Thank you for trying out ImmersiveGen.

Changelog
8/12/22
-Cleanup of unused files

7/31/22
-Changed the textures of all cargo crates.
-Added an additional damaged container.
-Added an additionl barrel container.
-Added an additional cube container (medical container but black).
-Added an additional medium crate.
-Modified the reward loot of all cargo containers to be much more rewarding and integrated with the rest of the game's economy.
-Removed Atlas Pass requirement for the debris crates.
-Reduced emissive glow of the biome-specific farmable wild plants. Toxic fungal clusters had their emissives removed.
-Removed light sources from clusters of rich plants.
-Biome-specific farmable wild plants generate in much smaller groups.
-Carbon, di-hydrogen and sodium crystals have new textures.

7/25/22
-Removed fireflies around certain raw ingredient flora.
-Removed all scrolling glows from raw ingredient flora.
-Removed all light sources from raw ingredient flora.
-Reduced the emissive glow of the fireberry plant.
-Reduced the emissive glow of the hexaberry plant.
 
7/21/2022
-Updated to Endurance Update

6/30/2022
-Made di-hydrogen crystals a much rarer encounter.
-Fixed Buried Salvage to be rarer, and to give higher rewards.
-Wordstones are less common encounters.
-Made cargo drops less common encounters.
-Increased red crate rewards.
-Made buried crates less common encounters.
 

Features:
1. Removes all hazardous plants, except the underground toxic hazard plant.
2. Removes almost all oxygen, sodium, deuterium rich plants from planet surfaces. The rare cluster groups may still show up. Desolate planets will have the occassional oxygen plants.
3. To balance, some plants give oxygen as a primary resource. Some underwater plants give sodium as a primary resource.
4. Carbon crystals slightly increased in generation. Sodium Nitrate crystals increased in generation.
5. Reduced buried salvage generation so it is rare, but rewards multiple salvage units. 

The Logic Behind This Mod:
1. No Man's Sky planets suffer from way too much hand-holding and repeating elements that break the immersion of exploring "different" planets. This mod aims to encourage planet exploration by removing a lot of immersion-breaking repeating objects, such as the glowing plants and hazardous plants that are everywhere. 

2. Hazardous plants do not really present an interesting challenge or problem in the game. And often, the repeating elements are a constant reminder that NMS's infinite universe is really nothing more than a small pool of the same objects. ImmersiveGen aims to keep players engaged on the planet. 

3. ImmersiveGen serves to make photo mode a better experience by not having the repeating elements, such as the bloated gas plant, photobomb one's photos.


Installation :
- remove or rename DISABLEMODS.TXT file from PCBANKS folder (I rename it into ENABLEMODS.TXT)
- create a MODS folder into \Program Files (x86)\Steam\steamapps\common\No Man's Sky\GAMEDATA\PCBANKS folder
- copy/paste included .pak file into this MODS folder
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