material : "eut2.window.day.rfx" {
	texture[0] : "/material/special/window_interior_01.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/special/window_interior_01.tobj"
	texture_name[1] : "texture_lightmap"
	texture[2] : "/material/environment/building_reflection/building_ref.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	fresnel : { 0.2 , 0.9 }
	shininess : 65
	specular : { 0.258545 , 0.258545 , 0.258545 }
}
