I would like to tell you the story about idea of creating the map like this. So, first of all, I need to say that it is my first experience in creating map mods (I even did't know how to work in map editor and spend some time to learn it watching YouTube tutorials). The idea came to me after mounths of using outdated and discontinued Lexx's mod "Unhide rough roads 1.4". I found that there was some improvements done by SCS on Bellingham hidden road sector and Lexx's mod was made before that improvements so it has old version of that sectors (hasn't some signs that presented in default SCS roads). So I started editing that roads from scratch for making them visible in map again. After I had done it I had seen that there is some town (far plane imitation of town) made by SCS near hills of Deepgrove company.

So dicided to go more forward and make at least some kind of a parking or little rest area. But the more I had making the town only with parking spot then bigger and bigger the town had becoming. Also my skills has rising up and every time I could make some newer and newer things. And now we have "Middle Fork Valley" town (fake name of the town, but in real life there is some nameless on Google map town located on Middle Fork Nooksek river and layed on Mosquito Lake road so I gave a part of river's name to the town I built). It has rest stop, gas staion, player's buyable garage, Wallbert (Walmart) market (completely working company where you can deliver some goods to and get some jobs), and also default SCS's Deepgrove company on the hills was moved (in Contract browser, Freight market etc.) from Bellingham to Middle Fork Valley.

I made this mod for personal use. But there will be a crime if I won't share it with others.

09.11.2020 - the map has got some name rebranding so not it's called SCS map improvements (with additions in every part of the mod with the area name which this part contains, example "SCS map improvements - Bellingham heights). I decided to do this way because of going more forward and not stopping only in Bellingham area.

 
The map also contain some other edits such as:
- Sign edit near Everett, WA ("Darwing" road navigation signs changed to "Boeing" ones)
- Made visible roads near Astoria, Coos Bay, detour road on OR58
- Parking spot near house in Redmond, OR (this is not visible on map town to north from Bend, OR. I made it just for myself use for playing roleplay situation of living there).

v2.0 update brings:
- New WA-9 Road from Van Zandt to WA-20.
- Also some new roads near Bellingham, near WA-20.
- Some more road sign improvements on WA-20 near I-5 and on SCS's road which has unhidden in the mod.
- Improvements on default SCS's landscapes for better looking from WA-9 and other new roads.

v3.0 update brings:
-Continuing of Mosquito Lake Rd. down to South - South-West to connect it with WA-9 Rd.
-Rest Area and view point from the hill on my small town "Middle Fork Valley" near Mosquito Lake Rd.
-Continuing of WA-9 rd. up to North
-Adding a little piece of WA-542 Rd.
-Adding of scenery town Deming
-Improving scenery town Wickersham (rail road has been added)
-Some small improvements in road signs and road marking. 
-Small updates to correct some bugs and mistakes on the map.

v3.1 update
- parking spot near one of house in Middle Fork Valley town has added
(for roleplay situations with using non-truck modded vehicles)
- some small polishing edits.

v4.0 update:
- new town Glacier with two companies for delivering cargoes
- new eastern part of WA-542 road through Glacier straight to Mount Baker view
- new part of mountain forest road which connects the road hidden by SCS with WA-542 road on North
- correcting bugs which was found by me and reported earlier by another ATS truckers
- some cosmetic corrections on previously released roads (WA-9, Middle Fork valley, Mosquito Lake rd)
- truck stop at the end of the WA-542 road on a hill with beautiful view to Mount Baker.

v4.1 update:
- scenery town Burlington (on I-5 between Everett and Bellingham) are turned to active town
- one of farms near Burlington came alive - we can deliver cargoes and take them there now
- bugs and mistakes fixing

Rebranding of the name and changing numeration
v1.0.500
- 1.39 support
- added 4 viewpoints which has been added by SCS in 1.39 update in the area

v1.0.602
- changed definition of cities from .sii to new .sui fromat
- fixed little issue with using "goto burlington" console command when you would like to go Colorado's Burlington but instead of it you go to Washington's Burlington. (if you want to go Washington's Burlington (Burlington WA) so write in console "goto burlington_w")
- fake name of "Middle Fork Valley" town has changed to real one "Welcome".
- some small polishing changes in landscapes and signage.
- added little road cafe on WA-9 for more attractive looking.

v 1.1.201
- added fix as a separate file for merging my map with ProMods Canada (you can not enable it if you don't play with ProMods)
- refreshed scenery town Deming after merging the map with ProMods Canada (the town now looks more alive)
- some small road recoloring on bridges
- some little corrections and additions in signs on roads 
- fixed some bugs and missed typoes on the map

v 1.1.255
- fixed endless issue (shown in console) with terrain on WA-9 road
- (ProMods Canada FIX) one more time relooked all road connections near Hope town in Canada
- some more small cosmetic corrections on WA-9 and WA-542 roads
- "untitled others" add-on for SCS map improvements renamed to "Unhiding some hidden roads" (see full info in the description of the add-on)

v 1.1.259
- optimised vegetation near "Welcome", "Glacier", "Burlington, WA" for more FPS
- fixed error with houses in "Burlington, WA".
- (ProMods FIX) small fixes of the entance to CA-US border (yellow line correction)

v 1.1.260
- 1.40 update

Credits:
main developer: n1cky1992
help with signs: Dawid2849 (ProMods team)
