material : "eut2.dif.spec.shadow.rfx" {
	texture[0] : "/vehicle/wheel/steel/front_new.tobj"
	texture_name[0] : "texture_base"
	diffuse : { 1 , 1 , 1 }
	specular : { 0.0901961 , 0.0901961 , 0.0901961 }
	shininess : 12
	add_ambient : 0

}
