material : "eut2.dif.spec.weight.add.env.tsnmapuv.rfx" {
	texture[0] : "/vehicle/wheel/steel/textures/nuts_02_c1.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/wheel/steel/textures/nuts_02_n1.tobj"
	texture_name[1] : "texture_nmap"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	add_ambient : -0.25
	diffuse : { 0.214041 , 0.214041 , 0.214041 }
	env_factor : { 0.977402 , 0.977402 , 0.977402 }
	fresnel : { 1.0 , 1.0 }
	reflection : 0
	shininess : 70
	specular : { 1.0 , 1.0 , 1.0 }
}
