//Lateral vision of enemies, higher value means wider lateral enemy vision
setgs fDetectionViewCone 135
setgs fCombatThreatViewCone 135


//Visual enemy ability, how far and fast they can see, higher value means  better enemy vision 
setgs fSneakVisualBaseValue -20


//Enemy hearing ability, higher number means enemies can hear you better the more you move or do something and you need to move slower to avoid detection
setgs fSneakEquippedWeightBase 6

//Enemy hearing ability, based on how much gear and stuff you have equipped, higher number means more difference between having light clothing only or full heavy space suit with backpacks, helmets and other stuff equipped which will be much noisier
setgs fSneakEquippedWeightMult 0.7


//How much the distance from you and enemies affects detection, higher number means more attenuation(easier)
setgs fSneakDistanceAttenuationExponent 14


//Slider to balance exterior areas sneaking, higher number means enemies more perceptive
setgs fSneakExteriorDistanceMult 1.2


//The distance in meters enemies can see their friends dead bodies you leave on the floor
setgs fDeadReactionDistance 9


setgs iLightLevelInteriorMod 1
setgs iLightLevelExteriorMod 10
setgs fSneakLightMult 1.5
setgs fSneakLightExteriorMult 7
setgs fSneakSleepBonus -0.8
SetGS fSneakSoundLosMult 1.8
SetGS fSneakSoundsMult 0.7

