material : "eut2.dif.spec.add.env.rfx" {
	texture[0] : "/vehicle/share/textures/sgd_trailers_matts/sgd_metal.tobj"
	texture_name[0] : "texture_base"
	texture[1] : "/material/environment/vehicle_reflection.tobj"
	texture_name[1] : "texture_reflection"
	add_ambient : 0
	diffuse : { 0.522522 , 0.522522 , 0.522522 }
	env_factor : { 0.0508761 , 0.0508761 , 0.0508761 }
	fresnel : { 0.2 , 0.9 }
	reflection : 0
	shininess : 60
	specular : { 0.522522 , 0.522522 , 0.522522 }
}
