void Explosion(float x, float y, float z, int type);
void StopFireInRange(Vector3 position, float range);
int StartFireAtPosition(Vector3 position);
void StartEntityFire(int entity);
int GetNumberOfFiresInRange(Vector3 position, float range);
Vector3 GetClosesFirePosition(Vector3 position);
bool IsEntityConsumedByFire(int entity);
bool IsExplosionInRange(Vector3 position, float range);
void RemoveScriptFire(int fire_id);
