// Vehicle functions
// Scope: Vehicle only
void Vehicle.SetBlip(hash blip);
void Vehicle.SetVehicleFixed();
void Vehicle.SetVehicleWheelsCanBreak(bool state);
void Vehicle.BreakOffWheel(int 0-3);
void Vehicle.SetSnowLevel(float level)
float Vehicle.GetSnowLevel();
void Vehicle.setMudLevel(float level);
float Vehicle.GetMudLevel();
void Vehicle.SetWetLevel(float level);
float Vehicle.GetWetLevel();
void Vehicle.SetDirtLevel(float level);
float Vehicle.GetDirtLevel();

// NOTE: Theese values are attached to entity, meaning unless the vehicle is removed the variables will be there regardless if editor is running or not!
// use field_exist to avoid issues!
void Vehicle.set_bool(string name, bool value);
bool Vehicle.get_bool(string name);
void Vehicle.set_float(string name, float value);
float Vehicle.get_float(string name);
void Vehicle.set_int(string name, int value);
int Vehicle.get_int(string name);
bool Vehicle.field_exists(string name);
