<?xml version="1.0" encoding="UTF-8"?>

<content>

	<groupData xmlns:xi="http://www.w3.org/2001/XInclude">

		<Item key="PLAYER">
			<Default>Default</Default>
			<Sets>
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/PlayerFirstPersonMPMale/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/PlayerFirstPerson/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/Player/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/PlayerMale/Item)" />
			</Sets>
		</Item>

		<Item key="PLAYER_FEMALE">
			<Default>Default_Female</Default>
			<Sets>
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/PlayerFirstPersonMPFemale/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/PlayerFirstPerson/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/Player/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/PlayerFemale/Item)" />
			</Sets>
		</Item>

		<Item key="DEFAULT">
			<Default>Default</Default>
			<Sets>
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/Melee/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/Grounded/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/HardCover/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/SoftCover/General/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/Crouching/Item)" />
				<xi:include href="commongroupfilters.meta" xpointer="xpointer(/content/CommonGroupFilters/Injured/Item)" />
			</Sets>
		</Item>

	</groupData>

	<animData xmlns:xi="http://www.w3.org/2001/XInclude">
		<Item key="Default" type="CWeaponAnimationsSet">
			<FallbackChain>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_CORE" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_CORE@BASE@SWEEP</PedSet>
					</NormalPairSet>
					<CrouchPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_CORE@CROUCH@BASE@SWEEP_ADDITIVE_REF</PedSet>
					</CrouchPairSet>
				</Item>
				<Item key="GENERIC_KIT" type="CWeaponAnimations">
				</Item>
				<Item key="GENERIC_MELEE" type="CWeaponAnimations">
				</Item>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_1H" />
					<NormalSweepProfile ref="SHORTARMS_R90" />
					<HipSweepProfile ref="SHORTARMS_HIP_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<CoverSweepProfile ref="SHORTARMS_COVER_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SHORTARMS_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_NORMAL_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_CROUCH_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_CROUCH_HIP_LOWER_NORMAL_UPPER_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_KNEE_DOWN</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_HIT_REACT_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIT_REACT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CARRY@BASE@SWEEP_RF</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_LOCO</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN@IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CARRY@BASE@SWEEP_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@AIR@BASE@SWEEP_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_AIR@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IN_AIR</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_SWEEP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_OFFHAND_LOCO_READY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_OFFHAND_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_OFFHAND_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY_OFFHAND@HIGH@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_OFFHAND_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_OFFHAND_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY_OFFHAND@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_OFFHAND_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_OFFHAND_LOCO_OUTRO</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@BASE_RF_TO_AIR_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@AIR_RF_TO_BASE_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_AIR_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@BASE_RF_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@HIP_TO_BASE_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_HIP_TO_CROUCH_BASE_KNEE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@BASE_RF_TO_CARRY_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CARRY_RF_TO_BASE_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_CARRY_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@BASE_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IRON_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_IRON_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@HIP_TO_CARRY_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_HIP_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CARRY_RF_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_CARRY_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@HIP_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_HIP_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IRON_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IRON_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_IRON_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CARRY_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_CARRY_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IRON_TO_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@AIR_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_AIR_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@AIR_RF_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_AIR_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@AIR_RF_TO_CARRY_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_AIR_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IDLE_TO_CARRY_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_FPS_SWAP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF_OFFHAND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF_OFFHAND@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY_OFFHAND@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY_OFFHAND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF_OFFHAND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF_OFFHAND@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP_OFFHAND@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP_OFFHAND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@CARRY_RF_TO_READY_RF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@CARRY_RF_TO_READY_RF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@IRON_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@IRON_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_CARRY_RF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_CARRY_RF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@CARRY_RF_TO_READY_RF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@CARRY_RF_TO_READY_RF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF_OFFHAND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF_OFFHAND@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF_OFFHAND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_OFFHAND_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_TO_READY_RF_OFFHAND@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_OFFHAND_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<DiveVariationClipSets />
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@CATTLEMAN_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@CATTLEMAN_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@CATTLEMAN_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@CATTLEMAN_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarm</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmWithOffhand</Template>
							<WeaponActionIndex>WABD_GUN_WITH_OFFHAND</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementReloadShortarm</Template>
							<WeaponActionIndex>WABD_GUN_RELOAD</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarm</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarm</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmWithOffhand</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR_WITH_OFFHAND</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementShortarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementShortarmWithOffhand</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_WITH_OFFHAND</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementReloadShortarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_RELOAD</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementShortarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementShortarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementShortarmWithOffhand</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_IN_AIR_WITH_OFFHAND</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmMP</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmMP</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementReloadShortarmMP</Template>
							<WeaponActionIndex>WABD_GUN_RELOAD</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmWithOffhandMP</Template>
							<WeaponActionIndex>WABD_GUN_WITH_OFFHAND</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<MountedBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyFlip</Template>
							<WeaponActionIndex>WABD_WEAPON_FLIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyShortarm</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyShortarm</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
					</MountedBodyAdditiveTemplates>
					<AiMountedBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AI_AdditiveHorseDrivebyShortarm</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
					</AiMountedBodyAdditiveTemplates>
					<AimIkBaseBoneOffsetSetsMale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_NORMAL</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeShortArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeShortArmsCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeShortArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeShortArmsCrouchHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverShortArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverShortArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_RUN_AND_GUN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeShortArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COMBAT_DIVE</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CombatDiveShortArms"/>
						</Item>
					</AimIkBaseBoneOffsetSetsMale>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_NORMAL</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeShortArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeShortArmsCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeShortArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeShortArmsCrouchHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverShortArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverShortArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_RUN_AND_GUN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeShortArms"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
					<VariationAdditiveSetups>
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Shortarms/Blocked/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Shortarms/BlockedCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Shortarms/BlockedHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Shortarms/BlockedHipCrouched/Item)" />
						<Item>
							<WeaponActionIndex>BBVS_GUN_UNDERFIRE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOffsetHalf</Template>
							<VariationSetup ref="SHORTARMS_UNDERFIRE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison_1H</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
					<PistolRightTwirlClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_SPIN@PISTOL_RHIP</PistolRightTwirlClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>

					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.2f" y="-0.035f" z="0.51f" />
							<RightOffset x="0.2f" y="0.17f" z="0.51f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestNormalHipFireFixedOffsetRange>
							<LeftOffset x="0.135f" y="-0.1f" z="0.1f" />
							<RightOffset x="0.285f" y="-0.075f" z="0.1f" />
						</WeaponBlockingTestNormalHipFireFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.365f" y="-0.01f" z="-0.11f" />
							<RightOffset x="0.175f" y="0.22f" z="-0.11f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestCrouchHipFireFixedOffsetRange>
							<LeftOffset x="0.065f" y="-0.125f" z="-0.35f" />
							<RightOffset x="0.38f" y="-0.125f" z="-0.35f" />
						</WeaponBlockingTestCrouchHipFireFixedOffsetRange>
						<WeaponBlockingTestDriveByFrontFixedOffsetRange>
							<LeftOffset x="0.3f" y="-0.1f" z="0.55f" />
							<RightOffset x="0.05f" y="0.15f" z="0.55f" />
						</WeaponBlockingTestDriveByFrontFixedOffsetRange>
						<WeaponBlockingTestDriveByFrontBackLeftFixedOffsetRange>
							<LeftOffset x="0.0f" y="-0.3f" z="0.55f" />
							<RightOffset x="0.3f" y="0.18f" z="0.55f" />
						</WeaponBlockingTestDriveByFrontBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByFrontBackRightFixedOffsetRange>
							<LeftOffset x="0.05f" y="0.1f" z="0.55f" />
							<RightOffset x="-0.15f" y="0.1f" z="0.55f" />
						</WeaponBlockingTestDriveByFrontBackRightFixedOffsetRange>
						<WeaponBlockingTestDriveByBackLeftFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.6f" z="0.8f" />
							<RightOffset x="0.3f" y="0.15f" z="0.8f" />
						</WeaponBlockingTestDriveByBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByBackRightFixedOffsetRange>
							<LeftOffset x="-0.15f" y="0.0f" z="0.8f" />
							<RightOffset x="0.45f" y="-0.5f" z="0.8f" />
						</WeaponBlockingTestDriveByBackRightFixedOffsetRange>
						<WeaponBlockingTestDriveByRearFrontLeftFixedOffsetRange>
							<LeftOffset x="0.2f" y="-0.1f" z="0.55f" />
							<RightOffset x="0.2f" y="0.15f" z="0.55f" />
						</WeaponBlockingTestDriveByRearFrontLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByRearFrontRightFixedOffsetRange>
							<LeftOffset x="0.5f" y="0.1f" z="0.55f" />
							<RightOffset x="-0.15f" y="0.1f" z="0.55f" />
						</WeaponBlockingTestDriveByRearFrontRightFixedOffsetRange>
						<WeaponBlockingTestDriveByRearBackLeftFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.15f" z="0.55f" />
							<RightOffset x="0.2f" y="0.2f" z="0.55f" />
						</WeaponBlockingTestDriveByRearBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByRearBackRightFixedOffsetRange>
							<LeftOffset x="-0.15f" y="0.1f" z="0.55f" />
							<RightOffset x="0.0f" y="0.0f" z="0.55f" />
						</WeaponBlockingTestDriveByRearBackRightFixedOffsetRange>
						<WeaponBlockingTestDriveByRearExteriorFrontFixedOffsetRange>
							<LeftOffset x="0.3f" y="-0.1f" z="0.55f" />
							<RightOffset x="0.05f" y="0.15f" z="0.55f" />
						</WeaponBlockingTestDriveByRearExteriorFrontFixedOffsetRange>
						<WeaponBlockingTestDriveByRearExteriorBackLeftFixedOffsetRange>
							<LeftOffset x="0.15f" y="-0.5f" z="0.45f" />
							<RightOffset x="0.3f" y="0.1f" z="0.5f" />
						</WeaponBlockingTestDriveByRearExteriorBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByRearExteriorBackRightFixedOffsetRange>
							<LeftOffset x="0.0f" y="0.15f" z="0.55f" />
							<RightOffset x="0.1f" y="0.25f" z="0.55f" />
						</WeaponBlockingTestDriveByRearExteriorBackRightFixedOffsetRange>
						<WeaponBlockingTestDriveByInteriorFrontLeftFixedOffsetRange>
							<LeftOffset x="0.275f" y="0.0f" z="0.4f" />
							<RightOffset x="0.275f" y="0.2f" z="0.4f" />
						</WeaponBlockingTestDriveByInteriorFrontLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByInteriorFrontRightFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.2f" z="0.4f" />
							<RightOffset x="0.125f" y="-0.05f" z="0.4f" />
						</WeaponBlockingTestDriveByInteriorFrontRightFixedOffsetRange>
						<WeaponBlockingTestDriveByInteriorExteriorLeftFixedOffsetRange>
							<LeftOffset x="0.1f" y="0.05f" z="0.3f" />
							<RightOffset x="0.1f" y="0.05f" z="0.3f" />
						</WeaponBlockingTestDriveByInteriorExteriorLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByInteriorExteriorLeftFixedOffsetRange_LeftHand>
							<LeftOffset x="0.125f" y="-0.075f" z="0.2f" />
							<RightOffset x="0.375f" y="-0.1f" z="0.3f" />
						</WeaponBlockingTestDriveByInteriorExteriorLeftFixedOffsetRange_LeftHand>
						<WeaponBlockingTestDriveByInteriorExteriorRightFixedOffsetRange>
							<LeftOffset x="0.075f" y="0.0f" z="0.3f" />
							<RightOffset x="0.4f" y="0.0f" z="0.3f" />
						</WeaponBlockingTestDriveByInteriorExteriorRightFixedOffsetRange>
						<WeaponBlockingTestDriveByInteriorExteriorRightFixedOffsetRange_LeftHand>
							<LeftOffset x="0.05f" y="0.05f" z="0.3f" />
							<RightOffset x="0.175f" y="-0.15f" z="0.3f" />
						</WeaponBlockingTestDriveByInteriorExteriorRightFixedOffsetRange_LeftHand>
						<WeaponBlockingTestDriveByExteriorFrontFrontFixedOffsetRange>
							<LeftOffset x="0.3f" y="0.0f" z="0.55f" />
							<RightOffset x="0.2f" y="0.1f" z="0.55f" />
						</WeaponBlockingTestDriveByExteriorFrontFrontFixedOffsetRange>
						<WeaponBlockingTestDriveByExteriorFrontBackLeftFixedOffsetRange>
							<LeftOffset x="0.25f" y="-0.1f" z="0.55f" />
							<RightOffset x="0.25f" y="-0.1f" z="0.55f" />
						</WeaponBlockingTestDriveByExteriorFrontBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByExteriorFrontBackRightFixedOffsetRange>
							<LeftOffset x="0.0f" y="0.15f" z="0.55f" />
							<RightOffset x="0.0f" y="0.3f" z="0.55f" />
						</WeaponBlockingTestDriveByExteriorFrontBackRightFixedOffsetRange>
						<WeaponBlockingTestDriveByExteriorFrontFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.45f" z="0.55f" />
							<RightOffset x="0.5f" y="-0.1f" z="0.55f" />
						</WeaponBlockingTestDriveByExteriorFrontFixedOffsetRange>
						<WeaponBlockingTestDriveByExteriorBackLeftFixedOffsetRange>
							<LeftOffset x="0.1f" y="0.0f" z="0.55f" />
							<RightOffset x="0.1f" y="0.0f" z="0.55f" />
						</WeaponBlockingTestDriveByExteriorBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByExteriorBackRightFixedOffsetRange>
							<LeftOffset x="0.4f" y="0.0f" z="0.55f" />
							<RightOffset x="0.0f" y="0.4f" z="0.55f" />
						</WeaponBlockingTestDriveByExteriorBackRightFixedOffsetRange>
						<WeaponBlockingTestMountFrontFixedOffsetRange>
							<LeftOffset x="0.275f" y="0.0f" z="0.8f" />
							<RightOffset x="-0.05f" y="0.15f" z="0.8f" />
						</WeaponBlockingTestMountFrontFixedOffsetRange>
						<WeaponBlockingTestMountBackLeftFixedOffsetRange>
							<LeftOffset x="0.35f" y="-0.4f" z="0.8f" />
							<RightOffset x="0.4f" y="0.2f" z="0.8f" />
						</WeaponBlockingTestMountBackLeftFixedOffsetRange>
						<WeaponBlockingTestMountBackRightFixedOffsetRange>
							<LeftOffset x="-0.1f" y="0.05f" z="0.8f" />
							<RightOffset x="-0.15f" y="0.0f" z="0.8f" />
						</WeaponBlockingTestMountBackRightFixedOffsetRange>
						<WeaponBlockingTestBoatFrontLeftFixedOffsetRange>
							<LeftOffset x="0.3f" y="0.0f" z="0.7f" />
							<RightOffset x="0.0f" y="0.25f" z="0.7f" />
						</WeaponBlockingTestBoatFrontLeftFixedOffsetRange>
						<WeaponBlockingTestBoatFrontRightFixedOffsetRange>
							<LeftOffset x="0.3f" y="0.1f" z="0.7f" />
							<RightOffset x="0.05f" y="0.1f" z="0.7f" />
						</WeaponBlockingTestBoatFrontRightFixedOffsetRange>
						<WeaponBlockingTestBoatBackLeftFixedOffsetRange>
							<LeftOffset x="0.0f" y="-0.3f" z="0.65f" />
							<RightOffset x="0.3f" y="0.25f" z="0.7f" />
						</WeaponBlockingTestBoatBackLeftFixedOffsetRange>
						<WeaponBlockingTestBoatBackRightFixedOffsetRange>
							<LeftOffset x="0.05f" y="0.15f" z="0.7f" />
							<RightOffset x="-0.25f" y="0.1f" z="0.7f" />
						</WeaponBlockingTestBoatBackRightFixedOffsetRange>
						<WeaponBlockingTestCanoeFrontLeftFixedOffsetRange>
							<LeftOffset x="-0.1f" y="0.0f" z="0.75f" />
							<RightOffset x="0.35f" y="-0.3f" z="0.75f" />
						</WeaponBlockingTestCanoeFrontLeftFixedOffsetRange>
						<WeaponBlockingTestCanoeFrontRightFixedOffsetRange>
							<LeftOffset x="-0.1f" y="-0.4f" z="0.75f" />
							<RightOffset x="0.4f" y="0.1f" z="0.75f" />
						</WeaponBlockingTestCanoeFrontRightFixedOffsetRange>
						<WeaponBlockingTestCanoeBackLeftFixedOffsetRange>
							<LeftOffset x="0.5f" y="0.15f" z="0.7f" />
							<RightOffset x="-0.1f" y="0.3f" z="0.75f" />
						</WeaponBlockingTestCanoeBackLeftFixedOffsetRange>
						<WeaponBlockingTestCanoeBackRightFixedOffsetRange>
							<LeftOffset x="0.45f" y="0.1f" z="0.75f" />
							<RightOffset x="-0.5f" y="0.7f" z="0.75f" />
						</WeaponBlockingTestCanoeBackRightFixedOffsetRange>
						<WeaponBlockingTestLeanForwardData x="0.8f" y="-0.3f" z="0.53f" />
					</WeaponBlockingTest>

