material : "eut2.dif.spec.weight.add.env" {
	texture[0] : "/vehicle/trailer_owned/upgrade/body/krone_load_carrier/body.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	diffuse : { 1 , 1 , 1 }
	specular : { 1 , 1 , 1 }
	shininess : 250
	env_factor : { 0.263273 , 0.263273 , 0.263273 }
	fresnel : { 0.200000 , 0.900000 }

}
