<?xml version="1.0" encoding="utf-8"?>
<CPickupDataManager>
  <pickupData>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_LANTERN_ELECTRIC</Name>
      <Model>s_interact_lantern03x_pickup</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_LANTERN_ELECTRIC</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE</Name>
      <Model>w_melee_knife02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_JOHN</Name>
      <Model>w_melee_knife01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE_JOHN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_MINER</Name>
      <Model>w_melee_knife14</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE_MINER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_VAMPIRE</Name>
      <Model>w_melee_knife18</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE_VAMPIRE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_CIVIL_WAR</Name>
      <Model>w_melee_knife16</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE_CIVIL_WAR</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_BEAR</Name>
      <Model>w_melee_knife17</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE_BEAR</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_BROKEN_SWORD</Name>
      <Model>w_melee_brokenSword01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_BROKEN_SWORD</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_CLEAVER</Name>
      <Model>w_melee_hatchet02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim CollectableInFreeroamMP</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_CLEAVER</Item>
        <Item>REWARD_AMMO_HATCHET_CLEAVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET</Name>
      <Model>w_melee_hatchet01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET</Item>
        <Item>REWARD_AMMO_HATCHET</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_MACHETE</Name>
      <Model>w_melee_machete01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_MACHETE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_CATTLEMAN</Name>
      <Model>w_revolver_cattleman01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
      <BreakApartModel>w_dis_rev_cattleman01_2</BreakApartModel>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_CATTLEMAN_JOHN</Name>
      <Model>w_revolver_cattleman01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN_JOHN</Item>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN_JOHN</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
      <BreakApartModel>w_dis_rev_cattleman01_2</BreakApartModel>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_CATTLEMAN_MEXICAN</Name>
      <Model>w_revolver_cattleman02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN_MEXICAN</Item>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN_MEXICAN</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
      <BreakApartModel>w_dis_rev_cattleman01_2</BreakApartModel>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_CATTLEMAN_PIG</Name>
      <Model>w_revolver_cattleman03</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN_PIG</Item>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN_PIG</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
      <BreakApartModel>w_dis_rev_cattleman01_2</BreakApartModel>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_DOUBLEACTION</Name>
      <Model>w_revolver_doubleaction01</Model>
	  <BreakApartModel>w_dis_rev_doubleAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_DOUBLEACTION</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_DOUBLEACTION_EXOTIC</Name>
      <Model>w_revolver_doubleaction02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_DOUBLEACTION_EXOTIC</Item>
        <Item>REWARD_WEAPON_REVOLVER_DOUBLEACTION_EXOTIC</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_DOUBLEACTION_MICAH</Name>
      <Model>w_revolver_doubleaction06</Model>
	  <BreakApartModel>w_dis_rev_doubleAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_DOUBLEACTION_MICAH</Item>
        <Item>REWARD_WEAPON_REVOLVER_DOUBLEACTION_MICAH</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_SCHOFIELD</Name>
      <Model>w_revolver_schofield01</Model>
	  <BreakApartModel>w_dis_rev_schofield01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_SCHOFIELD</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</Name>
      <Model>w_revolver_schofield04</Model>
	  <BreakApartModel>w_dis_rev_schofield01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</Item>
        <Item>REWARD_WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_SCHOFIELD_GOLDEN</Name>
      <Model>w_revolver_schofield03</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_SCHOFIELD_GOLDEN</Item>
        <Item>REWARD_WEAPON_REVOLVER_SCHOFIELD_GOLDEN</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_VOLCANIC</Name>
      <Model>w_pistol_volcanic01</Model>
	  <BreakApartModel>w_dis_pis_volcanic01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_VOLCANIC</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_MAUSER</Name>
      <Model>w_pistol_mauser01</Model>
	  <BreakApartModel>w_dis_pis_mauser01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_MAUSER</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_MAUSER_DRUNK</Name>
      <Model>w_pistol_mauser02</Model>
	  <BreakApartModel>w_dis_pis_mauser01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_MAUSER_DRUNK</Item>
        <Item>REWARD_WEAPON_PISTOL_MAUSER_DRUNK</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_SEMIAUTO</Name>
      <Model>w_pistol_semiauto01</Model>
	  <BreakApartModel>w_dis_pis_semiauto01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_SEMIAUTO</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REPEATER_CARBINE</Name>
      <Model>W_REPEATER_CARBINE01</Model>
	  <BreakApartModel>w_dis_rep_carbine01_1</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REPEATER_CARBINE</Item>
        <Item>REWARD_AMMO_REPEATER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REPEATER_WINCHESTER</Name>
      <Model>w_repeater_winchester01</Model>
	  <BreakApartModel>w_dis_rep_winchester01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REPEATER_WINCHESTER</Item>
        <Item>REWARD_AMMO_REPEATER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REPEATER_HENRY</Name>
      <Model>w_repeater_henry01</Model>
	  <BreakApartModel>w_dis_rep_henry01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REPEATER_HENRY</Item>
        <Item>REWARD_AMMO_REPEATER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RIFLE_SPRINGFIELD</Name>
      <Model>w_rifle_springfield01</Model>
	  <BreakApartModel>w_dis_rif_springfield01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RIFLE_SPRINGFIELD</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RIFLE_BOLTACTION</Name>
      <Model>w_rifle_boltaction01</Model>
	  <BreakApartModel>w_dis_rif_boltaction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RIFLE_BOLTACTION</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RIFLE_VARMINT</Name>
      <Model>w_repeater_pumpaction01</Model>
	  <BreakApartModel>w_dis_rep_pumpAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RIFLE_VARMINT</Item>