					<!-- AimIntros OnFoot -->
					<AimIntroHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@HOLSTERED@BASE@1H</AimIntroHolsteredOverrideClipSetHash>
					<AimIntroUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@UNHOLSTERED@BASE@1H</AimIntroUnholsteredOverrideClipSetHash>
					<AimIntroSniperHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@HOLSTERED@BASE@1H</AimIntroSniperHolsteredOverrideClipSetHash>
					<AimIntroSniperUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@UNHOLSTERED@BASE@1H</AimIntroSniperUnholsteredOverrideClipSetHash>
					<AimIntroSurprisedHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@HOLSTERED@BASE@1H</AimIntroSurprisedHolsteredOverrideClipSetHash>
					<AimIntroSurprisedUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@UNHOLSTERED@BASE@1H</AimIntroSurprisedUnholsteredOverrideClipSetHash>
					<AimIntroActionHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@HOLSTERED@BASE@1H</AimIntroActionHolsteredOverrideClipSetHash>
					<AimIntroActionUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@UNHOLSTERED@BASE@1H</AimIntroActionUnholsteredOverrideClipSetHash>
					<AimIntroActionSniperHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@HOLSTERED@BASE@1H</AimIntroActionSniperHolsteredOverrideClipSetHash>
					<AimIntroActionSniperUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@UNHOLSTERED@BASE@1H</AimIntroActionSniperUnholsteredOverrideClipSetHash>
					<AimIntroActionSurprisedHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@HOLSTERED@BASE@1H</AimIntroActionSurprisedHolsteredOverrideClipSetHash>
					<AimIntroActionSurprisedUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@ZERO_INTENSITY@UNHOLSTERED@BASE@1H</AimIntroActionSurprisedUnholsteredOverrideClipSetHash>

					<!-- Gesture glances Mounted -->
					<GestureGlancesMountedRideAndFireOverrideClipSetHash>CLIPSET@AI_COMBAT@GESTURES@RIDE_FIRE@HORSEBACK@COWBOY@GLANCES@HIGH_INTENSITY@TROT@1H</GestureGlancesMountedRideAndFireOverrideClipSetHash>
					<GestureGlancesMountedRideAndFireMovingOverrideClipSetHash>CLIPSET@AI_COMBAT@GESTURES@RIDE_FIRE@HORSEBACK@COWBOY@GLANCES@HIGH_INTENSITY@GALLOP@1H</GestureGlancesMountedRideAndFireMovingOverrideClipSetHash>

					<!-- Natural Motion Blend Out Sets -->
					<NMPoseData>
						<AimingCentre>NMBS_STANDING_AIMING_CENTRE</AimingCentre>
						<AimingRight>NMBS_STANDING_AIMING_RIGHT</AimingRight>
						<AimingLeft>NMBS_STANDING_AIMING_LEFT</AimingLeft>
						<PelvisOffsetAngle value="0" />
					</NMPoseData>

					<MultiplayerTunings>
						<ReloadIntroRateModifier value="1.750000" />
						<ReloadStartRateModifier value="1.350000" />
						<ReloadLoopRateModifier value="1.350000" />
						<ReloadEndRateModifier value="1.250000" />
						<ReloadOutroRateModifier value="1.250000" />
						<CockStartIntroModifier value="1.750000" />
						<CockEndIntroModifier value="1.250000" />
						<CockStartNormalModifier value="1.500000" />
						<CockEndNormalModifier value="1.000000" />
					</MultiplayerTunings>

					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MeleeOffhandClipSetHash>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_2H" />
					<NormalSweepProfile ref="LONGARMS_L45" />
					<HipSweepProfile ref="LONGARMS_L45" />
					<CrouchSweepProfile ref="LONGARMS_CROUCH_0" />
					<CoverSweepProfile ref="LONGARMS_COVER_0" />
					<OffhandShoulderRifleDirectSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@LEFT_SHOULDER</PedSet>
					</OffhandShoulderRifleDirectSwapPairSet>
					<OffhandBackRifleDirectSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@LEFT_SHOULDER@BACK</PedSet>
					</OffhandBackRifleDirectSwapPairSet>
					<ShoulderRifleDirectSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS@BACK@LEFT_SHOULDER</PedSet>
					</ShoulderRifleDirectSwapPairSet>
					<BackRifleDirectSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS@LEFT_SHOULDER@BACK</PedSet>
					</BackRifleDirectSwapPairSet>
					<WeaponBackDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@LONGARMS@BACK</PedSet>
					</WeaponBackDiscardPairSet>
					<WeaponIdleDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@LONGARMS@IDLE</PedSet>
					</WeaponIdleDiscardPairSet>
					<WeaponShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@LONGARMS@SHOULDER</PedSet>
					</WeaponShoulderDiscardPairSet>
					<WeaponOffhandDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@LONGARMS@OFFHAND</PedSet>
					</WeaponOffhandDiscardPairSet>
					<WeaponCrouchBackDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@LONGARMS@BACK</PedSet>
					</WeaponCrouchBackDiscardPairSet>
					<WeaponCrouchIdleDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@LONGARMS@IDLE</PedSet>
					</WeaponCrouchIdleDiscardPairSet>
					<WeaponCrouchShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@LONGARMS@SHOULDER</PedSet>
					</WeaponCrouchShoulderDiscardPairSet>
					<WeaponCrouchOffhandDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@LONGARMS@OFFHAND</PedSet>
					</WeaponCrouchOffhandDiscardPairSet>
					<WeaponIdleShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@LONGARMS@SHOULDER_FROM_IDLE_RIFLE</PedSet>
					</WeaponIdleShoulderDiscardPairSet>
					<WeaponOffhandShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@LONGARMS@SHOULDER_FROM_OFFHAND_RIFLE</PedSet>
					</WeaponOffhandShoulderDiscardPairSet>
					<WeaponCrouchIdleShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@LONGARMS@SHOULDER_FROM_IDLE_RIFLE</PedSet>
					</WeaponCrouchIdleShoulderDiscardPairSet>
					<WeaponCrouchOffhandShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@LONGARMS@SHOULDER_FROM_OFFHAND_RIFLE</PedSet>
					</WeaponCrouchOffhandShoulderDiscardPairSet>
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</WeaponSet>
					</NormalPairSet>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="LONGARMS_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LONGARMS_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LONGARMS_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LONGARMS_HIT_REACT_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIT_REACT</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LONGARMS_CROUCH_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LONGARMS_CROUCH_HIP_LOWER_NORMAL_UPPER_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_KNEE_DOWN</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CARRY@BASE@SWEEP_LF</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@CARBINE</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@SWEEP_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_HIP@BASE@CARBINE</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE@IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CARRY@BASE@SWEEP_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@AIR@BASE@SWEEP_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_AIR@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IN_AIR</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_SWEEP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LOCO_READY@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LOCO_READY@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LF_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@SWEEP_LF_READY@LOW</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@SWEEP_LF_READY@LOW</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LOCO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@BASE_LF_TO_AIR_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_BASE_TO_CROUCH_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@AIR_LF_TO_BASE_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_AIR_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@BASE_LF_TO_HIP_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_BASE_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@HIP_LF_TO_BASE_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_HIP_TO_CROUCH_BASE_KNEE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@BASE_LF_TO_CARRY_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_BASE_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CARRY_LF_TO_BASE_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_CARRY_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@BASE_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_BASE_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@IRON_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_IRON_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@HIP_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_HIP_TO_CROUCH_CARRY_KNEE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CARRY_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_CARRY_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@HIP_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_HIP_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@IRON_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_IRON_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@IRON_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_IRON_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CARRY_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_CARRY_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@IRON_TO_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_IRON_TO_CROUCH_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@AIR_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_AIR_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>

						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@AIR_LF_TO_HIP_LF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_AIR_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_HIP</WeaponActionIndex>
						</Item>

						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@AIR_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@CROUCH_AIR_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CARRY</WeaponActionIndex>
						</Item>

