<?xml version="1.0" encoding="UTF-8"?>

<content>

	<animData xmlns:xi="http://www.w3.org/2001/XInclude">
	
		<Item key="FirstPerson" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_CORE" type="CWeaponAnimations">
				</Item>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<FirstPersonTorsoSpaceSets>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="DefaultCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimDefaultShortArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_CARRY</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimCarryShortArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IN_AIR</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimInAirShortArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IRON_SIGHT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimIronSightShortArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadShortArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadCrouchedShortArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED_MOVING</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadShortArm"/>
						</Item>
					</FirstPersonTorsoSpaceSets>
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.019" y="0.000" z="-0.032"/>
							<Rotation x="-10.000" y="0.000" z="15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.015" y="0.000" z="-0.060"/>
							<Rotation x="3.000" y="2.500" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.019" y="0.000" z="-0.032"/>
							<Rotation x="-10.000" y="0.000" z="15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.015" y="0.000" z="-0.060"/>
							<Rotation x="3.000" y="2.500" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.28" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.47" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_GUN_IRON_SIGHT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.50" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_AIM</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.20" />
							<WeaponActionIndexFrom>FPCO_WEAPON_AIM</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
					</FPSCameraOffsetBlendTimes>
					
					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.15f" y="0.05f" z="0.45f" />
							<RightOffset x="0.15f" y="0.05f" z="0.45f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestNormalHipFireFixedOffsetRange>
							<LeftOffset x="0.2f" y="-0.1f" z="0.1f" />
							<RightOffset x="0.2f" y="-0.1f" z="0.1f" />
						</WeaponBlockingTestNormalHipFireFixedOffsetRange>
						<WeaponBlockingTestNormalIronSightFixedOffsetRange>
							<LeftOffset x="-0.05f" y="0.1f" z="0.45f" />
							<RightOffset x="-0.05f" y="0.1f" z="0.45f" />
						</WeaponBlockingTestNormalIronSightFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.22f" y="0.25f" z="-0.2f" />
							<RightOffset x="0.22f" y="0.25f" z="-0.2f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestCrouchHipFireFixedOffsetRange>
							<LeftOffset x="0.22f" y="0.0f" z="-0.4f" />
							<RightOffset x="0.22f" y="0.0f" z="-0.4f" />
						</WeaponBlockingTestCrouchHipFireFixedOffsetRange>
						<WeaponBlockingTestCrouchIronSightFixedOffsetRange>
							<LeftOffset x="0.05f" y="0.25f" z="-0.2f" />
							<RightOffset x="0.05f" y="0.25f" z="-0.2f" />
						</WeaponBlockingTestCrouchIronSightFixedOffsetRange>
					</WeaponBlockingTest>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.985"/>
							<WeaponActionIndex>WCCW_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.985"/>
							<WeaponActionIndex>WCCW_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<FirstPersonTorsoSpaceSets>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="DefaultCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimDefaultLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_CARRY</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimCarryLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IN_AIR</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimInAirLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IRON_SIGHT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimIronSightLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadCrouchedLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED_MOVING</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
					</FirstPersonTorsoSpaceSets>
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.025" y="0.000" z="-0.079"/>
							<Rotation x="25.400" y="0.800" z="3.300"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.040" y="0.000" z="-0.120"/>
							<Rotation x="10.000" y="3.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.025" y="0.000" z="-0.079"/>
							<Rotation x="25.400" y="0.800" z="3.300"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.040" y="0.000" z="-0.120"/>
							<Rotation x="10.000" y="3.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.28" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.47" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_GUN_IRON_SIGHT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.50" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_AIM</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_AIM</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
					</FPSCameraOffsetBlendTimes>
					
