Ultra Minotaur V1.2

Ultra Minotaur V1.2

This mod is designed to allow you to use the Minotaur jetpack without limitation. There are also infinite versions available to increase the Minotaur’s maneuverability(including some adjustments to first-person view), max speed, AI firepower, Titan Fall visual effects and shake distance.

It’s applicable for Worlds Part II.

It’s visible in the multiplayer game.
New Info About Mod Installation

The mechanism by which mods work is different from before. Besides, the mod path has changed after Worlds Part II updated. Refer to the following:
Before: No Man’s Sky\GAMEDATA\PCBANKS\MODS\
After: No Man’s Sky\GAMEDATA\MODS\
Thus, check whether your mod path is correct, and it’s not recommended to utilize the Vortex to install the mods temporally.

Installation: Extract the .zip file and copy the mod folder into the No Man’s Sky\GAMEDATA\MODS\ folder.
(If the MODS folder does not exist, you need to create a new folder first. Make sure to remove DISABLEMODS.txt in the No Man’s Sky\GAMEDATA\PCBANKS folder if you have never used mods before.)

Modification Details

Ultra Minotaur Basic

Mech Jetpack Drain Rate: 0.1—–>>-9999⬇
Mech Jetpack Fill Rate: 120—–>>9999⬆

Additional Modification Details

Ultra Minotaur Infinite X3

Vehicle Solar Regen Factor: 0.2—–>>9999⬆
Mech Player Ground Turn Speed: 1—–>>0.2⬇
Mech AI Ground Turn Speed: 0.3—–>>0.2⬇
Mech Jetpack Turn Speed: 0.6—–>>0.2⬇
(These turn speed parameters are actually turn delays, so do not boost them too much.)
Mech Max Turn Angle While Stationary: 140—–>>180⬆
Mech Turret Turn Time Ground: 0.5—–>>0.2⬇
Mech Turret Max Angle Ground: 0.3—–>>180⬆
(The Minotaur will always keep its back to you.)
Mech Turret Turn Time Ground Player Combat: 90—–>>0.2⬇
Mech Turret Turn Time Air: 0.45—–>>0.2⬇
Mech Turret Max Angle Air: 30—–>>180⬆
Mech Walk To Run Time Idle: 150—–>>0.2⬇
Mech Walk To Run Time Skid: 1.5—–>>0.2⬇
Mech Land Brake: 100—–>>20⬇
Mech Jetpack Strafe Strength: 0.2—–>>0⬇
Mech Jetpack Force: 6—–>>175⬆
Mech Jetpack Brake: 1.7—–>>1.25⬆
Mech Jetpack Max Speed: 120—–>>60⬇
Mech Jetpack Max Up Speed: 0.4—–>>60⬆
Mech Jetpack Up Force: 3—–>>100⬆
Mech Jetpack Avoid Ground Force: 20—–>>0⬇
Mech Jetpack Fall Force: 0.6—–>>8⬆
Mech Jetpack Avoid Ground Probe Length: 1—–>>0⬇
Mech Jetpack Ignition Force: 0.2—–>>300⬆
Mech Camera Offset Time: 40—–>>0⬇
Mech Camera Offset Amount: 3—–>>0⬇
Mech Default Blend Time: 0.7—–>>0.3⬇
Mech Speed Blend Time: 40—–>>0.3⬇
Mech Land Blend Time: 3—–>>0.45⬇
Mech Jump Blend Time: 20—–>>0.3⬇
Mech Jump Fly Blend Time: 0.5—–>>0.3⬇
Mech Jump Down Blend Time: 20—–>>0.3⬇
Mech Idle Low Blend Time: 0—–>>1⬆
Mech First Person Turret Turn Moderator: 2—–>>1.25⬇
Mech First Person Turret Pitch Moderator: 0.5—–>>1.25⬆
Mech First Person Turret Tweaks Enabled: true—–>>false
Mech First Person Stick X Moderator: -0.2—–>>0.25⬆
(Setting “false” is aimed at reducing all the uncomfortable shakes when using the first-person view.)
Mech Power Up Time: 0.1—–>>0.3⬆
Mech Titan Fall Height: 0.5—–>>100⬆
Mech Titan Fall Terrain Edit Size: 80—–>>100⬆
Mech Titan Fall Terrain Edit Offset: 1—–>>0⬇
Mech Titan Fall Land Idle Time: 3.5—–>>0.5⬇
Mech Titan Fall Land Intro Time: 190—–>>0.5⬇
Mech Titan Fall Camera Shake Dist: 140—–>>400⬆
Mech Land Camera Shake Dist: 0.3—–>>100⬆
Mech Footprint Fade Dist: 0.2—–>>20⬆
Top Speed Forward: 2—–>>3⬆
(If the walking speed is higher than this value, it may cause some glitches.)
(This property has been discarded after the 5.58 update, and if you add it in your mod, it will cause serious glitches.)

