New Atlantis Awaits V0.99.5.1

New Atlantis Awaits V0.58.1

Important Before Installing:
Before installing this mod, please make sure to leave New Atlantis and possibly even the entire planet for safety. This will help avoid potential issues during installation.
Also, make sure this mod is loaded at the top of your load order for all New Atlantis-related mods. Any other mods that affect New Atlantis should be placed below this one to ensure compatibility and proper functionality.

The Patch Hub page is now live! πŸŽ‰
You can now find all current and future patches there, starting with the newly released Falkland Systems Patch.
Check it out and make sure to load the patch after both New Atlantis Awaits and Falkland Systems to remove the invisible wall issue. More patches coming soon!

New Atlantis Awaits Patch Hub

Mod Features:
New Roads & Buildings: New pathways and buildings have been added, making New Atlantis feel more expansive and lively.
A Short River: For the first time, New Atlantis has its very own river! Though small, it adds a nice dynamic to the environment.
Dynamic NPC Movement: NPCs in New Atlantis have always had dynamic movement, but with this update, I’ve added many more NPCs to populate the city. They now follow their regular schedules, coming and going at specific times, making the city feel even more vibrant and alive.
New Locations: There are several new locations added to New Atlantis. While they currently do not have names, I plan to add names, markers on the map, and fast travel options in the future.
Spaceport Changes: Many NPCs are now employed at the spaceport, making it busier than ever. The viewport also features new elements, and you’ll notice new cafeterias and spaces within some of the buildings.
Static Ships & Pads: For now, landing pads and ships remain static due to technical challenges, but I am working towards a more dynamic system. This is still in beta, and much will change by version 1.0.

A Lot of Small Changes:
There are many subtle changes throughout the mod that might not be immediately noticeable but significantly improve the overall feel of New Atlantis. From adjustments to the placement of small objects, improved textures in certain areas, and fine-tuning of NPC behavior, there are far too many details to list. These small changes collectively contribute to a more immersive and polished experience.

Future Plans:
More locations and features are planned for future updates.
I plan to add names for the new locations, map markers, and fast travel options.
Feedback from the community will play a crucial role in shaping the mod.
Note on Textures:Textures have not been modified in this mod due to technical reasons. However, there are already many excellent texture mods available, and I believe these provide enough detail for New Atlantis. This mod focuses on architecture, layout, and environmental design.

Installation Instructions:
Install via Vortex or,
Manually place the mod’s content into the Data folder of your Starfield installation.

Changelog:
Version 0.99.5.1
Fixed issues that could affect certain side quests.
Resolved clipping problems in various ground and building areas.
Adjusted NPC spawns to ensure more consistent population throughout the city and eliminate empty zones.
Fixed an issue with the penthouse that could prevent players from decorating.
Optimized environmental effects across the city that were unnecessarily impacting performance.
Partially fixed an issue where some NPCs spawned at incorrect heights, causing them to fall through the ground or appear dead. Further investigation is ongoing.
Added additional small immersive details around New Atlantis.
The mod now uses native materials instead of modified ones to improve compatibility with other mods.
Updated NavMesh for improved navigation.
General bug fixes and minor improvements (numerous small fixes not individually listed).
Prepared the city for the final polishing phase and version 1.0 release.
Fixed the .btd file placement, it is now correctly located in the Terrain folder.

Version 0.98.2
Fixed the mistake I made in the previous version.
Ensured everything is clean.

Version 0.98.1
Further optimization
Fixed the landing pad near the SSNN building and added another vendor
Corrected many broken records and unnecessary entries
Cleaned the file
Added more details throughout the city for an improved atmosphere

Version 0.96.2
Changelog v0.96.2
Full optimization of the crowd system
Some areas may occasionally appear less populated, depending on the time of day and night
Full compatibility with Souls of Cities
This update is focused entirely on FPS boost and optimization, especially on consoles

Version 0.94.52
New Atlantis Awaits – Changelog
Small Update
Fixed EIT vendor inventory – it should now work properly.
(If the vendor still has no inventory, wait 48 in-game hours for the reset).
Minor optimizations applied (a more thorough optimization will come in the next update).
Small improvements and adjustments.

