traffic_vehicle : traffic.f_expl_d_m
{
	accessories[]: .f_expl_d_m.chassis
	accessories[]: .f_expl_d_m.fwheel
	accessories[]: .f_expl_d_m.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban
	
	prefer_variant: true
    variant[]: traffic.f_expl_aqpd
    variant[]: traffic.f_expl_aqpd1
    variant[]: traffic.f_expl_aqpd2
    variant[]: traffic.f_expl_ppd
	variant[]: traffic.f_expl_wa_ol
	variant[]: traffic.f_expl_wa_se
	variant[]: traffic.f_expl_id_pd
	variant[]: traffic.f_expl_co_pb
	variant[]: traffic.f_expl_co_dn
	variant[]: traffic.f_expl_nv_vg


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_d_m.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/default_hp27.sii"
}

vehicle_wheel_accessory: .f_expl_d_m.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_d_m.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}


#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Albuquerque Municipal Police ( look w117 ) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_aqpd
{
	accessories[]: .f_expl_aqpd.chassis
	accessories[]: .f_expl_aqpd.fwheel
	accessories[]: .f_expl_aqpd.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_aqpd.albu.condition.city

@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_aqpd.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/aqpd.sii"
}

vehicle_wheel_accessory: .f_expl_aqpd.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_aqpd.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_aqpd.albu.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "albuquerque"
}

#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Albuquerque Municipal Police ( look w53 ) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_aqpd1
{
	accessories[]: .f_expl_aqpd1.chassis
	accessories[]: .f_expl_aqpd1.fwheel
	accessories[]: .f_expl_aqpd1.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_aqpd1.albu.condition.city

@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_aqpd1.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/aqpd1.sii"
}

vehicle_wheel_accessory: .f_expl_aqpd1.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_aqpd1.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_aqpd1.albu.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "albuquerque"
}

#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Albuquerque Municipal Police ( look w27 ) XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_aqpd2
{
	accessories[]: .f_expl_aqpd2.chassis
	accessories[]: .f_expl_aqpd2.fwheel
	accessories[]: .f_expl_aqpd2.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_aqpd2.albu.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_aqpd2.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/aqpd2.sii"
}

vehicle_wheel_accessory: .f_expl_aqpd2.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_aqpd2.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_aqpd2.albu.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "albuquerque"
}

#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Portland, Oregon Police department XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_ppd
{
	accessories[]: .f_expl_ppd.chassis
	accessories[]: .f_expl_ppd.fwheel
	accessories[]: .f_expl_ppd.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_ppd.portland.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_ppd.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/ppd.sii"
}

vehicle_wheel_accessory: .f_expl_ppd.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_ppd.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_ppd.portland.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "portland"
}


#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Olympia Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_wa_ol
{
	accessories[]: .f_expl_wa_ol.chassis
	accessories[]: .f_expl_wa_ol.fwheel
	accessories[]: .f_expl_wa_ol.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_wa_ol.olympia.condition.city

@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_wa_ol.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/wa_o_patrol.sii"
}

vehicle_wheel_accessory: .f_expl_wa_ol.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_wa_ol.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_wa_ol.olympia.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "olympia"
}

#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Seattle Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_wa_se
{
	accessories[]: .f_expl_wa_se.chassis
	accessories[]: .f_expl_wa_se.fwheel
	accessories[]: .f_expl_wa_se.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_wa_se.seattle.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_wa_se.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/wa_s_patrol.sii"
}

vehicle_wheel_accessory: .f_expl_wa_se.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_wa_se.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_wa_se.seattle.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "seattle"
}



#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Idaho Falls Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_id_pd
{
	accessories[]: .f_expl_id_pd.chassis
	accessories[]: .f_expl_id_pd.fwheel
	accessories[]: .f_expl_id_pd.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_id_pd.idfalls.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_id_pd.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/id_pd.sii"
}

vehicle_wheel_accessory: .f_expl_id_pd.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_id_pd.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_id_pd.idfalls.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "idaho_falls"
}

#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Pueblo Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_co_pb
{
	accessories[]: .f_expl_co_pb.chassis
	accessories[]: .f_expl_co_pb.fwheel
	accessories[]: .f_expl_co_pb.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_co_pb.pueblo.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_co_pb.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/co_pue_p.sii"
}

vehicle_wheel_accessory: .f_expl_co_pb.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_co_pb.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_co_pb.pueblo.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "pueblo"
}


#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Denver Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_co_dn
{
	accessories[]: .f_expl_co_dn.chassis
	accessories[]: .f_expl_co_dn.fwheel
	accessories[]: .f_expl_co_dn.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_co_dn.denver.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_co_dn.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/co_den_p.sii"
}

vehicle_wheel_accessory: .f_expl_co_dn.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_co_dn.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_co_dn.denver.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "denver"
}


#XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Vegas Municipal Police XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

traffic_vehicle : traffic.f_expl_nv_vg
{
	accessories[]: .f_expl_nv_vg.chassis
	accessories[]: .f_expl_nv_vg.fwheel
	accessories[]: .f_expl_nv_vg.rwheel

	max_speed: 160

	sound_move[]: "/sound/traffic/car_v8_1.soundref"
	sound_horn[]: "/sound/traffic/car_horn_2.soundref"

	lod_dist[]: 53
	lod_dist[]: 70


	vehicle_mass: 2250

	tags[]: urban

	spawn_condition[]: .traffic.f_expl_nv_vg.vegas.condition.city


@include "drivers_police.sui"

}

vehicle_accessory: .f_expl_nv_vg.chassis
{
	data_path: "/def/vehicle/ai/ford_explorer/nev_vegas.sii"
}

vehicle_wheel_accessory: .f_expl_nv_vg.fwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/front_20in_p.sii"
}

vehicle_wheel_accessory: .f_expl_nv_vg.rwheel
{
	offset: 0
	data_path: "/def/vehicle/ai_wheel/rear_20in_p.sii"
}

traffic_spawn_condition: .traffic.f_expl_nv_vg.vegas.condition.city
{
	# spawn only near city with name equal to traffic vehicle name suffix
	type: city
    str_param[]: "las_vegas"
}