						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@TRANS@IDLE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_FPS_SWAP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@SWEEP_LF_TO_READY_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@SWEEP_LF_TO_READY_LF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@TRANS@SWEEP_LF_TO_READY_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@TRANS@SWEEP_LF_TO_READY_LF@LOW</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@READY_LF_TO_SWEEP_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@READY_LF_TO_SWEEP_LF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@TRANS@READY_LF_TO_SWEEP_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@TRANS@READY_LF_TO_SWEEP_LF@LOW</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<!-- TEMP-->
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CARRY@BASE@TRANS@SWEEP_LF_TO_READY_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CARRY@BASE@TRANS@SWEEP_LF_TO_READY_LF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@IRON_SIGHT_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@IRON_SIGHT_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@IRON_SIGHT_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@IRON_SIGHT_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CARRY@BASE@TRANS@READY_LF_TO_SWEEP_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CARRY@BASE@TRANS@READY_LF_TO_SWEEP_LF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@READY_TO_IRON_SIGHT@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@TRANS@READY_TO_IRON_SIGHT@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@READY_TO_IRON_SIGHT@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@TRANS@READY_TO_IRON_SIGHT@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@AIR@BASE@TRANS@AIR_LF_TO_READY_LF@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@AIR@BASE@TRANS@AIR_LF_TO_READY_LF@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_AIR@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_AIR@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_HIP@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_HIP@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_HIP@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_HIP@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@SWEEP_LF@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@SWEEP_LF@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH_HIP@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<DiveVariationClipSets />
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@WINCHESTER_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLongarm</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementReloadLongarm</Template>
							<WeaponActionIndex>WABD_GUN_RELOAD</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLongarm</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLongarm</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementLongarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementReloadLongarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_RELOAD</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementLongarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementLongarm</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_IN_AIR</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MountedBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyFlip</Template>
							<WeaponActionIndex>WABD_WEAPON_FLIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyLongarm</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyLongarmInAir</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
					</MountedBodyAdditiveTemplates>
					<AiMountedBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AI_AdditiveHorseDrivebyLongarm</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
					</AiMountedBodyAdditiveTemplates>
					<AimIkBaseBoneOffsetSetsMale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_NORMAL</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeLongArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeLongArmsCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeLongArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeLongArmsHipCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverLongArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverLongArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_RUN_AND_GUN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="RunAndGunLongArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COMBAT_DIVE</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CombatDiveLongArms"/>
						</Item>
					</AimIkBaseBoneOffsetSetsMale>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_NORMAL</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeLongArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeLongArmsCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeLongArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_CROUCH_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeLongArmsCrouchHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverLongArms"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverLongArmsHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_RUN_AND_GUN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="RunAndGunLongArms"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
					<VariationAdditiveSetups>
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Longarms/Blocked/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Longarms/BlockedCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Longarms/BlockedHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Longarms/BlockedHipCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Longarms/BlockedLeft/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Longarms/BlockedRight/Item)" />
						<Item>
							<WeaponActionIndex>BBVS_GUN_RELAXED</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseLongarmsRelaxed</Template>
							<VariationSetup ref="LONGARMS_RELAXED"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_UNDERFIRE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOffsetHalf</Template>
							<VariationSetup ref="LONGARMS_UNDERFIRE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison_2H</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>

					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.18f" y="0.05f" z="0.54f" />
							<RightOffset x="0.18f" y="0.09f" z="0.54f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestNormalHipFireFixedOffsetRange>
							<LeftOffset x="0.115f" y="-0.17f" z="0.16f" />
							<RightOffset x="0.22f" y="-0.17f" z="0.16f" />
						</WeaponBlockingTestNormalHipFireFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.2f" y="-0.075f" z="-0.04f" />
							<RightOffset x="0.21f" y="0.16f" z="-0.04f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestCrouchHipFireFixedOffsetRange>
							<LeftOffset x="0.055f" y="-0.1f" z="0.02f" />
							<RightOffset x="0.31f" y="0.02f" z="0.02f" />
						</WeaponBlockingTestCrouchHipFireFixedOffsetRange>
						<WeaponBlockingTestDriveByFrontFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.1f" z="0.55f" />
							<RightOffset x="0.05f" y="0.1f" z="0.55f" />
						</WeaponBlockingTestDriveByFrontFixedOffsetRange>
						<WeaponBlockingTestDriveByBackLeftFixedOffsetRange>
							<LeftOffset x="-0.3f" y="-0.4f" z="0.8f" />
							<RightOffset x="0.5f" y="0.0f" z="0.8f" />
						</WeaponBlockingTestDriveByBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByBackRightFixedOffsetRange>
							<LeftOffset x="-0.1f" y="0.0f" z="0.8f" />
							<RightOffset x="0.3f" y="-0.45f" z="0.8f" />
						</WeaponBlockingTestDriveByBackRightFixedOffsetRange>
						<WeaponBlockingTestMountFrontFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.1f" z="0.8f" />
							<RightOffset x="0.125f" y="0.15f" z="0.8f" />
						</WeaponBlockingTestMountFrontFixedOffsetRange>
						<WeaponBlockingTestMountBackLeftFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.15f" z="0.8f" />
							<RightOffset x="0.25f" y="0.0f" z="0.8f" />
						</WeaponBlockingTestMountBackLeftFixedOffsetRange>
						<WeaponBlockingTestMountBackRightFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.15f" z="0.8f" />
							<RightOffset x="0.25f" y="0.0f" z="0.8f" />
						</WeaponBlockingTestMountBackRightFixedOffsetRange>
						<WeaponBlockingTestBoatFrontLeftFixedOffsetRange>
							<LeftOffset x="0.3f" y="0.1f" z="0.75f" />
							<RightOffset x="-0.1f" y="0.2f" z="0.75f" />
						</WeaponBlockingTestBoatFrontLeftFixedOffsetRange>
						<WeaponBlockingTestBoatFrontRightFixedOffsetRange>
							<LeftOffset x="0.1f" y="0.25f" z="0.75f" />
							<RightOffset x="0.1f" y="0.0f" z="0.75f" />
						</WeaponBlockingTestBoatFrontRightFixedOffsetRange>
						<WeaponBlockingTestBoatBackLeftFixedOffsetRange>
							<LeftOffset x="0.0f" y="-0.15f" z="1.00f" />
							<RightOffset x="0.45f" y="-0.25f" z="1.00f" />
						</WeaponBlockingTestBoatBackLeftFixedOffsetRange>
						<WeaponBlockingTestBoatBackRightFixedOffsetRange>
							<LeftOffset x="0.05f" y="0.0f" z="1.0f" />
							<RightOffset x="0.5f" y="-0.7f" z="1.0f" />
						</WeaponBlockingTestBoatBackRightFixedOffsetRange>
						<WeaponBlockingTestCanoeFrontLeftFixedOffsetRange>
							<LeftOffset x="-0.1f" y="0.0f" z="0.75f" />
							<RightOffset x="0.45f" y="-0.25f" z="0.75f" />
						</WeaponBlockingTestCanoeFrontLeftFixedOffsetRange>
						<WeaponBlockingTestCanoeFrontRightFixedOffsetRange>
							<LeftOffset x="-0.1f" y="0.0f" z="0.75f" />
							<RightOffset x="0.45f" y="-0.25f" z="0.75f" />
						</WeaponBlockingTestCanoeFrontRightFixedOffsetRange>
						<WeaponBlockingTestCanoeBackLeftFixedOffsetRange>
							<LeftOffset x="0.65f" y="0.3f" z="0.75f" />
							<RightOffset x="-0.15f" y="0.1f" z="0.75f" />
						</WeaponBlockingTestCanoeBackLeftFixedOffsetRange>
						<WeaponBlockingTestCanoeBackRightFixedOffsetRange>
							<LeftOffset x="0.65f" y="0.3f" z="0.75f" />
							<RightOffset x="-0.15f" y="0.1f" z="0.75f" />
						</WeaponBlockingTestCanoeBackRightFixedOffsetRange>
						<WeaponBlockingTestLeanForwardData x="0.715f" y="-0.1f" z="0.22f" />
					</WeaponBlockingTest>

					<!-- AimIntros OnFoot -->
					<AimIntroHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@2H</AimIntroHolsteredOverrideClipSetHash>
					<AimIntroUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@UNHOLSTERED@BASE@2H</AimIntroUnholsteredOverrideClipSetHash>
					<AimIntroSniperHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@2H</AimIntroSniperHolsteredOverrideClipSetHash>
					<AimIntroSniperUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@SNIPER@UNHOLSTERED@BASE@2H</AimIntroSniperUnholsteredOverrideClipSetHash>
					<AimIntroSurprisedHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@2H</AimIntroSurprisedHolsteredOverrideClipSetHash>
					<AimIntroSurprisedUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@SURPRISED@UNHOLSTERED@BASE@2H</AimIntroSurprisedUnholsteredOverrideClipSetHash>
					<AimIntroActionHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@2H</AimIntroActionHolsteredOverrideClipSetHash>
					<AimIntroActionUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@GENERIC@UNHOLSTERED@BASE@2H</AimIntroActionUnholsteredOverrideClipSetHash>
					<AimIntroActionSniperHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@2H</AimIntroActionSniperHolsteredOverrideClipSetHash>
					<AimIntroActionSniperUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@SNIPER@UNHOLSTERED@BASE@2H</AimIntroActionSniperUnholsteredOverrideClipSetHash>
					<AimIntroActionSurprisedHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@2H</AimIntroActionSurprisedHolsteredOverrideClipSetHash>
					<AimIntroActionSurprisedUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@SURPRISED@UNHOLSTERED@BASE@2H</AimIntroActionSurprisedUnholsteredOverrideClipSetHash>

					<!-- Gesture glances Mounted -->
					<GestureGlancesMountedRideAndFireOverrideClipSetHash>CLIPSET@AI_COMBAT@GESTURES@RIDE_FIRE@HORSEBACK@COWBOY@GLANCES@HIGH_INTENSITY@TROT@2H</GestureGlancesMountedRideAndFireOverrideClipSetHash>
					<GestureGlancesMountedRideAndFireMovingOverrideClipSetHash>CLIPSET@AI_COMBAT@GESTURES@RIDE_FIRE@HORSEBACK@COWBOY@GLANCES@HIGH_INTENSITY@GALLOP@2H</GestureGlancesMountedRideAndFireMovingOverrideClipSetHash>

					<!-- Natural Motion Blend Out Sets -->
					<NMPoseData>
						<AimingCentre>NMBS_STANDING_AIMING_CENTRE_RIFLE</AimingCentre>
						<AimingRight>NMBS_STANDING_AIMING_RIGHT_RIFLE</AimingRight>
						<AimingLeft>NMBS_STANDING_AIMING_LEFT_RIFLE</AimingLeft>
						<PelvisOffsetAngle value="0" />
					</NMPoseData>

					<MultiplayerTunings>
						<ReloadIntroRateModifier value="1.750000" />
						<ReloadStartRateModifier value="1.350000" />
						<ReloadLoopRateModifier value="1.350000" />
						<ReloadEndRateModifier value="1.750000" />
						<ReloadOutroRateModifier value="1.750000" />
						<CockStartIntroModifier value="2.500000" />
						<CockEndIntroModifier value="1.500000" />
						<CockStartNormalModifier value="2.000000" />
						<CockEndNormalModifier value="1.500000" />
					</MultiplayerTunings>