        <Item>REWARD_AMMO_RIFLE_22</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL</Name>
      <Model>w_shotgun_doublebarrel01</Model>
	  <BreakApartModel>w_dis_sho_doubleBarrel01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_DOUBLEBARREL</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</Name>
      <Model>w_shotgun_doublebarrel01</Model>
	  <BreakApartModel>w_dis_sho_doubleBarrel01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_SAWEDOFF</Name>
      <Model>w_shotgun_sawed01</Model>
	  <BreakApartModel>w_dis_sho_sawed01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_SAWEDOFF</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_REPEATING</Name>
      <Model>w_shotgun_repeating01</Model>
	  <BreakApartModel>w_dis_sho_repeating01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_REPEATING</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_PUMP</Name>
      <Model>w_shotgun_pumpaction01</Model>
	  <BreakApartModel>w_dis_sho_pumpAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_PUMP</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_SEMIAUTO</Name>
      <Model>w_shotgun_semiauto01</Model>
	  <BreakApartModel>w_dis_sho_semiAuto01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_SEMIAUTO</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK</Name>
      <Model>w_rifle_rollingblock01</Model>
	  <BreakApartModel>w_dis_rif_rollingBlock01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SNIPERRIFLE_ROLLINGBLOCK</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</Name>
      <Model>w_rifle_rollingblock01</Model>
	  <BreakApartModel>w_dis_rif_rollingBlock01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SNIPERRIFLE_CARCANO</Name>
      <Model>W_RIFLE_CARCANO01</Model>
	  <BreakApartModel>w_dis_rif_carcano01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SNIPERRIFLE_CARCANO</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_BOW</Name>
      <Model>W_SP_BowArrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_BOW</Item>
        <Item>REWARD_AMMO_ARROW</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_FISHINGROD</Name>
      <Model>w_melee_fishingpole02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_FISHINGROD</Item>
        <Item>REWARD_AMMO_FISHINGROD</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_ANCIENT_HATCHET</Name>
      <Model>w_melee_hatchet03</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_ANCIENT_HATCHET</Item>
        <Item>REWARD_AMMO_HATCHET_ANCIENT</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_VIKING</Name>
      <Model>w_melee_hatchet04</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_VIKING</Item>
        <Item>REWARD_AMMO_HATCHET_VIKING</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>	
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_HEWING</Name>
      <Model>w_melee_hatchet05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_HEWING</Item>
        <Item>REWARD_AMMO_HATCHET_HEWING</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_DOUBLE_BIT</Name>
      <Model>w_melee_hatchet06</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_DOUBLE_BIT</Item>
        <Item>REWARD_AMMO_HATCHET_DOUBLE_BIT</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</Name>
      <Model>w_melee_hatchet06</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</Item>
        <Item>REWARD_AMMO_HATCHET_DOUBLE_BIT_RUSTED</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_HUNTER</Name>
      <Model>w_melee_hatchet07</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_HUNTER</Item>
        <Item>REWARD_AMMO_HATCHET_HUNTER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_HUNTER_RUSTED</Name>
      <Model>w_melee_hatchet07</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_HUNTER_RUSTED</Item>
        <Item>REWARD_AMMO_HATCHET_HUNTER_RUSTED</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <!-- MP_PICKUPS-->
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_MP</Name>
      <Model>w_melee_knife02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_KNIFE_JAWBONE</Name>
      <Model>w_melee_knife03</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_KNIFE_JAWBONE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_BROKEN_SWORD_MP</Name>
      <Model>w_melee_brokenSword01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_BROKEN_SWORD</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_CLEAVER_MP</Name>
      <Model>w_melee_hatchet02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_CLEAVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_MP</Name>
      <Model>w_melee_hatchet01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_HATCHET_HUNTER_MP</Name>
      <Model>w_melee_hatchet07</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_HATCHET_HUNTER</Item>
        <Item>REWARD_AMMO_HATCHET_HUNTER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_MACHETE_MP</Name>
      <Model>w_melee_machete01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_MACHETE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_LASSO_MP</Name>
      <Model>w_melee_lasso01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_LASSO</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_TORCH</Name>
      <Model>s_interact_torch</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_TORCH</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MELEE_TORCH_MP</Name>
      <Model>s_interact_torch</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MELEE_TORCH</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_CATTLEMAN_MP</Name>
      <Model>w_revolver_cattleman01</Model>
	  <BreakApartModel>w_dis_rev_cattleman01_2</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_CATTLEMAN</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_DOUBLEACTION_MP</Name>
      <Model>w_revolver_doubleaction01</Model>
	  <BreakApartModel>w_dis_rev_doubleAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_DOUBLEACTION</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REVOLVER_SCHOFIELD_MP</Name>
      <Model>w_revolver_schofield01</Model>
	  <BreakApartModel>w_dis_rev_schofield01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REVOLVER_SCHOFIELD</Item>
        <Item>REWARD_AMMO_REVOLVER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_VOLCANIC_MP</Name>
      <Model>w_pistol_volcanic01</Model>
	  <BreakApartModel>w_dis_pis_volcanic01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_VOLCANIC</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_MAUSER_MP</Name>
      <Model>w_pistol_mauser01</Model>
	  <BreakApartModel>w_dis_pis_mauser01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_MAUSER</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_PISTOL_SEMIAUTO_MP</Name>
      <Model>w_pistol_semiauto01</Model>
	  <BreakApartModel>w_dis_pis_semiAuto01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_AK47</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_PISTOL_SEMIAUTO</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REPEATER_CARBINE_MP</Name>
      <Model>W_REPEATER_CARBINE01</Model>
	  <BreakApartModel>w_dis_rep_carbine01_1</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REPEATER_CARBINE</Item>
