<?xml version="1.0" encoding="utf-8"?>
<CPedInventoryLoadOutManager>
  <LoadOuts>
    <Item>
      <Name>LOADOUT_DEFAULT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<!-- Animal Loadouts -->
    <Item>
      <Name>LOADOUT_ANIMAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ANIMAL</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_ALLIGATOR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_ALLIGATOR</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_BADGER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BADGER</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_BEAR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BEAR</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_BEAVER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BEAVER</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_HORSE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_HORSE</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COUGAR</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COUGAR</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_COYOTE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_COYOTE</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_DEER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_DEER</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_FOX</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FOX</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_MUSKRAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MUSKRAT</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_RACCOON</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RACCOON</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_SNAKE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNAKE</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_WOLF</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_WOLF</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_WOLF_MEDIUM</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_WOLF_MEDIUM</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LOADOUT_WOLF_SMALL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_WOLF_SMALL</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_ANIMAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- Reducing valentine to just use cattlemans for now -->
    <Item>
      <Name>VAL_CATTLEMAN_CHANCE_FOR_KNIFE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="1" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!-- Reducing Rhodes to just use cattlemans for now -->
    <Item>
      <Name>RHD_CATTLEMAN_CHANCE_FOR_KNIFE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="1" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>CONFEDS_REVOLVER_REPEATER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_SHERIFF_TUMBLEWEED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
          <Ammo value="200" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo UseAlternateHolster</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_AGRO_PED</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="1" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.450000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.550000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
	<!-- Law Loadouts -->
    <Item>
      <Name>LO_LAW</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWREVOLVER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWREPEATER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.990000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.990000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
           <IgnoreUnlocksForMP value="true" />
         <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWREPEATER_PROFESSIONAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWSHOTGUN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.990000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_SHOTGUN</CategoryName>
          <Weight value="0.990000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
		  <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWSHOTGUN_PROFESSIONAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_SHOTGUN</CategoryName>
          <Weight value="0.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
		  <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWSNIPER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.990000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
				<Item type="CLoadOutWeaponFromCategory">
				  <CategoryName>GROUP_SNIPER</CategoryName>
				  <Weight value="0.990000" />
				  <Variance value="0.500000" />
				  <Ammo value="100" />
				  <SortCategory value="true" />
				  <ExcludeOutlawWeapons value="true" />
				  <IgnoreUnlocksForMP value="true" />
				  <Flags>OverrideBestWeapon InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
				  <PermanentDegradationMin value="0.300000" />
				  <PermanentDegradationMax value="0.400000" />
				</Item>
              <Chance value="0.99900000" />
            </Item>
            <Item>
				<Item type="CLoadOutWeaponFromCategory">
				  <CategoryName>GROUP_REPEATER</CategoryName>
				  <Weight value="0.990000" />
				  <Variance value="0.500000" />
				  <Ammo value="100" />
				  <SortCategory value="true" />
				  <ExcludeOutlawWeapons value="true" />
				  <IgnoreUnlocksForMP value="true" />
				  <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
				  <PermanentDegradationMin value="0.300000" />
				  <PermanentDegradationMax value="0.400000" />
				</Item>
              <Chance value="0.00100000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWSNIPER_PROFESSIONAL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
				<Item type="CLoadOutWeaponFromCategory">
				  <CategoryName>GROUP_SNIPER</CategoryName>
				  <Weight value="0.000000" />
				  <Variance value="0.000000" />
				  <Ammo value="100" />
				  <SortCategory value="true" />
				  <ExcludeOutlawWeapons value="true" />
				  <IgnoreUnlocksForMP value="true" />
				  <Flags>OverrideBestWeapon InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
				  <PermanentDegradationMin value="0.300000" />
				  <PermanentDegradationMax value="0.400000" />
				</Item>
              <Chance value="0.99900000" />
            </Item>
            <Item>
				<Item type="CLoadOutWeaponFromCategory">
				  <CategoryName>GROUP_REPEATER</CategoryName>
				  <Weight value="0.000000" />
				  <Variance value="0.000000" />
				  <Ammo value="100" />
				  <SortCategory value="true" />
				  <ExcludeOutlawWeapons value="true" />
				  <IgnoreUnlocksForMP value="true" />
				  <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
				  <PermanentDegradationMin value="0.300000" />
				  <PermanentDegradationMax value="0.400000" />
				</Item>
              <Chance value="0.00100000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWDISPATCH</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.990000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <ExcludeOutlawWeapons value="true" />
          <IgnoreUnlocksForMP value="true" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.400000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
				<Weight value="0.990000" />
				<Variance value="0.500000" />
                <Ammo value="100" />
                <SortCategory value="true" />
                <ExcludeOutlawWeapons value="true" />
				<IgnoreUnlocksForMP value="true" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.600000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LAWDISPATCH_PISTOL_REPEATER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
				<Item type="CLoadOutWeaponFromCategory">
				  <CategoryName>GROUP_REVOLVER</CategoryName>
				  <Weight value="0.990000" />
				  <Variance value="0.500000" />
				  <Ammo value="100" />
				  <SortCategory value="true" />
				  <ExcludeOutlawWeapons value="true" />
				  <IgnoreUnlocksForMP value="true" />
				  <Flags>InfiniteAmmo</Flags>
				  <PermanentDegradationMin value="0.300000" />
				  <PermanentDegradationMax value="0.400000" />
				</Item>
              <Chance value="0.001000" />
            </Item>
            <Item>
				<Item type="CLoadOutWeaponFromCategory">
				  <CategoryName>GROUP_PISTOL</CategoryName>
				  <Weight value="0.990000" />
				  <Variance value="0.500000" />
				  <Ammo value="100" />
				  <SortCategory value="true" />
				  <ExcludeOutlawWeapons value="true" />
				  <IgnoreUnlocksForMP value="true" />
				  <Flags>InfiniteAmmo</Flags>
				  <PermanentDegradationMin value="0.300000" />
				  <PermanentDegradationMax value="0.400000" />
				</Item>
              <Chance value="0.999000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.400000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
				<Weight value="0.990000" />
				<Variance value="0.500000" />
                <Ammo value="100" />
                <SortCategory value="true" />
                <ExcludeOutlawWeapons value="true" />
				<IgnoreUnlocksForMP value="true" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.600000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<!-- Guard Loadouts -->
    <Item>
      <Name>LO_GUARD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_GUARD_LANTERN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_LANTERN</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_GUARD_NON_MISSION</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>AmbientPedOnly OnlyAddToInventory</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>AmbientPedOnly EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags>AmbientPedOnly</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_GUARD_SISIKA</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
          <Ammo value="100" />
          <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_GANG_COMPANION_GUARD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="100" />
          <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<!-- Companion Loadouts -->
    <Item>
