// Spawn stuff
// Scope: Global.
// All spawn functions returns the entity id.

// Task is not used!, weaponmodel for unarmed use "WEAPON_UNARMED"
int SpawnPed(string pedmodel, Vector3 position, string Task, string weaponmodel);

int SpawnObject(string model, bool collision, bool dynamic, Vector3 position, Vector3 rotation);

int SpawnVehicle(string vehiclemodel, Vector3 position, float heading);

int SpawnComposite(string name, Vector3 position);
