I know, I know, there’s already a pretty nice Saddlebred model updated to Nexus, however I was working on this breed after it happened, and I didn’t want to cancel my project because of this. After all, there’re 2 Friesian models, even perhaps other horse breeds with 2 different body buildings, and it’s very good having the chance to choose whatever you like the most. This is my take on Saddlebred breed, one that should have been in-game instead of the still non-existent Turkoman.
I worked with Arabian body, adding features from Turkoman, Morgan, Thoroughbred and Tennessee Walker to conform his characteristic “royal” appearance, doing my best, because this is my second try. My first one didn’t go really well and I erased all my files only to restart it again from scratch one or two months later… It was very, very frustrating, but finally here it is, I’m happy whith it, and hope you too.
Just 9 coats? Seriously? You’d be wondering… Yeah, just 9, because I prefer to release only a few but meaningfull skins, coats that can represent the breed itself, than working in tons of coats that become repeatitive. I wouldn’t mind making a few more, but I’d do if some of you were interested in one in particular for your game, I mean, only by request. Saddlebreds can have any color, but they’re mostly chestnuts, bays, flaxens and palominos if you launch your browser and look up quickly at first glance.
They replace the Turkoman and come with 4 hairstyles you can choose from: long mane, short, maneless, and tousled. Pick only one from each coat!
REQUIREMENTS
–Lenny’s Mod Loader.
-Alexander Blade’s Scriptkook.
–Asi Loader (dll version).
–Rampage Trainer.
HOW TO INSTALL
1) Install firstly the required script mods from above and choose the proper version of each one akin to your game version. You can find them in Nexus, as well as their installation guides, but generally you’ll have to extract the ABS (or another Scripthook), the Asi Loader dll file and more folders into the main root game folder.
2) Go inside your RDR2 game directory, where you have your .exe and launcher, and create a new folder called LML.
3) Click LML and, once you get there, create another folder more called Stream, where you’ll
place all the YMTs and YTDs files. Just drag’em all here.
4) Launch your game and if everything is right, you’ll see a loading bar and finally
you’ll be able to summon your new horses with Rampage Trainer >> Spawner >> Peds >> Horses
5) If your horses are invisible it’s because something got wrong: maybe their textures are
not compatible with scripts versions or you’ve placed another mod that changes some textures, or perhaps it’s a conflict between mods textures. My advice: don’t place textures YTDs files that have the same names unless they’re provided by the same author, due to some YTMs can share their texture with no problem but they’re mostly those ones like the grey Kentucky from Improved Kentucky Saddlers Mod, which is able to share the +45 texture files with the buttermilk buckskin from the same modder. If they come from different authors, they’ll
be probably not compatible.
6) If you want to replace a different horse in game, rename the YTM file to the horse you want to be replaced instead. There’s a guide in Nexus with all the proper names to choose from but you can use the list from below which includes all horses
breeds codes. If you want to replace, for example, the American Paint Grey Overo,
copy & paste the former ymt. so you can rename the horse file and so you’ll see the new horse breed instead of the old grey overo ingame.
Credits:
Ahnayu