Stand alone Ship “Starborn Ghost I, II, III and IV”
* Stand alone Ship “Starborn Ghost I, II, III and IV”
* Improved Captains Carry weight on The Ghost
* Improved Ships Carry weight on The Ghost
* Improved Solar Flar Beam on The Ghost
* Improved Supernova on The Ghost
* Improved Gravity Torpedo on The Ghost
* Includes an Outpost Player House Activator (Decorate Your Ship) on The Ghost
* Starborn Scorpius now visible in Ship Builder
Extract The Ghost Data folder to : \Documents\My Games\Starfield\
and add
[General]
sTestFile1=TheGhost.esm
or whatever the next sTestFile#=TheGhost.esm is to the StarfieldCustom.ini file,
also be sure
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
is also at the top of StarfieldCustom.ini file.
Remember doing it this way you can only have 10 mods, I recommend setting up the “plugins.txt enabler”
**OR,
If you are using the plugins.txt enabler mod, add *TheGhost.esm to the plugins.txt located at
C:\Users\%USERNAME%\AppData\Local\Starfield\
and Extract TheGhost.esm to : \Steam\steamapps\common\Starfield\Data\
and add *TheGhost.esm to the plugins.txt file in “\Users\###########\AppData\Local\Starfield\”
The Data folder still goes in: \Documents\My Games\Starfield\
Only the Raven.esm gets moved to: \Steam\steamapps\common\Starfield\Data\
Must have Starfield Script Extender (SFSE) for above to work properly
Please go to an open area and Spawn the ship of choice in,
Hit ~ and then copy and past in the code for the ship you want
For The Ghost IV Enter: player.placeatme ##000809 1
For The Ghost III Enter: player.placeatme ##000808 1
For The Ghost II Enter: player.placeatme ##000807 1
For The Ghost Enter: player.placeatme ##000806 1
## stands for the load order your mod is at
Credits:
Lighthorse