      <Name>LO_BILL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_BILL</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION_BILL</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_BILL</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_CHARLES</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF_CHARLES</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW_CHARLES</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_CHARLES</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_CHARLES_ES</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF_CHARLES</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW_CHARLES</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_DUTCH</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_DUTCH</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_DUTCH_DUALWIELD</WeaponName>
          <Ammo value="200" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_DUTCH</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_HOSEA</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_HOSEA</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_HOSEA_DUALWIELD</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SEMIAUTO_HOSEA</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_HOSEA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_JAVIER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_JAVIER</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES_JAVIER</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_JAVIER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_JOHN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_JOHN</WeaponName>
          <Ammo value="100" />
          <Flags>SkipDegradationCheck</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_WINCHESTER_JOHN</WeaponName>
          <Ammo value="200" />
          <Flags>SkipDegradationCheck</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_JOHN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_KIERAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_KIERAN</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_KIERAN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_LENNY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_LENNY</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK_LENNY</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_LENNY</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_MICAH</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_MICAH</WeaponName>
          <Ammo value="100" />
          <Flags>SkipDegradationCheck</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_MICAH_DUALWIELD</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster SkipDegradationCheck</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_MICAH</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_SADIE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_SADIE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_SADIE_DUALWIELD</WeaponName>
          <Ammo value="200" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_CARBINE_SADIE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_SADIE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_SEAN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_SEAN</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_SEAN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_UNCLE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_UNCLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL_UNCLE</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_UNCLE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_CLEET</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="200" />
          <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
          <Ammo value="200" />
          <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_JOE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="200" />
          <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
          <Ammo value="200" />
          <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- Gang Loadouts -->
	<Item>
      <Name>LO_GANG_ODRISCOLL_BOYS</Name>
      <Items>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.500000" />
          <Variance value="0.500000" />
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.500000" />
          <Variance value="0.500000" />
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<!--
	<Item>
      <Name>LO_GANG_ODR_REPEATER_CARBINE</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_1</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_ODR_REPEATER_WINCHESTER</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_1</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_ODR_REVOLVER_CATTLEMAN</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_1</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_ODR_REVOLVER_DOUBLEACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_1</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_ODR_SHOTGUN_DOUBLEBARREL</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_6</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_1</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>
	-->
	<Item>
      <Name>LO_GANG_LEMOYNE_RAIDERS</Name>
      <Items>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.600000" />
          <Variance value="0.500000" />
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.375000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_RIFLE</CategoryName>
          <Weight value="0.600000" />
          <Variance value="0.500000" />
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.375000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<!--
	<Item>
      <Name>LO_GANG_EXC_REPEATER_CARBINE</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_RIFLE_VARMINT</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_RIFLE_VARMINT</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_RIFLE_SPRINGFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_RIFLE_BOLTACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_PISTOL_VOLCANIC</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_REVOLVER_CATTLEMAN</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_REVOLVER_DOUBLEACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_EXC_REVOLVER_SCHOFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_2</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
		  <PermanentDegradationMax value="0.375000" />
        </Item>
      </Items>
    </Item>
	-->
    <Item>
      <Name>LO_GANG_MURFREE_BROOD</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_INB_REVOLVER_CATTLEMAN</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags/>
		  <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
		  <ComponentNames>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_IRONWOOD</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_3</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_3</Item>
            <Item>COMPONENT_SHORTARM_FRAME_MATERIAL_3</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_3</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_3</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_INB_REVOLVER_CATTLEMAN_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
		  <ComponentNames>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_IRONWOOD</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_3</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_3</Item>
            <Item>COMPONENT_SHORTARM_FRAME_MATERIAL_3</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_3</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_3</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_INB_SHOTGUN_DOUBLEBARREL</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_3</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_INB_SHOTGUN_DOUBLEBARREL_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_3</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_INB_SHOTGUN_SAWEDOFF</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_3</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_INB_SHOTGUN_SAWEDOFF_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.700000" />
          <PermanentDegradationMax value="0.875000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_3</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_3</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_GANG_BRONTES_MEN</Name>
      <Items>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="200" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.125000" />
              </Item>
              <Chance value="0.7500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.125000" />
              </Item>
              <Chance value="0.2500000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.125000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<!--
	<Item>
      <Name>LO_GANG_BRM_REPEATER_CARBINE</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_2</Item>
            <Item>COMPONENT_REPEATER_CARBINE_GRIP_IRONWOOD</Item> 
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BRM_REVOLVER_DOUBLEACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
		  <ComponentNames>
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_EBONY</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_4</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BRM_REVOLVER_SCHOFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
		  <ComponentNames>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_EBONY</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_4</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BRM_PISTOL_VOLCANIC</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
		  <ComponentNames>
			<Item>COMPONENT_PISTOL_VOLCANIC_GRIP_EBONY</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_4</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BRM_PISTOL_SEMIAUTO</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
		  <ComponentNames>
			<Item>COMPONENT_PISTOL_SEMIAUTO_GRIP_EBONY</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_4</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BRM_PISTOL_MAUSER</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
		  <ComponentNames>
			<Item>COMPONENT_PISTOL_MAUSER_GRIP_EBONY</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_4</Item>
		  </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.125000" />
        </Item>
      </Items>
    </Item>
	-->
    <Item>
      <Name>LO_GANG_DEL_LOBOS</Name>
      <Items>
		<Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
                <Ammo value="200" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.500000" />