        <Item>REWARD_AMMO_REPEATER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
      <BreakApartModel>w_dis_rep_carbine01_1</BreakApartModel>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REPEATER_WINCHESTER_MP</Name>
      <Model>w_repeater_winchester01</Model>
	  <BreakApartModel>w_dis_rep_winchester01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REPEATER_WINCHESTER</Item>
        <Item>REWARD_AMMO_REPEATER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_REPEATER_HENRY_MP</Name>
      <Model>w_repeater_henry01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
	  <BreakApartModel>w_dis_rep_henry01</BreakApartModel>
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_REPEATER_HENRY</Item>
        <Item>REWARD_AMMO_REPEATER</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RIFLE_SPRINGFIELD_MP</Name>
      <Model>w_rifle_springfield01</Model>
	  <BreakApartModel>w_dis_rif_springfield01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RIFLE_SPRINGFIELD</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RIFLE_BOLTACTION_MP</Name>
      <Model>w_rifle_boltaction01</Model>
	  <BreakApartModel>w_dis_rif_boltaction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RIFLE_BOLTACTION</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_RIFLE_VARMINT_MP</Name>
      <Model>w_repeater_pumpaction01</Model>
	  <BreakApartModel>w_dis_rep_pumpAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_RIFLE_VARMINT</Item>
        <Item>REWARD_AMMO_RIFLE_22</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_DOUBLEBARREL_MP</Name>
      <Model>w_shotgun_doublebarrel01</Model>
	  <BreakApartModel>w_dis_sho_doubleBarrel01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_DOUBLEBARREL</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_SAWEDOFF_MP</Name>
      <Model>w_shotgun_sawed01</Model>
	  <BreakApartModel>w_dis_sho_sawed01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_SAWEDOFF</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_REPEATING_MP</Name>
      <Model>w_shotgun_repeating01</Model>
	  <BreakApartModel>w_dis_sho_repeating01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_REPEATING</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_PUMP_MP</Name>
      <Model>w_shotgun_pumpaction01</Model>
	  <BreakApartModel>w_dis_sho_pumpAction01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_PUMP</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SHOTGUN_SEMIAUTO_MP</Name>
      <Model>w_shotgun_semiauto01</Model>
	  <BreakApartModel>w_dis_sho_semiAuto01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SHOTGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SHOTGUN_SEMIAUTO</Item>
        <Item>REWARD_AMMO_SHOTGUN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_MP</Name>
      <Model>w_rifle_rollingblock01</Model>
	  <BreakApartModel>w_dis_rif_rollingBlock01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SNIPERRIFLE_ROLLINGBLOCK</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SNIPERRIFLE_CARCANO_MP</Name>
      <Model>W_RIFLE_CARCANO01</Model>
	  <BreakApartModel>w_dis_rif_carcano01</BreakApartModel>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_SNIPERRIFLE_CARCANO</Item>
        <Item>REWARD_AMMO_RIFLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_BOW_MP</Name>
      <Model>W_SP_BowArrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_SNIPER_RIFLE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_BOW</Item>
        <Item>REWARD_AMMO_ARROW</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_DYNAMITE</Name>
      <Model>W_THROW_DYNAMITE01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_DYNAMITE</Item>
        <Item>REWARD_AMMO_DYNAMITE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_DYNAMITE_VOLATILE</Name>
      <Model>W_THROW_DYNAMITE04</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_DYNAMITE</Item>
        <Item>REWARD_AMMO_DYNAMITE_VOLATILE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_MOLOTOV</Name>
      <Model>w_throw_molotov01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MOLOTOV</Item>
        <Item>REWARD_AMMO_MOLOTOV</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_MOLOTOV_VOLATILE</Name>
      <Model>w_throw_molotov01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MOLOTOV</Item>
        <Item>REWARD_AMMO_MOLOTOV_VOLATILE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData"> 
      <Name>PICKUP_WEAPON_SINGLE_ARROW</Name>  <!-- DUPLICATE OF PICKUP_AMMO_SINGLE_ARROW, REMOVE LATER -->
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_SINGLE_ARROW_FIRE</Name>
      <Model>w_sp_bowarrow_fire</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_FIRE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_FIRE</Name>
      <Model>w_sp_bowarrow_fire</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_FIRE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_DYNAMITE</Name>
      <Model>w_sp_bowarrow_dynamite</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_DYNAMITE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_SMALL_GAME</Name>
      <Model>w_sp_bowarrow_arrow_smallgame</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_SMALL_GAME</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_IMPROVED</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_IMPROVED</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_POISON</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_POISON</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_CONFUSION</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_CONFUSION</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_DISORIENT</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_DISORIENT</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_DRAIN</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_DRAIN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_TRAIL</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_TRAIL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_AMMO_SINGLE_ARROW_WOUND</Name>
      <Model>w_sp_bowarrow_arrow</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SINGLE_ARROW_WOUND</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_AMMO_ARROW_DYNAMITE_BUNDLE</Name>
      <Model>Ammo_Arrow_Dynamite_Bundle01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <HumanNameHash />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim KeepWeaponThatUsesThisAmmoEquipped</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_ARROW_DYNAMITE_BUNDLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_IMPROVED</Name>
      <Model>w_melee_knife15</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_IMPROVED</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_POISON</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_POISON</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_CONFUSE</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_CONFUSE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_DISORIENT</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_DISORIENT</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_DRAIN</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_DRAIN</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_TRAIL</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_TRAIL</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_WOUND</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES_WOUND</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_TOMAHAWK</Name>
