material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/share/textures/plastic/plastic_2.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/generic_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.787412 , 0.787412 , 0.787412 }
	env_factor : { 0.214041 , 0.214041 , 0.214041 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 100
	specular : { 0.603827 , 0.603827 , 0.603827 }
}
