Replace the player body mesh
-The body use the vanilla 3x sliders to create variants, still limited to 3 but you can interpolate between them.
-The clothes are not converted yet but I think it can be automated and be done quickly, but before doing it, I will see if I can add more than 3 variants on the Enhance interface, and maybe spend more time on sclulpting before converting anything.
-If you choose the Overweight body as exemple you will wear clothing based on the Overweight morphs, this is the main downside now.
Converting clothes will also affect NPCs, so I’m thinking about how I will deal with that.
-Since i’m not playing the game I barely tested it.
-For some reasons the morphs are not updating in real time on the Enhance interface, you have to set the body then, when you close the interface It will be updated.
-I made this body based on the SK3 variant of my CRT – SKINS submission
-Included facedetails from it too
-I also included a set of normals (hands-face-body) that onlyads microdetails, since the mesh have 9X more vertices than the vanilla,
the shapes are sculpted not faked with normals.
Credits:
CRT