material : "eut2.glass.rfx" {
	texture[0] : "/vehicle/share/textures/generic/black_0.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/brushed_reflection/brushed_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { 0.008 , -1 }
	queue_bias : 0
	shininess : 24
	specular : { 1 , 1 , 1 }
	tint : { 0.933107 , 0.933107 , 0.933107 }
	tint_opacity : 0
}