      <Model>w_melee_tomahawk01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_TOMAHAWK</Item>
        <Item>REWARD_AMMO_TOMAHAWK</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_TOMAHAWK_ANCIENT</Name>
      <Model>w_melee_tomahawk02</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_TOMAHAWK_ANCIENT</Item>
        <Item>REWARD_AMMO_TOMAHAWK_ANCIENT</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_TOMAHAWK_HOMING</Name>
      <Model>w_melee_tomahawk03</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_TOMAHAWK</Item>
        <Item>REWARD_AMMO_TOMAHAWK_HOMING</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_TOMAHAWK_IMPROVED</Name>
      <Model>w_melee_tomahawk04</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
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      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_TOMAHAWK</Item>
        <Item>REWARD_AMMO_TOMAHAWK_IMPROVED</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_DYNAMITE_MP</Name>
      <Model>W_THROW_DYNAMITE01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_DYNAMITE</Item>
        <Item>REWARD_AMMO_DYNAMITE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_MOLOTOV_MP</Name>
      <Model>w_throw_molotov01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MOLOTOV</Item>
        <Item>REWARD_AMMO_MOLOTOV</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_THROWING_KNIVES_MP</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollectDuplicates AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_THROWING_KNIVES</Item>
        <Item>REWARD_AMMO_THROWING_KNIVES</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_THROWN_TOMAHAWK_MP</Name>
      <Model>w_melee_tomahawk01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="0.850000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot KeepWeaponThatUsesThisAmmoEquipped AutoCollectDuplicates AutoCollect IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_THROWN_TOMAHAWK</Item>
        <Item>REWARD_AMMO_TOMAHAWK</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_ARROW</Name>
      <Model>p_mp_Pickup_crate_Ammo_arr</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_ARROW</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_ARROW_CONFUSION</Name>
      <Model>p_mp_Pickup_crate_Ammo_arr</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_ARROW_CONFUSION</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_ARROW_DISORIENT</Name>
      <Model>p_mp_Pickup_crate_Ammo_arr</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_ARROW_DISORIENT</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_ARROW_DRAIN</Name>
      <Model>p_mp_Pickup_crate_Ammo_arr</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
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      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_ARROW_DRAIN</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_ARROW_WOUND</Name>
      <Model>p_mp_Pickup_crate_Ammo_arr</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_ARROW_WOUND</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_THROWING_KNIVES_CONFUSION</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
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      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
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      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_THROWING_KNIVES_CONFUSE</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_THROWING_KNIVES_DISORIENT</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
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      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
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      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_THROWING_KNIVES_DISORIENT</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_THROWING_KNIVES_DRAIN</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_THROWING_KNIVES_DRAIN</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_THROWING_KNIVES_WOUND</Name>
      <Model>w_melee_knife05</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates IgnoreFragInstCollisionIfAttached</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_THROWING_KNIVES_WOUND</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_PISTOL</Name>
      <Model>s_inv_used_pistolAmmo01x</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_PISTOL</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_REVOLVER</Name>
      <Model>s_inv_used_revAmmo01x</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_REVOLVER</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_RIFLE</Name>
      <Model>s_inv_repeater_revAmmo01x</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_RIFLE</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_REPEATER</Name>
      <Model>s_inv_repeater_revAmmo01x</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_REPEATER</Item>
      </Rewards>
    </Item>
	<Item type="CPickupData">
      <Name>PICKUP_AMMO_SHOTGUN</Name>
      <Model>s_inv_used_shotgunammo01x</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_GRENADE</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_AMMO_SHOTGUN</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_HEALTH_STANDARD</Name>
      <Model>s_healthPack01x</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <CollectionRadiusFirstPerson value="2.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.200000" />
      <GlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_HEALTH</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_MONEY_VARIABLE</Name>
      <Model>P_MONEYBAG01X</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_MONEY_VARIABLE</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_PORTABLE_PACKAGE</Name>
      <Model>S_JUG01X</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadius value="1.350000" />
      <CollectionRadiusFirstPerson value="2.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.150000" />
      <GlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <AttachmentBone>ID_SKEL_PELVIS</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="90.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot CollectableInBoat AlwaysFixed InvisibleWhenCarried OrientateUpright</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_PORTABLE_EXPLOSIVE</Name>
      <Model>W_THROW_DYNAMITE01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.150000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="1.000000" />
      <AttachmentBone>ID_SKEL_L_FOREARM</AttachmentBone>
      <AttachmentOffset x="0.125000" y="-0.075000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="-90.000000" z="180.000000" />
      <PickupFlags>NotLootable CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards />
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_WEAPON_MOONSHINEJUG</Name>
