//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim      HLSL Bind  Count
// ------------------------------ ---------- ------- ----------- -------------- ------
// __s0                              sampler      NA          NA             s0      1 
// __V__ReShade__DepthBufferTex      texture  float4          2d             t2      1 
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float       
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 4
add r0.xyzw, v1.xyxy, l(0.000000, 0.001427, 0.001389, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r0.zwzz, t2.yxzw, s0, l(0.000000)
mad r0.z, -r0.x, l(999.000000), l(1000.000000)
div r0.x, r0.x, r0.z
sample_l_indexable(texture2d)(float,float,float,float) r0.z, v1.xyxx, t2.yzxw, s0, l(0.000000)
mad r0.w, -r0.z, l(999.000000), l(1000.000000)
div r0.z, r0.z, r0.w
add r1.x, -r0.x, r0.z
mad r0.x, -r0.y, l(999.000000), l(1000.000000)
div r0.x, r0.y, r0.x
add r2.y, -r0.x, r0.z
mul r3.xyzw, r0.zzzz, l(0.000000, -0.001427, 0.001389, 0.000000)
mov o0.w, r0.z
mov r1.yz, r3.xxyx
mov r2.xz, r3.wwzw
mul r0.xyz, r1.xyzx, r2.xyzx
mad r0.xyz, r1.zxyz, r2.yzxy, -r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul o0.xyz, r0.wwww, r0.xyzx
ret 
// Approximately 22 instruction slots used
