material : "eut2.glass.rfx" {
	texture[0] : "/model/blender_export/nbb/textures/nbb_alpha.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 1 , 1 , 1 }
	env_factor : { 1.61245 , 1.61245 , 1.61245 }
	fresnel : { 0.2 , 0.9 }
	shininess : 95
	specular : { 0.214041 , 0.214041 , 0.214041 }
	tint : { 0.5 , 0.5 , 0.5 }
	tint_opacity : -0.01
}
