material : "eut2.dif.spec.add.env.indenv" {
	texture[0] : "/vehicle/truck/man_tgx_euro6/interior/textures/alum.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/generic_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 0.686275 , 0.686275 , 0.686275 }
	specular : { 1 , 1 , 1 }
	shininess : 200
	add_ambient : 0
	env_factor : { 0 , 0 , 0 }
	fresnel : { -1 , 1 }

}