				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Dual" />
					<NormalSweepProfile ref="SHORTARMS_0" />
					<HipSweepProfile ref="SHORTARMS_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<CoverSweepProfile ref="SHORTARMS_COVER_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<ClipSetVariationTagRules>
						<Item>
							<WeaponClipSetVariationActionIndex>WACV_GUN_TRANS_IN_AIR_TO_HIP</WeaponClipSetVariationActionIndex>
							<Rules>BlendOutAtInterrupt</Rules>
						</Item>
						<Item>
							<WeaponClipSetVariationActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_HIP</WeaponClipSetVariationActionIndex>
							<Rules>BlendOutAtInterrupt</Rules>
						</Item>
					</ClipSetVariationTagRules>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="DUAL_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="DUAL_NORMAL_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="DUAL_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="DUAL_CROUCH_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="DUAL_CROUCH_HIP_LOWER_NORMAL_UPPER_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_KNEE_DOWN</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@AIR@BASE@SWEEP_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@HIP@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_HIP@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_LOCO_READY@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_LOCO_READY@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_LOCO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_LOCO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_READY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_SWEEP</WeaponActionIndex> <!-- Deprecated reloads -->
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@HIP@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<!--
						<Item>
							<PedSet></PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_HIGH</WeaponActionIndex>
						</Item>
						-->
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@BASE_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_BASE_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@BASE_TO_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_BASE_TO_CROUCH_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@BASE_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_AIR_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@HIP_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_HIP_TO_CROUCH_BASE_KNEE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@AIR_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_AIR_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@HIP@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<!--
						<Item>
							<PedSet></PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_HIGH</WeaponActionIndex>
						</Item>
						-->
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@AIR@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_HIP@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_HIP@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@HIP@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@HIP@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_HIP@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_HIP@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponSet></WeaponSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIP_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@BASE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_BASE_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CARRY_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_CARRY_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@CARRY_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@AIR@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_AIR@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@TRANS@READY_TO_CARRY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@BASE_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_BASE_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@IRON_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_IRON_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@HIP_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_HIP_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CARRY_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_CARRY_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@HIP_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_HIP_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@IRON_TO_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_IRON_TO_CROUCH_HIP</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@IRON_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_IRON_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CARRY_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_CARRY_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@AIR_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_AIR_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@IDLE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_FPS_SWAP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@IRON_TO_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_IRON_TO_CROUCH_AIR</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@AIR_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IN_AIR_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@TRANS@CROUCH_AIR_TO_CROUCH_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IN_AIR_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@HIP@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CROUCH_HIP@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementDual</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementDual</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementDual</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementDual</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_IN_AIR</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MountedBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyFlip</Template>
							<WeaponActionIndex>WABD_WEAPON_FLIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyDual</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveHorseDrivebyDual</Template>
							<WeaponActionIndex>WABD_GUN_IN_AIR</WeaponActionIndex>
						</Item>
					</MountedBodyAdditiveTemplates>
					<AiMountedBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AI_AdditiveHorseDrivebyDual</Template>
							<WeaponActionIndex>WABD_GUN_NORMAL</WeaponActionIndex>
						</Item>
					</AiMountedBodyAdditiveTemplates>
					<AimIkBaseBoneOffsetSetsMale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualLeft"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualRight"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_CROUCH_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualLeft"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_CROUCH_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualRight"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_HIP_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualLeftHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_HIP_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualRightHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_CROUCH_HIP_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualLeftHipCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_CROUCH_HIP_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeDualRightHipCrouch"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverDualLeft"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverDualRight"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverDualLeftHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverDualRightHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COMBAT_DIVE_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CombatDiveDualLeft"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COMBAT_DIVE_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CombatDiveDualRight"/>
						</Item>
					</AimIkBaseBoneOffsetSetsMale>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeDualLeft"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeDualRight"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverDualLeft"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverDualRight"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP_DUAL_LEFT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverDualLeftHip"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER_HIP_DUAL_RIGHT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="CoverDualRightHip"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
					<VariationAdditiveSetups>
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/Blocked/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedLeft/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedRight/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedLeftCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedRightCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedLeftHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedRightHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedHipCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedLeftHipCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/Dual/BlockedRightHipCrouched/Item)" />
						<Item>
							<WeaponActionIndex>BBVS_GUN_RELAXED_R</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_RELAXED_RIGHT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_RELAXED_L</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_RELAXED_LEFT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_RELAXED_R</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_HIP_RELAXED_RIGHT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_RELAXED_L</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_HIP_RELAXED_LEFT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_UNDERFIRE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOffsetHalf</Template>
							<VariationSetup ref="DUAL_UNDERFIRE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison_2H</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
					<!-- AimIntros OnFoot -->
					<AimIntroHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@HOLSTERED@BASE@DUAL</AimIntroHolsteredOverrideClipSetHash>
					<AimIntroUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@GENERIC@UNHOLSTERED@BASE@DUAL</AimIntroUnholsteredOverrideClipSetHash>
					<AimIntroSniperHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@SNIPER@HOLSTERED@BASE@DUAL</AimIntroSniperHolsteredOverrideClipSetHash>
					<AimIntroSniperUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@SNIPER@UNHOLSTERED@BASE@DUAL</AimIntroSniperUnholsteredOverrideClipSetHash>
					<AimIntroSurprisedHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@SURPRISED@HOLSTERED@BASE@DUAL</AimIntroSurprisedHolsteredOverrideClipSetHash>
					<AimIntroSurprisedUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO@COWBOY@SURPRISED@UNHOLSTERED@BASE@DUAL</AimIntroSurprisedUnholsteredOverrideClipSetHash>
					<AimIntroActionHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@GENERIC@HOLSTERED@BASE@DUAL</AimIntroActionHolsteredOverrideClipSetHash>
					<AimIntroActionUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@GENERIC@UNHOLSTERED@BASE@DUAL</AimIntroActionUnholsteredOverrideClipSetHash>
					<AimIntroActionSniperHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@SNIPER@HOLSTERED@BASE@DUAL</AimIntroActionSniperHolsteredOverrideClipSetHash>
					<AimIntroActionSniperUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@SNIPER@UNHOLSTERED@BASE@DUAL</AimIntroActionSniperUnholsteredOverrideClipSetHash>
					<AimIntroActionSurprisedHolsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@SURPRISED@HOLSTERED@BASE@DUAL</AimIntroActionSurprisedHolsteredOverrideClipSetHash>
					<AimIntroActionSurprisedUnholsteredOverrideClipSetHash>CLIPSET@AI_COMBAT@AIM_INTRO_ACTION@COWBOY@SURPRISED@UNHOLSTERED@BASE@DUAL</AimIntroActionSurprisedUnholsteredOverrideClipSetHash>

					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.15f" y="0.0f" z="0.51f" />
							<RightOffset x="0.15f" y="0.1f" z="0.51f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.18f" y="0.05f" z="-0.11f" />
							<RightOffset x="0.1f" y="0.1f" z="-0.11f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestDriveByFrontFixedOffsetRange>
							<LeftOffset x="0.25f" y="-0.2f" z="0.55f" />
							<RightOffset x="0.1f" y="0.0f" z="0.55f" />
						</WeaponBlockingTestDriveByFrontFixedOffsetRange>
						<WeaponBlockingTestDriveByBackLeftFixedOffsetRange>
							<LeftOffset x="-0.1f" y="-0.7f" z="0.8f" />
							<RightOffset x="0.5f" y="0.0f" z="0.8f" />
						</WeaponBlockingTestDriveByBackLeftFixedOffsetRange>
						<WeaponBlockingTestDriveByBackLeftFixedOffsetRange_LeftHand>
							<LeftOffset x="-0.15f" y="-0.05f" z="0.8f" />
							<RightOffset x="0.4f" y="-0.6f" z="0.8f" />
						</WeaponBlockingTestDriveByBackLeftFixedOffsetRange_LeftHand>
						<WeaponBlockingTestDriveByBackRightFixedOffsetRange>
							<LeftOffset x="-0.1f" y="-0.35f" z="0.8f" />
							<RightOffset x="0.4f" y="-0.4f" z="0.8f" />
						</WeaponBlockingTestDriveByBackRightFixedOffsetRange>
						<WeaponBlockingTestDriveByBackRightFixedOffsetRange_LeftHand>
							<LeftOffset x="-0.1f" y="-0.6f" z="0.8f" />
							<RightOffset x="0.35f" y="0.0f" z="0.8f" />
						</WeaponBlockingTestDriveByBackRightFixedOffsetRange_LeftHand>
						<WeaponBlockingTestMountFrontFixedOffsetRange>
							<LeftOffset x="0.275f" y="-0.05f" z="0.8f" />
							<RightOffset x="0.1f" y="0.05f" z="0.8f" />
						</WeaponBlockingTestMountFrontFixedOffsetRange>
						<WeaponBlockingTestMountBackLeftFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.5f" z="0.8f" />
							<RightOffset x="0.25f" y="-0.05f" z="0.8f" />
						</WeaponBlockingTestMountBackLeftFixedOffsetRange>
						<WeaponBlockingTestMountBackLeftFixedOffsetRange_LeftHand>
							<LeftOffset x="0.1f" y="-0.1f" z="0.8f" />
							<RightOffset x="0.25f" y="0.15f" z="0.8f" />
						</WeaponBlockingTestMountBackLeftFixedOffsetRange_LeftHand>
						<WeaponBlockingTestMountBackRightFixedOffsetRange>
							<LeftOffset x="0.1f" y="-0.1f" z="0.8f" />
							<RightOffset x="0.25f" y="0.15f" z="0.8f" />
						</WeaponBlockingTestMountBackRightFixedOffsetRange>
						<WeaponBlockingTestMountBackRightFixedOffsetRange_LeftHand>
							<LeftOffset x="0.1f" y="-0.5f" z="0.8f" />
							<RightOffset x="0.25f" y="-0.05f" z="0.8f" />
						</WeaponBlockingTestMountBackRightFixedOffsetRange_LeftHand>
					</WeaponBlockingTest>

					<MultiplayerTunings>
						<!--These values are used on top of the 1H reload modifiers. So total rate of dual is 1H_Modifier * Dual_modifier-->
						<ReloadIntroRateModifier value="0.850000" />
						<ReloadStartRateModifier value="0.850000" />
						<ReloadLoopRateModifier value="0.850000" />
						<ReloadEndRateModifier value="0.850000" />
						<ReloadOutroRateModifier value="0.850000" />
						<CockStartIntroModifier value="1.000000" />
						<CockEndIntroModifier value="1.000000" />
						<CockStartNormalModifier value="1.000000" />
						<CockEndNormalModifier value="1.000000" />
					</MultiplayerTunings>