                <ComponentNames />
              </Item>
              <Chance value="0.400000" />
            </Item>
            <Item>
               <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.600000" />
                <Ammo value="200" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.500000" />
              </Item>
              <Chance value="0.600000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.800000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.500000" />
              </Item>
              <Chance value="0.200000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REPEATER_CARBINE</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REPEATER_CARBINE_GRIP_ENGRAVED</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REPEATER_CARBINE_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REPEATER_CARBINE_GRIP_ENGRAVED</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REPEATER_HENRY</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REPEATER_HENRY_GRIP_ENGRAVED</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REPEATER_HENRY_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REPEATER_HENRY_GRIP_ENGRAVED</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REVOLVER_CATTLEMAN</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<!--<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>-->
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REVOLVER_CATTLEMAN_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<!--<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>-->
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REVOLVER_DOUBLEACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REVOLVER_DOUBLEACTION_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REVOLVER_SCHOFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<!--<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>-->
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_BND_REVOLVER_SCHOFIELD_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<!--<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>-->
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<!--
	<Item>
      <Name>LO_GANG_BND_PISTOL_VOLCANIC</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_PISTOL_VOLCANIC_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>

	<Item>
      <Name>LO_GANG_BND_PISTOL_VOLCANIC_EQUIPPED</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
		  <Ammo value="200" />
		  <Flags>EquipThisWeapon</Flags>
		  <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
		  <ComponentNames>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_BARREL_MATERIAL_4</Item>
            <Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
            <Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
            <Item>COMPONENT_PISTOL_VOLCANIC_GRIP_EBONY</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.500000" />
        </Item>
      </Items>
    </Item>
	-->
    <Item>
      <Name>LO_GANG_SKINNER_BROTHERS</Name>
      <Items>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.900000" />
          <Variance value="0.200000" />
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REPEATER</CategoryName>
          <Weight value="0.900000" />
          <Variance value="0.200000" />
          <Ammo value="200" />
          <Flags />
          <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<!--
	<Item>
      <Name>LO_GANG_SAV_REPEATER_HENRY</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_SAV_REVOLVER_DOUBLEACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_SAV_REVOLVER_SCHOFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_5</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_A_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.400000" />
          <PermanentDegradationMax value="0.600000" />
        </Item>
      </Items>
    </Item>
	-->
    <Item>
      <Name>LO_GANG_LARAMIE_GANG</Name>
      <Items>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
                <Ammo value="200" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.250000" />
                <ComponentNames />
              </Item>
              <Chance value="0.800000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.250000" />
              </Item>
              <Chance value="0.200000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.250000" />
              </Item>
              <Chance value="0.800000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_RIFLE</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.200000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.125000" />
                <PermanentDegradationMax value="0.250000" />
              </Item>
              <Chance value="0.200000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
        </Item>
      </Items>
    </Item>
	<!--
	<Item>
      <Name>LO_GANG_RAN_REPEATER_WINCHESTER</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_RAN_REPEATER_HENRY</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_RAN_RIFLE_SPRINGFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_RAN_RIFLE_BOLTACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_RAN_REVOLVER_DOUBLEACTION</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_RAN_REVOLVER_SCHOFIELD</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_GANG_RAN_PISTOL_VOLCANIC</Name>
      <Items>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
		  <Ammo value="200" />
		  <Flags />
		  <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
		  <ComponentNames>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_BARREL_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_SIGHT_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_HAMMER_MATERIAL_1</Item>
            <Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_7</Item> 
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <PermanentDegradationMin value="0.125000" />
          <PermanentDegradationMax value="0.250000" />
        </Item>
      </Items>
    </Item>
	-->
    <Item>
      <Name>LOADOUT_COP_BOAT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="100" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="100" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>MP_CAMP_HELPER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!-- Release Cheat - Basic Weapons -->
	<Item>
		<Name>LOADOUT_CHEAT_BASIC_WEAPONS</Name>
		<Items>
			<!-- weapons for loadout -->
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<!-- ammo for loadout -->
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
				<Amount value="200" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REPEATER</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REPEATER_EXPRESS</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REPEATER_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REPEATER_HIGH_VELOCITY</SatchelItemName>
				<Amount value="200" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REPEATER_SPLIT_POINT</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE</SatchelItemName>
				<Amount value="100" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_EXPRESS</SatchelItemName>
				<Amount value="100" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_HIGH_VELOCITY</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_SPLIT_POINT</SatchelItemName>
				<Amount value="50" />
			</Item> 
		</Items>
	</Item>
	<!-- Release Cheat - Heavy Weapons -->
	<Item>
		<Name>LOADOUT_CHEAT_HEAVY_WEAPONS</Name>
		<Items>
			<!-- weapons for loadout -->
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<!-- ammo for loadout -->
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
				<Amount value="200" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_EXPRESS</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_HIGH_VELOCITY</SatchelItemName>
				<Amount value="200" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_SPLIT_POINT</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE</SatchelItemName>
				<Amount value="100" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_EXPRESS</SatchelItemName>
				<Amount value="100" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_HIGH_VELOCITY</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_RIFLE_SPLIT_POINT</SatchelItemName>
				<Amount value="50" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN</SatchelItemName>
				<Amount value="60" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</SatchelItemName>
				<Amount value="14" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN_SLUG</SatchelItemName>
				<Amount value="60" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN_SLUG_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
		</Items>
	</Item>
	<!-- Release Cheat - Stealth Weapons -->
	<Item>
		<Name>LOADOUT_CHEAT_STEALTH_WEAPONS</Name>
		<Items>
			<!-- weapons for loadout -->
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_BOW</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_MELEE_HATCHET_HEWING</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<!-- ammo for loadout -->
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_ARROW</SatchelItemName>
				<Amount value="40" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_ARROW_IMPROVED</SatchelItemName>
				<Amount value="40" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_ARROW_SMALL_GAME</SatchelItemName>
				<Amount value="40" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_ARROW_POISON</SatchelItemName>
				<Amount value="8" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_ARROW_FIRE</SatchelItemName>
				<Amount value="8" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_ARROW_DYNAMITE</SatchelItemName>
				<Amount value="8" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_THROWING_KNIVES</SatchelItemName>
				<Amount value="8" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_THROWING_KNIVES_IMPROVED</SatchelItemName>
				<Amount value="8" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_THROWING_KNIVES_POISON</SatchelItemName>
				<Amount value="8" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_MOLOTOV</SatchelItemName>
				<Amount value="8" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_MOLOTOV_VOLATILE</SatchelItemName>
				<Amount value="8" />
			</Item>
		</Items>
	</Item>
	<!-- Release Cheat - Gunslinger Weapons -->
