<?xml version="1.0" encoding="UTF-8"?>

<content>

	<animData xmlns:xi="http://www.w3.org/2001/XInclude">
		<Item key="LeftHand" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="GENERIC_1H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_1H_LeftHanded" />
					<NormalSweepProfile ref="SHORTARMS_0" />
					<HipSweepProfile ref="SHORTARMS_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_LEFTHAND</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_LEFTHAND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_LEFTHAND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@CROUCH@BASE@CATTLEMAN_LEFTHAND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED</WeaponActionIndex>
							<Template>template_WEAPON_BlockShortarms_LeftHand</Template>
							<VariationSetup ref="SHORTARMS_BLOCKED_LEFTHAND"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED_CROUCHED</WeaponActionIndex>
							<Template>template_WEAPON_BlockShortarms_LeftHand</Template>
							<VariationSetup ref="SHORTARMS_BLOCKED_LEFTHAND"/>
						</Item>
					</VariationAdditiveSetups>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverShortArmsLefthand"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
				</Item>
				<Item key="GENERIC_2H" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default_2H_LeftHanded" />
					<NormalSweepProfile ref="LONGARMS_0" />
					<HipSweepProfile ref="LONGARMS_0" />
					<CrouchSweepProfile ref="LONGARMS_CROUCH_0" />
					<NormalPairSet>
						<PedSet>clipset@mech_weapons_longarms@base@weapon@carbine_lefthand</PedSet>
						<WeaponSet>clipset@mech_weapons_longarms@base@weapon@carbine</WeaponSet>
					</NormalPairSet>
					<AimingVariationClipSets>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@carbine_lefthand</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@carbine_lefthand</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_IN_MOTION</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@CROUCH@BASE@SWEEP_LEFTHAND</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED</WeaponActionIndex>
							<Template>template_WEAPON_BlockLongarms_LeftHand</Template>
							<VariationSetup ref="LONGARMS_BLOCKED_LEFTHAND"/>
						</Item>
						<Item>
							<WeaponActionIndex>BBVS_BLOCKED_CROUCHED</WeaponActionIndex>
							<Template>template_WEAPON_BlockLongarms_LeftHand</Template>
							<VariationSetup ref="LONGARMS_BLOCKED_LEFTHAND"/>
						</Item>
					</VariationAdditiveSetups>
					<AimIkBaseBoneOffsetSetsFemale>
						<Item>
							<WeaponActionIndex>BBOS_GUN_COVER</WeaponActionIndex>
							<BaseBoneOffsetSet ref="FemaleCoverLongArmsLefthand"/>
						</Item>
					</AimIkBaseBoneOffsetSetsFemale>
				</Item>
				<Item key="GENERIC_DUAL" type="CWeaponAnimations">
					<StrafeAnimationSet ref="Default" />
					<NormalSweepProfile ref="SHORTARMS_0" />
					<HipSweepProfile ref="SHORTARMS_0" />
					<CrouchSweepProfile ref="SHORTARMS_CROUCH_0" />
					<NormalPairSet>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_LEFTHAND</PedSet>
						<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN</WeaponSet>
					</NormalPairSet>
					<AimingVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@CATTLEMAN</PedSet>
							<WeaponActionIndex>WACV_GUN_AIM_CROUCH</WeaponActionIndex>
						</Item>
					</AimingVariationClipSets>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
				</Item>
				<Item key="WEAPON_PISTOL_MAUSER" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@MAUSER_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@MAUSER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>  
				</Item>
				<Item key="WEAPON_PISTOL_SEMIAUTO" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_PISTOL_VOLCANIC" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@VOLCANIC_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@VOLCANIC</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REPEATER_CARBINE" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@carbine_lefthand</PedSet>
							<WeaponSet>clipset@mech_weapons_longarms@base@weapon@carbine</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARBINE_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARBINE</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<MotionClipSetHash>clipset@mech_weapons_longarms@base@weapon@carbine_lefthand</MotionClipSetHash>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REPEATER_HENRY" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@henry_lefthand</PedSet>
							<WeaponSet>clipset@mech_weapons_longarms@base@weapon@henry</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@HENRY_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@HENRY</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REPEATER_WINCHESTER" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@winchester_lefthand</PedSet>
							<WeaponSet>clipset@mech_weapons_longarms@base@weapon@winchester</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@WINCHESTER_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@WINCHESTER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REVOLVER_CATTLEMAN" type="CWeaponAnimations">
					<ArmVariationClipSets>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_LEFTHAND</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
            </Item>
          </ArmVariationClipSets>
