This talk will look at how we can take immersive audio in game to the next level. Developers may create extremely immersive audio experiences in their games without compromising resources by taking use of platform features, technologies, and next-generation hardware offers. We'll look at Dolby Atmos and DTS:X spatial audio, advanced acoustic technologies like Project acoustics, the possibilities of ray tracing reflection methods, and the promises of Series X/S audio HW processors to tie it all together.

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