	<Item>
		<Name>LOADOUT_CHEAT_GUNSLINGER_WEAPONS</Name>
		<Items>
			<!-- weapons for loadout -->
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>			
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_CATTLEMAN_EXOTIC</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_SCHOFIELD_GOLDEN</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
				<Ammo value="0" />
				<Flags />
				<ComponentNames />
			</Item>
			<!-- ammo for loadout -->
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
				<Amount value="200" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
				<Amount value="100" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_EXPRESS</SatchelItemName>
				<Amount value="200" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_EXPRESS_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_HIGH_VELOCITY</SatchelItemName>
				<Amount value="200" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_PISTOL_SPLIT_POINT</SatchelItemName>
				<Amount value="100" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN</SatchelItemName>
				<Amount value="60" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</SatchelItemName>
				<Amount value="14" />
			</Item>
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN_SLUG</SatchelItemName>
				<Amount value="60" />
			</Item> 
			<Item type="CLoadOutSatchelItem">
				<SatchelItemName>AMMO_SHOTGUN_SLUG_EXPLOSIVE</SatchelItemName>
				<Amount value="10" />
			</Item> 
		</Items>
	</Item>
	<!-- SP - Chapter 1 - Cattleman / Carbine / Bow -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_0</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - Chapter 2a - Sawedoff / Varmint / RollingBlock -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_VARMINT</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - Chapter 2b - DoubleAction Dual  / Springfield / DoubleBarrel -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>

          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - Chapter 3 - Cattleman Dual / BoltAction / Pump -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - Chapter 4 - SemiAuto / DoubleAction / Lancaster / SemiAuto -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_4</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SEMIAUTO</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - Chapter 6A - Schofield Dual / Litchfield / Bow -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_5</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - Chapter 6B - Mauser / Volcanic / Carcano / Repeating -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_6</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_REPEATING</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_CARCANO</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - New PC Weapons -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_7</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName>
          <Ammo value="999" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_GAMBLER</WeaponName>
          <Ammo value="999" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_M1899</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_M1899</WeaponName>
          <Ammo value="999" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_EVANS</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="999" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="999" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>        
		<Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- SP - All Weapons -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_8</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_BROKEN_SWORD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_BEAR</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_CIVIL_WAR</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_JAWBONE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_JOHN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_MINER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_VAMPIRE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_TORCH</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_LANTERN_ELECTRIC</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_ANCIENT_HATCHET</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_CLEAVER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_DOUBLE_BIT</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_HEWING</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_HUNTER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_HUNTER_RUSTED</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_VIKING</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_CLEAVER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_JOHN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_MEXICAN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_PIG</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_EXOTIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_MICAH</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_GOLDEN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_GAMBLER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER_DRUNK</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_M1899</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_M1899</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_EVANS</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_VARMINT</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SEMIAUTO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_REPEATING</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_CARCANO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK_ANCIENT</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
 		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_SHOTGUN_SLUG</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_SHOTGUN_SLUG_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_IMPROVED</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_SMALL_GAME</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_POISON</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_FIRE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_DYNAMITE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_DYNAMITE_VOLATILE</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_MOLOTOV_VOLATILE</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_THROWING_KNIVES_IMPROVED</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_THROWING_KNIVES_POISON</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_TOMAHAWK_IMPROVED</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_TOMAHAWK_HOMING</SatchelItemName>
		  <Amount value="10" />
		</Item> 
      </Items>
    </Item>
    <!-- SP - All Weapons + Mods -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_9</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_BROKEN_SWORD</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_BEAR</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_CIVIL_WAR</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_JAWBONE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_JOHN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_MINER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_VAMPIRE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_TORCH</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_DAVY_LANTERN</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_LANTERN_ELECTRIC</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_ANCIENT_HATCHET</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_CLEAVER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_DOUBLE_BIT</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_DOUBLE_BIT_RUSTED</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_HEWING</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_HUNTER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_HUNTER_RUSTED</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HATCHET_VIKING</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_CLEAVER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_PEARL</Item>			
			<Item>COMPONENT_REVOLVER_CATTLEMAN_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_EBONY</Item>
			<Item>COMPONENT_REVOLVER_CATTLEMAN_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_JOHN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_MEXICAN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_PIG</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_PEARL</Item>		  
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_GRIP_EBONY</Item>
			<Item>COMPONENT_REVOLVER_DOUBLEACTION_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_EXOTIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_MICAH</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_PEARL</Item>	
			<Item>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_EBONY</Item>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_GOLDEN</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN_GAMBLER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_LEMAT_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_LEMAT_GRIP_PEARL</Item>	
			<Item>COMPONENT_REVOLVER_LEMAT_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REVOLVER_LEMAT_BARREL_LONG</Item>
			<Item>COMPONENT_REVOLVER_LEMAT_GRIP_EBONY</Item>
			<Item>COMPONENT_REVOLVER_LEMAT_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_VOLCANIC_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_VOLCANIC_GRIP_PEARL</Item>
			<Item>COMPONENT_PISTOL_VOLCANIC_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_VOLCANIC_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_VOLCANIC_GRIP_EBONY</Item>
			<Item>COMPONENT_PISTOL_VOLCANIC_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_MAUSER_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_MAUSER_GRIP_PEARL</Item>
			<Item>COMPONENT_PISTOL_MAUSER_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_MAUSER_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_MAUSER_GRIP_EBONY</Item>
			<Item>COMPONENT_PISTOL_MAUSER_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER_DRUNK</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_SEMIAUTO_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_SEMIAUTO_GRIP_PEARL</Item>
