Trance-Q-Mod
https://nomansskymods.com/mods/trance-q-mod/
Version: 1.59ps-1.0


	If you want to activate the complete mod you can
	EITHER copy all _Q-*.pak files to your mod folder
	OR use the file _Trance-Q-Mod-all-in-one.pak from
	the all-in-one folder

	If you only want some features use any combination
	of the _Q-*.pak files.


!!	Please see the changelog and details on
!!	https://nomansskymods.com/mods/trance-q-mod/
	for the most recent infos

----------------------------------------------------------------------	
	
Here is the full feature list of what each file does:

_Q-BASEBUILDINGTABLE.PAK
- now you can pickup harvesters

DEFAULTREALITY.PAK
- ultra fast production(refiner) times
- +10 to each item in TechShops

_Q-GCCAMERAGLOBALS.GLOBAL.PAK
- no or reduced camera shakes in ship-movement/boosting
(requires GCSPACESHIPGLOBALS.GLOBAL to work completely!)
- no pilot inertia
(pilot's relative view from inside cockpit doesn't move forward/backward anymore while
boosting or at high backward speeds -> before, high speeds could 'move' the screens in
certain cockpits out of view/screen)
-> not easy to explain  try it!

_Q-GCGAMEPLAYGLOBALS.GLOBAL.PAK
- 'infinite' (now 47, before 3) allowed system-improvements
- ~30% faster scanning
- now possible to escape battle with mini-warp (they will still (try to) run after you)
- increased ship interaction/teleport range while on-foot 
(-> much less need to summon ship in combo with faster run mod)
- improved flashlight

_Q-GCPLAYERGLOBALS.GLOBAL.PAK
- ~50% faster jetpack recharge
- ~doubled jetpack tank
- ~50% faster run
- ~200% faster stamina recovery 
-> can now run almost forever with short regeneration each xx seconds/meters (depending on installed bonuses)
-> this, combined with jetpack mod makes the on-foot-travelling almost flawless
- wanted timeout reduced -> sentinels stop searching much faster

_Q-GCSOLARGENERATIONGLOBALS.GLOBAL.PAK
- increased chance for exotic and hauler ships
-> notable increase of spawning haulers, they could be more rare than exotics!
-> exotics chance is notable but still rare -> IMHO not destroying the 'rare' feeling 

_Q-GCSPACESHIPGLOBALS.GLOBAL.PAK
- improved flight behaviour
(better angles close to ground (less auto-leveling/rotation)
can land easier, can fly closer to ground/water, can fly backwards at top speed)
can do warps/boost closer to ships/stations
speed drops much slower (still can brake ofc, but can now fly for a while without button-press)
- faster mini warp 
(~3x speed, almost instant top speed)
- shake reduced (requires GCCAMERAGLOBALS.GLOBAL to work completely!)
-> there is a very rare bug (happened once in hundreds of boosts/jumps) where the shake doesn't stop, it happened once, never could reproduce it, a save game and reload fixed it, it's possible that it's not mod related

_Q-GCTERRAINGLOBALS.GLOBAL.PAK
- terrain manipulator size increased/changed from 0.8, 1.2, 1.6 to 0.8, 1.6, 3.2

_Q-HAZARDTABLE.PAK
- x15 protective charge and half hazard-damage
-> this mod is a less balanced variation of EarlyAngel's work on long-lasting-hazard-protection

_Q-INVENTORYTABLE.PAK
- exotic ships have a chance to get max slots (48+12) and will always have vanilla-max-slots
- all non-exotic S-Class ships have vanilla-max-slots and haulers have a chance for up to 4 more tech slots
(*vanilla-max-slots is the 'legit' max number of slots the vanilla-game allows)
- changed class probability (<class>:<chace from out of ten>)
poor: C:4 B:3 A:2 S:1
average: C:2 B:3.5 A:2.5 S:2
wealthy: C:1 B:2 A:4 S:3
- class bonuses (drive, shield, damage) are always maxed for S-Class
- multitool S-Class always has max bonuses

_Q-NMS_REALITY_GCPROCEDURALTECHNOLOGYTABLE.PAK
- some upgrades now have fixed values (C, B, A, S)
- hyperdrive: 100, 200, 400, 800
- ship-shield: 0.1, 0.2, 0.4, 1.0

_Q-NMS_REALITY_GCPRODUCTTABLE.PAK
and
_Q-NMS_REALITY_GCSUBSTANCETABLE.PAK
- 10x stack-size (for almost everything)
- huge ammo-stack (NMS_REALITY_GCPRODUCTTABLE)
-> I wasn't able to find a way to increase refiner output stack size, it looks like it's recipe defined AND hard-coded - I got odd results but I've not given up to find a way to accomplish this

_Q-NMS_REALITY_GCTECHNOLOGYTABLE.PAK
- repair, launch and fuel requirements reduced
- ship teleport upgrade: range *100 (=10000)
- normalized rarities
- increased charge amounts (engines, suit etc.)
- powered weapons and mining laser
- recoil reduced or disabled (only tested with shotgun!)

_Q-PLANTER.ENTITY.PAK
- planters require no recharge if BASEBUILDINGTABLE is enabled
this mod disables the interaction with planters
so only use in combination!
-> stops interruption of harvesting by unwanted activation of planters

_Q-PLANTINTERACTION.ENTITY.PAK
- all plants (re)grow in 1 hour
  

_Q-GCVEHICLEGLOBALS.GLOBAL.PAK
vehicle:
- ~doubled boost recharge time
- much longer boost time
- high (boost)speed and high jump
- increased vehicle summon range to 80000 units (755 before)
- faster scanning

_Q-REWARDTABLE.PAK
- ~10x nanite rewards and always max
- POOP-reward is now between 20-40 instead 12-20