
Clean Sands is a tiny sandy island. The perfect map for off-road entertainment. It was created carefully, with an emphasis on realism and optimization at the same time.
The map is a sandy paradise with unique attractions such as corals and a picturesque coastline.
Pure Sands is user-friendly in several aspects; it has a small file size, loads quickly and has improved lighting, which makes driving more comfortable!
The map includes several activities in these sand dunes! A descent by truck? Do you inspect the corals? Have a fun race with friends in Japanese cars? This map has everything!
Changelog:
In Version 1.7:
In the “Damage Test” mission, the configuration of the player’s vehicle has been changed to Gravel Rally.
New preview image for the Damage Test mission.
Relief improvements – more sandbanks on the coastal strip.
Optimized the size of the map by using linked files (.link), which reduced the total archive size by about 60 MB.
Optimized the map by removing unnecessary cdae files.
The map now supports version 0.38.
In version 1.6:
– The map now supports version 0.37.
– Fixed the Jump mission: fixed equipment positions and trigger location. In this regard, the player’s police car has been added again.
– Fixed the lack of player equipment in the “Race on Red Sand” mission.
– Fixed the lack of player equipment in the Mission.: Coral.”
– Fixed the lack of player technique in the New Jump mission.
– Fixed the lack of player equipment in the “Cave Sprint” mission.
– Fixed the lack of relief materials.
– Correction of AI roads.
In version 1.5:
– The map now supports patch 0.36;
– Added several new ambient sounds, including the general one, and many more here and there;
– Re-added some stones as forest items (instead of regular resources), which makes the map more optimized.
Version 1.4:
The map is now compatible with patch 0.35;
Added a few rocks in front of the cave entrance, giving it a look reminiscent of a Windows background;
Updated the “Cave” appearance point preview image due to changes made;
Made minor adjustments and additions to the landscape and vegetation.
In version 1.3:
– Remodeled cave floor due to an issue with BeamNG patch 0.32;
– Small road improvements for AI.
In version 1.2:
– Some unused resources have been removed;
– The size of the zone of the new part of the Cave has been edited;
– Slight visual improvement of the ocean (the level of detail is now increased in reflections on the water).
In version 1.1:
– The cave has been expanded with a new long part + a third entrance;
– Added a new mission: “Cave Sprint” [time trial];
– The “barrel” (refueling station function) is under development, currently in a work in progress (please let me know if it works on your side or not);
– Added a new image to preview the “Barrels” (gas station function);
– Some stone resources have been replaced with forest items in the cave, which makes the map load faster;
– AI road fixes;
– Fixed some console errors.
Credits:
Bifdro