				</Item>
				<Item key="GENERIC_BOW" type="CWeaponAnimations">
					<NormalSweepProfile ref="BOW_L45" />
					<CrouchSweepProfile ref="BOW_CROUCH_L45" />
					<StrafeAnimationSet ref="Bow" />
					<CoverSweepProfile ref="BOW_L45" />
					<WeaponBackDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@BOW@BACK</PedSet>
					</WeaponBackDiscardPairSet>
					<WeaponIdleDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@BOW@OFFHAND</PedSet>
					</WeaponIdleDiscardPairSet>
					<WeaponShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@BOW@SHOULDER</PedSet>
					</WeaponShoulderDiscardPairSet>
					<WeaponOffhandDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@BOW@OFFHAND</PedSet>
					</WeaponOffhandDiscardPairSet>
					<WeaponCrouchBackDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@BOW@BACK</PedSet>
					</WeaponCrouchBackDiscardPairSet>
					<WeaponCrouchIdleDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@BOW@OFFHAND</PedSet>
					</WeaponCrouchIdleDiscardPairSet>
					<WeaponCrouchShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@BOW@SHOULDER</PedSet>
					</WeaponCrouchShoulderDiscardPairSet>
					<WeaponCrouchOffhandDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@BOW@OFFHAND</PedSet>
					</WeaponCrouchOffhandDiscardPairSet>
					<WeaponIdleShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@BOW@SHOULDER_FROM_IDLE_RIFLE</PedSet>
					</WeaponIdleShoulderDiscardPairSet>
					<WeaponOffhandShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@BOW@SHOULDER_FROM_OFFHAND_RIFLE</PedSet>
					</WeaponOffhandShoulderDiscardPairSet>
					<WeaponCrouchIdleShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@BOW@SHOULDER_FROM_IDLE_RIFLE</PedSet>
					</WeaponCrouchIdleShoulderDiscardPairSet>
					<WeaponCrouchOffhandShoulderDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@BOW@SHOULDER_FROM_OFFHAND_RIFLE</PedSet>
					</WeaponCrouchOffhandShoulderDiscardPairSet>
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@W</WeaponSet>
					</NormalPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="BOW_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_BOW_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="BOW_NORMAL_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_BOW_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@ACTION@AIM</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@ACTION@AIM@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_AIM_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@AIM@SWEEP_LF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@AIM@SWEEP_LF@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@DRAWN@SWEEP_LF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@DRAWN@SWEEP_LF@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_AIM_CROUCH_PRIME</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@TRANS@AIM_TO_DRAWN_FAST</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@TRANS@AIM_TO_DRAWN_FAST@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_TRANS_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@TRANS@DRAWN_TO_AIM</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@TRANS@DRAWN_TO_AIM@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_TRANS_CANCEL_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@TRANS@DRAWN_TO_ACTION_EXHAUSTED</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@TRANS@DRAWN_TO_ACTION_EXHAUSTED@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_TRANS_CANCEL_PRIME_EXHAUSTED</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@TRANS@AIM_TO_DRAWN_FAST</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@TRANS@AIM_TO_DRAWN_FAST@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_TRANS_CROUCH_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@TRANS@DRAWN_TO_AIM</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@TRANS@DRAWN_TO_AIM@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_TRANS_CROUCH_CANCEL_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@TRANS@DRAWN_TO_ACTION_EXHAUSTED</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@TRANS@DRAWN_TO_ACTION_EXHAUSTED@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_TRANS_CROUCH_CANCEL_PRIME_EXHAUSTED</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@DRAWN@RELEASE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@DRAWN@RELEASE@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_CHAMBER</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@DRAWN@RELEASE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@DRAWN@RELEASE@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_CHAMBER_CROUCH</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@DRAWN@RELEASE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@DRAWN@RELEASE@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_RELEASE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@DRAWN@RELEASE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH@BASE@DRAWN@RELEASE@W</WeaponSet>
							<WeaponActionIndex>WACV_BOW_RELEASE_CROUCH</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementBow</Template>
							<WeaponActionIndex>WABD_BOW_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementBowWhileDrawing</Template>
							<WeaponActionIndex>WABD_BOW_NORMAL_DRAWING</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeCrouchMovementBow</Template>
							<WeaponActionIndex>WABD_BOW_CROUCH</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<AimIkBaseBoneOffsetSetsMale>
						<Item>
							<WeaponActionIndex>BBOS_BOW_NORMAL</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeBow"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_CROUCH</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeBowCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeBow"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_RUN_AND_GUN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_COMBAT_DIVE</WeaponActionIndex>
							<BaseBoneOffsetSet ref="Default"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_DRAWN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeBowDrawn"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_CROUCH_DRAWN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeBowCrouchedDrawn"/>
						</Item>
					</AimIkBaseBoneOffsetSetsMale>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_BOW_NORMAL</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeBow"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_CROUCH</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeBowCrouched"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeBow"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_DRAWN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeBowDrawn"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBOS_BOW_CROUCH_DRAWN</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleStrafeBowCrouchedDrawn"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
					<WeaponBlockingTest>
						<WeaponBlockingTestNormalFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.125f" z="0.45f" />
							<RightOffset x="0.25f" y="0.125f" z="0.45f" />
						</WeaponBlockingTestNormalFixedOffsetRange>
						<WeaponBlockingTestCrouchFixedOffsetRange>
							<LeftOffset x="0.25f" y="0.125f" z="-0.15f" />
							<RightOffset x="0.25f" y="0.125f" z="-0.15f" />
						</WeaponBlockingTestCrouchFixedOffsetRange>
						<WeaponBlockingTestMountFrontFixedOffsetRange>
							<LeftOffset x="0.35f" y="0.35f" z="0.7f" />
							<RightOffset x="0.1f" y="0.35f" z="0.7f" />
						</WeaponBlockingTestMountFrontFixedOffsetRange>
						<WeaponBlockingTestMountBackLeftFixedOffsetRange>
							<LeftOffset x="0.3f" y="0.1f" z="0.6f" />
							<RightOffset x="0.3f" y="0.3f" z="0.75f" />
						</WeaponBlockingTestMountBackLeftFixedOffsetRange>
						<WeaponBlockingTestMountBackRightFixedOffsetRange>
							<LeftOffset x="0.3f" y="0.1f" z="0.6f" />
							<RightOffset x="0.3f" y="0.3f" z="0.75f" />
						</WeaponBlockingTestMountBackRightFixedOffsetRange>
					</WeaponBlockingTest>
				</Item>
				<Item key="GENERIC_THROWN" type="CWeaponAnimations">
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementThrownNormal</Template>
							<WeaponActionIndex>WABD_THROWN_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementThrownPrimedLassoSwing</Template>
							<WeaponActionIndex>WABD_THROWN_PRIMED</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
				<Item key="WEAPON_ANIMAL" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<RideWeaponDualClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_COUGAR" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<RideWeaponDualClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_COYOTE" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash/>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_DEER" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash/>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_FOX" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash/>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_BOW" type="CWeaponAnimations">
					<GenericFallback>GENERIC_BOW</GenericFallback>
					<StrafeAnimationSet ref="Bow" />
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</WeaponSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</WeaponSet>
					</GesturalOffhandShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@ACTION@OFFHAND_BOW_LEFT@W</WeaponSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@ACTION@BOW_BACK@W</WeaponSet>
					</GesturalSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</WeaponSet>
					</ShoulderSwapPairSet>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@BOW_OFFHAND_LEFT</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<CrouchSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@CROUCH@UNARMED@BACK@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@ACTION_CROUCH@OFFHAND_BOW_LEFT@W</WeaponSet>
					</CrouchSwapPairSet>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@BOW@BASE@LOCO</RideWeaponClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_Bow</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SPECIAL@BOW</WeaponClipSetStreamedHash>
					<NormalLocoClipSetHashW>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@LOCO@W</NormalLocoClipSetHashW>
					<ActionLocoClipSetHashW>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@ACTION@LOCO@W</ActionLocoClipSetHashW>
					<CrouchActionLocoClipSetHashW>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH_ACTION@BASE@LOCO@W</CrouchActionLocoClipSetHashW>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@BOW@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BOW</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BOW</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@BOW</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BOW</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@BOW</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@LOCO_OFFHAND_LEFT</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@BOW_FL</HorseMountedSwapClipSetHash>
					<HorseMountedAlternateSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@BOW_LEFTSHOULDER_FL</HorseMountedAlternateSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</LeftOffhandWeaponClipSetHash>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_BOW_SHAKE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseBowShake</Template>
							<VariationSetup ref="BOW_SHAKE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BOW_SHAKE_FP_HORSEBACK</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseBowShakeFPHorseback</Template>
							<VariationSetup ref="BOW_SHAKE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BOW_SHAKE_TP_HORSEBACK</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseBowShakeHorseback</Template>
							<VariationSetup ref="BOW_SHAKE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow</Template>
							<VariationSetup ref="BOW_BLOCKED"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED_CROUCHED</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow_Crouch</Template>
							<VariationSetup ref="BOW_BLOCKED_CROUCHED"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_BLOCKED_L</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow</Template>
							<VariationSetup ref="BOW_BLOCKED_LEFTHAND"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_BLOCKED_R</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow</Template>
							<VariationSetup ref="BOW_BLOCKED_RIGHTHAND"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison_2H</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
				<Item key="WEAPON_BOW_IMPROVED" type="CWeaponAnimations">
					<GenericFallback>GENERIC_BOW</GenericFallback>
					<StrafeAnimationSet ref="Bow" />
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</WeaponSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</WeaponSet>
					</GesturalOffhandShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@ACTION@OFFHAND_BOW_LEFT@W</WeaponSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@ACTION@BOW_BACK@W</WeaponSet>
					</GesturalSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@BOW_OFFHAND_LEFT</WeaponSet>
					</ShoulderSwapPairSet>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@BOW_OFFHAND_LEFT</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<CrouchSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@CROUCH@UNARMED@BACK@BOW_OFFHAND_LEFT</PedSet>
						<WeaponSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@ACTION_CROUCH@OFFHAND_BOW_LEFT@W</WeaponSet>
					</CrouchSwapPairSet>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@BOW@BASE@LOCO</RideWeaponClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_Bow</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SPECIAL@BOW</WeaponClipSetStreamedHash>
					<NormalLocoClipSetHashW>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@LOCO@W</NormalLocoClipSetHashW>
					<ActionLocoClipSetHashW>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@ACTION@LOCO@W</ActionLocoClipSetHashW>
					<CrouchActionLocoClipSetHashW>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@CROUCH_ACTION@BASE@LOCO@W</CrouchActionLocoClipSetHashW>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@BOW@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BOW</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BOW</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@BOW</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BOW</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@BOW</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@BOW@BASE@LOCO_OFFHAND_LEFT</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@MECH_INVENTORY@HORSE@FALLBACK@BASE@IMPROVED_BOW_FL</HorseMountedSwapClipSetHash>
					<HorseMountedAlternateSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@BOW_LEFTSHOULDER_FL</HorseMountedAlternateSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</LeftOffhandWeaponClipSetHash>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_BOW_SHAKE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseBowShake</Template>
							<VariationSetup ref="BOW_SHAKE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BOW_SHAKE_FP_HORSEBACK</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseBowShakeFPHorseback</Template>
							<VariationSetup ref="BOW_SHAKE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BOW_SHAKE_TP_HORSEBACK</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseBowShakeHorseback</Template>
							<VariationSetup ref="BOW_SHAKE"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow</Template>
							<VariationSetup ref="BOW_BLOCKED"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED_CROUCHED</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow_Crouch</Template>
							<VariationSetup ref="BOW_BLOCKED_CROUCHED"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_BLOCKED_L</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow</Template>
							<VariationSetup ref="BOW_BLOCKED_LEFTHAND"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_BLOCKED_R</WeaponActionIndex>
							<Template>template_WEAPON_BlockBow</Template>
							<VariationSetup ref="BOW_BLOCKED_RIGHTHAND"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison_2H</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
				<Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FishingRod" />
					<NormalSweepProfile ref="FISHING_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRECAST@AIMING@PED</PedSet>
						<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@HOOKED_MED@AIMING@WEAPON</WeaponSet> -->
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@EQUIP@PED</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@EQUIP@WEAPON</WeaponSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="FISHING_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_DEFAULT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRECAST@AIMING@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@HOOKED_MED@AIMING@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMED@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMED@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMED_UNDERARM@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP_UNDERARM@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_PRIME_UNDERARM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_HOLD@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_HOLD@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_CAST_HOLD</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELAXED@AIMING@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELAXED@AIMING@WEAPON/WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_RELAX</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_CHAMBER</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELEASE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP_UNDERARM@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_SWEEP_UNDERARM@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDERARM_RELEASE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_VARIATION_QUICK_01@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_VARIATION_QUICK_01@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELEASE_QUICK_01</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_VARIATION_QUICK_02@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@RELEASE_VARIATION_QUICK_02@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELEASE_QUICK_02</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMING@PED</PedSet>
							<!--<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMING@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_PRIMING_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMING_UNDERARM@PED</PedSet>
							<!--<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRIMING_UNDERARM@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDERARM_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_TRANSITION@OVER_TO_UNDER@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_TRANSITION@OVER_TO_UNDER@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_OVER_TO_UNDERARM_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_TRANSITION@UNDER_TO_OVER@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_TRANSITION@UNDER_TO_OVER@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDER_TO_OVERARM_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@AIM_TRANSITION@HOOKED_MED@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@AIM_TRANSITION@HOOKED_MED@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELAXED_TO_CAUGHT_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@OVER_TO_PRECAST@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@OVER_TO_PRECAST@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_OVER_TO_PRECAST_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@UNDER_TO_PRECAST@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@UNDER_TO_PRECAST@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDER_TO_PRECAST_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_SETTLE@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@CAST_SETTLE@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_CAST_SETTLE_TRANSITION</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<AimIkBaseBoneOffsetSetsMale>
						<Item>
							<WeaponActionIndex>BBOS_DEFAULT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeFishingRod"/>
						</Item>
					</AimIkBaseBoneOffsetSetsMale>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_DEFAULT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeFishingRod"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRECAST@AIMING@PED</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRECAST@AIMING@PED</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@HOOKED_MED@AIMING@PED</AlternateAimingStandingClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRECAST@AIMING@PED</LeftOffhandWeaponClipSetHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<BlockLeftHandIKWhileAiming value="false" />
					<MovementOverrideClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@PRECAST@AIMING@PED</MovementOverrideClipSetHash> <!-- was none-->
				</Item>
				<Item key="WEAPON_DROWNING" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_DROWNING_IN_VEHICLE" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_EXPLOSION" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_FALL" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_FIRE" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<GenericFallback>GENERIC_KIT</GenericFallback>
					<NormalSweepProfile ref="BINOCULARS_0" />
					<CrouchSweepProfile ref="BINOCULARS_0" />
					<StrafeAnimationSet ref="Default_Dual" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@BINOCULARS</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="BINOCULAR_WEAPON_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_SCOPED_KIT_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="BINOCULAR_WEAPON_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_SCOPED_KIT_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CARRY</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CARRY_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_FROM_CARRY_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CARRY_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_FROM_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@BASE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_TO_CARRY_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@BASE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_TO_CARRY</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP@OUTRO@SWEEP@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP@OUTRO@SWEEP@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@BINOCULARS</RideWeaponClipSetHash>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@BINOCULARS@FEMALE</RideFemaleWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MeleeOffhandClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BINOCULARS@IDLE</DoorUpperbodyClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BINOCULARS@IDLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BINOCULARS@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BINOCULARS@IDLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BINOCULARS@IDLE</DropdownUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_KIT_CAMERA" type="CWeaponAnimations">
					<GenericFallback>GENERIC_KIT</GenericFallback>
					<StrafeAnimationSet ref="Default_Dual" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@CAMERA</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="CAMERA_WEAPON_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_SCOPED_KIT_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="CAMERA_WEAPON_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_SCOPED_KIT_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@CAMERA@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@CAMERA@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@CAMERA@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@CAMERA@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@CAMERA@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@CAMERA</RideWeaponClipSetHash >
