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NO MAN'S SKY - UTOPIA REVAMP
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InstallationStep 1 :
- Make sure to rename or delete the file called "DISABLEMODS.TXT" located in '[GAMEPATH]\No Man's Sky\GAMEDATA\PCBANKS'
( On steam, you can access your game path by right clicking on the game name in your library, then select: property / Local files / browse files )

Step 2 :
- Create a "MODS" Folder ( or drag-n-drop the one in the downloaded mod's archive when it exists ) at this location '[GAMEPATH]\No Man's Sky\GAMEDATA\PCBANKS\'

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Global descriptionThis is the latest iteration of my game overhauls which is a set of mods that i do from scratch since 2017. The first full version of this project was called "the Next Big Adventure" it's a fan-made update for No Man's Sky, with things that i would like to see in the base game, and personal adjustment pleasing me more for playing the game, they are changing the gameplay, the visuals & the generation, the project is 90% the same since the first version, but i often bring balancing, new features, and updates to it on each key vanilla updates, i am also updating it and debugging it constantly ( on vanilla patches and in between ). For Utopia Revamp version, i ve changed the mods pack structure and the way to edit it. Untill then, it was a large set of small paks doing precise things to which alternative versions were available. On Utopia Revamp, the structure is more glued. ( see the paks description below ). The customisation aspect is still here and deeper, but requires to install AMUMSS and the RGOG framework ( more info here https://www.nexusmods.com/nomanssky/mods/2791 )
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InstructionsMixing the paks will generate very different looking game overhauls. Examples of the game overhauls that you can do are available as pregenerated paks that you can easily swap with, at: https://www.nexusmods.com/nomanssky/mods/2684 , all the paks can be removed or added anytime without interferring with your current game save. Note that the paks changing player skins can be persistant changes on the saves - if you save thoses changes.
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Advanced Customisation & updating the mods by yourself
a new version of Utopia Revamp for your current version of No Man's Sky can be created at anytime with AMUMSS + RGOG Framework ( you might need to update the RGOG framework from https://www.nexusmods.com/nomanssky/mods/2791 ) Since you generate the whole game overhaul from a script, you can change anything it is doing. I ve also created the script in a way that you have access to almost every changes at the top of the script. ( You can also use the lua scripts that are inside each pak to recreate that pak )
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Tips & Recommendations- Only mods located at the root of "/MODS" Folder will be loaded in the game ( so you can create folders there to archive unused mods )
- I suggest to create a shortcut to your "/MODS" Folder
- .pak ( Mods files ) are loaded by the game in a->z order

- Mods must more or less often be updated:
o visuals mods are most of the time cross updates
o Textures changes mods are always cross updates
o Mods relative to gameplay must be updated very often ( almost all base game updates )

- Mods are only visible by players using them ( but, if you use a mod that changes the way you move, vanilla players will see it )
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R.E.D.M.A.S. Ecosystem- Utopia Revamp Latest Versions : https://www.nexusmods.com/nomanssky/mods/2675
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- UTOPIA REVAMP 2 - Pre-generated Game Overhauls examples : https://www.nexusmods.com/nomanssky/mods/2684
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- mods archives : https://github.com/redmasmods/Archives/releases ( older mods only work for specific NMS Versions )
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- redmas mods auto-updater & installer : https://github.com/redmasmods/AllinoneInstaller/releases ( this is the tool that i use to quickly updates all my paks - as a user, you will preferelly use the redmas Modding tool )
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- REDMAS MODDING TOOL : https://drive.google.com/drive/folders/1AzQq1LlFKcPI24XmHpzf-6XwVIKUiGWE
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you can use this tool to update the mod to the running version of you game, to customise partially the mod, or to create your own mods with only few features,
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- RGOG FRAMEWORK ( The source code of my mods - it must often be updated as i constantly work on the mods ) - https://www.nexusmods.com/nomanssky/mods/2791
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Social links- REDMAS ' Youtube Channel : https://www.youtube.com/watch?v=1m9XynIA54k&list=PL2APfwXvG_-GKkQ4WWo_DdHfZPmIun-j-&pp=gAQBiAQB
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- REDMAS ' TWITTER : https://twitter.com/_redmas
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- REDMAS on Instagram : https://www.instagram.com/_redmas
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- REDMAS on TIK-TOK: https://www.tiktok.com/@_redmas
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- REDMAS ' PINTEREST : https://www.pinterest.com/nmsthenextbigadventure/redmas-no-mans-sky-game-revision-mod/
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- REDMAS ' REDDIT : https://www.reddit.com/user/_REDMAS_MODS
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- REDMAS ' DISCORD : https://discord.gg/jQ5ctbqkxy
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Paks ListMultiplayer Compatibility :Performances Hits :
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___REDMAS_UTOPIA-VISUAL-REVAMP-V21 can be used for Expeditions ( thoses paks don't change the gameplay )Doesn't affect performances
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___REDMAS_UTOPIA-GENERATION-REVAMP-V21Doesn't affect performances
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___REDMAS__HQ_SPACE_STATIONSDoesn't affect performances
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___REDMAS___ULTRA_DIVERSE_SPACE_COLORS_Extension_v7
Doesn't affect performances
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___REDMAS___FANTASY_SPACE_COLORS_Extension_v1Doesn't affect performances
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___REDMAS____REALISTIC___SPACE_V9Doesn't affect performances
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____REDMAS___SCIFI-CHARSETS1Doesn't affect performances
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____REDMAS___SCIFI-COLORS_GENERATION_v1Doesn't affect performances
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___REDMAS___FANTASY-COLORS_GENERATIONDoesn't affect performances
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___REDMAS__MASSIVE_FLEET Can affect performances
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___REDMAS_UTOPIA-GAMEPLAY-REVAMP-V21Can be used for playing on multiplayers with vanilla players : visiting bases / doing co-opDoesn't affect performances
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_____REDMAS_Square_CrystalsDoesn't affect performances
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___REDMAS___NEW_GAMEPLAY_MECHANICSDoesn't affect performances
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___REDMAS____SUPER_VEHICLES Can affect performances
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_____REDMAS_____SUPER_HERODoesn't affect performances
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___REDMAS___EUPHORIA_WORLDS_GENERATION_extension_
can be used on solo games ( or sharing SAME mods with another player ) and for doing the Nexus missions Can affect performances
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___REDMAS___FANTASY_WORLDS_5 Can affect performances
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___REDMAS_SPACESHIPS_GENERATION_v1.6 Can affect performances
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_____REDMAS__Fantasy_Terrain_Shape_v1Might disturb player bases ( removing the pak or editing the terrain with the multitool will fix the casual issues ) Can affect performances
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_____REDMAS______EPIC_TERRAIN_SHAPES_v2 Can affect performances
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Paks NamesShort DescriptionFeaturesAdditional Info
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___REDMAS_UTOPIA-VISUAL-REVAMP-V21is doing a large amount of small tweaks to make the game look better in terms of visuals.
- asteroids fields rework
- all effects can be edited in the customisable version ( in lua )
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- space blur- space colors, asteroids fields , and trails are changed by swaping /adding the space colors paks
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- water rework ( realistic clear water with foam and lights relections )
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- rework of the far view ( more blur, less fog )- when using this pak, you have to manually enable the "depth of field" in the photomode, otherwise, that photomode will look blury, (you only have to do it once per save slot )
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- clear view during storms
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- remove speed contrails on spaceships
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- reduces speed effects during pulse drive travel and on high space speed
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- metalic looking spaceships
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- darker space colors- you can pick other backgrounds for menus or create your own ones with the customisable (lua) version
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- NPCs and players spaceships default trail rework ( old NMS looking )
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- fix for vanilla blury imposters- Character preset replacements are visible and saved on the vanilla saves once you edit them or save them inside a skin slots.
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- planets default Filters swap fith brighter , more colorful ones
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- game menus rework with NMS artwork
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- Player default skins ( starting skins & races presets) are replaced with more advanced ones using the lastest customisations- Character skins replacement sets can be changed in the lua version
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- The sentinel drone pet skin is replaced by a Trident drone
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- binocular visor rework
- char replacements set are from NMS fantasy YT miniseries
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- background menus reworked- alll changes are editable in the lua scripted version
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___REDMAS_UTOPIA-GENERATION-REVAMP-V21is doing a large amount of small tweaks to make the game look better in terms of generation, while sticking to vanilla worlds.
- Adds additional flora & props and subbiomes on top of the base game's biomes.
- Do a Creatures generation overhaul ( changes creatures diversity, behaviours, spawn distance, rarity on planet & sizes )
- Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.

