SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
#
# NOTE: To override a traffic info in your mod, just create a new definition
# in your definition file (see above) with the same value for 'object' attribute as the one being overridden
# For each 'object' the LAST LOADED traffic info is used
#

#################################################
########### car
#################################################

country_traffic_info : .country.info.traffic.l_119 {
	object: traffic.l_119
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.riva_sedan {
	object: traffic.riva_sedan
	spawn_ratio: 0.40
}
country_traffic_info : .country.info.traffic.niva {
	object: traffic.niva
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.octavia_iii {
	object: traffic.octavia_iii
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.scout_fav {
	object: traffic.scout_fav
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.superb.combi {
	object: traffic.superb.combi
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.megane {
	object: traffic.megane
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.clio {
	object: traffic.clio
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.captur {
	object: traffic.captur
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.jaguar_xf {
	object: traffic.jaguar_xf
	spawn_ratio: 0.0
}
country_traffic_info : .country.info.traffic.lancer_x {
	object: traffic.lancer_x
	spawn_ratio: 0.0
}
country_traffic_info : .country.info.traffic.aleko {
	object: traffic.aleko
	spawn_ratio: 1.0
}
country_traffic_info : .country.info.traffic.ulja_452{
	object: traffic.ulja_452
	spawn_ratio: 0.5
}
country_traffic_info : .country.info.traffic.lich_4331{
	object: traffic.lich_4331
	spawn_ratio: 0.3
}
country_traffic_info : .country.info.traffic.granta {
	object: traffic.granta
	spawn_ratio: 0.0
}
country_traffic_info : .country.info.traffic.duster {
	object: traffic.duster
	spawn_ratio: 2.0
}
country_traffic_info : .country.info.traffic.a80 {
	object: traffic.a80
	spawn_ratio: 1.0
}
country_traffic_info : .country.info.traffic.skala {
	object: traffic.skala
	spawn_ratio: 0.8
}

#################################################
########### tram
#################################################

country_traffic_info : .country.info.traffic.t3_loco {
	object: traffic.t3_loco
	spawn_ratio: 1.0
}


#################################################
########### bus
#################################################

country_traffic_info : .country.info.traffic.p_3204 {
	object: traffic.p_3204
	spawn_ratio: 0.01
}


country_traffic_info : .country.info.traffic.p_3204.pass {
	object: traffic.p_3204.pass
	spawn_ratio: 1.00
}

#################################################
########### police
#################################################


country_traffic_info : .country.info.traffic.laguna.pol_lv_old {
	object: traffic.laguna.pol_lv_old
	spawn_ratio: 0.2
}

country_traffic_info : .country.info.traffic.laguna.pol_lv {
	object: traffic.laguna.pol_lv
	spawn_ratio: 1.0
}

country_traffic_info : .country.info.traffic.transport_t6.pol_lv_cus {
	object: traffic.transport_t6.pol_lv_cus
	spawn_ratio: 1.00
}

########## Fire Departement

country_traffic_info : .country.info.traffic.fd_lv
{
	object: traffic.dagger.lv
	spawn_ratio: 1.0
}


########## Ambulance

country_traffic_info : .country.info.traffic.amb_lat
{
	object: traffic.crafter.lat
	spawn_ratio: 1.0
}


}