          <ArmVariationClipSetsFemale>
            <Item>
              <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@NAVY_LEFTHAND</PedSet>
              <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY</WeaponSet>
              <WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
            </Item>
          </ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@NAVY_LEFTHAND</MotionClipSetHash>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REVOLVER_DOUBLEACTION" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@DOUBLEACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@DOUBLEACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>          
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_REVOLVER_SCHOFIELD" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SCHOFIELD_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>          
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_RIFLE_BOLTACTION" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@boltaction_lefthand</PedSet>
							<WeaponSet>clipset@mech_weapons_longarms@base@weapon@boltaction_lefthand</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@BOLTACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@BOLTACTION_LEFTHAND</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>          
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_RIFLE_SPRINGFIELD" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>clipset@mech_weapons_longarms@base@weapon@springfield_lefthand</PedSet>
							<WeaponSet>clipset@mech_weapons_longarms@base@weapon@springfield</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SPRINGFIELD_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SPRINGFIELD</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_RIFLE_VARMINT" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATER_PUMPACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATER_PUMPACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_PUMP" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@PUMP_ACTION_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@PUMP_ACTION</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_DOUBLEBARREL" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@DOUBLEBARREL_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@DOUBLEBARREL</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_REPEATING" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@REPEATING_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@REPEATING</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_SAWEDOFF" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SAWEDOFF_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SAWEDOFF</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@CATTLEMAN_LEFTHAND</MotionClipSetHash>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SHOTGUN_SEMIAUTO" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@SEMIAUTO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@SEMIAUTO</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE_CARCANO" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_LEFTHAND</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@CARCANO_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@CARCANO_LEFTHAND</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>          
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_SNIPERRIFLE_ROLLINGBLOCK" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@ROLLINGBLOCK_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@ROLLINGBLOCK</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
				<Item key="WEAPON_BOW" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.060000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_DEFAULT</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="0.000000" z="0.060000"/>
							<Rotation x="0.000000" y="0.000000" z="0.000000"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="-0.100" y="0.000" z="0.000"/>
							<Rotation x="-5.000" y="5.000" z="15.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.100" y="0.050" z="-0.060"/>
							<Rotation x="0.000" y="0.000" z="16.000"/>
							<WeaponActionIndex>FPCO_WEAPON_COVER_CARRY</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="45.0"/>
							<Translation x="0.000" y="0.000" z="0.000"/>
							<Rotation x="0.000" y="40.000" z="10.000"/>
							<WeaponActionIndex>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetBlendTimes>
						<Item>
							<BlendTime value="0.4" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.50" />
							<WeaponActionIndexFrom>FPCO_WEAPON_COVER_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.28" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.30" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.25" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CARRY</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.35" />
							<WeaponActionIndexFrom>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_DEFAULT</WeaponActionIndexTo>
						</Item>
						<Item>
							<BlendTime value="0.25" />
							<WeaponActionIndexFrom>FPCO_WEAPON_DEFAULT</WeaponActionIndexFrom>
							<WeaponActionIndexTo>FPCO_WEAPON_CROUCH_CARRY</WeaponActionIndexTo>
						</Item>
					</FPSCameraOffsetBlendTimes>
				</Item>
			</WeaponAnimations>
		</Item>
	</animData>
</content>
