NMS SHIPHUDCOLOR

NMS SHIPHUDCOLOR

This mod changes the Color of the starship’s HUD.

No Man’s Sky: ShipHUD Color Color Correction Update

This mod changes the color of the starship’s HUD.
I tried a lot of HUD-mods and none worked like I wanted it to, so I came up with my own solution.
See NMS_SPACEMAPMARKERSCOLOR for matching spacemap markers.

Note:
I figured it could look better, so I edited every texture for all color version from scratch.
The colors are not the exact same as before but pretty close, close enough for me …and for you.
In my opinion it was worth the effort as I, more or less, like every version now.
A sample-picture with version numbers for the legacy HUDs magically was created for everyone else.

Colors of the “decoration screens”:
All screens should match in color now, maybe not 100% accurate but very close (in some situations).
If I have time and want to play with colors I may get back to it for further improvement.

!!!only use one file of this mod per game session; choose the style of HUD you want to use and put it in your “MODS” folder!!!

Colors:
GREEN
BLUE
GREY
PURPLE
RED
PINK
NUISANCE BLUE

Changed files:
MODELS\COMMON\SPACECRAFT\DROPSHIPS\COCKPIT\COCKPITA_INTERIOR\GLOWGRADIENTORANGE_MAT.MATERIAL.MBIN
MODELS\COMMON\SPACECRAFT\DROPSHIPS\COCKPIT\COCKPITB_INTERIOR\GLOWGRADIENTORANGE_MAT.MATERIAL.MBIN
MODELS\COMMON\SPACECRAFT\FIGHTERS\COCKPIT\COCKPITCOMMON_INTERIOR\GLOWGRADIENTORANGE_MAT.MATERIAL.MBIN
MODELS\COMMON\SPACECRAFT\SCIENTIFIC\INTERIORS\CANOPYA_INTERIOR\GLOWGRADIENTORANGE_MAT.MATERIAL.MBIN
MODELS\COMMON\SPACECRAFT\SHUTTLE\INTERIORS\CANOPYA_INTERIOR\CANOPYA_INTERIOR\GLOWGRADIENTORANGE_MAT.MATERIAL.MBIN
MODELS\HUD\SPACEMAPHORIZON\HORZ_MAT.MATERIAL.MBIN
MODELS\HUD\SPACEMAPHORIZON\HORZVAO_MAT.MATERIAL.MBIN

(Codec: BC7 (Linear, DX11+))
TEXTURES\UI\HUD\SPACEMAP\BG.DDS
TEXTURES\UI\HUD\SPACESHIP\BGSCREENBASIC.DDS
TEXTURES\UI\HUD\SPACESHIP\BGSCREENSPEED.DDS
TEXTURES\UI\HUD\SPACESHIP\BGTILE.DDS
TEXTURES\UI\HUD\SPACESHIP\BOOSTICON.ON.DDS
TEXTURES\UI\HUD\SPACESHIP\CENTERSCREEN.DDS
TEXTURES\UI\HUD\SPACESHIP\GIZMOS.DDS
TEXTURES\UI\HUD\SPACESHIP\JUMPBAR.ON.DDS
TEXTURES\UI\HUD\SPACESHIP\PLANET.DDS
TEXTURES\UI\HUD\SPACESHIP\SCREENNONSENSE1.DDS
TEXTURES\UI\HUD\SPACESHIP\SCREENNONSENSE2.DDS
TEXTURES\UI\HUD\SPACESHIP\SCREENPLANET.DDS
TEXTURES\UI\HUD\SPACESHIP\SCREENSPEED.DDS
TEXTURES\UI\HUD\SPACESHIP\SCREENWEAPON.DDS
TEXTURES\UI\HUD\SPACESHIP\TARGETBACKGROUND.DDS
TEXTURES\UI\HUD\SCREENL1.DDS
TEXTURES\UI\HUD\SCREENL2.DDS
TEXTURES\UI\HUD\SCREENR1.DDS

New files:
(Codec: BC3 (Linear, DXT5))
TEXTURES\EFFECTS\GRADIENT_LONGFALLOFF.SHIPHUD.DDS

No Man’s Sky update info:
save to use for NMS v2.42

Installation:
Put “NMS_HOEK_SHIPHUDXXX.pak” in your NMS-MODS folder (…steamapps\common\No Man’s Sky\GAMEDATA\PCBANKS\MODS)
If you have not done already, rename or delete DISABLEMODS.txt

Color Correction Update:
color correction of the following files in order to match the main color
SCREENL1.DDS, SCREENL2.DDS, SCREENR1.DDS

ReCreation Update:
added BOOSTICON.ON.DDS;
new edit of every texture for all color versions

Missed Screens Update:
added missed textures for screens of some cockpits
SCREENL1.DDS, SCREENL2.DDS, SCREENR1.DDS

Version info:
compiled with MBINCompiler v2.41.0-pre3
tested on NMS v2.42

Credits:

IanM32 for giving me an idea on how this works
kitsuneshoujo for telling me about the odd “decoration screen” colors

Credits:

MadHoek

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