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@CAMERA@FEMALE</RideFemaleWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MeleeOffhandClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@CAMERA@IDLE</DoorUpperbodyClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@CAMERA@IDLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@CAMERA@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@CAMERA@IDLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@CAMERA@IDLE</DropdownUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_KIT_DETECTOR" type="CWeaponAnimations">
					<GenericFallback>GENERIC_KIT</GenericFallback>
					<StrafeAnimationSet ref="Default_Dual" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@DETECTOR</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SPECIAL_WEAPON_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_DEFAULT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@DETECTOR@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@DETECTOR@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_AIM</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@DETECTOR@BASE@SWEEP@OUTRO</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_OUTRO</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementDetector</Template>
							<WeaponActionIndex>WABD_DEFAULT</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@TORCH</RideWeaponClipSetHash >
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MeleeOffhandClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_LASSO" type="CWeaponAnimations">
					<NormalSweepProfile ref="LASSO_0" />
					<StrafeAnimationSet ref="Default_Lasso" />
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="LASSO_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_DEFAULT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@LASSO</PedSet>
					</SwapPairSet>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_RELAX</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@SWING@SWEEP</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_SWING</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@RELEASE_WAIT@SWEEP</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_WAIT_THROW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_ATTACHED_LIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_ATTACHED_HEAVY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_ATTACHED_DRAG</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_AIM_ATTACHED_LEAD</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@READY@RELEASE</PedSet>
							<WeaponActionIndex>WACV_LASSO_RELEASE_READY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@SWING@RELEASE</PedSet>
							<WeaponActionIndex>WACV_LASSO_RELEASE_SWING</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@PULL@TIGHTEN_ROPE</PedSet>
							<WeaponActionIndex>WACV_LASSO_RELEASE_TIGHTEN</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_CHAMBER_LIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_CHAMBER_HEAVY</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@READY_TO_SWING</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_TO_SWING</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@SWING_TO_READY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_TO_READY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@READY_TO_REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_READY_TO_ATTACHED</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_TO_READY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_ATTACHED_TO_READY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_EMPTY_TO_READY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_REEL_EMPTY_TO_READY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_TO_REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_TO_ATTACHED_HEAVY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_HEAVY_TO_REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_TO_ATTACHED_LIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_TO_REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_DRAG_TO_ATTACHED_HEAVY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_HEAVY_TO_REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_ATTACHED_HEAVY_TO_DRAG</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_TO_REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_DRAG_TO_LEAD</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_HEAVY_TO_REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_LEAD_TO_DRAG</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_TO_REELIN_HEAVY</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_ATTACHED_TO_LEAD</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO@BASE@TRANS@REELIN_HEAVY_TO_REELIN</PedSet>
							<WeaponActionIndex>WACV_LASSO_TRANS_LEAD_TO_ATTACHED</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLassoNormal</Template>
							<WeaponActionIndex>WABD_LASSO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLassoAttached</Template>
							<WeaponActionIndex>WABD_LASSO_ATTACHED</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementThrownPrimedLassoSwing</Template>
							<WeaponActionIndex>WABD_LASSO_SWING_THROW_REEL</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLassoAfterThrow</Template>
							<WeaponActionIndex>WABD_LASSO_AFTER_THROWN</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@LASSO@BASE@LOCO</RideWeaponClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_Lasso</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@LASSO@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SPECIAL@LASSO</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@LASSO</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@LASSO</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@LASSO</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@LASSO</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@LASSO@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash/>
					<SwapWeaponInLowCoverFilterHash/>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<StrafeAnimationSet ref="Default_Unarmed" />
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BELT_MELEE@BLADE</PedSet>
					</SwapPairSet>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@MELEE_BLADE</RideWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@BLADE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<StrafeAnimationSet ref="Default_Unarmed" />
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LONG_BLADE</PedSet>
					</SwapPairSet>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@MELEE_BLADE</RideWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@HATCHET@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<StrafeAnimationSet ref="Default_Unarmed" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@TORCH_GENERIC</PedSet>
					</SwapPairSet>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SPECIAL@TORCH</RideWeaponClipSetHash >
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_lantern</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@HATCHET@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MeleeOffhandClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@TORCH</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@TORCH</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MELEE_DAVY_LANTERN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Dual" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@LANTERN</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="DAVY_LANTERN_WEAPON_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_SPECIAL_WEAPON_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="DAVY_LANTERN_WEAPON_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_SPECIAL_WEAPON_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_AIM_CROUCH</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@SWEEP@OUTRO</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@CROUCH@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementLantern</Template>
							<WeaponActionIndex>WABD_DEFAULT</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LANTERN@RIGHT_HAND</RideWeaponClipSetHash >
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_lantern</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@TORCH</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<MeleeOnMountCoreClipSetHash />
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@LANTERN</JumpUpperbodyClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@LANTERN@IDLE</MeleeOffhandClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@LANTERN</DoorUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@LANTERN@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@LANTERN@IDLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@LANTERN@IDLE</DropdownUpperbodyClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations"> <!-- This is only used on _MELEEONLY variants used by AI, actual hatchets use WEAPON_THROWN_TOMAHAWK via WeaponInfo's AnimationLookupHash-->
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<StrafeAnimationSet ref="Default_Unarmed" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@HATCHET</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@TOMAHAWK</PedSet>
					</SwapPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@HATCHET@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@BLADE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MOONSHINEJUG" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default" />
					<WeaponIdleDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE@MOONSHINE</PedSet>
					</WeaponIdleDiscardPairSet>
					<WeaponCrouchIdleDiscardPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@DISCARD@FALLBACK@BASE_CROUCH@MOONSHINE</PedSet>
					</WeaponCrouchIdleDiscardPairSet>
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@MOONSHINE@BASE@WEAPON</PedSet>
					</NormalPairSet>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@MOONSHINE@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_DEFAULT</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<MotionClipSetHash>CLIPSET@MECH_LOCO_M@GENERIC@CARRY@MOONSHINE@UPRIGHT@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_PISTOL_MAUSER" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@MAUSER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@MAUSER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@MAUSER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@MAUSER@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@MAUSER_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@MAUSER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_ONEHAND</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOneHandedHip</Template>
							<VariationSetup ref="SHORTARMS_HIP_ONEHAND"/>
						</Item>
					</VariationAdditiveSetups>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@MAUSER_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@MAUSER_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@MAUSER_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@MAUSER_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@MAUSER_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@MAUSER_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@MAUSER_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@MAUSER_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@MAUSER_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHipMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_STR</WeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="3.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
				</Item>
				<Item key="WEAPON_PISTOL_SEMIAUTO" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_ONEHAND</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOneHandedHip</Template>
							<VariationSetup ref="SHORTARMS_HIP_ONEHAND"/>
						</Item>
					</VariationAdditiveSetups>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SEMIAUTO_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SEMIAUTO_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SEMIAUTO_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SEMIAUTO_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@SEMIAUTO_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SEMIAUTO_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@SEMIAUTO_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SEMIAUTO_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHipMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR</WeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="3.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
				</Item>
				<Item key="WEAPON_PISTOL_VOLCANIC" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SHORTARMS_CROUCH_2H_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_2H_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@VOLCANIC</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@VOLCANIC</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@VOLCANIC</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@SWEEP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP_2H_FOREND@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@SWEEP_2H_FOREND@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP_2H_FOREND_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@BASE_RF_TO_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@HIP_2H_FOREND_TO_BASE_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_HIP_2H_FOREND_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CARRY_RF_TO_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_CARRY_TO_CROUCH_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IRON_TO_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_IRON_TO_CROUCH_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@TRANS@SWEEP_2H_FOREND_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@TRANS@READY_TO_SWEEP_2H_FOREND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_LOW</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementGunForend</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementGunForend</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementGunForendMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_BLOCKED</WeaponActionIndex>
							<Template>template_WEAPON_BlockShortarms_2H_HIP</Template>
							<VariationSetup ref="SHORTARMS_2H_BLOCKED_HIP"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_BLOCKED_CROUCHED</WeaponActionIndex>
							<Template>template_WEAPON_BlockShortarms_2H_HIP</Template>
							<VariationSetup ref="SHORTARMS_2H_BLOCKED_HIP"/>
						</Item>
					</VariationAdditiveSetups>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR</WeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@VOLCANIC_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@VOLCANIC_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC_LONG_BARREL_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@VOLCANIC_LONG_BARREL_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@VOLCANIC_LONG_BARREL_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@VOLCANIC_LONG_BARREL_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R_ALTERNATE</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
				</Item>
				<Item key="WEAPON_RAMMED_BY_CAR" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_REPEATER_CARBINE" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_RH_GRIP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_RH_GRIP</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARBINE_RH_GRIP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARBINE_RH_GRIP</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE@IRON_SIGHT_RH_GRIP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE@IRON_SIGHT_RH_GRIP</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARBINE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_RH_GRIP</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@CARBINE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARBINE_RH_GRIP</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARBINE@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE@IRON_SIGHT_RH_GRIP</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARBINE_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_STR@LOW</WeaponClipSetStreamedHash>
					<WeaponHighReloadClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE_STR@HIGH</WeaponHighReloadClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARBINE_STR@LOW</HipWeaponClipSetStreamedHash>
					<ActionWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@ACTION@BASE@WEAPON@CARBINE_STR@LOW</ActionWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS</WeaponAimingSwapClipSetHash>
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_REPEATER_HENRY" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@HENRY</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@HENRY</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@HENRY</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@HENRY</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@HENRY</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@HENRY@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@HENRY_STR</HipWeaponClipSetStreamedHash>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@HENRY_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_REPEATER_WINCHESTER" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@WINCHESTER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@WINCHESTER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@WINCHESTER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@WINCHESTER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@WINCHESTER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@WINCHESTER@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@WINCHESTER_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_REVOLVER_CATTLEMAN" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
          <ArmVariationClipSets>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@NAVY</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY@IRON_SIGHT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY@IRON_SIGHT</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_LEFTHAND</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
            </Item>
          </ArmVariationClipSets>
          <ArmVariationClipSetsFemale>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@NAVY</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@NAVY</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@NAVY@IRON_SIGHT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY@IRON_SIGHT</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@NAVY</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@NAVY_LEFTHAND</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
            </Item>
          </ArmVariationClipSetsFemale>
          <ReloadArmVariationClipSets>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_STR</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_STR</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@NAVY_STR@LEFT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@NAVY_STR@LEFT</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@NAVY_STR@RIGHT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@NAVY_STR@RIGHT</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@LEFT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@LEFT</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@RIGHT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@RIGHT</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
            </Item>
          </ReloadArmVariationClipSets>
          <ReloadArmVariationClipSetsFemale>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@NAVY_STR</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_STR</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@NAVY_STR@LEFT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@NAVY_STR@LEFT</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
            </Item>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@NAVY_STR@RIGHT</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@NAVY_STR@RIGHT</WeaponSet>
              <WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
            </Item>
          </ReloadArmVariationClipSetsFemale>
          <RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
          <RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
          <RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
          <RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
          <RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
          <RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
          <RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
          <MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
          <MotionFilterHash>BothArms_filter</MotionFilterHash>
          <WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_STR</WeaponClipSetStreamedHash>
          <LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
          <AlternateAimingStandingClipSetHash />
          <FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
          <MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
          <ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
          <JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
          <VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
          <FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
          <DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
          <DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
          <SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
          <SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
          <AnimFireRateModifier value="1.000000" />
          <AnimBlindFireRateModifier value="1.000000" />
          <AimingDownTheBarrel value="true" />
          <WeaponSwapData ref="SWAP_DEFAULT" />
          <PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
          <PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
          <DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
          <DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
          <DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
          <PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
          <MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MeleeOffhandClipSetHash>
        </Item>
				<Item key="WEAPON_REVOLVER_DOUBLEACTION" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@DOUBLEACTION_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@DOUBLEACTION_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@DOUBLEACTION_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@DOUBLEACTION_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@DOUBLEACTION_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@DOUBLEACTION_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@DOUBLEACTION_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@DOUBLEACTION_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_ONEHAND</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOneHandedHip</Template>
							<VariationSetup ref="SHORTARMS_HIP_ONEHAND"/>
						</Item>
					</VariationAdditiveSetups>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHipMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR@LOW</WeaponClipSetStreamedHash>
					<WeaponHighReloadClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_STR@HIGH</WeaponHighReloadClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@DOUBLEACTION_STR@LOW</HipWeaponClipSetStreamedHash>
					<ActionWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@ACTION@BASE@WEAPON@DOUBLEACTION_STR@LOW</ActionWeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REVOLVER_SCHOFIELD" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SCHOFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SCHOFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@SCHOFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SCHOFIELD@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SCHOFIELD_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SCHOFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SCHOFIELD_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SCHOFIELD_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SCHOFIELD_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SCHOFIELD_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SCHOFIELD_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@SCHOFIELD_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SCHOFIELD_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@SCHOFIELD_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SCHOFIELD_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_STR</WeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MeleeOffhandClipSetHash>