- Makes space traffic busy
- creatures density reworked ( more birds & fishes , less casual creatures encounters)- modded creatures appears for any player without mods that you may encounter, or for any player visiting the planet you are on in multiplayers
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- creatures behaviour polishing ( flight & swiming heigths reworked , giant creatures move slower, etc )
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-_MOD.MSSP.ConstructsVisions.Core.pak is a reqired pak, you can leave it in your mods folder ( it is what i do ) it is safe since that pak is not doing anything on it's own ( meaning it cannot cause crashes . - but the construct's spawner pak, can. Make sure to not keep that other one ) ).when that mod feature is activated ( ["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON") and _MOD.MSSP.ConstructsVisions.Core.pak is not present in the mods folder, it is reported to be more laggy & will create invisible buildings with collisions and lights on planets.
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- pets riding improved ( ride longer ) trot speed reworked to look like horses
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- pets stay closer to the player
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- sandworms slide and roam on planets surface
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- gigantic creatures are possible
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- all timers are reduced to 2 hours ( instead of 24 hours )
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- creatures spawn disatances are increased ( for creatures that you are expecting to see from far, like giant ccreatures, fishes and birds )
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- x 1000 new procedurally generated ( not randomly generated ) space colors
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- x 1000 new procedurally generated ( not randomly generated ) water colors
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- x 1000 new procedurally generated ( not randomly generated ) sky colors
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- support of constructs mod - it requires to place _MOD.MSSP.ConstructsVisions.Core.pak in the mods folder
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- adds sky biomes ( mystic floating objects that rarely spawns on planets )
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- adds a layer of bigger props to the vanilla biomes ( on some planets )
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- adds new biomes on beaches and add underwaters biomes diversity
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- adds vanilla rings buildings near deposits on every planets
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- adds E3 trailer's large building on near every waypoints ( making them easier to find )
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- replaces all wordstones models by randomly disposed interactive E3 models wordtones.
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- replaces monolith plaques by interactive E3 looking plaque
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- replaces portals models by an E3 trailer's interactive model
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- makes fully sand planets possible
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- space trading routes are no more visible
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- Adds custom made procedural crash sites for space derelic mission - ( derelic freighters rescue missions )
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- busy traffic : Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.
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- all vanilla planets tiles ( types of floor repartitions ) are changed
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- adds new biomes on montains and caves and hills ( mainly additional flowers )
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___REDMAS__HQ_SPACE_STATIONSmakes all space stations except the pirates' ones,
redesigned with vanilla base game's unused procedural HQ assets
unfinished space stations HQ models are removed ( only not bugging ones are left )
can be removed / added anytime
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current game default space stations models are replaced
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___REDMAS___ULTRA_DIVERSE_SPACE_COLORS_Extension_v7
- a visual overhaul for space with very colorful design.
- adds space blur ( which gives a sci fi feeling to the space )- alll changes are editable in the lua scripted version
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- multiplicates by 1000 the space colours possibilities, using procedurally generated colors (aka not randomly generated - meaning that the colours generation is driven by a specific artistic direction - that direction is what changes on the other space colours paks versions )- reduces the speed lines effects when at high speed in space- the colours generation is driven by a specific artistic direction - that direction is what changes on the other space colours paks versions
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- removes the contrails lines effects
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- remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
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- you can select another asteroid fields rework, or edit it in the lua scripted version
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- Reworks the asteroids fields ( the other versions of the space colors pak have different asteroids rework.- multiplicates space colors possibilities by 1000
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- Asteroid fields have better lod , are more sparse and are more realistic looking.
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___REDMAS___FANTASY_SPACE_COLORS_Extension_v1
- a visual overhaul for space with very dark colors design.
- adds space blur ( which gives a sci fi feeling to the space )- alll changes are editable in the lua scripted version
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- multiplicates by 1000 the space colours possibilities, using procedurally generated colors (aka not randomly generated - meaning that the colours generation is driven by a specific artistic direction - that direction is what changes on the other space colours paks versions )- reduces the speed lines effects when at high speed in space- the colours generation is driven by a specific artistic direction - that direction is what changes on the other space colours paks versions
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- removes the contrails lines effects
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- remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
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- you can select another asteroid fields rework, or edit it in the lua scripted version
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- Reworks the asteroids fields ( the other versions of the space colors pak have different asteroids rework.- multiplicates space colors possibilities by 1000
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- Asteroid fields have better lod , are more sparse and are more realistic looking.
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___REDMAS____REALISTIC___SPACE_V9
- a visual overhaul for space with realistic colors design.
- adds space blur ( which gives a sci fi feeling to the space )- alll changes are editable in the lua scripted version
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- multiplicates by 1000 the space colours possibilities, using procedurally generated colors (aka not randomly generated - meaning that the colours generation is driven by a specific artistic direction - that direction is what changes on the other space colours paks versions )- reduces the speed lines effects when at high speed in space- the colours generation is driven by a specific artistic direction - that direction is what changes on the other space colours paks versions
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- removes the contrails lines effects
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- remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
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- you can select another asteroid fields rework, or edit it in the lua scripted version
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- Reworks the asteroids fields ( the other versions of the space colors pak have different asteroids rework.- multiplicates space colors possibilities by 1000
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- Asteroid fields have better lod , are more sparse and are more realistic looking.
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____REDMAS___SCIFI-COLORS_GENERATION_v1- replace grass colors with real world 's grass colors- remove the pak will remove any color changes.
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- a rework of all the colors generation of the game , the colors were selected by CHATGPT, picking realistic colors- replace leaf colors with real world 's leaf colors- alll changes are editable in the lua scripted version
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- replace wood colors with real world 's wood colors
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- replace stones colors with real world's stones colors
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- replace dirt colors with real world 's dirt colors
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- replace sand colors with real world 'sand colors
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- replace animals fur colors with real world 's animals fur colors
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- replace spaceships colors with colors used by NASA
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- replace plastic colors with with colors used by NASA
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- replace metal colors with colors used by NASA
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___REDMAS___FANTASY-COLORS_GENERATION- Changes planet colours ( 90% Pathfinder colors )- NMS pathfinder colours generation, but sand is white
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- makes fully sand planets possible
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____REDMAS___SCIFI-CHARSETS1- a redesign of all the 10 default skins for each races + the 4 starting skins, with a sci fi inspired look ( wearing no backpack is possible , like shown in the picture) - the skins uses unlockable assets, Since my game overhauls are not cheats oriented, you will still have to unlock the asset aside, for example, you can use the locked asset if you use the default skin, but if you want to create a custom outfit, then you will need to unlock that asset.
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- the modded default skins have skins bones that are not possible in the vanilla game, giving you more customisation possibilities, like for instance human sized geks, giants , children size models for all races ...
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- it also have gek head shapes not possible by editing in game, but that you can edit on top of it, giving very unique gek head shapes .- alll changes are editable in the lua scripted version
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___REDMAS__MASSIVE_FLEET
- increase number of frigates surrounding NPC Freighters
- adds living frigates to NPC's fleets ( not recruitable )- Can affect performances
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- adds Normandy frigates to NPC's fleets ( not recruitable )- alll changes are editable in the lua scripted version
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- adds unused E3 trailer's Frigate models ( not recruitable ) to NPC's fleets
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- increase spaceships npc traffics : Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.
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- trading routes are no more visible
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- Adds custom made procedural crash sites for space derelic mission - ( derelic freighters rescue missions )
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___REDMAS_UTOPIA-GAMEPLAY-REVAMP-V21is doing a large amount of small tweaks to make the game look better in terms of gameplay.
- more options for body shapes customisations- alll changes are editable in the lua scripted version
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- mining speed x2- combining the more body shapes options ( from utopia gameplay pak ) and the default skin replacement ( from Utopia generation pak ) will give you larger set of customisation possibilities.
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- capes movements are improved
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- overhaul improvements of character movements ( more acurate turns, jetpack can be use to travel )
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- jetpack have an emergency tank ( will still work for few seconds before stopping )
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- rocket boots jetpack upgrade is more efficient ( combined with the feature , it makes you able to freely fly )
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- player is swiming faster
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- jetpack tanks are improved
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- spaceship launch cost reduction (5% )
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- classic warp cells usage x5
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- pulse warp speed x 2
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- all spaceships have hover mode
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- rework of players and NPCs spaceships controls ( allowing cruising )
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- space combat is more dynamic
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- all exocrafts controls are reworked to be fun to control, and to allow travel on very complex / vertical terrain
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- Mech have precise flight controls and almost unlimited tanks ( making it the flying exocraft )
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- far cam while using the jetpack
- far cam while using rocket boots
- Improved cam for all exocrafts, easing the mining from an exocraft
- Improved Cam for all spaceships, easing view in space combat + Larger cam rotation in 3rd person
- increased F.O.V.in general
- Better Cam Placement during system warps
- no cam shakes ( exept for big events ( volcano, sandworms, pain hits, etc ) )
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- hyperdrive range x1000
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_____REDMAS_Square_Crystals- replace ressources crystals by E3 lique suare crystals
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- make Sentience Echo spawn on every planets
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___REDMAS___NEW_GAMEPLAY_MECHANICS- Unused dragonfly exocraft geobays spawn at trading posts- alll changes are editable in the lua scripted version
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- the dragonfly exocraft is replaced by a custom model that you can edit from the geobay
- it is plan in the future ( unless vanilla updates change my plans ) to edit all custom exocrafts model from their geobays.
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- NPCs on setlements are now able to give missions
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- NPCs on freighters can now teach you languageo the mod have modded ressouces spots where you can fill your inventory with missing ressources when you are stuck, or when you cant play the game every day and get all the ressources and you need them fast :
- In space stations you have loot on boxes and tanks
- In any freighters hangars the boxes loot as well.