			<Item>COMPONENT_PISTOL_SEMIAUTO_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_SEMIAUTO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_SEMIAUTO_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_SEMIAUTO_GRIP_EBONY</Item>
			<Item>COMPONENT_PISTOL_SEMIAUTO_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_M1899</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_M1899_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_M1899_GRIP_PEARL</Item>
			<Item>COMPONENT_PISTOL_M1899_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_8</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_M1899</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_PISTOL_M1899_BARREL_LONG</Item>
			<Item>COMPONENT_PISTOL_M1899_GRIP_EBONY</Item>
			<Item>COMPONENT_PISTOL_M1899_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHORTARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_SHORTARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_SHORTARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_MATERIAL_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames>
			<Item>COMPONENT_REPEATER_CARBINE_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_REPEATER_CARBINE_SIGHT_WIDE</Item>
			<Item>COMPONENT_REPEATER_CARBINE_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE02</Item>			
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REPEATER_HENRY_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_REPEATER_HENRY_SIGHT_WIDE</Item>
			<Item>COMPONENT_REPEATER_HENRY_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE02</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REPEATER_WINCHESTER_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_REPEATER_WINCHESTER_SIGHT_WIDE</Item>
			<Item>COMPONENT_REPEATER_WINCHESTER_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE02</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_EVANS</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_REPEATER_EVANS_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_REPEATER_EVANS_SIGHT_WIDE</Item>
			<Item>COMPONENT_REPEATER_EVANS_WRAP</Item>
			<Item>COMPONENT_RIFLE_SCOPE02</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_RIFLE_BOLTACTION_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_RIFLE_BOLTACTION_SIGHT_WIDE</Item>
			<Item>COMPONENT_RIFLE_BOLTACTION_WRAP</Item>
			<Item>COMPONENT_RIFLE_SCOPE03</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_SPRINGFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_RIFLE_SPRINGFIELD_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_RIFLE_SPRINGFIELD_SIGHT_WIDE</Item>
			<Item>COMPONENT_RIFLE_SPRINGFIELD_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE03</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_VARMINT</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_RIFLE_VARMINT_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_REPEATER_PUMPACTION_SIGHT_WIDE</Item>
			<Item>COMPONENT_RIFLE_VARMINT_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE03</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_EBONY</Item>
			<Item>COMPONENT_SHOTGUN_SAWED_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_SAWEDOFF_WRAP1</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHOTGUN_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_IRONWOOD</Item>
			<Item>COMPONENT_SHOTGUN_SAWED_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_SAWEDOFF_WRAP1</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_8</Item>
			<Item>COMPONENT_SHOTGUN_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_SHORTARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_7</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames>
			<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_BARREL_LONG</Item>
			<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_WRAP1</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHOTGUN_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL_EXOTIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SEMIAUTO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_SHOTGUN_SEMIAUTO_BARREL_LONG</Item>
			<Item>COMPONENT_SHOTGUN_SEMIAUTO_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_SHOTGUN_SEMIAUTO_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_SEMIAUTO_WRAP1</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHOTGUN_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_REPEATING</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_SHOTGUN_REPEATING_BARREL_LONG</Item>
			<Item>COMPONENT_SHOTGUN_REPEATING01_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_SHOTGUN_REPEATING_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_REPEATING01_WRAP1</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHOTGUN_BARREL_ENGRAVING_3</Item>
			<Item>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_3</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_3</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_3</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_SHOTGUN_PUMP_BARREL_LONG</Item>
			<Item>COMPONENT_SHOTGUN_PUMP_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_SHOTGUN_PUMP_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_PUMP_WRAP1</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_SHOTGUN_BARREL_ENGRAVING_4</Item>
			<Item>COMPONENT_SHOTGUN_CYLINDER_ENGRAVING_4</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_4</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_4</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_CARCANO</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_RIFLE_CARCANO_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_RIFLE_CARCANO_SIGHT_WIDE</Item>
			<Item>COMPONENT_RIFLE_CARCANO_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE04</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_1</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_1</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames>
			<Item>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_ENGRAVED</Item>
			<Item>COMPONENT_RIFLE_ROLLINGBLOCK_SIGHT_WIDE</Item>
			<Item>COMPONENT_RIFLE_ROLLINGBLOCK_WRAP1</Item>
			<Item>COMPONENT_RIFLE_SCOPE04</Item>
			<Item>COMPONENT_LONGARM_BARREL_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_FRAME_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_HAMMER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_SIGHT_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_TRIGGER_MATERIAL_7</Item>
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_2</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_ENGRAVING_2</Item>		
			<Item>COMPONENT_LONGARM_BARREL_ENGRAVING_MATERIAL_8</Item>			
			<Item>COMPONENT_LONGARM_CYLINDER_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_MATERIAL_8</Item>
			<Item>COMPONENT_LONGARM_GRIPSTOCK_TINT_B_8</Item>
			<Item>COMPONENT_LONGARM_WRAP_TINT_A_7</Item>
          </ComponentNames>
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK_EXOTIC</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="100" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK_ANCIENT</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_FISHINGROD</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_CAMERA</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REVOLVER_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_PISTOL_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
 		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_REPEATER_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_HIGH_VELOCITY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_SPLIT_POINT</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_EXPRESS</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_RIFLE_EXPRESS_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_SHOTGUN_SLUG</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_SHOTGUN_SLUG_EXPLOSIVE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_IMPROVED</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_SMALL_GAME</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_POISON</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_FIRE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_DYNAMITE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_DYNAMITE_VOLATILE</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_MOLOTOV_VOLATILE</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_THROWING_KNIVES_IMPROVED</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_THROWING_KNIVES_POISON</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_TOMAHAWK_IMPROVED</SatchelItemName>
		  <Amount value="10" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_TOMAHAWK_HOMING</SatchelItemName>
		  <Amount value="10" />
		</Item> 
      </Items>
    </Item>
    <!-- SP - Unarmed -->
    <Item>
      <Name>LOADOUT_CHEAT_SP_10</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <!-- MP - "Outlaw" -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_0</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_HAWKMOTH</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_INTERTWINED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_IRONSPIKED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REPEATER_HENRY</WeaponName>
          <Ammo value="100" />
          <Flags>OffhandThisWeapon</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
          <Amount value="100" />
		</Item> 
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REPEATER_EXPRESS</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REPEATER_SPLIT_POINT</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REPEATER_HIGH_VELOCITY</SatchelItemName>
          <Amount value="100" />
		</Item> 
		
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_EXPRESS</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_SPLIT_POINT</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_HIGH_VELOCITY</SatchelItemName>
          <Amount value="100" />
		</Item> 
      </Items>
    </Item>
    <!-- MP - "Native" -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_1</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_HAWKMOTH</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_INTERTWINED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_IRONSPIKED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
          <Ammo value="100" />
          <Flags>OffhandThisWeapon</Flags>
          <ComponentNames />
        </Item>		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_ARROW_POISON</SatchelItemName>