					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.2f" y="0.2f" z="0.5f" />
							<RightOffset x="0.2f" y="0.2f" z="0.5f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestNormalHipFireFixedOffsetRange>
							<LeftOffset x="0.2f" y="0.1f" z="0.3f" />
							<RightOffset x="0.2f" y="0.1f" z="0.3f" />
						</WeaponBlockingTestNormalHipFireFixedOffsetRange>
						<WeaponBlockingTestNormalIronSightFixedOffsetRange>
							<LeftOffset x="0.0f" y="0.2f" z="0.5f" />
							<RightOffset x="0.0f" y="0.2f" z="0.5f" />
						</WeaponBlockingTestNormalIronSightFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.3f" z="-0.15f" />
							<RightOffset x="0.25f" y="0.3f" z="-0.15f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestCrouchHipFireFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.1f" z="-0.25f" />
							<RightOffset x="0.25f" y="0.1f" z="-0.25f" />
						</WeaponBlockingTestCrouchHipFireFixedOffsetRange>
						<WeaponBlockingTestCrouchIronSightFixedOffsetRange>
							<LeftOffset x="0.1f" y="0.3f" z="-0.15f" />
							<RightOffset x="0.1f" y="0.3f" z="-0.15f" />
						</WeaponBlockingTestCrouchIronSightFixedOffsetRange>
					</WeaponBlockingTest>
				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					
					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.15f" y="0.05f" z="0.45f" />
							<RightOffset x="0.15f" y="0.05f" z="0.45f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestNormalHipFireFixedOffsetRange>
							<LeftOffset x="0.2f" y="-0.1f" z="0.1f" />
							<RightOffset x="0.2f" y="-0.1f" z="0.1f" />
						</WeaponBlockingTestNormalHipFireFixedOffsetRange>
						<WeaponBlockingTestNormalIronSightFixedOffsetRange>
							<LeftOffset x="0.15f" y="0.05f" z="0.45f" />
							<RightOffset x="0.15f" y="0.05f" z="0.45f" />
						</WeaponBlockingTestNormalIronSightFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.22f" y="0.25f" z="-0.2f" />
							<RightOffset x="0.22f" y="0.25f" z="-0.2f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestCrouchHipFireFixedOffsetRange>
							<LeftOffset x="0.22f" y="0.0f" z="-0.4f" />
							<RightOffset x="0.22f" y="0.0f" z="-0.4f" />
						</WeaponBlockingTestCrouchHipFireFixedOffsetRange>
						<WeaponBlockingTestCrouchIronSightFixedOffsetRange>
							<LeftOffset x="0.22f" y="0.25f" z="-0.2f" />
							<RightOffset x="0.22f" y="0.25f" z="-0.2f" />
						</WeaponBlockingTestCrouchIronSightFixedOffsetRange>
					</WeaponBlockingTest>
				</Item>
				<Item key="GENERIC_BOW" type="CWeaponAnimations">
					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.1f" y="0.15f" z="0.475f" />
							<RightOffset x="0.1f" y="0.15f" z="0.475f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.15f" y="0.15f" z="0.0f" />
							<RightOffset x="0.15f" y="0.15f" z="0.0f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
					</WeaponBlockingTest>
				</Item>
				<Item key="WEAPON_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.060000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.037" y="0.019" z="0.070"/>
							<Rotation x="-1.300" y="0.000000" z="2.400"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.000" z="0.000"/>
							<Rotation x="-5.000" y="5.000" z="-15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.050" z="-0.060"/>
							<Rotation x="0.000" y="0.000" z="-16.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="40.000" z="-10.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.060000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.037" y="0.142" z="0.000"/>
							<Rotation x="-1.300" y="0.000000" z="2.400"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.000" z="0.000"/>
							<Rotation x="-5.000" y="5.000" z="-15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.050" z="-0.060"/>
							<Rotation x="0.000" y="0.000" z="-16.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="40.000" z="-10.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.3" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_AIM</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_AIM</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.50" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.28" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.25" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.25" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
					</FPSCameraOffsetBlendTimes>
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="WEAPON_BOW_IMPROVED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.060000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.037" y="0.019" z="0.070"/>
							<Rotation x="-1.300" y="0.000000" z="2.400"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.000" z="0.000"/>
							<Rotation x="-5.000" y="5.000" z="-15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.050" z="-0.060"/>
							<Rotation x="0.000" y="0.000" z="-16.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="40.000" z="-10.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.060000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.037" y="0.142" z="0.000"/>
							<Rotation x="-1.300" y="0.000000" z="2.400"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.000" z="0.000"/>
							<Rotation x="-5.000" y="5.000" z="-15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.050" z="-0.060"/>
							<Rotation x="0.000" y="0.000" z="-16.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="40.000" z="-10.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.3" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_AIM</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_AIM</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.50" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.28" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.25" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.25" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
					</FPSCameraOffsetBlendTimes>
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_FishingRod" />
				</Item>
				<Item key="WEAPON_LASSO" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Lasso" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_LASSO_ATTACHED</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_LASSO_SWING</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_LASSO_ATTACHED</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_LASSO_SWING</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="WEAPON_THROWN_DYNAMITE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.095" y="-0.015" z="-0.106"/>
							<Rotation x="-12.300" y="-14.550" z="13.250"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.095" y="-0.015" z="-0.106"/>
