material : "eut2.dif.spec.rfx" {
	texture[0] : "/model/blender_export/p8_mudflaps/textures/mudflap.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 0
	diffuse : { 0.4 , 0.4 , 0.4 }
	shininess : 60
	specular : { 1 , 1 , 1 }
}
