material : "eut2.dif.spec.add.env.indenv.tsnmapuv.rfx" {
	texture[0] : "/vehicle/truck/volvo_fh16_2012/interior/plastic_dark.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	texture[2] : "/vehicle/truck/volvo_fh16_2012/interior/details_n.tobj"
	texture_name[2] : "texture_nmap"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1 , 1 , 1 }
	fresnel : { -0.9 , 1 }
	reflection : 0
	shininess : 40
	specular : { 0.0113095 , 0.0113095 , 0.0113095 }
}
