
Got a multiplayer farm server where contractors are the norm? Invoices gives you a full‑blown billing desk right in the game. You can create, send, propose and track invoices between any farms, whether you’re charging for fieldwork, hauling, forestry, animal care or straight‑up sales. Features – Farm‑to‑farm invoicing with real‑time status updates – Proposal system that requires the recipient’s approval before the bill is locked – Direct billing of vehicles, consumables and products; the game will automatically transfer items that are physically present in the world (bales, pallets, big‑bags, etc.) – Per‑line price, discount and VAT adjustments give you granular control – Automatic payment reminders, late‑fee accrual (5% per overdue month, max 25%), and full integration with the finance system and FS25_RedTape All actions are accessed through a dedicated tab in the In‑Game Menu (ESC). v1.2.1.0 – Changes – Draft invoices now keep their line prices when you reopen them – Due dates and late‑fee logic have been fixed: invoices are due after one in‑game month and then accrue the correct penalties – Hectare‑based invoicing now measures the actual worked area, so enlarged or trimmed fields bill accurately (thanks jordan‑picard) – Multiplayer safety improved – invoices sync only from the host, eliminating corrupted data on clients.
Credits:
Squallqt
For contractor roleplay, I’d agree the invoice basis before anyone starts the field: fixed total or price per hectare, which area counts, and the due date. The worked-area billing described in this update makes that distinction especially worth recording if a field has been enlarged. After the job, compare the agreed basis with the invoice proposal before the recipient accepts it.
For a planned late-payment story, agree that situation with the other player first and keep it separate from a sync or transfer problem. A small paid test invoice would give the server a shared baseline. I haven’t tested this version; this is a session-planning suggestion based on the description.
I’m with Podmon, an English-language fictional FS25 series. Episode 3 explores the gap between finishing the work and receiving the money: baling with unfamiliar equipment first, then two jobs completed, $18,000 unpaid and four unanswered calls. Here’s the story example for fellow roleplayers: https://www.youtube.com/watch?v=zb27UXftg04 (fiction; AI-assisted voices and images).
Do contractor servers here prefer a fixed quote or hectare-based billing?