          <Amount value="20" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_ARROW_SMALL_GAME</SatchelItemName>
          <Amount value="20" />
		</Item>		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_SHOTGUN_SLUG</SatchelItemName>
          <Amount value="100" />
		</Item>
      </Items>
    </Item>
    <!-- MP - "Sniper" -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_2</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_HAWKMOTH</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_INTERTWINED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_IRONSPIKED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_THROWING_KNIVES</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_MAUSER</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
          <Ammo value="100" />
          <Flags>OffhandThisWeapon</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SNIPERRIFLE_CARCANO</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_PISTOL_EXPRESS</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_PISTOL_SPLIT_POINT</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_PISTOL_HIGH_VELOCITY</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_SHOTGUN_SLUG</SatchelItemName>
          <Amount value="100" />
		</Item>
      </Items>
    </Item>
    <!-- MP - "Demolitions" -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_3</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_HAWKMOTH</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_INTERTWINED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_IRONSPIKED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_DYNAMITE</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="100" />
          <Flags>UseAlternateHolster</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
          <Ammo value="100" />
          <Flags>OffhandThisWeapon</Flags>
          <ComponentNames />
        </Item>
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_EXPRESS</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_SPLIT_POINT</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_EXPRESS_EXPLOSIVE</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_REVOLVER_HIGH_VELOCITY</SatchelItemName>
          <Amount value="100" />
		</Item> 
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_EXPRESS</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_SPLIT_POINT</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_HIGH_VELOCITY</SatchelItemName>
          <Amount value="100" />
		</Item> 
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_RIFLE_EXPRESS_EXPLOSIVE</SatchelItemName>
          <Amount value="100" />
		</Item> 
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_SHOTGUN_SLUG_EXPLOSIVE</SatchelItemName>
          <Amount value="100" />
		</Item> 
		  
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_ARROW_DYNAMITE</SatchelItemName>
          <Amount value="20" />
		</Item> 
      </Items>
    </Item>
    <!-- MP - "Pyro" -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_4</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_HAWKMOTH</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_INTERTWINED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_IRONSPIKED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
          <Ammo value="10" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
          <Ammo value="100" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName>
          <Ammo value="100" />
          <Flags>OffhandThisWeapon</Flags>
          <ComponentNames />
        </Item>
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_SHOTGUN_BUCKSHOT_INCENDIARY</SatchelItemName>
          <Amount value="100" />
		</Item> 
		
		<Item type="CLoadOutSatchelItem">
          <SatchelItemName>AMMO_ARROW_FIRE</SatchelItemName>
          <Amount value="20" />
		</Item> 
		
      </Items>
    </Item>
    <!-- MP - "MP005" -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_5</Name>
      <Items>
	  
		<!-- BASIC ITEMS -->
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>

		<!-- BOUNTY HUNTER -->
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS</WeaponName>
          <Ammo value="1000" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_HAWKMOTH</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_INTERTWINED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_THROWN_BOLAS_IRONSPIKED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_LASSO_REINFORCED</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="1000" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_SMALL_GAME</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_POISON</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_FIRE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_DYNAMITE</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutSatchelItem">
		  <SatchelItemName>AMMO_ARROW_TRACKING</SatchelItemName>
		  <Amount value="1000" />
		</Item>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
		  <Ammo value="100" />
		  <Flags />
		  <ComponentNames>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_BARREL_BOUNTY</Item>
			<Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_BOUNTY</Item>	
			<Item>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_BOUNTY</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_SCHOFIELD_BOUNTY</Item>
		  </ComponentNames>
		</Item>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName>
		  <Ammo value="100" />
		  <Flags>OnlyAddToInventory</Flags>
		  <ComponentNames>
			<Item>COMPONENT_RIFLE_SCOPE03</Item>
			<Item>COMPONENT_RIFLE_BOLTACTION_GRIP_BOUNTY</Item>
			<Item>COMPONENT_RIFLE_BOLTACTION_SIGHT_WIDE</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_BOLTACTION_BOUNTY</Item>
		  </ComponentNames>
		</Item>
		
		<!-- COLLECTOR -->
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_BINOCULARS_IMPROVED</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_KIT_METAL_DETECTOR</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_MACHETE_COLLECTOR</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName>
		  <Ammo value="100" />
		  <Flags>OnlyAddToInventory</Flags>
		  <ComponentNames>
			<Item>COMPONENT_PISTOL_VOLCANIC_BARREL_COLLECTOR</Item>
			<Item>COMPONENT_PISTOL_VOLCANIC_GRIP_COLLECTOR</Item>
			<Item>COMPONENT_PISTOL_VOLCANIC_SIGHT_COLLECTOR</Item>
			<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_VOLCANIC_COLLECTOR</Item>
		  </ComponentNames>
		</Item>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName>
		  <Ammo value="100" />
		  <Flags>OnlyAddToInventory</Flags>
		  <ComponentNames>
			<Item>COMPONENT_RIFLE_SCOPE02</Item>
			<Item>COMPONENT_REPEATER_WINCHESTER_SIGHT_WIDE</Item>
			<Item>COMPONENT_REPEATER_WINCHESTER_GRIP_COLLECTOR</Item>
			<Item>COMPONENT_REPEATER_WINCHESTER_WRAP_COLLECTOR</Item>
			<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_WINCHESTER_COLLECTOR</Item>
		  </ComponentNames>
		</Item>
		
		<!-- TRADER -->
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_HAMMER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE_TRADER</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeapon">
		  <WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName>
		  <Ammo value="100" />
		  <Flags />
		  <ComponentNames>
			<Item>COMPONENT_SHOTGUN_PUMP_BARREL_LONG</Item>
			<Item>COMPONENT_SHOTGUN_PUMP_GRIP_TRADER</Item>
			<Item>COMPONENT_SHOTGUN_PUMP_SIGHT_WIDE</Item>
			<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_PUMP_TRADER</Item>
		  </ComponentNames>
		</Item>
			
      </Items>
    </Item>
    <!-- MP - Unarmed -->
    <Item>
      <Name>LOADOUT_CHEAT_MP_6</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>WILDERNESS_CHANCE_FOR_REVOLVER_OR_REPEATER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeaponFromCategory">
		  <CategoryName>GROUP_REVOLVER</CategoryName>
		  <Weight value="0.500000" />
		  <Variance value="99.000000" />
		  <Ammo value="50" />
		  <Flags>InfiniteAmmo</Flags>
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.400000" />
		</Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!-- |||||||||||||||||||||||||||||||-->
    <!-- |||| Steve's New Loadouts  |||| -->
    <!-- ||||||||||||||||||||||||||||||| -->
    <!-- Used for Rhodes/Strawberry/Valentine towns to help reduce loadouts to 1 or 2 weapon types-->
    <!-- SP - Strawberry town peds - Schofield Revolver / 35% Knife -->
    <Item>
      <Name>STR_SCHOF_CHANCE_FOR_KNIFE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="1" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!-- SP - Schofield Revolver / Sawed Off Shotgun with low ammo -->
    <Item>
      <Name>STR_BAR_SCHOF_SAWEDOFF_LOW_AMMO</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="6" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName>
          <Ammo value="100" />
          <Flags>InfiniteAmmo</Flags>
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL_MACHETE_KNIFE_BOW_OVERRIDE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.300000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.300000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.400000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.2500000" />
            </Item>
            <Item>
               <Item type="CLoadOutWeaponFromCategory">
                 <CategoryName>GROUP_REVOLVER</CategoryName>
                 <Weight value="0.500000" />
                 <Variance value="99.000000" />
                 <Ammo value="50" />
                 <Flags />
                 <PermanentDegradationMin value="0.300000" />
                 <PermanentDegradationMax value="0.400000" />
               </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
                <Ammo value="0" />
                <Flags>OverrideBestWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.200000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_BOW</WeaponName>
                <Ammo value="60" />
                <Flags>OverrideBestWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.100000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.700000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL_MACHETE_KNIFE_BOW_BOLA_OVERRIDE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
               <Item type="CLoadOutWeaponFromCategory">
