SiiNunit
{


# __        ___                     _                    _     _ ___
# \ \      / / |__   ___ _ __ ___  | |_ ___     __ _  __| | __| |__ \
#  \ \ /\ / /| '_ \ / _ \ '__/ _ \ | __/ _ \   / _` |/ _` |/ _` | / /
#   \ V  V / | | | |  __/ | |  __/ | || (_) | | (_| | (_| | (_| ||_|
#    \_/\_/  |_| |_|\___|_|  \___|  \__\___/   \__,_|\__,_|\__,_|(_)
#
# Where to add?

#
# Units common for both ATS and ETS add to the "ATS, ETS common" section.
# - Always add to the both projects AND at the same position.
#
# Units specific for ATS add to the "ATS only" section.
#


#     _  _____ ____     _____ _____ ____
#    / \|_   _/ ___|   | ____|_   _/ ___|    ___ ___  _ __ ___  _ __ ___   ___  _ __
#   / _ \ | | \___ \   |  _|   | | \___ \   / __/ _ \| '_ ` _ \| '_ ` _ \ / _ \| '_ \
#  / ___ \| |  ___) |  | |___  | |  ___) | | (_| (_) | | | | | | | | | | | (_) | | | |
# /_/   \_\_| |____( ) |_____| |_| |____/   \___\___/|_| |_| |_|_| |_| |_|\___/|_| |_|
#                  |/
# ATS, ETS common

### TEMPORARY FOR NEW ANIMATIONS - Plz don't delete until we finish all the animations###


#   ____ _               _      _ ___        ___                     _                    _     _ _ _
#  / ___| |__   ___  ___| | __ ( | ) \      / / |__   ___ _ __ ___  | |_ ___     __ _  __| | __| ( | )
# | |   | '_ \ / _ \/ __| |/ /  V V \ \ /\ / /| '_ \ / _ \ '__/ _ \ | __/ _ \   / _` |/ _` |/ _` |V V
# | |___| | | |  __/ (__|   <        \ V  V / | | | |  __/ | |  __/ | || (_) | | (_| | (_| | (_| |
#  \____|_| |_|\___|\___|_|\_\        \_/\_/  |_| |_|\___|_|  \___|  \__\___/   \__,_|\__,_|\__,_|
#  _         _   _            _                _             _                      __   _   _                _       __
# (_)_ __   | |_| |__   ___  | |__   ___  __ _(_)_ __  _ __ (_)_ __   __ _    ___  / _| | |_| |__   ___    __| | ___ / _|
# | | '_ \  | __| '_ \ / _ \ | '_ \ / _ \/ _` | | '_ \| '_ \| | '_ \ / _` |  / _ \| |_  | __| '_ \ / _ \  / _` |/ _ \ |_
# | | | | | | |_| | | |  __/ | |_) |  __/ (_| | | | | | | | | | | | | (_| | | (_) |  _| | |_| | | |  __/ | (_| |  __/  _|
# |_|_| |_|  \__|_| |_|\___| |_.__/ \___|\__, |_|_| |_|_| |_|_|_| |_|\__, |  \___/|_|    \__|_| |_|\___|  \__,_|\___|_|
#  _           __                        |___/     _ _               |___/                           _ _
# | |__   ___ / _| ___  _ __ ___    __ _  __| | __| (_)_ __   __ _    __ _ _ __  _   _   _   _ _ __ (_) |_ ___
# | '_ \ / _ \ |_ / _ \| '__/ _ \  / _` |/ _` |/ _` | | '_ \ / _` |  / _` | '_ \| | | | | | | | '_ \| | __/ __|
# | |_) |  __/  _| (_) | | |  __/ | (_| | (_| | (_| | | | | | (_| | | (_| | | | | |_| | | |_| | | | | | |_\__ \_
# |_.__/ \___|_|  \___/|_|  \___|  \__,_|\__,_|\__,_|_|_| |_|\__, |  \__,_|_| |_|\__, |  \__,_|_| |_|_|\__|___(_)
#                                                            |___/               |___/
# Check "Where to add"
# in the beginning of the def
# before adding any units.

##########################
# HUMANS / WOMAN / BABCA #
##########################

mover_desc : mover_desc.gr_ru_v1
{
model_desc: "/asset/character/human/civil/grandma_ru_v1_mov.pmd"

	lods[0]: "/asset/character/human/civil/grandma_ru_v1_mov_lod1.pmd"
	lods[1]: "/asset/character/human/civil/grandma_ru_v1_mov_lod2.pmd"
	lods[2]: "/asset/character/human/civil/grandma_ru_v1_mov_lod3.pmd"
	lods[3]: "/asset/character/human/civil/grandma_ru_v1_mov_lod4.pmd"
	lods[4]: "/asset/character/human/civil/grandma_ru_v1_mov_lod5.pmd"
	lod_distances[0]: 12
	lod_distances[1]: 26
	lod_distances[2]: 45
	lod_distances[3]: 60
	lod_distances[4]: 80

	group_tags[]: human
	group_tags[]: civil
	group_tags[]: grandma

	area_tags[]: korebaria	# country
}

mover_desc : mover_desc.gr_ru_v2
{
model_desc: "/asset/character/human/civil/grandma_ru_v2_mov.pmd"