Version 0.94.11
New Atlantis Awaits – Update Changelog
Denser urban layout – Added more buildings and architectural elements to make New Atlantis feel livelier and more realistic.
New dam bridge – Now connects the Commercial and Residential Districts, allowing for smoother and more natural navigation between city zones.
All new vendors now functional – Every newly added shop and stall is fully operational, offering goods and services to the player.
Improved NPC AI – Enhanced NPC behavior with special focus on compatibility with other mods and more natural environmental reactions.
Better navmesh – More precise NPC navigation through complex areas, including bridges, stairs, and tighter spaces.
More building details – Additional visual details on facades, rooftops, and entrances for greater immersion and variety.
Balanced NPC population – Reduced crowding in certain areas for performance reasons, while increasing population in others for a more vibrant atmosphere.
Performance optimization – Improved LODs, reduced unnecessary render objects, and optimized collisions for smoother FPS.
Dynamic atmosphere – Increased NPC interactions and animations in public spaces for a more active, living city feel.
Visual consistency – Unified colors, textures, and lighting between new and existing buildings for a cohesive city look.
General stability – Fixed minor bugs and inconsistencies that could cause glitches or crashes in certain parts of the city.

Version 0.89.4
Performance optimization: Reduced crowd density in specific areas to improve overall FPS and stability.
Citywide enhancements: Added many new visual and atmospheric details throughout New Atlantis.
New NPCs introduced to increase immersion.
Improved compatibility with Souls of Cities (not yet fully complete).
Additional immersive elements and ambient enhancements implemented to enrich the city environment.

Version 0.78.2
Please make sure to leave New Atlantis before installing this update (e.g., travel to Mars or another system). This will help ensure that all changes load correctly and avoid potential bugs.
Changes and Additions:
Several new areas and locations have been added to the city.
Many more NPCs now have daily routines and assigned roles throughout the city.
New Locations Include:
Unity Square – A redesigned city center featuring:
Checkers Cup CafΓ©
Ryujin Industries Mini Branch
Gala Bank
Temple of Silence (a mysterious monolith site)
Beautiful scenic views, becoming the city’s central gathering space
Unity Gardens – A peaceful public park adjacent to the square, offering a natural escape within the urban environment.
Lumen Lakefront – A scenic lakeside promenade and leisure area, perfect for relaxing and enjoying immersive views.
Neon Crossroads – A lively district influenced by Neon, featuring:
Awaits Nightclub, built in collaboration with the Astral Lounge
A vibrant 24/7 lifestyle and entertainment zone (Note: Aurora remains illegal in New Atlantis)
The Lookout – A high-altitude platform above the city with panoramic views and a landing pad.
Fully landable using the Ship Management Tools mod
Perfect for players who want their Home Ship docked in style
Additional Features:
Each new location includes a map marker and fast travel point.
Groundwork has been laid for upcoming expansions in future updates.
Most of the terrain work is nearing completion.
The city’s atmosphere has been adjusted, with:
Wind-driven particle effects (e.g., falling leaves in the direction of wind)
Ambient smoke added where appropriate
Numerous new NPCs have been introduced, with plans for new companions in future versions.
Many smaller details have been added, such as environmental clutter and trash in specific areas.
Much more content has been added behind the scenes. A full, comprehensive changelog will arrive with version 1.0, once we exit beta.

Version 0.61.3
New Atlantis Awaits – Update Changelog
New Locations and Exploration
Three fully integrated, lore-friendly locations now have official names, map markers, and fast travel points:
Unity Square – A central plaza with new buildings and gathering points.
Unity Gardens – A natural park space adjacent to the square.
Lumen Lakefront – A peaceful lakeside viewable area.
A new fourth location has been added near the waterfall – name coming soon.
Expanded City Layout and Landmarks
A new building has been added in Unity Square, now housing:
A small Ryujin Industries representative office.
A GalBank branch.
Multiple new structures and scenery elements have been added across the city to enhance world-building and immersion.
Narrative and Mystery Elements
A mysterious new site has been introduced in Unity Square. This location will later serve as the starting point for a custom quest storyline in future updates.
Improved AI and City Dynamics
Additional NPCs now populate various areas and follow set routines.
New NavMesh work ensures smoother navigation for NPCs around added content.
Performance and Compatibility
Improved compatibility with a wide range of mods, including lighting and environmental overhauls.
Cleaned and optimized layout to reduce clipping, pathing issues, and visual bugs from previous versions.
Map and UX Enhancements
Updated map visuals with enhanced layout for orientation.
Fast travel points placed with logic and accessibility in mind.
Some atmospheric details and ambient effects have been tweaked for a better immersive experience.
Behind the Scenes
Several key areas have been prepared for upcoming expansions.
Work has begun on deeper city-wide environmental storytelling.
If you enjoy this mod and want to support continued development, please consider giving it a Like and a Vote.
– Checker90, your friend on this journey.

Credits:

CHECKER90

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