                 <CategoryName>GROUP_REVOLVER</CategoryName>
                 <Weight value="0.500000" />
                 <Variance value="99.000000" />
                 <Ammo value="50" />
                 <Flags />
                 <PermanentDegradationMin value="0.300000" />
                 <PermanentDegradationMax value="0.400000" />
               </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.300000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.300000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.400000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
                <Ammo value="0" />
                <Flags>OverrideBestWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.200000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_BOW</WeaponName>
                <Ammo value="60" />
                <Flags>OverrideBestWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.100000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.700000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
	  <Name>BOW_KNIFE_CHANCE_FOR_TOMAHAWK</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_BOW</WeaponName>
          <Ammo value="200" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
                <Ammo value="1" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL_KNIFE_OVERRIDE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.100000" />
            </Item>
            <Item>
               <Item type="CLoadOutWeaponFromCategory">
                 <CategoryName>GROUP_REVOLVER</CategoryName>
                 <Weight value="0.500000" />
                 <Variance value="99.000000" />
                 <Ammo value="50" />
                 <Flags>InfiniteAmmo</Flags>
                 <PermanentDegradationMin value="0.300000" />
                 <PermanentDegradationMax value="0.400000" />
               </Item>
              <Chance value="0.900000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags>OverrideBestWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.600000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.400000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_UNARMED_REVOLVER_PISTOL_25_PERCENT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.200000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.050000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_UNARMED_REVOLVER_PISTOL_40_PERCENT</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.300000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.100000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.600000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>FISTS_OR_KNIFE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
                <Ammo value="0" />
                <Flags />
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>BOLA_MACHETE</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
          <Ammo value="0" />
          <Flags />
          <ComponentNames />
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>NIGHT_FOLK_CRAZY_WEAPONS</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_MACHETE</WeaponName>
                <Ammo value="0" />
                <Flags>EquipThisWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="3.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_TORCH_CROWD</WeaponName>
                <Ammo value="0" />
                <Flags>EquipThisWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_HATCHET_MELEEONLY</WeaponName>
                <Ammo value="0" />
                <Flags>EquipThisWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="3.000000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="20.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_BOW</WeaponName>
                <Ammo value="1" />
                <Flags>EquipThisWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_THROWN_MOLOTOV</WeaponName>
                <Ammo value="2" />
                <Flags>EquipThisWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="3.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_THROWN_TOMAHAWK</WeaponName>
                <Ammo value="3" />
                <Flags>EquipThisWeapon</Flags>
                <ComponentNames />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeaponFromCategory">
		  <CategoryName>GROUP_REVOLVER</CategoryName>
		  <Weight value="0.500000" />
		  <Variance value="99.000000" />
		  <Ammo value="50" />
		  <Flags>InfiniteAmmo</Flags>
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.400000" />
		</Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>COMBAT_REVOLVER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeaponFromCategory">
		  <CategoryName>GROUP_REVOLVER</CategoryName>
		  <Weight value="0.800000" />
		  <Variance value="0.500000" />
		  <Ammo value="50" />
		  <Flags />
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.400000" />
		</Item>
      </Items>
    </Item>
    <Item>
      <Name>COMBAT_REVOLVER_PISTOL</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL_SAWEDOFF_LOW_AMMO</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
          <Ammo value="6" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.750000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="1.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.750000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags />
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL_CHANCE_FOR_LONGARM</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.2500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.750000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_RIFLE</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.250000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.250000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>AMBIENT_REVOLVER_PISTOL_CHANCE_FOR_SHOTGUN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.2000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.800000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_SHOTGUN</CategoryName>
                <Weight value="0.500000" />
                <Variance value="99.000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>COMBAT_REVOLVER_PISTOL_CHANCE_FOR_SHOTGUN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags/>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.2000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags/>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.80000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_SHOTGUN</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>COMBAT_REVOLVER_LONGARM_CHANCE_FOR_SHOTGUN</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="0.800000" />
          <Variance value="0.500000" />
          <Ammo value="50" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_RIFLE</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.400000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_SHOTGUN</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.600000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>COMBAT_REVOLVER_LONGARM</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
		<Item type="CLoadOutWeaponFromCategory">
		  <CategoryName>GROUP_REVOLVER</CategoryName>
		  <Weight value="0.800000" />
		  <Variance value="0.5000000" />
		  <Ammo value="50" />
		  <Flags>InfiniteAmmo</Flags>
		  <PermanentDegradationMin value="0.300000" />
		  <PermanentDegradationMax value="0.400000" />
		  </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_RIFLE</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>COMBAT_REVOLVER_PISTOL_LONGARM</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_PISTOL</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.5000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.2500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REVOLVER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.5000000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.75000" />
            </Item>
          </Items>
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_RIFLE</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.800000" />
                <Variance value="0.500000" />
                <Ammo value="50" />
                <Flags>InfiniteAmmo EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <Item>
      <Name>LO_CALLOWAY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_REVOLVER_SCHOFIELD_CALLOWAY</WeaponName>
          <Ammo value="10" />
          <Flags>UseAlternateHolster SkipDegradationCheck</Flags>
          <ComponentNames />
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_EAGLE_FLIES</Name>
      <Items>
        <Item type="CLoadOutWeapon">
			<WeaponName>WEAPON_REPEATER_CARBINE</WeaponName>
			<Ammo value="200" />
			<Flags />
			<PermanentDegradationMin value="0.300000" />
			<PermanentDegradationMax value="0.500000" />
			<ComponentNames>
				<Item>COMPONENT_LONGARM_WRAP_TINT_A_1</Item>
			</ComponentNames>
		</Item>
	   </Items>
	</Item>
    <Item>
      <Name>LO_ROUGHTRAVELLERS</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
          <Ammo value="1" />
          <Flags />
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="1.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_SHOTGUN</CategoryName>
                <Weight value="0.250000" />
                <Variance value="0.000000" />
                <Ammo value="100" />
                <SortCategory value="true" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
				<PermanentDegradationMin value="0.300000" />
				<PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="1.000000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.750000" />
                <Variance value="0.000000" />
                <Ammo value="100" />
                <SortCategory value="true" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
				<PermanentDegradationMin value="0.300000" />
				<PermanentDegradationMax value="0.400000" />
              </Item>
			  <Chance value="1.000000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
	<Item>
      <Name>LO_MILTON_ROSS</Name>
      <Items>
        <Item type="CLoadOutWeapon">
			<WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
			<Ammo value="200" />
			<Flags>SkipDegradationCheck</Flags>
			<PermanentDegradationMin value="0.000000" />
			<PermanentDegradationMax value="0.000000" />