AI Control:
Mech AI Resummon Trigger Distance: 2—–>>200⬆
Mech AI Resummon Min Spawn Distance: 30—–>>50⬆
AI Mech Laser Fire Duration Min: 3—–>>1.5⬇
AI Mech Laser Fire Duration Max: 5—–>>2.5⬇
AI Mech Gun Fire Interval: 0.5—–>>0.25⬇
AI Mech Gun Num Shots Min: 3—–>>6⬆
AI Mech Gun Num Shots Max: 5—–>>10⬆
AI Mech Stun Gun Fire Interval: 1—–>>0.5⬇
AI Mech Stun Gun Num Shots Min: 1—–>>1=
AI Mech Stun Gun Num Shots Max: 1—–>>3⬆
AI Mech Flamethrower Num Shots Min: 40—–>>80⬆
AI Mech Flamethrower Num Shots Max: 50—–>>100⬆

AI Weapon detail adjustments:
Cooldown Time Min: 2-5s—–>>2s⬇
CooldownTime Max: 4-8s—–>>3s⬇
Min Range: 3-6—–>>0⬇
Max Range: Laser 30—–>>100⬆, Gun 60—–>>100⬆, StunGun 60—–>>100⬆, Flamethrower 60—–>>25⬇
(Reduce flamethrower range to improve its battle performance.)
Attack Angle: 30-50—–>>150⬆
Laser Maintain Fire Location Min Time: 1.5—–>>0.5⬇
SelectionWeigh: Laser 1—–>>1=, Gun 1.5—–>>14⬆, StunGun 0.5—–>>1⬆, Flamethrower 1.5—–>>4⬆

Ultra Minotaur Infinite X5

Different Parts From X3:
Mech Jetpack Max Speed: 120—–>>100⬇
Mech Jetpack Max Up Speed: 0.4—–>>100⬆
Mech Jetpack Force: 6—–>>350⬆
Mech Jetpack Brake: 1.7—–>>2.5⬆

AI Control:
AI Mech Laser Fire Duration Min: 3—–>>0.5⬇
AI Mech Laser Fire Duration Max: 5—–>>1⬇
AI Mech Gun Fire Interval: 0.5—–>>0.1⬇
AI Mech Gun Num Shots Min: 3—–>>30⬆
AI Mech Gun Num Shots Max: 5—–>>50⬆
AI Mech Stun Gun Fire Interval: 1—–>>0.1⬇
AI Mech Stun Gun Num Shots Min: 1—–>>3⬆
AI Mech Stun Gun Num Shots Max: 1—–>>5⬆
AI Mech Flamethrower Num Shots Min: 40—–>>400⬆
AI Mech Flamethrower Num Shots Max: 50—–>>500⬆

AI Weapon detail adjustments:
Cooldown Time Min: 2-5s—–>>0s⬇
CooldownTime Max: 4-8s—–>>0.5s⬇

Ultra Minotaur Infinite X10

Different Parts From X3
Mech Jetpack Max Speed: 120—–>>200⬆
Mech Jetpack Max Up Speed: 0.4—–>>200⬆
Mech Jetpack Force: 3—–>>350⬆
Mech Jetpack Brake: 1.7—–>>2.5⬆

AI Control:
AI Mech Laser Fire Duration Min: 3—–>>0.5⬇
AI Mech Laser Fire Duration Max: 5—–>>1⬇
AI Mech Gun Fire Interval: 0.5—–>>0.1⬇
AI Mech Gun Num Shots Min: 3—–>>30⬆
AI Mech Gun Num Shots Max: 5—–>>50⬆
AI Mech Stun Gun Fire Interval: 1—–>>0.1⬇
AI Mech Stun Gun Num Shots Min: 1—–>>3⬆
AI Mech Stun Gun Num Shots Max: 1—–>>5⬆
AI Mech Flamethrower Num Shots Min: 40—–>>400⬆
AI Mech Flamethrower Num Shots Max: 50—–>>500⬆

AI Weapon detail adjustments:
Cooldown Time Min: 2-5s—–>>0s⬇
CooldownTime Max: 4-8s—–>>0.5s⬇

It is recommended to coordinate with my other mod, Cozy Camera For Minotaur. (Of course, it’s okay to utilize the Vanilla Minotaur Camera. )

They will provide an unprecedented epic experience of steering the Minotaur for you.

Caution:

Modified file: GCVEHICLEGLOBALS.GLOBAL.MBIN
If you meet some conflicts with other mods, try to use Visual Studio Code to combine them.

Credits:

catandlemonade

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