material : "eut2.dif.spec.weight.rfx" {
	texture[0] : "/vehicle/wheel/steel/textures/front_1.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.999972 , 0.999972 , 0.999972 }
	reflection : 0
	shininess : 20
	specular : { 0.214041 , 0.214041 , 0.214041 }
}
