; misc
; 1 - reduce their constant talking
setgs fCombatSpeakTauntChance 0.5
; 1 - more hit feedback
setgs fGetHitPainMult 1.5

; combat AI
; 10 - spend more time in suppressed state
setgs fCombatCoverAttackerSuppressedTimeMax 15
; 0.9 - reduced penalty for suppression
setgs fCombatCoverAttackChanceAttackerSuppressedPenalty 0.75
; 0.75 - reduced penalty for suppression while flanking
setgs fCombatCoverFlankAttackerSuppressedPenalty 0.65
; 0.1 - higher chance to advance in cover
setgs fCombatCoverAdvanceChanceMin 0.25
; 0.5 - same
setgs fCombatCoverAdvanceChanceMid 0.66
; 0.75 - same
setgs fCombatCoverAdvanceChanceMax 0.925
; 0.25 - higher chance to swap covers if wanted
setgs fCombatCoverChangePositionChance 0.33
; 5 - adjusted delay for throwing stuff
setgs fCombatRangedThrowDelay 6
; 10 - same
setgs fCombatRangedGrenadeThrowDelay 8
; 0.33 - react faster
setgs fCombatRangedGunTargetVisibleReactionTimeMin 0.15
; 0.67 - same
setgs fCombatRangedGunTargetVisibleReactionTimeMax 0.33
; 0.25 - same
setgs fCombatEvadeReactionTime 0.15
; 0.15 - same
setgs fCombatDodgeReactionTime 0.125
; 0.9 - reduce variance while aiming
setgs fCombatRangedGunAimVariance 0.75
; 0.4 - increased base accuracy
setgs fCombatRangedGunAccuracyMinAccuracy 0.5
; 0.1 - higher chance to actually fire when able
setgs fCombatRangedGunAttackChanceMin 0.15
; 1.5 - less recoil cooldown
setgs fCombatRangedGunCooldownRecoilTimeMax 0.5
; 0.75 - same
setgs fCombatRangedGunCooldownRecoilTimeMid 0.33
; 0.4 - same
setgs fCombatRangedGunCooldownRecoilTimeMin 0.2
; 8 - increased min range for accuracy
setgs fCombatRangedGunAccuracyMinRange 12
; 0.25 - doubled accuracy
setgs fCombatRangedGunAccurateAccuracy 0.5
; 0.1 - same
setgs fCombatRangedGunEffectiveAccuracy 0.2
; 0.025 - higher chance to bonk you
setgs fCombatBashChanceMin 0.1
; 0.2 - same
setgs fCombatBashChanceMax 0.33
; 0.05 - same
setgs fCombatOffensiveBashChanceMax 0.1
; 0.1 - less delay on initiation
setgs fCombatRangedGunInitialDelayTime 0.075
; 10 - half recoil
setgs fCombatRangedGunSemiAutoRecoilMax 5
; 3 - same
setgs fCombatRangedGunAutomaticRecoilMid 1.5
; 6 - same
setgs fCombatRangedGunAutomaticRecoilMax 3
; 1.5 - less time to wait for recoil
setgs fCombatRangedGunFireWaitRecoilTimeMax 0.75
; 0.5 - higher chance to retreat if they want to
setgs fCombatFallbackChanceMax 0.7
; 0.25 - higher chance to provide covering fire
setgs fCombatProvideSuppressiveFireCoverScoreMult 0.33
; 0.25 - double chance to buddy rush
setgs fCombatCoverPairedRushChanceMin 0.5
; 0.25 - less idle time when trying to bonk you
setgs fCombatMeleeIdleTime 0.1
; 2.5 - less delay from doing things
setgs fCombatRangedGunAnimationDrivenDelayTime 1.5
; 2 - half max wait for shooty shoot
setgs fCombatRangedGunFireWaitTimeMax 1

; stealth AI
; 1.25 - slightly harder to sneak outside
setgs fSneakExteriorDistanceMult 1.33
; 160 - better peripheral vision
setgs fDetectionViewCone 170
; 1 - you are slightly quieter
setgs fSneakSoundsMult 0.9
; 0.4 - same
setgs fSneakSoundLosMult 0.375
; 1 - easier to sneak in high lighting
setgs fSneakLightMult 0.9
; 0 - theyre heavier sleepers
setgs fSneakSleepBonus -0.2
; 2 - you are louder when running
setgs fSneakRunningMult 2.25
; -4 - they can hear you better
setgs fSneakEquippedWeightBase 0
; 2 - they are better at distance
setgs fSneakDistanceAttenuationExponent 1.5
; 5.715 - will react to dead bodies much farther away
setgs fDeadReactionDistance 10
; -20 - better base vision for npc
setgs fSneakVisualBaseValue -5
; 0  - slightly more aware in general
setgs fSneakAlertMod 0.5
; 60 - how far they can see you
setgs fSneakMaxDistance 120
; 4
setgs fDetectProjectileDistanceNPC 8
; 8
setgs fDetectProjectileDistancePlayer 16
; 8
setgs fDetectEventDistanceNPC 16
; 32
setgs fDetectEventDistancePlayer 48
; 60 - letting them search longer/farther
setgs fCombatSearchExteriorRadiusMax 90
; 30
setgs fCombatSearchExteriorRadiusMin 45
; 40
setgs fCombatSearchInteriorRadiusMax 70
; 20
setgs fCombatSearchInteriorRadiusMin 35
; 1
setgs fCombatSearchLookTime 3
; 10
setgs fCombatSearchStartAttackLocationTimeLimit 20
; 30
setgs fCombatSearchStartKnownLocationTimeLimit 40
; 2.5
setgs fCombatSearchInvestigateTime 10
; 10
setgs fCombatDetectionLostTimeLimit 40
; 10
setgs fCombatDetectionKnownTimeLimit 30
; 15
setgs fCombatDetectionSuspectedAttackTimeLimit 30
; 5
setgs fCombatDetectionSuspectedKnownTimeLimit 20
; 1
setgs fCombatDetectionDialogueMinElapsedTime 5
; 3
setgs fCombatDetectionDialogueMaxElapsedTime 30
; 2.5
setgs fDetectionEventExpireTime 10