							<Rotation x="-12.300" y="-14.550" z="13.250"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.4" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.3" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
					</FPSCameraOffsetBlendTimes>
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
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					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.065" y="0.035" z="-0.007"/>
							<Rotation x="-17.675" y="-7.750" z="-3.375"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.065" y="0.035" z="-0.007"/>
							<Rotation x="-17.675" y="-7.750" z="-3.375"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
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					</FPSCameraOffsetsFemale>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.4" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.3" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
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					</FPSCameraOffsetBlendTimes>
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
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						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
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						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.015" y="-0.030" z="-0.019"/>
							<Rotation x="-18.425" y="-3.300" z="8.600"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
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					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
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						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.015" y="-0.030" z="-0.019"/>
							<Rotation x="-18.425" y="-3.300" z="8.600"/>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
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					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.5" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
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						<Item>
							<BlendTime value="0.4" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
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					</FPSCameraOffsetBlendTimes>
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
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						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
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						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
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					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.980"/>
							<WeaponActionIndex>WCCW_THROWN_PRIMED</WeaponActionIndex>
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					</FPSMountCameraConstraintWeights>
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
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						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="-0.002" z="-0.062"/>
							<Rotation x="-2.700" y="-3.575.000" z="-0.775"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
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					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
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						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.000000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="-0.002" z="-0.062"/>
							<Rotation x="-2.700" y="-3.575.000" z="-0.775"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
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						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="0.000" z="0.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
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					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.5" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
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						<Item>
							<BlendTime value="0.4" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
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				<Item key="WEAPON_UNARMED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
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				<Item key="WEAPON_REVOLVER_CATTLEMAN" type="CWeaponAnimations">
					          <FPSCameraOffsets>
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				<Item key="WEAPON_REVOLVER_DOUBLEACTION" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.000" y="-0.070000" z="0.005"/>
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					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="25.0"/>
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				<Item key="WEAPON_REVOLVER_SCHOFIELD" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="25.0"/>
							<Translation x="-0.001" y="-0.070000" z="0.011"/>
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					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="25.0"/>
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							<Rotation x="-0.650000" y="0.100000" z="-0.100000"/>
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				</Item>
				<Item key="WEAPON_PISTOL_VOLCANIC" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="25.0"/>
							<Translation x="-0.0015" y="-0.030000" z="0.008"/>
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					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.001" y="-0.30000" z="0.017"/>
							<Rotation x="-0.500" y="0.000000" z="-0.100000"/>
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				<Item key="WEAPON_PISTOL_SEMIAUTO" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="25.0"/>
							<Translation x="-0.0025" y="-0.090000" z="0.0255"/>
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					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="25.0"/>
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				<Item key="WEAPON_PISTOL_MAUSER" type="CWeaponAnimations">
					<FPSCameraOffsets>
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							<FOV value="25.0"/>
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							<FOV value="25.0"/>
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				<Item key="WEAPON_RIFLE_VARMINT" type="CWeaponAnimations">
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					<FPSCameraOffsetsFemale>
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							<FOV value="30.0"/>
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						<Item>
							<FOV value="30.0"/>
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					<FPSCameraOffsetsFemale>
						<Item>
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						<Item>
							<FOV value="30.0"/>
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							<Rotation x="1.450000" y="-0.400000" z="-0.175000"/>
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				<Item key="WEAPON_RIFLE_BOLTACTION" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
