How to get the special items onto your talismans

Raven claw-stitches
In your shopitems.ymt search the hash F8C014B9 
Highlight the following
        <Item>
          <drawable>player_zero_tal_raven_claw_000</drawable>
          <albedo>0x324898BF</albedo>
          <normal>0x053D5E79</normal>
          <material>0x447EA545</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
Then copy and paste this OVER that drawable
        <Item>
          <drawable>CS_JOHNMARSTON_MS1_SUTURES_003</drawable>
          <albedo>CS_JOHNMARSTON_MS1_SUTURES_003_C0_000_AB</albedo>
          <normal>CS_JOHNMARSTON_MS1_SUTURES_003_C0_000_NM</normal>
          <material>CS_JOHNMARSTON_MS1_SUTURES_003_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>

Bison Horn-Beard
In your shopitems.ymt search the hash 8C4CF7A2
Highlight the following
        <Item>
          <drawable>player_zero_tal_buffalo_horn_000</drawable>
          <albedo>0xD83E61DE</albedo>
          <normal>0x1FF9EE6C</normal>
          <material>0x78936D15</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
Then copy and paste this OVER that drawable
        <Item>
          <drawable>PLAYER_THREE_MS1_BEARD_SHV_CHIN_000_03</drawable>
          <albedo>PLAYER_THREE_MS1_BEARD_000_C0_000_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="11"/>
          <tint1 value="8"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PLAYER_THREE_MS1_BEARD_SHV_CHOPS_000_03</drawable>
          <albedo>PLAYER_THREE_MS1_BEARD_000_C0_000_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="11"/>
          <tint1 value="8"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PLAYER_THREE_MS1_BEARD_SHV_STACHE_000_03</drawable>
          <albedo>PLAYER_THREE_MS1_BEARD_000_C0_000_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="11"/>
          <tint1 value="8"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
		
Bear Claw-Bandages
In your shopitems.ymt search the hash 8C4CF7A2
Highlight the following
        <Item>
          <drawable>player_zero_tal_bear_claw_000</drawable>
          <albedo>0x6BEB112E</albedo>
          <normal>0x72CEB851</normal>
          <material>0xCEA63CC5</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
Then copy and paste this OVER that drawable
        <Item>
          <drawable>CS_JOHNMARSTON_MS1_BANDAGE_000</drawable>
          <albedo>CS_JOHNMARSTON_MS1_BANDAGE_000_C0_000_AB</albedo>
          <normal>CS_JOHNMARSTON_MS1_BANDAGE_000_C0_000_NM</normal>
          <material>CS_JOHNMARSTON_MS1_BANDAGE_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_JOHNMARSTON_MS1_BANDAGE_001</drawable>
          <albedo>CS_JOHNMARSTON_MS1_BANDAGE_001_C0_000_AB</albedo>
          <normal>CS_JOHNMARSTON_MS1_BANDAGE_001_C0_000_NM</normal>
          <material>CS_JOHNMARSTON_MS1_BANDAGE_001_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_JOHNMARSTON_MS1_BANDAGE_002</drawable>
          <albedo>CS_JOHNMARSTON_MS1_BANDAGE_002_C0_000_AB</albedo>
          <normal>CS_JOHNMARSTON_MS1_BANDAGE_002_C0_000_NM</normal>
          <material>CS_JOHNMARSTON_MS1_BANDAGE_002_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_JOHNMARSTON_MS1_HAIR_004</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="11"/>
          <tint1 value="8"/>
          <tint2 value="13"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_JOHNMARSTON_MS1_WOUND_000</drawable>
          <albedo>CS_JOHNMARSTON_MS1_WOUND_000_C0_000_AB</albedo>
          <normal>CS_JOHNMARSTON_MS1_WOUND_000_C0_000_NM</normal>
          <material>CS_JOHNMARSTON_MS1_WOUND_000_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
		
Note. After removing the bandages you will be bald. Open the hat section in your wardrobe and your hair should go back to normal.