material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/truck/iveco_hiway/interior/light_plast.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/interior_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 0.0130962 , 0.0130962 , 0.0130962 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 50
	specular : { 1 , 0.611881 , 0.313898 }
}