      <Model>s_interact_jug_pickup</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="1.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="0.000000" />
      <GlowIntensity value="1.000000" />
      <GlowRange value="0.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot ManualPickUp RequiresButtonPressToPickup RequiresPickingUpAnim AutoCollectDuplicates</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_WEAPON_MOONSHINEJUG</Item>
        <Item>REWARD_AMMO_MOONSHINEJUG</Item>
        <Item>REWARD_SPECIAL_ABILITY_MEDIUM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_ROBBED_SATCHEL_ITEM</Name>
      <Model>w_melee_machete01</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="0.000000" />
      <CollectionRadius value="1.350000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="0.225000" />
      <GlowBlue value="1.000000" />
      <GlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards>
        <Item>REWARD_ROBBED_SATCHEL_ITEM</Item>
      </Rewards>
    </Item>
    <Item type="CPickupData">
      <Name>PICKUP_CUSTOM_SCRIPT</Name>
      <Model>DUMMY_MODEL_FOR_SCRIPT</Model>
      <GenerationRange value="80.000000" />
      <RegenerationTime value="60.000000" />
      <CollectionRadius value="1.350000" />
      <CollectionRadiusFirstPerson value="2.000000" />
      <Scale value="1.000000" />
      <LoopingAudioRef>NULL_SOUND</LoopingAudioRef>
      <GlowRed value="0.000000" />
      <GlowGreen value="1.000000" />
      <GlowBlue value="0.200000" />
      <GlowIntensity value="0.500000" />
      <GlowRange value="2.000000" />
      <DarkGlowIntensity value="0.500000" />
      <MPGlowIntensity value="0.500000" />
      <MPDarkGlowIntensity value="0.500000" />
      <AttachmentBone>ID_SKEL_ROOT</AttachmentBone>
      <AttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
      <AttachmentRotation x="0.000000" y="0.000000" z="0.000000" />
      <PickupFlags>NotLootable CollectableOnFoot</PickupFlags>
      <OnFootPickupActions>
        <Item>ACTION_GROUP_ONFOOT</Item>
        <Item>ACTION_AUDIO_HANDGUN</Item>
      </OnFootPickupActions>
      <InCarPickupActions />
      <OnShotPickupActions />
      <Rewards />
    </Item>
  </pickupData>
  <actionData>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_SNIPER_RIFLE</Name>
      <AudioRef>WEAPON_PICKUP_SNIPER_RIFLE</AudioRef>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_RPG</Name>
      <AudioRef>WEAPON_PICKUP_RPG</AudioRef>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_AK47</Name>
      <AudioRef>WEAPON_PICKUP_AK47</AudioRef>
    </Item>
    <Item type="CPickupActionGroup">
      <Name>ACTION_GROUP_ONFOOT</Name>
      <Actions>
        <Item>ACTION_PADSHAKE_ONFOOT</Item>
      </Actions>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_GRENADE</Name>
      <AudioRef>WEAPON_PICKUP_GRENADE</AudioRef>
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_SHOTGUN</Name>
      <AudioRef>WEAPON_PICKUP_SHOTGUN</AudioRef>
    </Item>
    <Item type="CPickupActionPadShake">
      <Name>ACTION_PADSHAKE_ONFOOT</Name>
      <Intensity value="0.100000" />
      <Duration value="120" />
    </Item>
    <Item type="CPickupActionAudio">
      <Name>ACTION_AUDIO_HANDGUN</Name>
      <AudioRef>WEAPON_PICKUP_HANDGUN</AudioRef>
    </Item>
  </actionData>
  <rewardData>
  
	<!-- AMMO REWARDS -->
  
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL</Name>
      <AmmoRef>AMMO_PISTOL</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="7" />
      <SatchelItem>AMMO_PISTOL</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL_SPLIT_POINT</Name>
      <AmmoRef>AMMO_PISTOL_SPLIT_POINT</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="7" />
      <SatchelItem>AMMO_PISTOL_SPLIT_POINT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL_EXPRESS</Name>
      <AmmoRef>AMMO_PISTOL_EXPRESS</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="7" />
      <SatchelItem>AMMO_PISTOL_EXPRESS</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL_EXPRESS_EXPLOSIVE</Name>
      <AmmoRef>AMMO_PISTOL_EXPRESS_EXPLOSIVE</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="7" />
      <SatchelItem>AMMO_PISTOL_EXPRESS_EXPLOSIVE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_PISTOL_HIGH_VELOCITY</Name>
      <AmmoRef>AMMO_PISTOL_HIGH_VELOCITY</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="7" />
      <SatchelItem>AMMO_PISTOL_HIGH_VELOCITY</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REVOLVER</Name>
      <AmmoRef>AMMO_REVOLVER</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="6" />
      <SatchelItem>AMMO_REVOLVER</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REVOLVER_SPLIT_POINT</Name>
      <AmmoRef>AMMO_REVOLVER_SPLIT_POINT</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="6" />
      <SatchelItem>AMMO_REVOLVER_SPLIT_POINT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REVOLVER_EXPRESS</Name>
      <AmmoRef>AMMO_REVOLVER_EXPRESS</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="6" />
      <SatchelItem>AMMO_REVOLVER_EXPRESS</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REVOLVER_EXPRESS_EXPLOIVE</Name>
      <AmmoRef>AMMO_REVOLVER_EXPRESS_EXPLOIVE</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="6" />
      <SatchelItem>AMMO_REVOLVER_EXPRESS_EXPLOIVE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REVOLVER_HIGH_VELOCITY</Name>
      <AmmoRef>AMMO_REVOLVER_HIGH_VELOCITY</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="6" />
      <SatchelItem>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE</Name>
      <AmmoRef>AMMO_RIFLE</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_RIFLE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE_SPLIT_POINT</Name>
      <AmmoRef>AMMO_RIFLE_SPLIT_POINT</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_RIFLE_SPLIT_POINT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE_EXPRESS</Name>
      <AmmoRef>AMMO_RIFLE_EXPRESS</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_RIFLE_EXPRESS</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE_EXPRESS_EXPLOSIVE</Name>
      <AmmoRef>AMMO_RIFLE_EXPRESS_EXPLOSIVE</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_RIFLE_EXPRESS_EXPLOSIVE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE_HIGH_VELOCITY</Name>
      <AmmoRef>AMMO_RIFLE_HIGH_VELOCITY</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_RIFLE_HIGH_VELOCITY</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE_22</Name>
      <AmmoRef>AMMO_22</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_22</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_RIFLE_22_TRANQUILIZER</Name>
      <AmmoRef>AMMO_22_TRANQUILIZER</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="8" />
      <SatchelItem>AMMO_22_TRANQUILIZER</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REPEATER</Name>
      <AmmoRef>AMMO_REPEATER</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="10" />
      <SatchelItem>AMMO_REPEATER</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REPEATER_SPLIT_POINT</Name>
      <AmmoRef>AMMO_REPEATER_SPLIT_POINT</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="10" />
      <SatchelItem>AMMO_REPEATER_SPLIT_POINT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REPEATER_EXPRESS</Name>