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						<Item>
							<FOV value="30.0"/>
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					<FPSCameraOffsetsFemale>
						<Item>
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						<Item>
							<FOV value="30.0"/>
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				<Item key="WEAPON_REPEATER_CARBINE" type="CWeaponAnimations">
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						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.001000" y="-0.075000" z="-0.008000"/>
							<Rotation x="0.900000" y="0.000000" z="-0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.026" z="-0.010"/>
							<Rotation x="1.300" y="0.000000" z="1.000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.001000" y="-0.075000" z="-0.008000"/>
							<Rotation x="0.900000" y="0.000000" z="-0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_REPEATER_WINCHESTER" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.026" z="-0.010"/>
							<Rotation x="1.300" y="0.000000" z="1.000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.001000" y="-0.090000" z="-0.002000"/>
							<Rotation x="0.800000" y="-0.300000" z="-0.150000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.026" z="-0.010"/>
							<Rotation x="1.300" y="0.000000" z="1.000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.001000" y="-0.090000" z="-0.002000"/>
							<Rotation x="0.800000" y="-0.300000" z="-0.150000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_REPEATER_HENRY" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.026" z="-0.010"/>
							<Rotation x="1.300" y="0.000000" z="1.000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="0.001000" y="-0.080000" z="-0.006000"/>
							<Rotation x="0.500000" y="-0.500000" z="-0.125000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.026" z="-0.010"/>
							<Rotation x="1.300" y="0.000000" z="1.000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="0.001000" y="-0.080000" z="-0.006000"/>
							<Rotation x="0.500000" y="-0.500000" z="-0.125000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SHOTGUN_DOUBLEBARREL" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.004500" y="-0.150000" z="-0.025500"/>
							<Rotation x="1.100000" y="0.000000" z="0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.004500" y="-0.150000" z="-0.025500"/>
							<Rotation x="1.100000" y="0.000000" z="0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SHOTGUN_SAWEDOFF" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.017" y="0.048" z="0.025"/>
							<Rotation x="4.100" y="0.000000" z="1.800"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.001500" y="-0.238" z="-0.016"/>
							<Rotation x="2.350000" y="-0.650000" z="0.500000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.017" y="0.048" z="0.025"/>
							<Rotation x="4.100" y="0.000000" z="1.800"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.005" y="-0.163" z="-0.009"/>
							<Rotation x="3.875" y="-0.650" z="0.3250"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SHOTGUN_PUMP" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.003500" y="-0.070000" z="-0.003000"/>
							<Rotation x="0.600000" y="-0.700000" z="-0.100000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.010000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.003500" y="-0.070000" z="-0.003000"/>
							<Rotation x="0.600000" y="-0.700000" z="-0.100000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SHOTGUN_SEMIAUTO" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.010" y="-0.040" z="-0.008"/>
							<Rotation x="1.800" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.00300" y="-0.050000" z="-0.002000"/>
							<Rotation x="0.600000" y="-0.700000" z="-0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.010" y="-0.040" z="-0.008"/>
							<Rotation x="1.800" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.00400" y="-0.050000" z="-0.003550"/>
							<Rotation x="0.600000" y="-0.700000" z="-0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SHOTGUN_REPEATING" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.010" y="0.000" z="-0.021"/>
							<Rotation x="1.800" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.005500" y="-0.190000" z="-0.032"/>
							<Rotation x="1.400000" y="-0.500000" z="-0.150000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="-0.010" y="0.000" z="-0.021"/>
							<Rotation x="1.800" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.005500" y="-0.190000" z="-0.032"/>
							<Rotation x="1.400000" y="-0.500000" z="-0.150000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE_CARCANO" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="30.0"/>
							<Translation x="0.001000" y="-0.140000" z="-0.023000"/>
							<Rotation x="1.900000" y="-1.200000" z="-0.200000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="30.0"/>
							<Translation x="0.001000" y="-0.140000" z="-0.023000"/>
							<Rotation x="1.900000" y="-1.200000" z="-0.200000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="30.0"/>
							<Translation x="0.002000" y="-0.060000" z="-0.002000"/>
							<Rotation x="0.900000" y="-1.000000" z="-0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="30.0"/>
							<Translation x="0.002000" y="-0.060000" z="-0.002000"/>
							<Rotation x="0.900000" y="-1.000000" z="-0.050000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
				<Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
					<GenericFallback>GENERIC_DUAL</GenericFallback>
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>					
				<Item key="OBJECT_1" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="OBJECT_2" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="OBJECT_3" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson" />
        </Item>
        <Item key="OBJECT_4" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="WEAPON_KIT_CAMERA" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="WEAPON_KIT_DETECTOR" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="WEAPON_MELEE_DAVY_LANTERN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.90"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.90"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.90"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.80"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<FirstPersonTorsoSpaceSets>
						<Item>
							<WeaponActionIndex>FPTS_AIM_CARRY</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="LanternHorseback"/>
						</Item>
					</FirstPersonTorsoSpaceSets>
				</Item>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="WEAPON_MOONSHINEJUG" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>				
			</WeaponAnimations>
		</Item>

