What you can expect in V2.0 (beta):
– longer trains
– faster trains
– more trains
– mega trains
– different trains at the same time
– larger variety of train cars, SCS stock
– multiple units, SCS stock
– pusher units (DPU), SCS stock
– pusher units (DPU) in the middle
– longer and faster passenger trains
– more frequent passenger trains
– mixed lines passenger/ freight
– random stops, different durations
– different trains in a row at one crossing, be patient
– Promods Canada (works, wrong locos)
– extended 3rd person cam
Game settings:
In config.cfg you may change the lod default value from 1.0 to 5.0:
uset g_lod_factor_traffic “5.0”
Also try, if you wish and if needed (default value 10):
uset r_buffer_page_size “30”
Traffic:
Tested up to uset g_traffic “1.75”. The lower the better? Try it out.
Tested with Meatballs Ai Traffic.
Give it high priority in load order, first this mod, then ai traffic mods.
Trains appear more often than in reality to increase the player’s chance to see one, while passing by.
Train spotting:
Kansas City, Johnson and Smith, for example, or crossings in Hays or Dodge City.
Try north of Raton heading to Alamosa. Just sit there and wait for it. Use extended 3rd person cam!
It is still work in progress. Check it out and have fun.
Disclaimer:
Not tested with AI traffic mods or Promods or low end/ mid range gaming setups. Try it out and see if it works for you. This mod comes as is but in the end, it only modifies SCS spawn rules.
Credits:
kenworth_john, SCS