      <AmmoRef>AMMO_REPEATER_EXPRESS</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="10" />
      <SatchelItem>AMMO_REPEATER_EXPRESS</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REPEATER_EXPRESS_EXPLOSIVE</Name>
      <AmmoRef>AMMO_REPEATER_EXPRESS_EXPLOSIVE</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="10" />
      <SatchelItem>AMMO_REPEATER_EXPRESS_EXPLOSIVE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_REPEATER_HIGH_VELOCITY</Name>
      <AmmoRef>AMMO_REPEATER_HIGH_VELOCITY</AmmoRef>
      <AmountMin value="4" />
      <AmountMax value="10" />
      <SatchelItem>AMMO_REPEATER_HIGH_VELOCITY</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SHOTGUN</Name>
      <AmmoRef>AMMO_SHOTGUN</AmmoRef>
      <AmountMin value="2" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_SHOTGUN</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</Name>
      <AmmoRef>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</AmmoRef>
      <AmountMin value="2" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SHOTGUN_SLUG</Name>
      <AmmoRef>AMMO_SHOTGUN_SLUG</AmmoRef>
      <AmountMin value="2" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_SHOTGUN_SLUG</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SHOTGUN_SLUG_EXPLOSIVE</Name>
      <AmmoRef>AMMO_SHOTGUN_SLUG_EXPLOSIVE</AmmoRef>
      <AmountMin value="2" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_SHOTGUN_SLUG_EXPLOSIVE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MOLOTOV</Name>
      <AmmoRef>AMMO_MOLOTOV</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_THROWN_MOLOTOV</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MOLOTOV_VOLATILE</Name>
      <AmmoRef>AMMO_MOLOTOV_VOLATILE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_MOLOTOV_VOLATILE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_DYNAMITE</Name>
      <AmmoRef>AMMO_DYNAMITE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_THROWN_DYNAMITE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_DYNAMITE_VOLATILE</Name>
      <AmmoRef>AMMO_DYNAMITE_VOLATILE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_DYNAMITE_VOLATILE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES</Name>
      <AmmoRef>AMMO_THROWING_KNIVES</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_IMPROVED</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_IMPROVED</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_IMPROVED</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_POISON</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_POISON</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_POISON</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_CONFUSE</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_CONFUSE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_CONFUSE</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_DISORIENT</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_DISORIENT</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_DISORIENT</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_DRAIN</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_DRAIN</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_DRAIN</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_TRAIL</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_TRAIL</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_TRAIL</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_THROWING_KNIVES_WOUND</Name>
      <AmmoRef>AMMO_THROWING_KNIVES_WOUND</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_THROWING_KNIVES_WOUND</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_TOMAHAWK</Name>
      <AmmoRef>AMMO_TOMAHAWK</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_THROWN_TOMAHAWK</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_TOMAHAWK_ANCIENT</Name>
      <AmmoRef>AMMO_TOMAHAWK_ANCIENT</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_THROWN_TOMAHAWK_ANCIENT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_TOMAHAWK_HOMING</Name>
      <AmmoRef>AMMO_TOMAHAWK_HOMING</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_TOMAHAWK_HOMING</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_TOMAHAWK_IMPROVED</Name>
      <AmmoRef>AMMO_TOMAHAWK_IMPROVED</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_TOMAHAWK_IMPROVED</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET</Name>
      <AmmoRef>AMMO_HATCHET</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_ANCIENT</Name>
      <AmmoRef>AMMO_HATCHET_ANCIENT</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_ANCIENT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_CLEAVER</Name>
      <AmmoRef>AMMO_HATCHET_CLEAVER</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_CLEAVER</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_DOUBLE_BIT</Name>
      <AmmoRef>AMMO_HATCHET_DOUBLE_BIT</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_DOUBLE_BIT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_DOUBLE_BIT_RUSTED</Name>
      <AmmoRef>AMMO_HATCHET_DOUBLE_BIT_RUSTED</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_HEWING</Name>
      <AmmoRef>AMMO_HATCHET_HEWING</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_HEWING</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_HUNTER</Name>
      <AmmoRef>AMMO_HATCHET_HUNTER</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_HUNTER</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_HUNTER_RUSTED</Name>
      <AmmoRef>AMMO_HATCHET_HUNTER_RUSTED</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_HUNTER_RUSTED</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_HATCHET_VIKING</Name>
      <AmmoRef>AMMO_HATCHET_VIKING</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>WEAPON_MELEE_HATCHET_VIKING</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW</Name>
      <AmmoRef>AMMO_ARROW</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_FIRE</Name>
      <AmmoRef>AMMO_ARROW_FIRE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_FIRE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_DYNAMITE</Name>
      <AmmoRef>AMMO_ARROW_DYNAMITE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_DYNAMITE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_SMALL_GAME</Name>
      <AmmoRef>AMMO_ARROW_SMALL_GAME</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_SMALL_GAME</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_IMPROVED</Name>
      <AmmoRef>AMMO_ARROW_IMPROVED</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_IMPROVED</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_POISON</Name>
      <AmmoRef>AMMO_ARROW_POISON</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_POISON</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_CONFUSION</Name>
      <AmmoRef>AMMO_ARROW_CONFUSION</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_CONFUSION</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_DISORIENT</Name>
      <AmmoRef>AMMO_ARROW_DISORIENT</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_DISORIENT</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_DRAIN</Name>