o Don't save in derelic freighters missions, the game engine is not meant for it.
The new interactive objects feature allows to save there as a side effect.
The derilic freighters will not be here when you load the save.

o Note About Exocrafts on freighters bases :
prefer to use them as base decoration, or for accessing their visual customisation. you can use the square rooms to create hangars for them. if you do a track on the freighter secure the border to not fall off. though jumping with the mech from the freighter will make you survive the fall ( even very far from the planet ) it can disturb the auto save, so you can try it once for fun, but it is not recommanded to do it often

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- Freighters hangars have ship customisations ( the ones from space stations )
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- advanced base building- Freighters hangars have trading terminals
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- Freighters hangars have nexus portals
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- new interactions for decorations- Freighters bridges are reworked ( with less props and drapping )
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- Freighter's Warp terminal is placed in a more convinient way ( to me )
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- an additional, customisable, exocraft- Exocrafts geobays are buildable on planets
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- Trading posts have new interactive assets that are portals, savepoints, missions givers + an interactive prop specific to a race ( ship customiser, suit upgrades, weapon terminal )
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Redmas Interactive objects:
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- Farm more easily from your bases and spacestations :
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o Plants pot decorations Generates Sodium, Salt, Carbone, or Oxygen.
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o Fan Ventilation generates oxygene .
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o Collect All ferrite substances in Large Flat Crates.
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o Collect Silver, Copper, Platine & more in Cubic Crates.
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o Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars & Space stations Crates.
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o Collect Chlore on sea plants Decorations
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o Scan environement from anywhere ( freighters or bases ). Large Computer Desks are signal scanners.
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o Customise character skin from anywhere ( freighters or bases ). Lockers & Draws open character customization.
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o Save from anywhere. Beds & Light Tables are save points. ( /!\ dont save while freighters derelic missions, you are not meant to do it /!\ )
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o Upgrade your suit from your base. Roof Monitors open upgrade suit interface. (same costs that on space stations - this is only to avoid the travel).
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o Weaponrack allows to buy infinitly new multitools (the seed depends on the weaponrack ‘s location).
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Electro Magnetic generators always give power ( can be turned off in the lua script )
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- you can decorate your setlements & place decorations anywhere on planets
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( for example, you can use the drawers decoration to change apparence from anywhere on the planet )
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- almost every objects can be resized ( not geobays )
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- underwater structures can be build anywhere
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- older freighters rooms can be built on freighters bases
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- geobays and other player's technology can be picked inside the inventories
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- more objects are buildable on planets bases
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- you can build any base tech anywhere on planets ( for example, shield generators, or health stations, that can also be picked inside inventories )
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- almost all planet's base building objects are available to build in freighters bases
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___REDMAS____SUPER_VEHICLESwhile the vehicles controls are reworked in the first pack, that one will transform the exocrafts into ones designed by me.
Mech is x2 larger
- nomad is now a wheel exocraft ( very fun and different handling ) ( picture on the left ) Can affect performances
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- roamer looks more like a rallye car- alll changes are editable in the lua scripted version
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- pilgrim is redesigned using the vanilla nomad cockpit ( picture on the left )- the exocraft models are not visible for vanilla players.
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- Collossus is redesigned with a Mass Effect Mako inspired custom model
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- all exocrafts controls are reworked to be fun to control, and to allow travel on very complex / vertical terrain
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- Mech size is x2
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- Mech have precise flight controls and almost unlimited tanks ( making it the flying exocraft )
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- mech slides longer ( can be used to glide on slopes )
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_____REDMAS_____SUPER_HERO- will make the onfoot gameplay cool and fun to control in 3rd person- Walk animation as default
- Controlled falling ( instead of panic animation )
- Onfoot fighting is more dynamic
- Shield gives unlimited sprint
- Longer stealth use
- Jetpack precise controls ( included in REDMAS UTOPIA GAMEPLAY REVAMP )
- Faster underwater jetpack ( included in REDMAS UTOPIA GAMEPLAY REVAMP )
- Fast Swiming ( included in REDMAS UTOPIA GAMEPLAY REVAMP )
- effective rocket boots ( included in REDMAS UTOPIA GAMEPLAY REVAMP )
- accurate rotations ( included in REDMAS UTOPIA GAMEPLAY REVAMP )
- alll changes are editable in the lua scripted version
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- this pak is not recommanded if you often play in first person
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( because of the very slow walking speed - you can remove it in the lua version )
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- jetpack have an emergency tank ( will still work for few seconds before stopping )
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- player walk as default ( it is balanced by the very high flying abilities & the better exocrafts controls from others paks )
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- mining speed x10
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- capes movements are improved ( included in REDMAS UTOPIA GAMEPLAY REVAMP )
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___REDMAS___FANTASY_WORLDS_5- adds sky biomes ( mystic floating objects that rarely spawns on planets )
- adds a layer of bigger props to the vanilla biomes ( on some planets )
- adds new biomes on beaches and add underwaters biomes diversity
- adds vanilla rings buildings near deposits on every planets
- adds E3 trailer's large building on near every waypoints ( making them easier to find )
- replaces all wordstones models by randomly disposed interactive E3 models wordtones.
- replaces monolith plaques by interactive E3 looking plaque
- replaces portals models by an E3 trailer's interactive model
Can affect performances
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Almost unlimited planet variations,- alll changes are editable in the lua scripted version
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how it works :
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- i ve mixed, keeping the vanilla biomes gameplay rules, several layers of auto generated biomes layers ( one layer for grass, one layer for plants and rocks, one layer for trees, on layer for large objects, etc
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- the layers are autogenerated from several lists of assets
- fantasy biomes feature :
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I ve mixed, keeping the vanilla biomes gameplay rules, several layers of auto generated biomes layers ( one layer for grass, one layer for plants and rocks, one layer for trees, on layer for large objects, etc
- the layers are autogenerated from several lists of assets
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- E3 assets
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the difference with euphoria world generation is that it doesn't have giants Ruins, floating objects in the skies. This is a more "classical" world generation - The type of generation i did in previous Fantasy Worlds versions ( Fantasy Worlds 4 latest version was on Origins Update )
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- x 1000 new procedurally generated ( not randomly generated ) space colors
- x 1000 new procedurally generated ( not randomly generated ) water colors
- x 1000 new procedurally generated ( not randomly generated ) sky colors
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- a large amount of additional exclusive custom-made assets
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___REDMAS___EUPHORIA_WORLDS_GENERATION_extension_
Almost unlimited planet variations,- adds sky biomes ( mystic floating objects that rarely spawns on planets )
- adds a layer of bigger props to the vanilla biomes ( on some planets )
- adds new biomes on beaches and add underwaters biomes diversity
- adds vanilla rings buildings near deposits on every planets
- adds E3 trailer's large building on near every waypoints ( making them easier to find )
- replaces all wordstones models by randomly disposed interactive E3 models wordtones.
- replaces monolith plaques by interactive E3 looking plaque
- replaces portals models by an E3 trailer's interactive model
- alll changes are editable in the lua scripted version
315
Can affect performances
316
how it works :
317
- i ve mixed, keeping the vanilla biomes gameplay rules, several layers of auto generated biomes layers ( one layer for grass, one layer for plants and rocks, one layer for trees, on layer for large objects, etc
318
319
320
321
- the layers are autogenerated from several lists of assets
- fantasy biomes feature :
322
I ve mixed, keeping the vanilla biomes gameplay rules, several layers of auto generated biomes layers ( one layer for grass, one layer for plants and rocks, one layer for trees, on layer for large objects, etc
- the layers are autogenerated from several lists of assets
323
324
- E3 assets
325
326
- x 1000 new procedurally generated ( not randomly generated ) space colors
- x 1000 new procedurally generated ( not randomly generated ) water colors
- x 1000 new procedurally generated ( not randomly generated ) sky colors
327
328
329
- a large amount of additional exclusive custom-made assets
330
___REDMAS_SPACESHIPS_GENERATION_v1.6- a custom spaceships generation with more procedural parts:- trident fighters wings are possible Can affect performances
331
- fighters engines are redesigned- the changes are not visible by vanilla players
332
- additional spaceships parts and accessories for: - fighters noses can have additional fins- the changes dont stay in the save
333
fighters spaceships- fighters wings can have additional fins- the spaceships are 90 % made of the vanilla spaceship ( this is intentional )
334
royal spaceships - fighters engines can have additional fins
335
shuttle spaceships
- 2 new cockpits are possible for fighters ( "sphere" & sail spaceships cockpits )
336
squid spaceships- shuttles are rescaled to the cockpit size
337
- spaceships redesign for- shuttles can have dropships accessories
338
shuttles
- squid spaceships have a variation that is redesigned as an actual looking squid
339
squid spaceships- royal spaceships have procedural wings positions
340
scientific spaceships- fighters can have X-wings
341
- scientific spaceships accessories are redesigned
342
343
_____REDMAS__Fantasy_Terrain_Shape_v1 Can affect performances
344
Might disturb player bases ( removing the pak or editing the terrain with the multitool will fix the casual issues )
345
- slightly change the terrain generation ( not very far from vanilla )
346
347
- changes the ressources deposits shapes
348
- changes rocks shapes
349
- alll changes are editable in the lua scripted version
350
351
352
353
354
355
356
_____REDMAS______EPIC_TERRAIN_SHAPES_v2 Can affect performances
357
Might disturb player bases ( removing the pak or editing the terrain with the multitool will fix the casual issues )
358
- slightly change the terrain generation ( not very far from vanilla but dive craters )
359
360
- changes rocks shapes- alll changes are editable in the lua scripted version
361
- changes the ressources deposits shapes
362
363
364
365
366
367
368
369
370
371
372
Demo of the editable LUA Script
373
-- ************************************************************************************************************
-- If you only have that .lua file, download the RGOG folder at https://www.nexusmods.com/nomanssky/mods/2791
-- in order to update the mod with AMUMSS.
-- place the "RGOG" folder inside the AMUMSS's root directory ( 1 folder above "ModScript" directory)
-- & RedmasModBuilder.lua inside AMUMSS's "ModScript" folder.
-- ***********************************************************************************************************
-- -----------------------------------------------------------------------------------------------------------
-- -----------------------------------------------------------------------------------------------------------
-- --------------- You can configure the overhaul from the following VARs- --------------------------
--------------------------------------------------------------------------------------------------------------
-- -------------- Never change the **BUILDER** section ------------------
--------------------------------------------------------------------------------------------------------------
-- If you are a confirmed modder and you are wanting to add or to update the features do a
-- CTRL+F **FEATURES**
--
to edit them
INIT_PRESET ={
["MODNAME"] = "UNTITLED_MOD_EXAMPLE",--> change the mod name here
----------------------------------------------------------------------------
-- Don't forget to build again your mod after each vanilla updates ( it's better to wait 2 days before doing it in order to have all features updated)
-- Check for new version of that script after a vanilla update at https://www.nexusmods.com/nomanssky/mods/2791
-- When you change the mod name, don't forget to remove the previously named one inside the No Man's Sky "MODS" folder ( [NMSGAMEFOLDER] / GAMEDATA / PCBANKS / MODS )
--
I ve put alternative values in comments inside ""
----------------------------------------------------------------------------

