material : "eut2.lamp.add.env" {
	texture[0] : "/vehicle/truck/m_f2000/textures/lampy.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/vehicle/truck/m_f2000/textures/lightmask_v8.tobj"
	texture_name[1] : "texture_mask"
	texture[2] : "/material/environment/vehicle_reflection.tobj"
	texture_name[2] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 1 , 1 , 1 }
	shininess : 30
	add_ambient : 0
	env_factor : { 3 , 3 , 3 }

}