      <AmmoRef>AMMO_ARROW_DRAIN</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_DRAIN</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_TRAIL</Name>
      <AmmoRef>AMMO_ARROW_TRAIL</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_TRAIL</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_SINGLE_ARROW_WOUND</Name>
      <AmmoRef>AMMO_ARROW_WOUND</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_WOUND</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW</Name>
      <AmmoRef>AMMO_ARROW</AmmoRef>
      <AmountMin value="5" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_ARROW</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_FIRE</Name>
      <AmmoRef>AMMO_ARROW_FIRE</AmmoRef>
      <AmountMin value="5" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_ARROW_FIRE</SatchelItem>
    </Item>	
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_DYNAMITE</Name>
      <AmmoRef>AMMO_ARROW_DYNAMITE</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_DYNAMITE</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_DYNAMITE_BUNDLE</Name>
      <AmmoRef>AMMO_ARROW_DYNAMITE</AmmoRef>
      <AmountMin value="3" />
      <AmountMax value="3" />
      <SatchelItem>AMMO_ARROW_DYNAMITE</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_SMALL_GAME</Name>
      <AmmoRef>AMMO_ARROW_SMALL_GAME</AmmoRef>
      <AmountMin value="5" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_ARROW_SMALL_GAME</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_IMPROVED</Name>
      <AmmoRef>AMMO_ARROW_IMPROVED</AmmoRef>
      <AmountMin value="5" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_ARROW_IMPROVED</SatchelItem>
    </Item>	
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_POISON</Name>
      <AmmoRef>AMMO_ARROW_POISON</AmmoRef>
      <AmountMin value="5" />
      <AmountMax value="5" />
      <SatchelItem>AMMO_ARROW_POISON</SatchelItem>
    </Item>	
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_CONFUSION</Name>
      <AmmoRef>AMMO_ARROW_CONFUSION</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_CONFUSION</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_DISORIENT</Name>
      <AmmoRef>AMMO_ARROW_DISORIENT</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_DISORIENT</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_DRAIN</Name>
      <AmmoRef>AMMO_ARROW_DRAIN</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_DRAIN</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_TRAIL</Name>
      <AmmoRef>AMMO_ARROW_TRAIL</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_TRAIL</SatchelItem>
    </Item>
	<Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_ARROW_WOUND</Name>
      <AmmoRef>AMMO_ARROW_WOUND</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_ARROW_WOUND</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_FISHINGROD</Name>
      <AmmoRef>AMMO_FISHINGROD</AmmoRef>
      <AmountMin value="1" />
      <AmountMax value="1" />
      <SatchelItem>AMMO_FISHINGROD</SatchelItem>
    </Item>
    <Item type="CPickupRewardAmmo">
      <Name>REWARD_AMMO_MOONSHINEJUG</Name>
      <AmmoRef>AMMO_MOONSHINEJUG</AmmoRef>
      <AmountMin value="1000" />
      <AmountMax value="1000" />
      <SatchelItem>AMMO_MOONSHINEJUG</SatchelItem>
    </Item>
    <Item type="CPickupRewardMoneyVariable">
      <Name>REWARD_MONEY_VARIABLE</Name>
    </Item>
    <Item type="CPickupRewardHealth">
      <Name>REWARD_HEALTH</Name>
      <Health value="100" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_LANTERN_ELECTRIC</Name>
      <SatchelItem>WEAPON_MELEE_LANTERN_ELECTRIC</SatchelItem>
      <WeaponRef>WEAPON_MELEE_LANTERN_ELECTRIC</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE_JAWBONE</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE_JAWBONE</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE_JAWBONE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE_JOHN</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE_JOHN</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE_JOHN</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE_MINER</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE_MINER</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE_MINER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE_VAMPIRE</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE_VAMPIRE</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE_VAMPIRE</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE_CIVIL_WAR</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE_CIVIL_WAR</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE_CIVIL_WAR</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_KNIFE_BEAR</Name>
      <SatchelItem>WEAPON_MELEE_KNIFE_BEAR</SatchelItem>
      <WeaponRef>WEAPON_MELEE_KNIFE_BEAR</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_BROKEN_SWORD</Name>
      <SatchelItem>WEAPON_MELEE_BROKEN_SWORD</SatchelItem>
      <WeaponRef>WEAPON_MELEE_BROKEN_SWORD</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_LASSO</Name>
      <SatchelItem>WEAPON_LASSO</SatchelItem>
      <WeaponRef>WEAPON_LASSO</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_MACHETE</Name>
      <SatchelItem>WEAPON_MELEE_MACHETE</SatchelItem>
      <WeaponRef>WEAPON_MELEE_MACHETE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_TORCH</Name>
      <SatchelItem>WEAPON_MELEE_TORCH</SatchelItem>
      <WeaponRef>WEAPON_MELEE_TORCH</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_CLEAVER</Name>
      <SatchelItem>WEAPON_MELEE_CLEAVER</SatchelItem>
      <WeaponRef>WEAPON_MELEE_CLEAVER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_ANCIENT_HATCHET</Name>
      <SatchelItem>WEAPON_MELEE_ANCIENT_HATCHET</SatchelItem>
      <WeaponRef>WEAPON_MELEE_ANCIENT_HATCHET</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET_VIKING</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET_VIKING</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET_VIKING</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET_HEWING</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET_HEWING</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET_HEWING</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET_HUNTER</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET_HUNTER</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET_HUNTER</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET_HUNTER_RUSTED</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET_HUNTER_RUSTED</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET_HUNTER_RUSTED</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET_DOUBLE_BIT</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET_DOUBLE_BIT</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET_DOUBLE_BIT</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</Name>
      <SatchelItem>WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</SatchelItem>
      <WeaponRef>WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_CATTLEMAN</Name>
      <SatchelItem>WEAPON_REVOLVER_CATTLEMAN</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_CATTLEMAN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_CATTLEMAN_JOHN</Name>