	lods[0]: "/asset/character/human/civil/grandma_ru_v2_mov_lod1.pmd"
	lods[1]: "/asset/character/human/civil/grandma_ru_v2_mov_lod2.pmd"
	lods[2]: "/asset/character/human/civil/grandma_ru_v2_mov_lod3.pmd"
	lods[3]: "/asset/character/human/civil/grandma_ru_v2_mov_lod4.pmd"
	lods[4]: "/asset/character/human/civil/grandma_ru_v2_mov_lod5.pmd"
	lod_distances[0]: 12
	lod_distances[1]: 26
	lod_distances[2]: 45
	lod_distances[3]: 60
	lod_distances[4]: 80

	group_tags[]: human
	group_tags[]: civil
	group_tags[]: grandma

	area_tags[]: korebaria	# country
}

mover_desc : mover_desc.gr_ru_v3
{
model_desc: "/asset/character/human/civil/grandma_ru_v3_mov.pmd"

	lods[0]: "/asset/character/human/civil/grandma_ru_v3_mov_lod1.pmd"
	lods[1]: "/asset/character/human/civil/grandma_ru_v3_mov_lod2.pmd"
	lods[2]: "/asset/character/human/civil/grandma_ru_v3_mov_lod3.pmd"
	lods[3]: "/asset/character/human/civil/grandma_ru_v3_mov_lod4.pmd"
	lods[4]: "/asset/character/human/civil/grandma_ru_v3_mov_lod5.pmd"
	lod_distances[0]: 12
	lod_distances[1]: 26
	lod_distances[2]: 45
	lod_distances[3]: 60
	lod_distances[4]: 80

	group_tags[]: human
	group_tags[]: civil
	group_tags[]: grandma

	area_tags[]: korebaria	# country
}

mover_desc : mover_desc.gr_ru_v4
{
model_desc: "/asset/character/human/civil/grandma_ru_v4_mov.pmd"

	lods[0]: "/asset/character/human/civil/grandma_ru_v4_mov_lod1.pmd"
	lods[1]: "/asset/character/human/civil/grandma_ru_v4_mov_lod2.pmd"
	lods[2]: "/asset/character/human/civil/grandma_ru_v4_mov_lod3.pmd"
	lods[3]: "/asset/character/human/civil/grandma_ru_v4_mov_lod4.pmd"
	lods[4]: "/asset/character/human/civil/grandma_ru_v4_mov_lod5.pmd"
	lod_distances[0]: 12
	lod_distances[1]: 26
	lod_distances[2]: 45
	lod_distances[3]: 60
	lod_distances[4]: 80

	group_tags[]: human
	group_tags[]: civil
	group_tags[]: grandma

	area_tags[]: korebaria	# country
}

mover_desc : mover_desc.gr_ru_v5
{
model_desc: "/asset/character/human/civil/grandma_ru_v5_mov.pmd"

	lods[0]: "/asset/character/human/civil/grandma_ru_v5_mov_lod1.pmd"
	lods[1]: "/asset/character/human/civil/grandma_ru_v5_mov_lod2.pmd"
	lods[2]: "/asset/character/human/civil/grandma_ru_v5_mov_lod3.pmd"
	lods[3]: "/asset/character/human/civil/grandma_ru_v5_mov_lod4.pmd"
	lods[4]: "/asset/character/human/civil/grandma_ru_v5_mov_lod5.pmd"
	lod_distances[0]: 12
	lod_distances[1]: 26
	lod_distances[2]: 45
	lod_distances[3]: 60
	lod_distances[4]: 80

	group_tags[]: human
	group_tags[]: civil
	group_tags[]: grandma

	area_tags[]: korebaria	# country
}

mover_desc : mover_desc.gr_ru_v6
{
model_desc: "/asset/character/human/civil/grandma_ru_v6_mov.pmd"

	lods[0]: "/asset/character/human/civil/grandma_ru_v6_mov_lod1.pmd"
	lods[1]: "/asset/character/human/civil/grandma_ru_v6_mov_lod2.pmd"
	lods[2]: "/asset/character/human/civil/grandma_ru_v6_mov_lod3.pmd"
	lods[3]: "/asset/character/human/civil/grandma_ru_v6_mov_lod4.pmd"
	lods[4]: "/asset/character/human/civil/grandma_ru_v6_mov_lod5.pmd"
	lod_distances[0]: 12
	lod_distances[1]: 26
	lod_distances[2]: 45
	lod_distances[3]: 60
	lod_distances[4]: 80

	group_tags[]: human
	group_tags[]: civil
	group_tags[]: grandma

	area_tags[]: korebaria	# country
}
### FIREFIGHTER ###

mover_desc : mover_desc.firefighter.re
{
	model_desc: "/model/mover/characters/models/special/m_firefighter_eu.pmd"

	lods[0]: "/model/mover/characters/models/special/m_firefighter_eu_lod1.pmd"
	lods[1]: "/model/mover/characters/models/special/m_firefighter_eu_lod2.pmd"
	lods[2]: "/model/mover/characters/models/special/m_firefighter_eu_lod3.pmd"
	lods[3]: "/model/mover/characters/models/special/m_firefighter_eu_lod4.pmd"
	lods[4]: ""
	lod_distances[0]: 18
	lod_distances[1]: 42
	lod_distances[2]: 69
	lod_distances[3]: 153
	lod_distances[4]: 248

	group_tags[]: human
	group_tags[]: man
	group_tags[]: firefighter

	area_tags[]: reihnemland
}
}
