Sotenbori, Osaka (Yakuza Like A Dragon) v4.0.5

Sotenbori, Osaka (Yakuza Like A Dragon) v4.0.5

Sotenbori is a central tourist area known for its nightlife and famous river/canal, which are featured in the TV series Yakuza and are based on the real-life Dotonbori in Osaka, Japan. This is a port of the version found in Yakuza Like A Dragon for BeamNG.

Unfortunately, the map is a bit smaller than Kamurocho and only features a few loops of city roads, but that means it’s much better in terms of performance, while maintaining similarities to Yakuza’s other ports, but not being a single-road map. This is mainly done as a testing ground for improving the transfer tools @Car_Killer has developed in anticipation of future major projects, with the main successes being the correct transfer of several different layers of marking/emissive materials that caused UV problems in previous ports that couldn’t be fixed manually in the transfer process. the past This means that now we are more than ever ready to work on even bigger and better ports (heh-heh, Hawaii), which should appear sometime in the future.

This map features all the usual features of these ports and some new very interesting things: full night lighting and light sources (now including all animated light sources from the original game), optimized lods (now they look better than ever), full PBR materials from the original sources, all game props, particles, sounds, and other details to make sure the map looks and works as well as possible (at least as far as possible BeamNG).

Some of them are not included by default for performance reasons, but are included using the imgui map controller (displayed in the esc menu).

Credits:

Car_Killer, AgentMooshroom5, thomatoes50, Dummiesman, theturboturnip, Ryu Ga Gotoku Studio

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