DSQ_ITEM_NAME = Deep Surface Quality
DSQ_ITEM_DESC = Change surface detail on flat terrain
TSQ_ITEM_NAME = Terrain Shadow Quality
TSQ_ITEM_DESC = Change terrain shadow cast on 3D surface
PREF_ITEM_NAME = Probe Relight Rendering
PREF_ITEM_DESC = Render lighting on every frame
SSDOR_ITEM_NAME = Screen Space Directional Occlusion
SSDOR_ITEM_DESC = Screen Space Directional Occlusion is a new method for approximating real time global illumination (GI). It can be seen as an improved version of the SSAO (screen space ambient occlusion) method with one bounce of indirect illumination.
SSDOSC_ITEM_NAME = SSDO Sample Count
SSDOSC_ITEM_DESC = Sets the quality and accuracy of the screen space directional occlusion
WRSSR_ITEM_NAME = Water Reflection Screen Space
WRSSR_ITEM_DESC = Set on/off screen space reflection on water surface
SSROSC_ITEM_NAME = SSRO Sample Count
SSROSC_ITEM_DESC = Sets the quality and accuracy of the screen space reflection
DMD_ITEM_NAME = Disable Damage Models
DMD_ITEM_DESC = Set it to ON if you want to disable damaged models around the game world
DSA_ITEM_NAME = Directional Shadows Alpha
DSA_ITEM_DESC = Directional shadows (NOTE** this setting can broke night rendering illumination from the moon).
SSAOT_ITEM_NAME = SSAO Type
SSAOT_ITEM_DESC = Select 3 different ambient occlusion from the slider
WLQ_ITEM_NAME = Water Lighting Quality
WLQ_ITEM_DESC = Change water lighting quality
VLOD_ITEM_NAME = Vehicle Level of Detail
VLOD_ITEM_DESC = Set render distance for vehicle
PLOD_ITEM_NAME = Pedestrian Level of Detail
PLOD_ITEM_DESC = Set render distance for pedestrian
AC_ITEM_NAME = Async Compute
AC_ITEM_DESC = This can help performance with Vulkan API.
SG_ITEM_NAME = Snow Glints
SG_ITEM_DESC = Turn ON/OFF snow glints effect