SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.


########## Customizable actions ('command' is equal to unit name suffix) ##########

# NOTE: 'str_params' for customizable actions are used only as tooltips in editor

trigger_action : trig_action.flag_re
{
	name: "Flag RE"
	command: "hud_message"

	str_params[]: "<img src=/material/ui/hud/reih_avsr.mat kr=center><br>WELCOME TO REIHNEMLAND!<br>WILLKOMMEN IM REIHNEMLAND!"
}
trigger_action : trig_action.flag_kb
{
	name: "Flag KB"
	command: "hud_message"

	str_params[]: "<img src=/material/ui/hud/kore_avsr.mat kr=center><br>WELCOME TO KOREBARIA!<br>ÜDVÖZÖLJÜK KORÉBARIŐN!"
}
trigger_action : trig_action.flag_ts
{
	name: "Flag TS"
	command: "hud_message"

	str_params[]: "<img src=/material/ui/hud/tatr_avsr.mat kr=center><br>WELCOME TO TATARSTAN!<br>ТАТАРСТАНГА КОШ КЕЛДІНІЗ!"
}
trigger_action : trig_action.coat_a
{
	name: "Coat TS Sergal"
	command: "hud_message"

	str_params[]: "<img src=/material/ui/hud/ts_a_avsr.mat kr=center><br>SERGAL OBLAST<br>СЕРГАЛ ОБЛЫСЫ"
}
}