				</Item>
				<Item key="WEAPON_RIFLE_BOLTACTION" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@BOLTACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@BOLTACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@BOLTACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@BOLTACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@BOLTACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@BOLTACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@BOLTACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION_STR@LOW</WeaponClipSetStreamedHash>
					<WeaponHighReloadClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION_STR@HIGH</WeaponHighReloadClipSetStreamedHash>
					<WeaponCrouchReloadClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@WEAPON@BOLTACTION_STR@HIGH</WeaponCrouchReloadClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@BOLTACTION_STR@LOW</HipWeaponClipSetStreamedHash>
					<ActionWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@ACTION@BASE@WEAPON@BOLTACTION_STR@LOW</ActionWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_RIFLE_SPRINGFIELD" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SPRINGFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SPRINGFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SPRINGFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@SPRINGFIELD</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SPRINGFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SPRINGFIELD@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SPRINGFIELD_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SPRINGFIELD_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_RIFLE_VARMINT" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATER_PUMPACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATER_PUMPACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATER_PUMPACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@REPEATER_PUMPACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATER_PUMPACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATER_PUMPACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATER_PUMPACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATER_PUMPACTION_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_RUN_OVER_BY_CAR" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_SHOTGUN_PUMP" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@PUMP_ACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@PUMP_ACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@PUMP_ACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@PUMP_ACTION</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@PUMP_ACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@PUMP_ACTION@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@PUMP_ACTION_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION_STR@LOW</WeaponClipSetStreamedHash>
					<WeaponHighReloadClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION_STR@HIGH</WeaponHighReloadClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@PUMP_ACTION_STR@LOW</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_DOUBLEBARREL" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@DOUBLEBARREL</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@DOUBLEBARREL</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@DOUBLEBARREL</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@DOUBLEBARREL</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@DOUBLEBARREL</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@DOUBLEBARREL@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@DOUBLEBARREL_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@DOUBLEBARREL_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_REPEATING" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATING</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATING</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATING</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@REPEATING</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@REPEATING</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATING@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATING_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@Hip@BASE@WEAPON@REPEATING_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_SAWEDOFF" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SHORTARMS_CROUCH_2H_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="SHORTARMS_2H_HIP_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_HIP</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@SAWEDOFF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SAWEDOFF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@SAWEDOFF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SAWEDOFF@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SAWEDOFF_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SAWEDOFF</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SAWEDOFF_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SAWEDOFF_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SAWEDOFF_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SAWEDOFF_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SAWEDOFF_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@SAWEDOFF_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SAWEDOFF_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@SAWEDOFF_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@SAWEDOFF_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@SWEEP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP_2H_FOREND@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH_HIP@BASE@SWEEP_2H_FOREND@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@SWEEP_2H_FOREND_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@BASE_RF_TO_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_BASE_TO_CROUCH_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@HIP_2H_FOREND_TO_BASE_RF</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_HIP_2H_FOREND_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_HIP_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CARRY_RF_TO_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_CARRY_TO_CROUCH_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@IRON_TO_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@TRANS@CROUCH_IRON_TO_CROUCH_HIP_2H_FOREND</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@TRANS@SWEEP_2H_FOREND_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIP_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@TRANS@READY_TO_SWEEP_2H_FOREND@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIP_LOW</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_BLOCKED</WeaponActionIndex>
							<Template>template_WEAPON_BlockShortarms_2H_HIP</Template>
							<VariationSetup ref="SHORTARMS_2H_SHOTGUN_BLOCKED_HIP"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_BLOCKED_CROUCHED</WeaponActionIndex>
							<Template>template_WEAPON_BlockShortarms_2H_HIP</Template>
							<VariationSetup ref="SHORTARMS_2H_SHOTGUN_BLOCKED_HIP"/>
						</Item>
					</VariationAdditiveSetups>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementGunForend</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementGunForend</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementGunForendMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_STR</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_SEMIAUTO" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@SEMIAUTO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SEMIAUTO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@SEMIAUTO_STR</HipWeaponClipSetStreamedHash>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SEMIAUTO_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE_CARCANO" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARCANO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARCANO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARCANO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@CARCANO</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARCANO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARCANO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@CARCANO_STR</HipWeaponClipSetStreamedHash>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARCANO_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@ROLLINGBLOCK</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@ROLLINGBLOCK</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@ROLLINGBLOCK</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@ROLLINGBLOCK</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@ROLLINGBLOCK</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@ROLLINGBLOCK@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@ROLLINGBLOCK_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@TRANSITIONS@COMBAT_TO_RELAXED_IDLE@FEMALE</RideFemaleWeaponCombatClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@ROLLINGBLOCK_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
				<Item key="WEAPON_THROWN_DYNAMITE" type="CWeaponAnimations">
					<GenericFallback>GENERIC_THROWN</GenericFallback>
					<StrafeAnimationSet ref="Default_Thrown" />
					<NormalSweepProfile ref="THROWN_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@SWEEP</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@DYNAMITE</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="THROWN_COOKED_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="THROWN_COOKED_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_PRIME</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@DYNAMITE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@DYNAMITE</WeaponSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_PRIMING</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@CROUCH@BASE@WEAPON@DYNAMITE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@CROUCH@BASE@WEAPON@DYNAMITE</WeaponSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_PRIMING_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@DYNAMITE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@CROUCH@BASE@WEAPON@DYNAMITE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX_CROUCH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@DYNAMITE@TOSS</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE_TOSS</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@DYNAMITE@THROW</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE_THROW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@DYNAMITE@THROW_FAR</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE_THROW_FAR</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@THROWN@READY_LOW@BASE@WEAPON@DYNAMITE@LOCO</RideWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@DYNAMITE@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_THROWN@BASE_STR</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@DYNAMITE@IDLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@DYNAMITE@IDLE</FallUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@DYNAMITE@IDLE</VaultUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@DYNAMITE@IDLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@DYNAMITE@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<GenericFallback>GENERIC_THROWN</GenericFallback>
					<StrafeAnimationSet ref="Default_Thrown" />
					<NormalSweepProfile ref="THROWN_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SATCHEL@FIREBOTTLE</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="THROWN_COOKED_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="THROWN_COOKED_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_PRIME</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@IGNITE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_PRIMING</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@CROUCH@BASE@WEAPON@FIREBOTTLE</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@CROUCH@BASE@WEAPON@FIREBOTTLE</WeaponSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_PRIMING_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@IGNITE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@CROUCH@BASE@WEAPON@FIREBOTTLE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX_CROUCH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@TOSS</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE_TOSS</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@THROW</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE_THROW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@THROW_FAR</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE_THROW_FAR</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@LOCO</RideWeaponClipSetHash>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@THROWN@READY_LOW@BASE@WEAPON@FIREBOTTLE@LOCO@FEMALE</RideFemaleWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@FIREBOTTLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_THROWN@BASE_STR</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@FIREBOTTLE@IDLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@FIREBOTTLE@IDLE</FallUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@FIREBOTTLE@IDLE</VaultUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@FIREBOTTLE@IDLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@FIREBOTTLE@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<GenericFallback>GENERIC_THROWN</GenericFallback>
					<StrafeAnimationSet ref="Default_Thrown" />
					<NormalSweepProfile ref="THROWN_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@SWEEP</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@THROWING_KNIFE</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="THROWING_KNIVES_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="THROWING_KNIVES_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@DRAWN@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_PRIME</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_DEFAULT</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@TRANS@AIM_TO_DRAWN</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_FOCUS</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@TRANS@DRAWN_TO_AIM</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@KNIFE@THROW</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@MELEE_BLADE</RideWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@THROWING_KNIFE@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_THROWN@BASE_STR</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@BLADE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@THROWING_KNIFE@IDLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@THROWING_KNIFE@IDLE</FallUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@THROWING_KNIFE@IDLE</VaultUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@THROWING_KNIFE@IDLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@THROWING_KNIFE@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
					<GenericFallback>GENERIC_THROWN</GenericFallback>
					<StrafeAnimationSet ref="Default_Thrown" />
					<NormalSweepProfile ref="THROWN_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@AIM@SWEEP</PedSet>
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@TOMAHAWK</PedSet>
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="THROWN_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="THROWN_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_THROWN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@AIM@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@AIM@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@AIM@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_NORMAL_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@DRAWN@SWEEP</PedSet>
							<WeaponActionIndex>WACV_THROWN_AIM_PRIME</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@WEAPON@TOMAHAWK@THROW</PedSet>
							<WeaponActionIndex>WACV_THROWN_RELEASE</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@TRANS@AIM_TO_DRAWN</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_FOCUS</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_HIGH@BASE@TRANS@DRAWN_TO_AIM</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@THROWN@READY_HIGH@BASE@WEAPON@TOMAHAWK@LOCO</RideWeaponClipSetHash>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@TOMAHAWK@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_THROWN@BASE_STR</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@HATCHET@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@TOMAHAWK@IDLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@TOMAHAWK@IDLE</FallUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@TOMAHAWK@IDLE</VaultUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@TOMAHAWK@IDLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@ARTHUR@NORMAL@TOMAHAWK@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_TURRET_CANNON" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<RideWeaponDualClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_TURRET_GATLING" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</PedSet>
					</NormalPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.200000" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_TURRET_MAXIM" type="CWeaponAnimations">
					<RideWeaponClipSetHash />
					<RideWeaponDualClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<WeaponSwapData ref="NULL" />
				</Item>
				<Item key="WEAPON_TURRET_REVOLVING_CANNON" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</PedSet>
					</NormalPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.200000" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_UNARMED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Unarmed" />
					<DiveVariationClipSets />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>LegsOnly_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="OBJECT_1" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@MELEE</PedSet>
					</NormalPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="OBJECT_2" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@MELEE</PedSet>
					</NormalPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="OBJECT_3" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@MELEE</PedSet>
					</NormalPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="OBJECT_4" type="CWeaponAnimations">
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@MELEE</PedSet>
					</NormalPairSet>
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@UNARMED@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_ALLIGATOR" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_BADGER" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_BEAR" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_BEAVER" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_HORSE" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@CREATURES_MAMMAL@HORSE@MELEE@ATTACKS@KICK</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_MUSKRAT" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_RACCOON" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_SNAKE" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_WOLF" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_WOLF_MEDIUM" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="WEAPON_WOLF_SMALL" type="CWeaponAnimations">
					<NormalPairSet />
					<RideWeaponClipSetHash />
					<MotionClipSetHash />
					<MotionFilterHash />
					<WeaponClipSetStreamedHash />
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<ShellShockedClipSetHash />
					<JumpUpperbodyClipSetHash />
					<FallUpperbodyClipSetHash />
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="0.000000" />
					<AnimBlindFireRateModifier value="0.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
				</Item>
				<Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
					<GenericFallback>GENERIC_DUAL</GenericFallback>
					<StrafeAnimationSet ref="Default_Dual" />
					<NormalSweepProfile ref="SHORTARMS_0" />
					<HipSweepProfile ref="SHORTARMS_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<CoverSweepProfile ref="SHORTARMS_COVER_0" />
					<ClipSetVariationTagRules>
						<Item>
							<WeaponClipSetVariationActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponClipSetVariationActionIndex>
							<Rules>BlendOutAtInterrupt</Rules>
						</Item>
						<Item>
							<WeaponClipSetVariationActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponClipSetVariationActionIndex>
							<Rules>BlendOutAtInterrupt</Rules>
						</Item>
						<Item>
							<WeaponClipSetVariationActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_LOW</WeaponClipSetVariationActionIndex>
							<Rules>BlendOutAtInterrupt</Rules>
						</Item>
						<Item>
							<WeaponClipSetVariationActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIGH</WeaponClipSetVariationActionIndex>
							<Rules>BlendOutAtInterrupt</Rules>
						</Item>
					</ClipSetVariationTagRules>
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="LEFT_LANTERN_RIGHT_GUN_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LEFT_LANTERN_RIGHT_GUN_NORMAL_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LEFT_LANTERN_RIGHT_GUN_CROUCH_HIP_LOWER_NORMAL_UPPER_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_KNEE_DOWN</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_IRON_SIGHT</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_BASE</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_IRON</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IDLE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_FPS_SWAP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@SWEEP_TO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@CARRY_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@CARRY_TO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@READY_TO_SWEEP@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_CARRY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_CARRY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_SWEEP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_RF_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_LOCO_READY@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_LOCO_READY@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_LOCO_READY@HIGH@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@SWEEP_LOCO_READY@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_CROUCH_LOCO_READY_HIGH</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<VariationAdditiveSetups>
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/Blocked/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedLeft/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedRight/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedLeftCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedRightCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedLeftHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedRightHip/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedHipCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedLeftHipCrouched/Item)" />
						<xi:include href="includes.meta" xpointer="xpointer(/Root/VariationAdditiveSetups/WeaponBlock/Default/DualLantern/BlockedRightHipCrouched/Item)" />
						<Item>
							<WeaponActionIndex>BBVS_GUN_RELAXED_R</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_RELAXED_RIGHT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_RELAXED_L</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_RELAXED_LEFT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_RELAXED_R</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_HIP_RELAXED_RIGHT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_RELAXED_L</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseDualRelaxed</Template>
							<VariationSetup ref="DUAL_HIP_RELAXED_LEFT"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_GUN_UNDERFIRE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOffsetHalf</Template>
							<VariationSetup ref="DUAL_UNDERFIRE"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
				<Item key="LEFT_CARRYING_LARGE_RIGHT_GUN" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<StrafeAnimationSet ref="Default_1H" />