			<ComponentNames>
			  <Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_EBONY</Item>
			</ComponentNames>
		</Item>
	   </Items>
	</Item>
    <!--  LOADOUTS FOR TRAVELLER PED PACKS  -->
    <!--  DELIVERY TRAVELLER  -->
    <Item>
      <Name>LO_TRAVELLER_DELIVERY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="1.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
              </Item>
              <Chance value="0.500000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_UNARMED</WeaponName>
                <Ammo value="0" />
                <Flags>OnlyAddToInventory</Flags>
                <ComponentNames />
              </Item>
              <Chance value="0.150000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!--  FAMILY TRAVELLER  -->
    <Item>
      <Name>LO_TRAVELLER_FAMILY</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="1.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!--  FARMER TRAVELLER  -->
    <Item>
      <Name>LO_TRAVELLER_FARMER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_UNARMED</WeaponName>
          <Ammo value="0" />
          <Flags>OnlyAddToInventory</Flags>
          <ComponentNames />
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="1.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeapon">
                <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
              </Item>
              <Chance value="0.500000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!--  HUNTER TRAVELLER  -->
    <Item>
      <Name>LO_TRAVELLER_HUNTER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="1.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.500000" />
                <Ammo value="20" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.350000" />
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_SHOTGUN</CategoryName>
                <Weight value="0.500000" />
                <Ammo value="20" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
              <Chance value="0.300000" />
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
    <!--  TRAVELLER RANCHER  -->
    <Item>
      <Name>LO_TRAVELLER_RANCHER</Name>
      <Items>
        <Item type="CLoadOutWeapon">
          <WeaponName>WEAPON_MELEE_KNIFE</WeaponName>
        </Item>
        <Item type="CLoadOutWeaponFromCategory">
          <CategoryName>GROUP_REVOLVER</CategoryName>
          <Weight value="1.000000" />
          <Variance value="0.000000" />
          <Ammo value="100" />
          <SortCategory value="true" />
          <Flags />
          <PermanentDegradationMin value="0.300000" />
          <PermanentDegradationMax value="0.400000" />
        </Item>
        <Item type="CLoadOutRandom">
          <Items>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_REPEATER</CategoryName>
                <Weight value="0.500000" />
                <Ammo value="20" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
            </Item>
            <Item>
              <Item type="CLoadOutWeaponFromCategory">
                <CategoryName>GROUP_SHOTGUN</CategoryName>
                <Weight value="0.500000" />
                <Ammo value="20" />
                <Flags>EquipThisWeapon CheckIsSupportedByScenario</Flags>
                <PermanentDegradationMin value="0.300000" />
                <PermanentDegradationMax value="0.400000" />
              </Item>
            </Item>
          </Items>
        </Item>
      </Items>
    </Item>
	<!--  Old Man Jones  -->
	<Item>
		<Name>LO_OLDMAN_JONES</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_UNARMED</WeaponName>
				<Ammo value="0" />
				<Flags>OnlyAddToInventory</Flags>
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName>
				<Ammo value="100" />
				<Flags>SkipDegradationCheck InfiniteAmmo</Flags>
				<PermanentDegradationMin value="0.000000" />
				<PermanentDegradationMax value="0.000000" />
				<ComponentNames />
			</Item>
		</Items>
	</Item>
	<!-- Samson Finch -->
	<Item>
		<Name>LO_SAMSON_FINCH</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_UNARMED</WeaponName>
				<Ammo value="0" />
				<Flags>OnlyAddToInventory</Flags>
				<ComponentNames />
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName>
				<Ammo value="100" />
				<Flags>SkipDegradationCheck InfiniteAmmo</Flags>
				<PermanentDegradationMin value="0.000000" />
				<PermanentDegradationMax value="0.000000" />
				<ComponentNames />
			</Item>
		</Items>
	</Item>
    <!-- Loadout with new themed variations, designed to be used by 'WeaponObjectVariation' animscene tag event -->
    <Item>
		<Name>LO_MP005_THEMED_VARIANTS</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_SCHOFIELD</WeaponName> <!-- Bounty Hunter -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_REVOLVER_SCHOFIELD_BARREL_BOUNTY</Item>
					<Item>COMPONENT_REVOLVER_SCHOFIELD_GRIP_BOUNTY</Item>	
					<Item>COMPONENT_REVOLVER_SCHOFIELD_SIGHT_BOUNTY</Item>
					<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_SCHOFIELD_BOUNTY</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_RIFLE_BOLTACTION</WeaponName> <!-- Bounty Hunter -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_RIFLE_SCOPE03</Item>
					<Item>COMPONENT_RIFLE_BOLTACTION_GRIP_BOUNTY</Item>
					<Item>COMPONENT_RIFLE_BOLTACTION_SIGHT_WIDE</Item>
					<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_BOLTACTION_BOUNTY</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_PISTOL_VOLCANIC</WeaponName> <!-- Collector -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_PISTOL_VOLCANIC_BARREL_COLLECTOR</Item>
					<Item>COMPONENT_PISTOL_VOLCANIC_GRIP_COLLECTOR</Item>
					<Item>COMPONENT_PISTOL_VOLCANIC_SIGHT_COLLECTOR</Item>
					<Item>COMPONENT_SHORTARM_FRAME_ENGRAVING_VOLCANIC_COLLECTOR</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REPEATER_WINCHESTER</WeaponName> <!-- Collector -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_RIFLE_SCOPE02</Item>
					<Item>COMPONENT_REPEATER_WINCHESTER_SIGHT_WIDE</Item>
					<Item>COMPONENT_REPEATER_WINCHESTER_GRIP_COLLECTOR</Item>
					<Item>COMPONENT_REPEATER_WINCHESTER_WRAP_COLLECTOR</Item>
					<Item>COMPONENT_LONGARM_FRAME_ENGRAVING_WINCHESTER_COLLECTOR</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName> <!-- Trader -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_SHOTGUN_PUMP_BARREL_LONG</Item>
					<Item>COMPONENT_SHOTGUN_PUMP_GRIP_TRADER</Item>
					<Item>COMPONENT_SHOTGUN_PUMP_SIGHT_WIDE</Item>
					<Item>COMPONENT_SHOTGUN_FRAME_ENGRAVING_PUMP_TRADER</Item>
				</ComponentNames>
			</Item>
		</Items>
	</Item>
	<Item>
		<Name>LO_MP006_THEMED_VARIANTS</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_SAWEDOFF</WeaponName> <!-- Moonshiner -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_SHOTGUN_SAWEDOFF_GRIP_MOONSHINER</Item>
					<Item>COMPONENT_SHOTGUN_SAWED_SIGHT_MOONSHINER</Item>	
					<Item>COMPONENT_LONGARM_ROLE_ENGRAVING_SAWEDOFF_MOONSHINER</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_DOUBLEBARREL</WeaponName> <!-- Krampus -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_BARREL_KRAMPUS</Item>
					<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_GRIP_KRAMPUS</Item>
					<Item>COMPONENT_SHOTGUN_DOUBLEBARREL_SIGHT_WIDE</Item>
					<Item>COMPONENT_LONGARM_ROLE_ENGRAVING_DOUBLEBARREL_KRAMPUS</Item>
				</ComponentNames>
			</Item>
		</Items>
	</Item>
	<Item>
		<Name>LO_MP007_THEMED_VARIANTS</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_RIFLE_VARMINT</WeaponName> <!-- Naturalist -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_RIFLE_VARMINT_CLIP_NATURALIST</Item>
					<Item>COMPONENT_RIFLE_VARMINT_GRIP_NATURALIST</Item>
					<Item>COMPONENT_RIFLE_VARMINT_SIGHT_NATURALIST</Item>
					<Item>COMPONENT_LONGARM_ROLE_ENGRAVING_VARMINT_NATURALIST</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SNIPERRIFLE_ROLLINGBLOCK</WeaponName> <!-- Reaper -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_GRIP_REAPER</Item>
					<Item>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_SCOPE04</Item>
					<Item>COMPONENT_SNIPERRIFLE_ROLLINGBLOCK_SIGHT_WIDE</Item>
					<Item>COMPONENT_LONGARM_ROLE_ENGRAVING_ROLLINGBLOCK_REAPER</Item>
				</ComponentNames>
			</Item>
		</Items>
	</Item>
	<Item>
		<Name>LO_MP008_THEMED_VARIANTS</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_LEMAT</WeaponName> <!-- Bounty Hunter -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_REVOLVER_LEMAT_BARREL_BOUNTY</Item>
					<Item>COMPONENT_REVOLVER_LEMAT_GRIP_BOUNTY</Item>
					<Item>COMPONENT_REVOLVER_LEMAT_SIGHT_BOUNTY</Item>
					<Item>COMPONENT_SHORTARM_ROLE_ENGRAVING_LEMAT_BOUNTY</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_EVANS</WeaponName> <!-- Winter -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
				    <Item>COMPONENT_REPEATER_EVANS_GRIP_WINTER</Item>
					<Item>COMPONENT_REPEATER_EVANS_SIGHT_WINTER</Item>
					<Item>COMPONENT_REPEATER_EVANS_WRAP_WINTER</Item>
					<Item>COMPONENT_LONGARM_ROLE_ENGRAVING_EVANS_WINTER</Item>
				</ComponentNames>
			</Item>
		</Items>
	</Item>
	<Item>
		<Name>LO_MP009_THEMED_VARIANTS</Name>
		<Items>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_PISTOL_MAUSER</WeaponName> <!-- Aztec -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
					<Item>COMPONENT_PISTOL_MAUSER_BARREL_AZTEC</Item>
					<Item>COMPONENT_PISTOL_MAUSER_GRIP_AZTEC</Item>
					<Item>COMPONENT_SHORTARM_ROLE_ENGRAVING_MAUSER_AZTEC</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_REVOLVER_CATTLEMAN</WeaponName> <!-- Legendary -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
				    <Item>COMPONENT_REVOLVER_CATTLEMAN_GRIP_LEGENDARY</Item>
					<Item>COMPONENT_REVOLVER_CATTLEMAN_BARREL_LEGENDARY</Item>
					<Item>COMPONENT_SHORTARM_ROLE_ENGRAVING_CATTLEMAN_LEGENDARY</Item>
				</ComponentNames>
			</Item>
			<Item type="CLoadOutWeapon">
				<WeaponName>WEAPON_SHOTGUN_PUMP</WeaponName> <!-- Halloween -->
				<Ammo value="100" />
				<Flags />
				<ComponentNames>
				    <Item>COMPONENT_SHOTGUN_PUMP_GRIP_HALLOWEEN</Item>
					<Item>COMPONENT_SHOTGUN_PUMP_CLIP_HALLOWEEN</Item>
					<Item>COMPONENT_SHOTGUN_PUMP_BARREL_HALLOWEEN</Item>
					<Item>COMPONENT_LONGARM_ROLE_ENGRAVING_PUMP_HALLOWEEN</Item>
				</ComponentNames>
			</Item>
		</Items>
	</Item>
  </LoadOuts>
  <!-- 000000 -->
</CPedInventoryLoadOutManager>
