This is a modular visual overhaul for the game.
Features:
This is a visual overhaul with modular parts. Though, i recomand to use them together as much as possible.
_VISUAL-CHANGES_BLUR-BLOOM-n-FOG-REWORK_By-REDMAS.pak
This pak will :
– Add blur in the distance
– Make out-of-atmosphere space objects visible
– change the amount of fog
-Make Rainbows bigger
Note that when you use that pak, you must enable Depth of field in the photomode.
_VISUAL-CHANGES_COLORS-FILTERS_By-REDMAS.pak
This pak will :
– Change default planet filters
– Make space interiors darker
_VISUAL-CHANGES_IMPROVED-WATER-REFLECTIONS_By-REDMAS.pak
This pak will :
– make water foams and waves look more natural
– make water more transparent
_VISUAL-CHANGES_MENUS-REVISIONS_By-REDMAS.pak
This pak will :
– replace default backgrounds menu with No Man’s Sky fanarts
_VISUAL-CHANGES_NO-SPACESHIPS-TRAILS_By-REDMAS.pak
This pak will :
– improves flare effects
– Remove default trails ( but keep the others one )
_VISUAL-CHANGES_NO-SPEEDLINES_By-REDMAS.pak
This pak will :
– remove speed effects while boosting and pulse-warping
– Remove speed trails on fins
_VISUAL-CHANGES_PLANETS-COLORS-REWORK_By-REDMAS.pak
This pak will :
– change all colours palettes ( 90% based on Pathfinder’s vanilla Colour planets )
_VISUAL-CHANGES_SPACE-COLORS-REWORK_By-REDMAS.pak
This pak will :
– change space colours
– change nebula colours
– change stars colours
_VISUAL-CHANGES_WATER-COLORS-REWORK_By-REDMAS
This pak will :
– change water colours
– increase water colours possibilities
_VISUAL-CHANGES_DIRTY-METAL-SPACESHIPS_By-REDMAS.pak
This pak will :
– Add shinny silver parts to fighters & dropships
– add burnt paint parts to fighters spaceships
– Fresh shinny paint to explorers spaceships
– Add shinny gold paint to sentinels
_VISUAL-CHANGES_SHINNY-GOLD-S-CLASS_By-REDMAS.pak
This pak will :
– Add gold parts to Royale spaceships
– Add gold parts to Squid spaceships
Mod Install:
Step 1:
– Make sure to rename or delete the file called “DISABLEMODS.TXT” located in ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS’
( On steam, you can access your game path by right clicking on the game name in your library, then select: property / Local files / browse files )
Step 2:
– Create a “MODS” Folder ( or drag-n-drop the one in the downloaded mod’s archive when it exists ) at this location ‘[GAMEPATH]\No Man’s Sky\GAMEDATA\PCBANKS\’
Good To know about mods:
– Only mods located at the root of “/MODS” Folder will be loaded in the game ( so you can create folders there to archive unused mods )
– I suggest to create a shortcut to your “/MODS” Folder
– .pak ( Mods files ) are loaded by the game in a->z order
– Some Modders, like I do, are playing with that load-order to do alternative versions of .paks ( So make sure to not rename .paks )
– Personnally, i use underscores to determine the loading under ( the ones with longer __ will be loaded over the others )
– Mods must more or less often be updated:
o visuals mods are most of the time cross updates
o Textures changes mods are always cross updates
o Mods relative to gameplay must be updated very often ( almost all base game updates )
– Mods are only visible by players using them ( but, if you use a mod that changes the way you move, vanilla players will see it )
Credits:
Redmas