      <SatchelItem>WEAPON_REVOLVER_CATTLEMAN_JOHN</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_CATTLEMAN_JOHN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_CATTLEMAN_MEXICAN</Name>
      <SatchelItem>WEAPON_REVOLVER_CATTLEMAN_MEXICAN</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_CATTLEMAN_MEXICAN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_CATTLEMAN_PIG</Name>
      <SatchelItem>WEAPON_REVOLVER_CATTLEMAN_PIG</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_CATTLEMAN_PIG</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_DOUBLEACTION</Name>
      <SatchelItem>WEAPON_REVOLVER_DOUBLEACTION</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_DOUBLEACTION</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_DOUBLEACTION_EXOTIC</Name>
      <SatchelItem>WEAPON_REVOLVER_DOUBLEACTION_EXOTIC</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_DOUBLEACTION_EXOTIC</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_DOUBLEACTION_MICAH</Name>
      <SatchelItem>WEAPON_REVOLVER_DOUBLEACTION_MICAH</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_DOUBLEACTION_MICAH</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_SCHOFIELD</Name>
      <SatchelItem>WEAPON_REVOLVER_SCHOFIELD</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_SCHOFIELD</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</Name>
      <SatchelItem>WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</WeaponRef>
      <Equip value="false" />
    </Item>
	<Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REVOLVER_SCHOFIELD_GOLDEN</Name>
      <SatchelItem>WEAPON_REVOLVER_SCHOFIELD_GOLDEN</SatchelItem>
      <WeaponRef>WEAPON_REVOLVER_SCHOFIELD_GOLDEN</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PISTOL_VOLCANIC</Name>
      <SatchelItem>WEAPON_PISTOL_VOLCANIC</SatchelItem>
      <WeaponRef>WEAPON_PISTOL_VOLCANIC</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PISTOL_MAUSER</Name>
      <SatchelItem>WEAPON_PISTOL_MAUSER</SatchelItem>
      <WeaponRef>WEAPON_PISTOL_MAUSER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PISTOL_MAUSER_DRUNK</Name>
      <SatchelItem>WEAPON_PISTOL_MAUSER_DRUNK</SatchelItem>
      <WeaponRef>WEAPON_PISTOL_MAUSER_DRUNK</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_PISTOL_SEMIAUTO</Name>
      <SatchelItem>WEAPON_PISTOL_SEMIAUTO</SatchelItem>
      <WeaponRef>WEAPON_PISTOL_SEMIAUTO</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REPEATER_CARBINE</Name>
      <SatchelItem>WEAPON_REPEATER_CARBINE</SatchelItem>
      <WeaponRef>WEAPON_REPEATER_CARBINE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REPEATER_HENRY</Name>
      <SatchelItem>WEAPON_REPEATER_HENRY</SatchelItem>
      <WeaponRef>WEAPON_REPEATER_HENRY</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_REPEATER_WINCHESTER</Name>
      <SatchelItem>WEAPON_REPEATER_WINCHESTER</SatchelItem>
      <WeaponRef>WEAPON_REPEATER_WINCHESTER</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_RIFLE_BOLTACTION</Name>
      <SatchelItem>WEAPON_RIFLE_BOLTACTION</SatchelItem>
      <WeaponRef>WEAPON_RIFLE_BOLTACTION</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_RIFLE_SPRINGFIELD</Name>
      <SatchelItem>WEAPON_RIFLE_SPRINGFIELD</SatchelItem>
      <WeaponRef>WEAPON_RIFLE_SPRINGFIELD</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_RIFLE_VARMINT</Name>
      <SatchelItem>WEAPON_RIFLE_VARMINT</SatchelItem>
      <WeaponRef>WEAPON_RIFLE_VARMINT</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SHOTGUN_DOUBLEBARREL</Name>
      <SatchelItem>WEAPON_SHOTGUN_DOUBLEBARREL</SatchelItem>
      <WeaponRef>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</Name>
      <SatchelItem>WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</SatchelItem>
      <WeaponRef>WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SHOTGUN_SAWEDOFF</Name>
      <SatchelItem>WEAPON_SHOTGUN_SAWEDOFF</SatchelItem>
      <WeaponRef>WEAPON_SHOTGUN_SAWEDOFF</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SHOTGUN_SEMIAUTO</Name>
      <SatchelItem>WEAPON_SHOTGUN_SEMIAUTO</SatchelItem>
      <WeaponRef>WEAPON_SHOTGUN_SEMIAUTO</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SHOTGUN_REPEATING</Name>
      <SatchelItem>WEAPON_SHOTGUN_REPEATING</SatchelItem>
      <WeaponRef>WEAPON_SHOTGUN_REPEATING</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SHOTGUN_PUMP</Name>
      <SatchelItem>WEAPON_SHOTGUN_PUMP</SatchelItem>
      <WeaponRef>WEAPON_SHOTGUN_PUMP</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SNIPERRIFLE_CARCANO</Name>
      <SatchelItem>WEAPON_SNIPERRIFLE_CARCANO</SatchelItem>
      <WeaponRef>WEAPON_SNIPERRIFLE_CARCANO</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SNIPERRIFLE_ROLLINGBLOCK</Name>
      <SatchelItem>WEAPON_SNIPERRIFLE_ROLLINGBLOCK</SatchelItem>
      <WeaponRef>WEAPON_SNIPERRIFLE_ROLLINGBLOCK</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</Name>
      <SatchelItem>WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</SatchelItem>
      <WeaponRef>WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_BOW</Name>
      <SatchelItem>WEAPON_BOW</SatchelItem>
      <WeaponRef>WEAPON_BOW</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_FISHINGROD</Name>
      <SatchelItem>WEAPON_FISHINGROD</SatchelItem>
      <WeaponRef>WEAPON_FISHINGROD</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_DYNAMITE</Name>
      <SatchelItem>WEAPON_THROWN_DYNAMITE</SatchelItem>
      <WeaponRef>WEAPON_THROWN_DYNAMITE</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MOLOTOV</Name>
      <SatchelItem>WEAPON_THROWN_MOLOTOV</SatchelItem>
      <WeaponRef>WEAPON_THROWN_MOLOTOV</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_THROWN_THROWING_KNIVES</Name>
      <SatchelItem>WEAPON_THROWN_THROWING_KNIVES</SatchelItem>
      <WeaponRef>WEAPON_THROWN_THROWING_KNIVES</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_THROWN_TOMAHAWK</Name>
      <SatchelItem>WEAPON_THROWN_TOMAHAWK</SatchelItem>
      <WeaponRef>WEAPON_THROWN_TOMAHAWK</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_THROWN_TOMAHAWK_ANCIENT</Name>
      <SatchelItem>WEAPON_THROWN_TOMAHAWK_ANCIENT</SatchelItem>
      <WeaponRef>WEAPON_THROWN_TOMAHAWK_ANCIENT</WeaponRef>
      <Equip value="false" />
    </Item>
    <Item type="CPickupRewardWeapon">
      <Name>REWARD_WEAPON_MOONSHINEJUG</Name>
      <SatchelItem>WEAPON_MOONSHINEJUG</SatchelItem>
      <WeaponRef>WEAPON_MOONSHINEJUG</WeaponRef>
      <Equip value="true" />
    </Item>
    <Item type="CPickupRewardSpecialAbility">
      <Name>REWARD_SPECIAL_ABILITY_SMALL</Name>
      <SpecialAbilityAmt value="0.100000" />
    </Item>
    <Item type="CPickupRewardSpecialAbility">
      <Name>REWARD_SPECIAL_ABILITY_MEDIUM</Name>
      <SpecialAbilityAmt value="0.250000" />
    </Item>
    <Item type="CPickupRewardSpecialAbility">
      <Name>REWARD_SPECIAL_ABILITY_LARGE</Name>
      <SpecialAbilityAmt value="0.500000" />
    </Item>
    <Item type="CPickupRewardSpecialAbility">
      <Name>REWARD_SPECIAL_ABILITY_FILL</Name>
      <SpecialAbilityAmt value="1.000000" />
    </Item>
    <Item type="CPickupRewardRobbedSatchelItem">
      <Name>REWARD_ROBBED_SATCHEL_ITEM</Name>
    </Item>
  </rewardData>
</CPickupDataManager>