["VISUAL_OVERHAUL_FEATURES"] =
{
["VISUAL_OVERHAUL"] = "ON", -- > this var {"OFF"} will disable all features under that node
--
["REDMAS_WATER_REFLECTIONS"] = "ON", -- {"OFF"} / redmas water mod -- Creates foam , waves and reflections on water --> it makes it look more realistic
["SPACE_BLUR_FEATURE"] = "ON", -- {"OFF"} This value will create a blur effect while in space -- /!\ with this var on you have to activate DepthOfField in photomode -- Ctrl+F "SPACE_BLUR_FEATURE" to edit it
["FILTERS_SWAP_FEATURE"] = "ON", -- {"OFF"} with this value on, default filter are replaced with brighter ones
-- BINOCULARS_TYPE SUN value will replace the binoclar filter with a vintage filter,
-- BINOCULARS_TYPE Clear will remove the visual filter when using binoculars -- Ctrl+F "FILTERS_SWAP_FEATURE" to edit it

["BINOCULARS_TYPE"] = "CLEAR", -- {"SUN"} / {"CLEAR"}
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON", -- {"OFF"} / This will reduce the speed lines while using the pulse warp in solar systems
-- SPACESHIPS_TRAILS_TYPE REALISTIC : No visible trails for player and AI spaceships - Enemies and allies trails are visible during spaceships combat
-- SPACESHIPS_TRAILS_TYPE E3 : restore the previous spaceship trails of NMS ( Pre-NEXT update)

["SPACESHIPS_TRAILS_TYPE"] = "REALISTIC", -- ( {"REALISTIC"} / {"VANILLA"} / {"E3"} )
-- REALISTIC SPACE_COLOURS_TYPE Make space much darker( but not always full black) - it can be combined with ULTRA_DIVERSE_SPACE_COLOURS option ON
-- SPACE_COLOURS_TYPE ON is vanilla unless you use the ULTRA_DIVERSE_SPACE_COLOURS option ON
-- FANTASY SPACE_COLOURS_TYPE Make all space darker ( but still colorful) - it can be combined with ULTRA_DIVERSE_SPACE_COLOURS option ON

["SPACE_COLOURS_TYPE"] = "REALISTIC", -- ({"REALISTIC"} / {"ON"} / {"FANTASY"} )
-- REALISTIC ASTEROIDS_FIELDS_TYPE this meant to make astroid fields more natural ( this can be adjusted if you ctrl+F **ASTEROIDS_FIELDS_SPACING_PRESETS** to edit the spacing)
-- FANTASY ASTEROIDS_FIELDS_TYPE this meant to make astroid easier to flight around ( very spaced and smaller) ( this can be adjusted if you ctrl+F **ASTEROIDS_FIELDS_SPACING_PRESETS** to edit the spacing)
-- GLUED ASTEROIDS_FIELDS_TYPE this will make asteroids packed, like they are in vanilla, but with more spacing ( this can be adjusted if you ctrl+F **ASTEROIDS_FIELDS_SPACING_PRESETS** to edit the spacing)
["ASTEROIDS_FIELDS_TYPE"] = "FANTASY", -- ({"FANTASY"} / {"REALISTIC"} / {"GLUED"})
-- FIGHTERS_SPACESHIPS_REPAINT ON for Dirty looking metal spaceships ( allows to see fighters base colors) CTRL + F **SPACESHIPS_REPAINT** to edit it
-- FIGHTERS_SPACESHIPS_REPAINT FULL for full metal spaceships ( do not allows to see fighters base colors) CTRL + F **SPACESHIPS_REPAINT** to edit it

["FIGHTERS_SPACESHIPS_REPAINT"] = "FULL", -- {"ON"} / {"FULL"} / {"OFF"} ( METALIC SPACESHIP MOD )
["DROPSHIPS_SPACESHIPS_REPAINT"] = "ON", -- {"ON"} / {"OFF"} -- ( METALIC SPACESHIP MOD ) CTRL + F **SPACESHIPS_REPAINT** to edit it
["SHUTTLE_SPACESHIPS_REPAINT"] = "ON", -- {"ON"} / {"OFF"} ( METALIC SPACESHIP MOD ) CTRL + F **SPACESHIPS_REPAINT** to edit it
--
},
-----------------------------------------------------------------------------------------------------------

["MENU_OVERHAUL_FEATURES"] =
{ -- You can Edit the Pictures inside RGOG/IMAGES/ to customise the screens
-- Edit them with paintdotnet tool for example
-- You can download a background at https://wall.alphacoders.com/by_sub_category.php?id=226189&name=No+Man%27s+Sky+Wallpapers
---------------------------------------------------------------------------------------------------------------------------
-- Trick for creating your own image:
-- 1 open with paintdotnet _TEMPLATE.DDS in ../RGOG/IMAGES/
-- 2 open with paintdotnet the image that you want to add ( + edit it if you want )
-- 3 Edit > select all + Edit>copy on the image that you want to add
-- 4 go to the template image .dds already open in paintdotnet ( you did it in step 1)
-- 5 Edit > Paste in a new layer ( dont adjust the image area when asked to )
-- 6 save as a new .DDS inside ../RGOG/IMAGES/
---------------------------------------------------------------------------------------------------------------------------
-- Copy paste the dds images names from ../RGOG/IMAGES/ and paste them here

