SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.
#
# NOTE: To override a traffic info in your mod, just create a new definition
# in your definition file (see above) with the same value for 'object' attribute as the one being overridden
# For each 'object' the LAST LOADED traffic info is used
#

#################################################
########### car
#################################################

#################################################
########### police
#################################################

country_traffic_info : .country.info.traffic.bgeed.pol_bg
{
	object: traffic.bgeed.pol_bg
	spawn_ratio: 1.00
}

country_traffic_info : .country.info.traffic.transport_t6.pol_bg_cus {
	object: traffic.transport_t6.pol_bg_cus
	spawn_ratio: 1.00
}

}
