; 0.25 - reduce the time before AI will move on reacting
setgs fCombatInitialMovementDelayTime 0.2
; 0.5 - less idle time when throwing grenades
setgs fCombatRangedGrenadeIdleTime 0.33
; 0.5 - reduce their chance to suppress themselves when trying to grenade you
setgs fCombatRangedGrenadeSuppressChanceSelf 0.33
; 6 - reduce time until they consider an engagement a standoff
setgs fCombatRangedStandoffTimer 5
; 4 - let them shoot you closer
setgs fCombatRangedMinimumRange 3
; 8 - let them throw grenades closer
setgs fCombatRangedGrenadeThrowMinimumRange 6
; 5 - NPCs will grenade you quicker if you go somewhere they cant
setgs fCombatRangedGrenadeThrowUnreachableDelay 2
; 15 - lone NPCs will attempt to flush you out of cover with grenades quicker
setgs fCombatRangedGrenadeFlushTargetDelay 7
; 0 - always have a small chance for an NPC to want to grenade you if you bunch up with allies
setgs fCombatRangedGrenadeThrowAtGroupChanceMin 0.033
; 0.25 - increase NPC utilization of grenades
setgs fCombatRangedGrenadeThrowChanceMax 0.33
; 0.67 - NPCs will try to expend more of their ammo before reloading
setgs fCombatRangedGunReloadClipPercent 0.4
; 0.5 - NPCs more likely to engage when in cover
setgs fCombatRangedGunAttackChanceCoverBonus 0.67
; 0.5 - NPCs will fire with less of you visible
setgs fCombatRangedGunTargetVisibleAttackThreshold 0.33
; 1 - less delays when firing
setgs fCombatRangedGunFireWaitTimeMax 0.67
; 0.1 - update NPC gun state more often
setgs fCombatRangedGunUpdateGunStateTime 0.067
; 1.5 - less attack delays from animations
setgs fCombatAttackAnimationDrivenDelayTime 1