["HELLO_GAMES_SPASH_SCREEN"] = "SCIFIPAINT", -- "","HG-E3-1" or another img name from ../RGOG/IMAGES
-- This is the first loading Screen
["ENGINE_SPASH_SCREEN"] = "E3-SHIPS", -- "" , "E-E3-1" or another img name from ../RGOG/IMAGES
-- This is the seconf loading Screen

["NMS_TITLE"] = "TITLE-ATLAS", -- "" , "TITLE-WAYPOINT" or another img name from ../RGOG/IMAGES
-- this will replace the title loading screen

["MENU_SPLASH_SCREEN"] = "PRE-RELEASE4", -- "" , "E3-RUINS" or another img name from ../RGOG/IMAGES
-- this will replace the Menus Screens

["TRANSPARENT_OPTIONS_MENU"] = "OFF", -- -- this var is not used anymore because it was impossibe to read the menus in some situations
},
["CAMERA_FEATURES"] =
{
["CAMERA_OVERHAUL_FEATURE"] = "ON", -- "ON"/"OFF" this value enable the camera changes
-- ( larger FOV , exocrafts cam improvements for mining from exocrafts, camera is more far during system warp)
-- CTRL+F **CAMERA_OVERHAUL_FEATURES** to edit the changes

["CAMERA_NO_SHAKE_FEATURE"] = "ON",
-- this is different from the game menu no shake : this changes will remove shaking for everything exept getting hit, sandworms , and volcanos.
-- it can be combine with the vanilla camera shakes adjustement
-- I suggest to use it, in order to have a feeling of danger and to be in rare situations

["CENTERED_CAMERA_FEATURE"] = "OFF", -- this var is not used anymore -- had a cam auto move bug / felt unconfortable to use
},
["GAMEPLAY_FEATURES"] =
{
["GAMEPLAY_OVERHAUL"] = "ON", -- > this var off will disable all features under that node
["QOL_FEATURES"] =
{
-- Quality of Life features
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON", -- "ON"/"OFF" more character shape customisations -- vanilla have 5 body types, this mod will add 20 in between body shapes
["MINING_SPEED"] = "10", -- 2 to 10 (10 = REDMAS INSTANT MINING mod) -- adjust the mining speed. it works by reducing all props lifebar / health
["NEW_INTERACTIONS_FEATURE"] = "ON", -- "ON"/"OFF" ( New Gameplay Mechanics ) -- add new interactions to decorations - add useful stuff in hangars - reworks freighters bridge
["ADVANCED_BUILDS_FEATURE"] = "ON", -- "ON"/"OFF" ( more buildable objects on freighter planets and settlements )
["FREE_POWER_ON_EM_GENERATORS"] = "ON", -- "ON"/"OFF" ( electro magnetic generator always give power with that value on )
},
["ONFOOT_GAMEPLAY_FEATURES"] =
{
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON", -- > this var off will disable all features under that node
-- Character movements polishing -- since NMS 4.25 it also improve the capes movements
["LONGER_STEALTH_FEATURE"] = "OFF", -- "ON"/"OFF"
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON", -- "ON"/"OFF"
["PLAYER_IS_WALKING_INSTEAD_OF_JOGGING_FEATURE"] = "OFF", -- "ON"/"OFF"
["CONTROLLED_FALL_ANIMATION_REPLACEMENT"] = "ON", -- "ON"/"OFF"
["ONFOOT_COMBAT_REVISON_BETA_FEATURE"] = "ON", -- "ON"/"OFF"
},
["SPACESHIPS_GAMEPLAY_FEATURES"] =
{
["HOVER_MODE"] = "ON", -- "ON"/"OFF" HOVERMODE FOR ALL SPACESHIPS
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON", -- -- "ON"/"OFF" player and AI spaceships controls rework
},
["VEHICLES_FEATURES"] =
{
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON", -- "ON"/"OFF" player and AI spaceships controls rework CTRL+F **VEHICULE_HANDLINGS** for editing it
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON", -- "ON"/"OFF" this will add dragonfly unused exocraft with a custom model that can be summoned & customised at trading posts
["CUSTOM_NOMAD_EXOCRAFT"] = "OFF", -- "ON"/"OFF" this value ON will enable the custom model that i did for the nomad ( ball exocraft ) i am planing to add more models ( the hoverbike for example)
["CUSTOM_PILGRIM_EXOCRAFT"] = "ON", -- "ON"/"OFF" this value ON will enable the custom model that i did for the pilgrim: REDMASPOD v3 ( a KANEDA BIKE INSPIRED SKIN )
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "ON"/"OFF" "MAKO-A" ( "Mass Effect" Inspired custom model" for the colossus
["CUSTOM_ROAMER_EXOCRAFT"] = "ON", -- "ON"/"OFF" this value ON will enable the custom model that i did for the roamer : a more aggressive / sport car looking version of the vanilla roamer
["ROAMER_BIGWHEELS_FEATURE"] = "ON", -- "ON"/"OFF" this value on will add LARGER BEHIND WHEELS on the custom model for the roamer
["ROAMER_ADDITIONAL_LAMPS_FEATURE"] = "ON", -- "ON"/"OFF" this value on will add additional lamps on the custom model for the roamer ( i had to disable their light they were too strong )
["GIANT_MECHS_BETA_FEATURE"] = "ON", -- "ON"/"OFF" this value on will rescale both mechs ( player and sentinel ( because they are the same one for the game ))
["MECHS_SIZE_MULTIPLIER"] = 2, -- ( "2" to "10" -- adviced size : 2 ) notice that this param requires a integer, not a string
},
},
["CREATURES_FEATURES"] =
{
["CREATURES_OVERHAUL"] = "ON", -- > this var off will disable all features under that node
--
["CREATURES_HIGH_DENSITY_FEATURE"] = "ON", -- "ON"/"OFF" This will increase the birds, fishs and butterflies, but will make everything else sparse for balancing the performance
["MAX_CREATURES_NUMBER"] = 20, -- "10" < - > "20" max number of the birds, fishs and butterflies when CREATURES_HIGH_DENSITY_FEATURE is ON. notice that this param requires a integer, not a string
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps )
["FIENDS_SCARY_COMBAT_FEATURE"] = "OFF", -- this var is not used anymore
["GIANTS_CREATURES_FEATURE"] = "ON",
["GIANTS_MAX_SIZE"] = "24", -- 8 <-> 94 (8 ( vanilla ) / 94 (very huge.)) -- recommanded 54
},
["GENERATION_FEATURES"] =
{
["GENERATION_OVERHAUL"] = "ON", -- > this var off will disable all features under that node
--
["COLORS_AUTO_GENERATION_FEATURES"] =
{
-- The script will procedurally generate new colours possibilties // they will be diferent at each generation of the pak
["ULTRA_DIVERSE_SPACE_COLOURS"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
["HUGE_WATER_COLORS_DIVERSITY_FEATURE"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
["PLANETSKY_COLORS_DIVERSITY_FEATURE"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
},
["PLANETS_GENERATION_FEATURES"] =
{
["TERRAIN_SHAPES_FEATURES"] =
{
-- Mods for the voxel generation
["MODDED_TERRAIN_SHAPES_FEATURE"] = "OFF", -- "EPIC_FANTASY" , "SCI_FI_FANTASY" or "ON" or "OFF"
["E3_STYLE_RESSOURCES_DEPOSITS"] = "OFF", -- inverts the ressources deposits ( making them out of the ground )
["TERRAIN_HEIGHT_MAX"] = "10", -- "-40" to "40" higher values can make the game unstable
},
["BIOMES_FEATURES"] = -- world generation features
{
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "OFF", -- "ON"/"OFF" -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON", -- "ON"/"OFF"-- put "off" to have the utopia revamp world generation // "on" is euphoria world generation
["SKY_BIOMES_FEATURE"] = "ON", -- "ON"/"OFF"-- floating things in the skies
["STORM_BIOMES_FEATURES"] = "OFF", -- this var is not used anymore
["GIANTS_BIOMES_FEATURE"] = "ON", -- "ON"/"OFF"-- Put "OFF" to have my old biomes generation ( before Euphoria / post NMS FANTASY )
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",-- "ON"/"OFF" -- swamp biomes ( trees and constructs on water) & flora / rocks on beaches
["MONTAINS_BIOMES_FEATURE"] = "ON",-- "ON"/"OFF" -- more diversity on montains
["CAVE_BIOMES_FEATURE"] = "ON",-- "ON"/"OFF"-- more diversity on caves
},
["ASSETS_REPLACEMENTS_FEATURES"] = -- world generation features, by models replacement
{

