SiiNunit
{
# For modders: Please do not modify this file if you want to add a new entry. Create in
# this directory a new file "<base_name>.<idofyourmod>.sii" where <base_name> is name of
# base file without the extension (e.g. "city" for "/def/city.sii") and <idofyourmod> is
# some string which is unlikely to conflict with other mod.
#
# Warning: Even if the units are specified in more than one source file, they share the
# same namespace so suffixes or prefixes should be used to avoid conflicts.

# NOTE: PLEASE DON'T CHANGE CUTSCENE NAMES !!!!



cutscene_data: cutscene.rail_ter_1
{
    objects_path: "/map/scenes/prefab/railway_terminal_01_de.sbd"
}

cutscene_data: cutscene.con_pl_01
{
    objects_path: "/map/scenes/prefab/container_plaza_01_de.sbd"
}

cutscene_data: cutscene.wind_f_01
{
    objects_path: "/map/scenes/prefab/wind_factory_01_de.sbd"
}

cutscene_data: cutscene.chem_fac_01
{
    objects_path: "/map/scenes/prefab/chemical_factory_01_blkw.sbd"
}


}

