
A 4×4 km map with a couple of islands.
Minuses:
– Quantity is more important than quality.
– Low quality textures.
– Collision problems (rocks)
– Some sections have a strange road layout.
– Uneven entrances.
– The map view may work with delays.
– LOD pop-up window.
– The light doesn’t look the best.
– Blurred road stickers, except AFx16.
– The road is a little too wide.
– Lack of off-road driving.
– Textures are flickering (some).
– Overlapping of the grid (some).
– Cities have a closed layout.
– The sound may be out of sync in time.
Most of the downsides could have been fixed with more attention and attention to detail, but that would have made this multi-year project beyond the time frame. (the map was made in about 6 months)
Warning: There are MANY light sources on the map (and many of them use shadows), so a good video card is required at night.
The author recommends the GTX 1060, but even at 3060 fps in some places it is so-so.
In version 1.3:
– Fixed 2 damaged city meshes that were corrupted in update 0.35.
In version 1.2:
Fixes:
– Fixed some foliage clipping;
– Fixed missing material;
– Fixed blurring of road markings and stickers;
– Fixed visibility of cherry blossoms from afar.
Optimization:
– Added occlusion volumes, which may slightly improve performance and stability;
– Replaced water blocks with rivers, which may improve stability;
– Slightly optimized reflections on water;
– Improved foliage detail levels, they should look better and perform better.
Added:
– 2 garage missions;
– Traffic now stops at give way/stop signs;
– Working gas stations;
– Added several electric car charging stations;
– Leaves now have sounds when diving through them;
– Leaves now have wind animations.
Credits:
Tomica



