; stealth AI
; 1.25 - slightly harder to sneak outside
setgs fSneakExteriorDistanceMult 1.33
; 160 - better peripheral vision
setgs fDetectionViewCone 170
; 1 - you are slightly quieter
setgs fSneakSoundsMult 0.9
; 0.4 - same
setgs fSneakSoundLosMult 0.375
; 1 - easier to sneak in high lighting
setgs fSneakLightMult 0.9
; 0 - theyre heavier sleepers
setgs fSneakSleepBonus -0.2
; 2 - you are louder when running
setgs fSneakRunningMult 2.25
; -4 - they can hear you better
setgs fSneakEquippedWeightBase 0
; 2 - they are better at distance
setgs fSneakDistanceAttenuationExponent 1.5
; 5.715 - will react to dead bodies much farther away
setgs fDeadReactionDistance 10
; -20 - better base vision for npc
setgs fSneakVisualBaseValue -5
; 0  - slightly more aware in general
setgs fSneakAlertMod 0.5
; 60 - how far they can see you
setgs fSneakMaxDistance 120
; 4
setgs fDetectProjectileDistanceNPC 8
; 8
setgs fDetectProjectileDistancePlayer 16
; 8
setgs fDetectEventDistanceNPC 16
; 32
setgs fDetectEventDistancePlayer 48
; 60 - letting them search longer/farther
setgs fCombatSearchExteriorRadiusMax 90
; 30
setgs fCombatSearchExteriorRadiusMin 45
; 40
setgs fCombatSearchInteriorRadiusMax 70
; 20
setgs fCombatSearchInteriorRadiusMin 35
; 1
setgs fCombatSearchLookTime 3
; 10
setgs fCombatSearchStartAttackLocationTimeLimit 20
; 30
setgs fCombatSearchStartKnownLocationTimeLimit 40
; 2.5
setgs fCombatSearchInvestigateTime 10
; 10
setgs fCombatDetectionLostTimeLimit 40
; 10
setgs fCombatDetectionKnownTimeLimit 30
; 15
setgs fCombatDetectionSuspectedAttackTimeLimit 30
; 5
setgs fCombatDetectionSuspectedKnownTimeLimit 20
; 1
setgs fCombatDetectionDialogueMinElapsedTime 5
; 3
setgs fCombatDetectionDialogueMaxElapsedTime 30
; 2.5
setgs fDetectionEventExpireTime 10