material : "eut2.dif.spec.paint.rfx" {
	texture[0] : "/model/blender_export/textures/white.tobj"
	texture_name[0] : "texture_base"
	add_ambient : 1
	diffuse : { 0.0318674 , 0.0318674 , 0.0318674 }
	reflection : 0
	shininess : 95
	specular : { 1.2 , 1.2 , 1.2 }
}