["E3_FANTASY_ASSETS_FEATURES"] = "ON", -- > this var off will disable all features under that node -- "ON"/"OFF"
--
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON", -- "ON"/"OFF"-- modded wordstones models
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON", -- "ON"/"OFF"-- E3 building aside planets beacons
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",-- "ON"/"OFF" -- portals model replacements with e3 ones
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON", -- "ON"/"OFF"-- Rings buildings aside planet deposits
["E3_FANTASY_CRYSTALS_ASSETS_FEATURE"] = "OFF",-- "ON"/"OFF" -- E3 Crystals instead of vanilla crystals ( heridium / carbon, titan ones )
["E3_FANTASY_PLANETS_COLORS_FEATURE"] = "ON", -- "ON"/"OFF"-- Planets colours and tiles rework -- ( 90% "Pathfinder" colors )
["REDMAS_RUINS_FEATURES"] = "OFF", -- "ON"/"OFF"-- very Large ruins
["LARGE_BUILDINGS_TRADINGPOSTS_FEATURE"] = "ON", -- "ON"/"OFF"-- put archeologic buildings aside trading posts
},
},
["SPACE_GENERATION_FEATURES"] =
{
["REDMAS_SPACE_GENERATION"] = "ON",-- > this var off will disable all features under that node
--
["TRADING_ROUTES"] = "OFF", -- vanilla value is "on"
["MASSIVE_FLEET"] = "ON", -- ADD frigates aside freighters and redesign freighters - that change can be ressource heavy
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON", -- this will enable the custom models that i did for the derelic mission crash sites
},
["SPACESHIPS_GENERATION_FEATURES"] =
{
-- Redmas Spaceships Generation Mod
["ADDITIONAL_VARIATIONS_FOR_SHUTTLE_SPACESHIPS"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
["ADDITIONAL_VARIATIONS_FOR_FIGHTERS_SPACESHIPS"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
["ADDITIONAL_VARIATIONS_FOR_SCIENTICS_SPACESHIPS"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
["ADDITIONAL_VARIATIONS_FOR_SCLASS_SPACESHIPS"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
["ADDITIONAL_VARIATIONS_FOR_FREIGHTERS_SPACESHIPS"] = "ON", -- "ON"/"OFF" note that this value requires ["GENERATION_OVERHAUL"] = "ON"
},
},
["SKINS"] =
{
["CHARACTERS_SKINS_FEATURE"] = "ON", -- > this var off will disable all features under that node -- "ON"/"OFF"
--
["DRONE_PET_SKIN_FEATURE"] = "ON",
["DRONE_PET_SKIN"] = "E3",-- ("E3-DAMAGED" or "E3") replacement with custom models for flare ( the friendly sentinel drone ) ( i will add more ones)
["CHAR_PRESETS_SKINS"] = "SCIFI"
-- this will replace the default character customisations by more advanced looking skins ( which are characters from my youtube mini series NMS FANTASY )
-- they are visible by vanilla players as soon as you rdit and save them in a character customisation slot
-- "
THE-WATCHER" /or/ "SPACE-PIRATE" /or/ "GIRLY" /or/
-- "
KORVAX" /or/ "OUTLAWS" /or/ "TRAVELLER" /or/
-- "
VY-KEEN" /or/ "ANOMALY" /or/ "GEK" /or/
-- "
UTOPIA" /or/ "UTOPIA2" /or/ "SCIFI"
},
["NEWGAME_BONUS_FEATURES"] ={

["NEWGAME_BONUSES"] = "OFF",-- > this var off will disable all features under that node
--
-- I recommend to always wait 1 or 2 week(s) after a vanilla base game update before activating that section
-- ( the gamefiles it changes is always updated last )

["STARTING_SHIP"] = "ALPHA_VECTOR",
-- "OUTLAW1" / "OUTLAW2" / "ALPHA_VECTOR" /
-- "PLANETEXPLO2" / "PLANETEXPLO3" / "PLANETEXPLO4" / "PLANETEXPLO5" / "PLANETEXPLO6" / "PLANETEXPLO7" /
-- "
SPACEEXPLO1" / "SPACEEXPLO2" / "SPACEEXPLO3" / "SPACEEXPLO4" / "SPACEEXPLO5" / "SPACEEXPLO6" / "SPACEEXPLO7"
-- "
BOUNTYHUNTER1" / "BOUNTYHUNTER2" / "BOUNTYHUNTER3" / "BOUNTYHUNTER4" / "BOUNTYHUNTER5"
["STARTING_MULTITOOL"] = "OUTLAW1",
-- "OUTLAW1" / "OUTLAW2" / "EXPLO1" / "SPACE" /
-- "
EXPLO2" / "EXPLO3" / "EXPLO4" / "EXPLO5" / "EXPLO6" / "EXPLO7" /
-- "
BOUNTYHUNTER1" / "BOUNTYHUNTER2" / "BOUNTYHUNTER3" / "BOUNTYHUNTER4" / "BOUNTYHUNTER5"
},
["CHALLENGE_FEATURES"] =
{
["CHALLENGE_MODE"] = "OFF", -- > this var off will disable all features under that node
--
["STRONG_CREATURES_FEATURE"] = "OFF", -- note the base game already does it since NMS v 4.0
["HEALTH_MULTIPLIER"] = "4", -- 2 to 6 -- this param is related to STRONG_CREATURES_FEATURE = ON
["DARK_UNDERWATER"] = "OFF", -- This will make vision harder under water
["STRONG_PIRATES_FEATURE"] = "OFF", -- note the base game already does it since NMS v 4.0
},
["EASY_MODE_FEATURES"] =
{
-- this section is for the cheats of the Game overhaul ( there are few as you can see )
["EASY_MODE"] = "ON", -- "ON"/"OFF" -- > this var off will disable all features under that node
--
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( "1" < - > "4" ( too much will be glitchy when entering planets' atmosphere)) -- notice that this param requires a integer, not a string
["LAUNCH_COST_REDUCTION"] = 5 , -- In % ( take off reduce ) note the base game already does it since NMS v 4.0 -- notice that this param requires a integer, not a string
["WARPCELL_USAGE_MULTIPLIER"] = 5, --> increase the number of usages of normal warpcells -- notice that this param requires a integer, not a string
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000, --> increase all hyperdrive ranges -- notice that this param requires a integer, not a string
}
}
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON" -- "ON"/"OFF" enables the unreleased space stations models ( at the time i write )
--------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 10 -- 10 to 1000 --This is the number of procedural generated new params for this script
-- change this var to increase the number of autogenerated colors, if they are enabled ( for skies, seas & space)
-- increasing that var will increase the rendering time

--------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "FANTASY_COLOURS" -- "FANTASY_COLOURS" or "SCIFI_COLOURS"
-- must have the following vars ON to be applied :
-- ["E3_FANTASY_PLANETS_COLORS_FEATURE"] = "ON",
-- ["E3_FANTASY_ASSETS_FEATURES"] = "ON",
-- ["GENERATION_OVERHAUL"] = "ON",
-- color generation used for planets, creatures, materials, etc
-- FANTASY COLOURS Are 90% PathFinder colors ( its the classical Utopia revamp mod look and old NMS fantasy look )
-- SCIFI_COLOURS is new original colors

--------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------
-- **ADVANCED PARAMS**
---------------------------

DAY_ONE_MODE = "OFF"--( put "ON" the day one of a big vanilla update while mbincompiler is being updated to disable some features
--PERFORMANCE_MODE = "ON" --( Putting ON will reduce CPU-DEMANDING FEATURES )
MULTIPLAYER_MODE = "OFF" --( Put On if you play heavily in Multiplayer )
----------------------------------------------------------------------------------
-- SPACESHIPS CONTROLS REWORK