		<Item key="FirstPersonMelee" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPerson</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Melee_Blade_Long" />
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Melee_Blade" />
				</Item>
				<Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_Melee_Blade_Long" />
        </Item>
        <Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Melee_Blade_Long" />
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Melee" />
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_Melee" />
        </Item>
        <Item key="WEAPON_UNARMED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Melee" />
				</Item>
			</WeaponAnimations>
		</Item>

		<Item key="FirstPersonSweep" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPerson</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_1H_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="1.0"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="1.0"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SHORTARMS_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_NORMAL_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
						<!-- <Item>
							<RangeSet ref="SHORTARMS_CROUCH_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_HIP</WeaponActionIndex>
						</Item> -->
						<Item>
							<RangeSet ref="SHORTARMS_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_HIT_REACT_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIT_REACT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_2H_FirstPerson" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.90"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.85"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.90"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.85"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="LONGARMS_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<!-- <Item>
							<RangeSet ref="LONGARMS_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item> -->
						<Item>
							<RangeSet ref="LONGARMS_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LONGARMS_HIT_REACT_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIT_REACT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
				</Item>
			</WeaponAnimations>
		</Item>

		<Item key="FirstPersonLeftHand" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>LEFTHAND</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<FirstPersonTorsoSpaceSets>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="DefaultCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimDefaultLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_CARRY</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimCarryLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IN_AIR</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimInAirLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IRON_SIGHT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimIronSightLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadCrouchedLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED_MOVING</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
					</FirstPersonTorsoSpaceSets>
				</Item>
			</WeaponAnimations>
		</Item>

		<Item key="FirstPersonDrunk" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPerson</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
					<FPSCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSCameraConstraintWeights>
					<FPSMountCameraConstraintWeights>
						<Item>
							<ConstraintWeight value="0.95"/>
							<WeaponActionIndex>WCCW_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.9"/>
							<WeaponActionIndex>WCCW_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<ConstraintWeight value="0.1"/>
							<WeaponActionIndex>WCCW_GUN_CARRY_COVER_ENTER</WeaponActionIndex>
						</Item>
					</FPSMountCameraConstraintWeights>
				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="GENERIC_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_MOONSHINEJUG" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_THROWN_DYNAMITE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
				<Item key="WEAPON_UNARMED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Drunk" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonMeleeMP" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMelee</Item>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>DefaultMP</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonLeftHandMP" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>LeftHand</Item>
				<Item>DefaultMP</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<FirstPersonTorsoSpaceSets>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="DefaultCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimDefaultLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_CARRY</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimCarryLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IN_AIR</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimInAirLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IRON_SIGHT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimIronSightLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadCrouchedLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED_MOVING</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
					</FirstPersonTorsoSpaceSets>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonMP" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPerson</Item>
				<Item>DefaultMP</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="GENERIC_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_BOW_IMPROVED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_MP" />
        </Item>
        <Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_MOONSHINEJUG" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_THROWN_DYNAMITE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_UNARMED" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_MP" />
        </Item>
        <Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_FishingRod_MP" />
				</Item>
				<Item key="WEAPON_LASSO" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Lasso_MP" />
				</Item>
				<Item key="WEAPON_THROWN_BOLAS" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_Bolas_MP" />
        </Item>
        <Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_MP" />
        </Item>
        <Item key="OBJECT_1" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="OBJECT_2" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="OBJECT_3" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="OBJECT_4" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_KIT_CAMERA" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_KIT_DETECTOR" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
				<Item key="WEAPON_MELEE_DAVY_LANTERN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonMPClone" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>DefaultMP</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="GENERIC_BOW" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
        </Item>
        <Item key="WEAPON_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_BOW_IMPROVED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_MOONSHINEJUG" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_THROWN_DYNAMITE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
          <StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
        </Item>
        <Item key="WEAPON_UNARMED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_FishingRod_MP" />
				</Item>
				<Item key="WEAPON_LASSO" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Lasso_MP_Clone" />
				</Item>
				<Item key="WEAPON_THROWN_BOLAS" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_Bolas_MP_Clone" />
				</Item>
				<Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>					
				<Item key="OBJECT_1" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="OBJECT_2" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="OBJECT_3" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="OBJECT_4" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_KIT_CAMERA" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_KIT_DETECTOR" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
				<Item key="WEAPON_MELEE_DAVY_LANTERN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson_MP_Clone" />
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonMeleeMP_Female" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMelee</Item>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>DefaultMP</Item>
				<Item>Default_Female</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonLeftHandMP_Female" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>LeftHand</Item>
				<Item>DefaultMP</Item>
				<Item>Default_Female</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FirstPerson" />
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<FirstPersonTorsoSpaceSets>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_DEFAULT_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="DefaultCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_DEFAULT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimDefaultLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_CARRY</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimCarryLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IN_AIR</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimInAirLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_AIM_IRON_SIGHT</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="AimIronSightLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadCrouchedLongArm"/>
						</Item>
						<Item>
							<WeaponActionIndex>FPTS_RELOAD_CROUCHED_MOVING</WeaponActionIndex>
							<FirstPersonTorsoSpaceSet ref="ReloadLongArm"/>
						</Item>
					</FirstPersonTorsoSpaceSets>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonMP_Female" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>DefaultMP_Female</Item>
				<Item>DefaultMP</Item>
				<Item>Default_Female</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPersonMPClone_Female" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>FirstPersonMPClone</Item>
				<Item>FirstPersonMP</Item>
				<Item>FirstPerson</Item>
				<Item>DefaultMP</Item>
				<Item>Default_Female</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
			</WeaponAnimations>
		</Item>
	</animData>

</content>