					<NormalSweepProfile ref="SHORTARMS_R90" />
					<HipSweepProfile ref="SHORTARMS_HIP_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SHORTARMS_CARRYING_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_CARRY_PED_TO_READY_RF@LARGE@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_CARRY_PED_TO_READY_RF@LARGE@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF_CARRY_PED@LARGE@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF_CARRY_PED@LARGE@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY_CARRY_PED@LARGE@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY_CARRY_PED@LARGE@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_OUTRO</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_CARRYING_LARGE</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseCarryPedHeavy</Template>
							<VariationSetup ref="SHORTARMS_CARRYING_LARGE"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
				<Item key="LEFT_CARRYING_MEDIUM_RIGHT_GUN" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<StrafeAnimationSet ref="Default_1H" />
					<NormalSweepProfile ref="SHORTARMS_R90" />
					<HipSweepProfile ref="SHORTARMS_HIP_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="SHORTARMS_CARRYING_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_CARRY_PED_TO_READY_RF@MEDIUM@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@SWEEP_RF_CARRY_PED_TO_READY_RF@MEDIUM@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF_CARRY_PED@MEDIUM@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@TRANS@READY_RF_TO_SWEEP_RF_CARRY_PED@MEDIUM@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY_CARRY_PED@MEDIUM@LOW@INTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@SWEEP_LOCO_READY_CARRY_PED@MEDIUM@LOW@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_CHAMBER_LOCO_OUTRO</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_CARRYING_MEDIUM</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseCarryPedHeavy</Template>
							<VariationSetup ref="SHORTARMS_CARRYING_MEDIUM"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="Default_Female" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<PistolRightTwirlClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@FEMALE@BASE_SPIN@PISTOL_RHIP</PistolRightTwirlClipSetHash> 
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@MP@FEMALE@NORMAL@FIREBOTTLE@IDLE</MotionClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@MP@FEMALE@NORMAL@FIREBOTTLE@IDLE</JumpUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@MP@FEMALE@NORMAL@FIREBOTTLE@IDLE</FallUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@MP@FEMALE@NORMAL@FIREBOTTLE@IDLE</VaultUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@MP@FEMALE@NORMAL@FIREBOTTLE@IDLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_THROWN@LOCO@MP@FEMALE@NORMAL@FIREBOTTLE@IDLE</DoorUpperbodyClipSetHash>
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON_F@FIREBOTTLE</PedSet>
					</NormalPairSet>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON_F@FIREBOTTLE@IGNITE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_PRIMING</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_THROWN@READY_LOW@BASE@WEAPON_F@FIREBOTTLE@IGNITE</PedSet>
							<WeaponActionIndex>WACV_THROWN_TRANS_TO_RELAX</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
				</Item>
				<Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_FishingRod_Female" />
					<NormalSweepProfile ref="FISHING_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRECAST@AIMING@PED</PedSet>
						<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@HOOKED_MED@AIMING@WEAPON</WeaponSet> -->
					</NormalPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@EQUIP@PED</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@EQUIP@WEAPON</WeaponSet> <!-- same as male -->
					</SwapPairSet>
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="FISHING_NORMAL_INTROS_FEMALE"/>
							<WeaponActionIndex>WARS_DEFAULT</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRECAST@AIMING@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@HOOKED_MED@AIMING@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMED@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMED@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_PRIME</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMED_UNDERARM@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_SWEEP_UNDERARM@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_PRIME_UNDERARM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_HOLD@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_HOLD@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_CAST_HOLD</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELAXED@AIMING@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELAXED@AIMING@WEAPON/WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_AIM_RELAX</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<ChamberVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_SWEEP@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@FEMALE@RELEASE_SWEEP@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_CHAMBER</WeaponActionIndex>
						</Item>
					</ChamberVariationClipSets>
					<ReleaseVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_SWEEP@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_SWEEP@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELEASE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_SWEEP_UNDERARM@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_SWEEP_UNDERARM@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDERARM_RELEASE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_VARIATION_QUICK_01@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_VARIATION_QUICK_01@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELEASE_QUICK_01</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_VARIATION_QUICK_02@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@RELEASE_VARIATION_QUICK_02@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELEASE_QUICK_02</WeaponActionIndex>
						</Item>
					</ReleaseVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMING@PED</PedSet>
							<!--<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMING@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_PRIMING_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMING_UNDERARM@PED</PedSet>
							<!--<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRIMING_UNDERARM@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDERARM_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_TRANSITION@OVER_TO_UNDER@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_TRANSITION@OVER_TO_UNDER@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_OVER_TO_UNDERARM_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_TRANSITION@UNDER_TO_OVER@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_TRANSITION@UNDER_TO_OVER@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDER_TO_OVERARM_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@AIM_TRANSITION@HOOKED_MED@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@AIM_TRANSITION@HOOKED_MED@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_RELAXED_TO_CAUGHT_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@OVER_TO_PRECAST@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@OVER_TO_PRECAST@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_OVER_TO_PRECAST_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@UNDER_TO_PRECAST@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@UNDER_TO_PRECAST@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_UNDER_TO_PRECAST_TRANSITION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_SETTLE@PED</PedSet>
							<!-- <WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@CAST_SETTLE@WEAPON</WeaponSet> -->
							<WeaponActionIndex>WACV_FISHING_CAST_SETTLE_TRANSITION</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<AimIkBaseBoneOffsetSetsMale>
						<Item>
							<WeaponActionIndex>BBOS_DEFAULT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeFishingRod"/>
						</Item>
					</AimIkBaseBoneOffsetSetsMale>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_DEFAULT</WeaponActionIndex>
							<BaseBoneOffsetSet ref="StrafeFishingRod"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRECAST@AIMING@PED</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRECAST@AIMING@PED</WeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@HOOKED_MED@AIMING@PED</AlternateAimingStandingClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRECAST@AIMING@PED</LeftOffhandWeaponClipSetHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="false" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<BlockLeftHandIKWhileAiming value="false" />
					<MovementOverrideClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@FISHINGROD@FEMALE@PRECAST@AIMING@PED</MovementOverrideClipSetHash>
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="BINOCULAR_WEAPON_FEMALE_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_SCOPED_KIT_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="BINOCULAR_WEAPON_FEMALE_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_SCOPED_KIT_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP_F</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP_F@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP_F</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP_F@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH_CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CARRY</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CROUCH_CARRY_TO_CROUCH_BASE_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_FROM_CARRY_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CARRY_TO_BASE_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_FROM_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CROUCH_BASE_TO_CROUCH_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_TO_CARRY_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@BASE_TO_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_TO_CARRY</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP_F@OUTRO@SWEEP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@BASE@SWEEP_F@OUTRO@SWEEP@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP_F@OUTRO@SWEEP</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH@BASE@SWEEP_F@OUTRO@SWEEP@W</WeaponSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
				</Item>
				<Item key="WEAPON_MELEE_DAVY_LANTERN" type="CWeaponAnimations">
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="DAVY_LANTERN_WEAPON_FEMALE_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_SPECIAL_WEAPON_INTRO</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="DAVY_LANTERN_WEAPON_FEMALE_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_SPECIAL_WEAPON_INTRO_CROUCH</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@CROUCH@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_AIM_CROUCH</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@SWEEP_F@OUTRO</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@CROUCH@BASE@SWEEP_F@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SPECIAL_WEAPON_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
				</Item>
				<Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
					<IntroVariationRangeSets>
						<Item>
							<RangeSet ref="LEFT_LANTERN_RIGHT_GUN_FEMALE_NORMAL_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LEFT_LANTERN_RIGHT_GUN_FEMALE_NORMAL_CROUCH_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<RangeSet ref="LEFT_LANTERN_RIGHT_GUN_CROUCH_HIP_LOWER_NORMAL_UPPER_FEMALE_INTROS"/>
							<WeaponActionIndex>WARS_GUN_INTRO_CROUCH_KNEE_DOWN</WeaponActionIndex>
						</Item>
					</IntroVariationRangeSets>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_IRON_SIGHT_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_IRON_SIGHT_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_WEAPON_AIM_FPS_SWAP</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<OutroVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@SWEEP_F@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_F@OUTRO@SWEEP</PedSet>
							<WeaponActionIndex>WACV_GUN_OUTRO_CROUCH</WeaponActionIndex>
						</Item>
					</OutroVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_BASE_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_BASE_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_IRON_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@BASE_TO_IRON_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_BASE_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_BASE_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IRON_TO_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_IRON_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CARRY_TO_IRON_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@IDLE_TO_CARRY</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_FPS_SWAP_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@SWEEP_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY_F@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@SWEEP_TO_READY_F@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_CHAMBER_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@SWEEP_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@CARRY_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@CARRY_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@READY_TO_SWEEP_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP_F@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@READY_TO_SWEEP_F@LOW</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_TO_AIM_CROUCH_LOW</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_SWEEP_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_CARRY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@BASE@TRANS@READY_TO_CARRY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="DefaultMP" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_1H_MP" />
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_2H_MP" />
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Dual_MP" />
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
				</Item>
				<Item key="GENERIC_THROWN" type="CWeaponAnimations">
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
				</Item>
				<Item key="GENERIC_KIT" type="CWeaponAnimations">
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_POISON</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePosePoison</Template>
							<VariationSetup ref="DEFAULT_POISON"/>
						</Item>
					</VariationAdditiveSetups>
				</Item>
				<Item key="GENERIC_MELEE" type="CWeaponAnimations">
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
				</Item>
				<Item key="GENERIC_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Bow_MP" />
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BOW@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_BOW" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Bow_MP" />
				</Item>
				<Item key="WEAPON_BOW_IMPROVED" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Bow_MP" />
				</Item>
				<Item key="WEAPON_LASSO" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Lasso_MP" />
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@LASSO@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_THROWN_DYNAMITE" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Thrown_MP" />
				</Item>
				<Item key="WEAPON_THROWN_MOLOTOV" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Thrown_MP" />
				</Item>
				<Item key="WEAPON_THROWN_THROWING_KNIVES" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Thrown_MP" />
				</Item>
				<Item key="WEAPON_THROWN_TOMAHAWK" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Thrown_MP" />
				</Item>
				<Item key="WEAPON_FISHINGROD" type="CWeaponAnimations">
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@MP</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@MP</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@MP</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@MP</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
				</Item>
				<Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Dual_MP" />
          <AimingVariationClipSets>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_IRON_SIGHT</PedSet>
              <WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
            </Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH_CARRY@BASE@SWEEP</PedSet>
				<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
			</Item>
          </AimingVariationClipSets>
          <TransitionVariationClipSets>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_BASE_TO_CROUCH_CARRY</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_CARRY_TO_CROUCH_BASE</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_BASE_TO_CROUCH_IRON_F</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_IRON_TO_CROUCH_BASE</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_IRON_TO_CROUCH_CARRY</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_CARRY_TO_CROUCH_IRON</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY@HIGH</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
			</Item>
			<Item>
				<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP@HIGH</PedSet>
				<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
			</Item>
          </TransitionVariationClipSets>
				</Item>
				<Item key="LEFT_CARRYING_LARGE_RIGHT_GUN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_1H_Carry_MP" />
				</Item>
				<Item key="LEFT_CARRYING_MEDIUM_RIGHT_GUN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_1H_Carry_MP" />
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<GenericFallback>GENERIC_KIT</GenericFallback>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH_CARRY@BASE@SWEEP</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CROUCH_CARRY_TO_CROUCH_BASE</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_FROM_CARRY_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CROUCH_BASE_TO_CROUCH_CARRY</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_TO_CARRY_CROUCH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BINOCULARS@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_UNARMED" type="CWeaponAnimations">
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_CORE@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
				</Item>
				<Item key="WEAPON_MELEE_DAVY_LANTERN" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_Dual_MP" />
					<HitReactionClipSetTree type="HitReactHelpers__ClipsetHitReactConditionNode">
						<ChildNodes>
							<Item key="RIGHT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_RIGHT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
							<Item key="LEFT_SIDE" type="HitReactHelpers__ClipsetHitReactConditionNode">
								<ChildNodes>
									<Item key="FROM_FRONT_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_LEFT@A</ClipSet>
									</Item>
									<Item key="FROM_LEFT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_LEFT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_LEFT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_BACK_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_BACK@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_BACK" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@SPIN_RIGHT@A</ClipSet>
									</Item>
									<Item key="FROM_RIGHT_FRONT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_RIGHT@NO_SPIN@A</ClipSet>
									</Item>
									<Item key="FROM_FRONT_RIGHT" type="GameplayHelpers__ClipsetLeafNode">
										<ClipSet>CLIPSET@MECH_WEAPONS_SPECIAL@LANTERN@BASE@HIT_REACTS@HIGH@IMPACT_FRONT@SPIN_LEFT@A</ClipSet>
									</Item>
								</ChildNodes>
								<DefaultValue>FROM_LEFT</DefaultValue>
								<ConditionTestType>HRC_DamageFromDirection</ConditionTestType>
							</Item>
						</ChildNodes>
						<DefaultValue>RIGHT_SIDE</DefaultValue>
						<ConditionTestType>HRC_HitPosition</ConditionTestType>
					</HitReactionClipSetTree>
				</Item>
				<Item key="WEAPON_MELEE_KNIFE" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_MELEE_HATCHET" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_MELEE_TORCH" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@TORCH@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_MELEE_MACHETE" type="CWeaponAnimations">
					<GenericFallback>GENERIC_MELEE</GenericFallback>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@BLADE@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_KIT_DETECTOR" type="CWeaponAnimations">
          <GenericFallback>GENERIC_KIT</GenericFallback>
        </Item>
        <Item key="WEAPON_KIT_CAMERA" type="CWeaponAnimations">
					<GenericFallback>GENERIC_KIT</GenericFallback>
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SPECIAL@LOCO@ARTHUR@NORMAL@CAMERA@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_PUMP" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_DOUBLEBARREL" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_REPEATING" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_SEMIAUTO" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="DefaultMP_Female" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>DefaultMP</Item>
				<Item>Default_Female</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@MP@FEMALE@NORMAL@REVOLVER@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@MP@FEMALE@NORMAL@RIFLE@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_PUMP" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@MP@FEMALE@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_DOUBLEBARREL" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@MP@FEMALE@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_REPEATING" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@MP@FEMALE@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_SEMIAUTO" type="CWeaponAnimations">
					<MeleePrimaryHandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@MP@FEMALE@NORMAL@SHOTGUN@IDLE</MeleePrimaryHandClipSetHash>
				</Item>
				<Item key="WEAPON_KIT_BINOCULARS" type="CWeaponAnimations">
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@CROUCH_CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_AIM_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CROUCH_CARRY_TO_CROUCH_BASE_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_FROM_CARRY_CROUCH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SPECIAL@BINOCULARS@TRANS@CROUCH_BASE_TO_CROUCH_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_SCOPED_KIT_TO_CARRY_CROUCH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
				</Item>
				<Item key="LEFT_LANTERN_RIGHT_GUN" type="CWeaponAnimations">
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@SWEEP_IRON_SIGHT_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH_CARRY@BASE@SWEEP_F</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH_WEAPON_CARRY</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<TransitionVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_BASE_TO_CROUCH_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_CARRY_TO_CROUCH_BASE_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_BASE_TO_CROUCH_IRON_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_NORMAL_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_IRON_TO_CROUCH_BASE_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_IRON_TO_CROUCH_CARRY_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHT_TO_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@TRANS@CROUCH_CARRY_TO_CROUCH_IRON_F</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@SWEEP_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_IRON_SIGHTS_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH_CARRY@BASE@TRANS@SWEEP_TO_READY_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CARRY_TO_CHAMBER_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH@BASE@TRANS@READY_TO_SWEEP_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_IRON_SIGHTS_HIGH</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@LANTERN@CROUCH_CARRY@BASE@TRANS@READY_TO_SWEEP_F@HIGH</PedSet>
							<WeaponActionIndex>WACV_GUN_TRANS_CROUCH_CHAMBER_TO_CARRY_HIGH</WeaponActionIndex>
						</Item>
					</TransitionVariationClipSets>
				</Item>
			</WeaponAnimations>
		</Item>

	</animData>

</content>