SPACESHIPS_SPACE_THRUSTFORCE = 140
SPACESHIPS_SPACE_MAXPSEED = 4420
SPACESHIPS_SPACE_FALLOFF = 0.00007 -- deprecated change for RGOG
SPACESHIPS_SPACE_BOOST_FORCE = SPACESHIPS_SPACE_THRUSTFORCE*4
SPACESHIPS_SPACE_BOOST_MAX = 4420
--
SPACESHIPS_PLANET_THRUSTFORCE = 20
SPACESHIPS_PLANET_MAXPSEED = 160
SPACESHIPS_PLANET_FALLOFF = 0.00007 -- deprecated change for RGOG
SPACESHIPS_PLANET_BOOST_FORCE = 190
SPACESHIPS_PLANET_BOOST_MAX = 190
--
SPACESHIPS_SMALL_SPEED_MULTIPLIER = 1.111
SPACESHIPS_HEAVY_SPEED_MULTIPLIER = 1
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------

-- SPACESHIPS CAMERAS
SMALL_SPACESHIPS_MIN_DIST = 1
SMALL_SPACESHIPS_MAX_DIST = 60
SMALL_SPACESHIPS_UP_MIN_DIST = 0
SMALL_SPACESHIPS_UP_MAX_DIST = 15
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------

LONG_SPACESHIPS_MIN_DIST = 5
LONG_SPACESHIPS_MAX_DIST = 60
LONG_SPACESHIPS_UP_MIN_DIST = 1
LONG_SPACESHIPS_UP_MAX_DIST = 25
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------

SMALL_SPACESHIPS_MIN_DIST = tostring(SMALL_SPACESHIPS_MIN_DIST)
SMALL_SPACESHIPS_MAX_DIST = tostring(SMALL_SPACESHIPS_MAX_DIST)
SMALL_SPACESHIPS_UP_MIN_DIST = tostring(SMALL_SPACESHIPS_UP_MIN_DIST)
SMALL_SPACESHIPS_UP_MAX_DIST = tostring(SMALL_SPACESHIPS_UP_MAX_DIST)
-----------------------------------------
LONG_SPACESHIPS_MIN_DIST = tostring(LONG_SPACESHIPS_MIN_DIST)
LONG_SPACESHIPS_MAX_DIST = tostring(LONG_SPACESHIPS_MAX_DIST)
LONG_SPACESHIPS_UP_MIN_DIST = tostring(LONG_SPACESHIPS_UP_MIN_DIST)
LONG_SPACESHIPS_UP_MAX_DIST = tostring(LONG_SPACESHIPS_UP_MAX_DIST)
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
---------------**ASTEROIDS_FIELDS_SPACING_PRESETS**----------------------------------------------------------


--
ASTEROIDS_GLUED_PRESET ={
["RARE_ASTEROID_SPACING_MULTIPLIER"] = "1.5",
["LARGE_ASTEROID_SPACING_MULTIPLIER"] = "1.5",
["ASTEROID_SPACING_MULTIPLIER"] = "1.5",
["RARE_ASTEROID_SCALE_MULTIPLIER"] = "1",
["LARGE_ASTEROID_SCALE_MULTIPLIER"] = "1",

["ASTEROID_SCALE_MULTIPLIER"] = "1"
}
--
ASTEROIDS_FANTASY_PRESET ={

["RARE_ASTEROID_SPACING_MULTIPLIER"] = "6.5",
["LARGE_ASTEROID_SPACING_MULTIPLIER"] = "6.5",
["ASTEROID_SPACING_MULTIPLIER"] = "6.5",
["RARE_ASTEROID_SCALE_MULTIPLIER"] = "1.1",
["LARGE_ASTEROID_SCALE_MULTIPLIER"] = "1.1",
["ASTEROID_SCALE_MULTIPLIER"] = "1.1"
}
ASTEROIDS_VANILLA_PRESET ={
["RARE_ASTEROID_SPACING_MULTIPLIER"] = "1",
["LARGE_ASTEROID_SPACING_MULTIPLIER"] = "1",
["ASTEROID_SPACING_MULTIPLIER"] = "1",
["RARE_ASTEROID_SCALE_MULTIPLIER"] = "1",
["LARGE_ASTEROID_SCALE_MULTIPLIER"] = "1",

["ASTEROID_SCALE_MULTIPLIER"] = "1"
}

ASTEROIDS_REALISTIC_PRESET ={
["RARE_ASTEROID_SPACING_MULTIPLIER"] = "2.5",
["LARGE_ASTEROID_SPACING_MULTIPLIER"] = "1.5",
["ASTEROID_SPACING_MULTIPLIER"] = "4.5",
["RARE_ASTEROID_SCALE_MULTIPLIER"] = "1.5",
["LARGE_ASTEROID_SCALE_MULTIPLIER"] = "1.5",
["ASTEROID_SCALE_MULTIPLIER"] = "1.5"
}
...
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Possible Starting Spaceships & Multitools
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OUTLAW1
OUTLAW1
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OUTLAW2
OUTLAW2
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ALPHA_VECTOR
EXPLO1
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PLANETEXPLO2
EXPLO2
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PLANETEXPLO3
EXPLO3
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PLANETEXPLO4
EXPLO4
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PLANETEXPLO5
EXPLO5
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PLANETEXPLO6
EXPLO6
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PLANETEXPLO7
EXPLO7
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BOUNTYHUNTER1
BOUNTYHUNTER1
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BOUNTYHUNTER2
BOUNTYHUNTER2
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BOUNTYHUNTER3
BOUNTYHUNTER3
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BOUNTYHUNTER4
BOUNTYHUNTER4
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BOUNTYHUNTER5
BOUNTYHUNTER5
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SPACE
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Parallel Worlds - Pre-generated Alternative versions examples
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____REDMAS_SCI-FI-FANTASY_GAME-OVERHAUL_custom
["VISUAL_OVERHAUL"] = "ON",
["REDMAS_WATER_REFLECTIONS"] = "ON",
["SPACE_BLUR_FEATURE"] = "ON",
["FILTERS_SWAP_FEATURE"] = "ON",
["BINOCULARS_TYPE"] = "CLEAR",
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON",
["SPACESHIPS_TRAILS_TYPE"] = "REALISTIC",
["SPACE_COLOURS_TYPE"] = "REALISTIC",
["ASTEROIDS_FIELDS_TYPE"] = "FANTASY",
["FIGHTERS_SPACESHIPS_REPAINT"] = "ON",
["DROPSHIPS_SPACESHIPS_REPAINT"] = "ON",
["SHUTTLE_SPACESHIPS_REPAINT"] = "ON",
["HELLO_GAMES_SPASH_SCREEN"] = "SCIFIFANTASY",
["ENGINE_SPASH_SCREEN"] = "E-SCIFI",
["NMS_TITLE"] = "TITLE-ATLAS",
["MENU_SPLASH_SCREEN"] = "SCIFI-BGM",
["TRANSPARENT_OPTIONS_MENU"] = "ON",
["CAMERA_OVERHAUL_FEATURE"] = "ON",
["CAMERA_NO_SHAKE_FEATURE"] = "ON",
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "10",
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON",
["LONGER_STEALTH_FEATURE"] = "ON",
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON",
["CONTROLLED_FALL_ANIMATION_REPLACEMENT"] = "ON",
["HOVER_MODE"] = "ON",
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON",
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON",
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON",
["CUSTOM_NOMAD_EXOCRAFT"] = "ON",
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "MAKO-A" ( "Mass Effect" Inspired skin" ( put "OFF" to disable the feature )
["CUSTOM_ROAMER_EXOCRAFT"] = "ON",
["GIANT_MECHS_BETA_FEATURE"] = "ON",
["MECHS_SIZE_MULTIPLIER"] = 3,
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps
["ULTRA_DIVERSE_SPACE_COLOURS"] = "ON",
["HUGE_WATER_COLORS_DIVERSITY_FEATURE"] = "ON",
["PLANETSKY_COLORS_DIVERSITY_FEATURE"] = "ON",
["MODDED_TERRAIN_SHAPES_FEATURE"] = "SCI_FI_FANTASY",
["E3_STYLE_RESSOURCES_DEPOSITS"] = "ON", -- ( makes ressources deposits sticking out the planet surface)
["TERRAIN_HEIGHT_MAX"] = "222",
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON", -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON",
["SKY_BIOMES_FEATURE"] = "ON",
["STORM_BIOMES_FEATURES"] = "ON",
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",
["MONTAINS_BIOMES_FEATURE"] = "ON",
["CAVE_BIOMES_FEATURE"] = "ON",
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON",
["LARGE_BUILDINGS_TRADINGPOSTS_FEATURE"] = "ON",
["REDMAS_SPACE_GENERATION"] = "ON",
["TRADING_ROUTES"] = "OFF",
["MASSIVE_FLEET"] = "ON",
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SHUTTLE_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FIGHTERS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCIENTICS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCLASS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FREIGHTERS_SPACESHIPS"] = "ON",
["CHARACTERS_SKINS_FEATURE"] = "ON",
["DRONE_PET_SKIN_FEATURE"] = "ON",
["DRONE_PET_SKIN"] = "E3-DAMAGED",
["CHAR_PRESETS_SKINS"] = "SCIFI"
["STARTING_SHIP"] = "PLANETEXPLO4",
["STARTING_MULTITOOL"] = "SPACE",
["EASY_MODE"] = "ON",
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( 1 < - > 4 ( too much will be glitchy when entering planets' atmosphere))
["LAUNCH_COST_REDUCTION"] = 5 , -- In %
["WARPCELL_USAGE_MULTIPLIER"] = 5,
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000,
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON"
--------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 100 --------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "SCIFI_COLOURS"
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____REDMAS_EPIC-FANTASY-ASSETS
["VISUAL_OVERHAUL"] = "ON",
["REDMAS_WATER_REFLECTIONS"] = "ON",
["SPACE_BLUR_FEATURE"] = "ON",
["FILTERS_SWAP_FEATURE"] = "ON",
["BINOCULARS_TYPE"] = "CLEAR",
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON",
["SPACESHIPS_TRAILS_TYPE"] = "REALISTIC",
["SPACE_COLOURS_TYPE"] = "REALISTIC",
["ASTEROIDS_FIELDS_TYPE"] = "FANTASY",
["FIGHTERS_SPACESHIPS_REPAINT"] = "ON",
["DROPSHIPS_SPACESHIPS_REPAINT"] = "ON",
["SHUTTLE_SPACESHIPS_REPAINT"] = "ON",
["HELLO_GAMES_SPASH_SCREEN"] = "SCIFIFANTASY",
["ENGINE_SPASH_SCREEN"] = "E-SCIFI",
["NMS_TITLE"] = "TITLE-ATLAS",
["MENU_SPLASH_SCREEN"] = "SCIFI-BGM",
["TRANSPARENT_OPTIONS_MENU"] = "ON",
["CAMERA_OVERHAUL_FEATURE"] = "ON",
["CAMERA_NO_SHAKE_FEATURE"] = "ON",
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "10",
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON",
["LONGER_STEALTH_FEATURE"] = "ON",
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON",
["CONTROLLED_FALL_ANIMATION_REPLACEMENT"] = "ON",
["HOVER_MODE"] = "ON",
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON",
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON",
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON",
["CUSTOM_NOMAD_EXOCRAFT"] = "ON",
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "MAKO-A" ( "Mass Effect" Inspired skin" ( put "OFF" to disable the feature )
["CUSTOM_ROAMER_EXOCRAFT"] = "ON",
["GIANT_MECHS_BETA_FEATURE"] = "ON",
["MECHS_SIZE_MULTIPLIER"] = 3,
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps
["ULTRA_DIVERSE_SPACE_COLOURS"] = "ON",
["HUGE_WATER_COLORS_DIVERSITY_FEATURE"] = "ON",
["PLANETSKY_COLORS_DIVERSITY_FEATURE"] = "ON",
["MODDED_TERRAIN_SHAPES_FEATURE"] = "SCI_FI_FANTASY"
["E3_STYLE_RESSOURCES_DEPOSITS"] = "ON",
["TERRAIN_HEIGHT_MAX"] = "222",
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON", -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON",
["SKY_BIOMES_FEATURE"] = "ON",
["STORM_BIOMES_FEATURES"] = "ON",
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",
["MONTAINS_BIOMES_FEATURE"] = "ON",
["CAVE_BIOMES_FEATURE"] = "ON",
["E3_FANTASY_ASSETS_FEATURES"] = "ON",
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON",
["LARGE_BUILDINGS_TRADINGPOSTS_FEATURE"] = "ON",
["REDMAS_SPACE_GENERATION"] = "ON",
["TRADING_ROUTES"] = "OFF",
["MASSIVE_FLEET"] = "ON",
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SHUTTLE_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FIGHTERS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCIENTICS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCLASS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FREIGHTERS_SPACESHIPS"] = "ON",
["CHARACTERS_SKINS_FEATURE"] = "ON",
["DRONE_PET_SKIN_FEATURE"] = "ON",
["DRONE_PET_SKIN"] = "E3-DAMAGED",
["CHAR_PRESETS_SKINS"] = "SCIFI"
["STARTING_SHIP"] = "PLANETEXPLO4",
["STARTING_MULTITOOL"] = "SPACE",
["EASY_MODE"] = "ON",
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( 1 < - > 4 ( too much will be glitchy when entering planets' atmosphere))
["LAUNCH_COST_REDUCTION"] = 5 , -- In %
["WARPCELL_USAGE_MULTIPLIER"] = 5,
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000,
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON"
--------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 100 --------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "SCIFI_COLOURS"
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____REDMAS_NMS_FANTASY_GAME-OVERHAUL ["VISUAL_OVERHAUL"] = "ON",
["REDMAS_WATER_REFLECTIONS"] = "ON",
["SPACE_BLUR_FEATURE"] = "ON",
["FILTERS_SWAP_FEATURE"] = "ON",
["BINOCULARS_TYPE"] = "CLEAR", -- SUN / CLEAR
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON",
["SPACESHIPS_TRAILS_TYPE"] = "E3", -- (REALISTIC / VANILLA / E3 )
["SPACE_COLOURS_TYPE"] = "FANTASY", -- (REALISTIC / VANILLA / FANTASY )
["ASTEROIDS_FIELDS_TYPE"] = "OFF", -- ("FANTASY" / "REALISTIC" / "GLUED")
["FIGHTERS_SPACESHIPS_REPAINT"] = "ON",
["DROPSHIPS_SPACESHIPS_REPAINT"] = "ON",
["SHUTTLE_SPACESHIPS_REPAINT"] = "ON",
["HELLO_GAMES_SPASH_SCREEN"] = "PRE-RELEASE5",
["ENGINE_SPASH_SCREEN"] = "LARGEBACKDROP",
["NMS_TITLE"] = "", --"TITLE-WAYPOINT"
["MENU_SPLASH_SCREEN"] = "PRE-RELEASE2",
["TRANSPARENT_OPTIONS_MENU"] = "ON",
["CAMERA_OVERHAUL_FEATURE"] = "ON",
["CAMERA_NO_SHAKE_FEATURE"] = "ON",
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "10",
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON",
["LONGER_STEALTH_FEATURE"] = "ON",
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON",
["HOVER_MODE"] = "ON",
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON",
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON",
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON",
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "MAKO-A" ( "Mass Effect" Inspired skin" ( put "OFF" to disable the feature )
["CUSTOM_ROAMER_EXOCRAFT"] = "ON",
["ROAMER_BIGWHEELS_FEATURE"] = "ON", -- LARGER BEHIND WHEELS
["ROAMER_ADDITIONAL_LAMPS_FEATURE"] = "ON",
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps
["FIENDS_SCARY_COMBAT_FEATURE"] = "ON",
["ULTRA_DIVERSE_SPACE_COLOURS"] = "ON",
["HUGE_WATER_COLORS_DIVERSITY_FEATURE"] = "ON",
["PLANETSKY_COLORS_DIVERSITY_FEATURE"] = "ON",
["MODDED_TERRAIN_SHAPES_FEATURE"] = "ON",
["E3_STYLE_RESSOURCES_DEPOSITS"] = "ON",
["TERRAIN_HEIGHT_MAX"] = "140",
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON", -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON",
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",
["MONTAINS_BIOMES_FEATURE"] = "ON",
["CAVE_BIOMES_FEATURE"] = "ON",
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON",
["REDMAS_SPACE_GENERATION"] = "ON",
["TRADING_ROUTES"] = "OFF",
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SHUTTLE_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FIGHTERS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCIENTICS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCLASS_SPACESHIPS"] = "ON",
["DRONE_PET_SKIN_FEATURE"] = "ON",
["DRONE_PET_SKIN"] = "E3-DAMAGED",
["CHAR_PRESETS_SKINS"] = "ANOMALY"
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( 1 < - > 4 ( too much will be glitchy when entering planets' atmosphere))
["LAUNCH_COST_REDUCTION"] = 5 , -- In %
["WARPCELL_USAGE_MULTIPLIER"] = 5,
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000,
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON"
--------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 100
--------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "FANTASY_COLOURS"
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____REDMAS_FANTASY_2.0_GAME-OVERHAUL ["VISUAL_OVERHAUL"] = "ON",
["REDMAS_WATER_REFLECTIONS"] = "ON",
["SPACE_BLUR_FEATURE"] = "ON",
["FILTERS_SWAP_FEATURE"] = "ON",
["BINOCULARS_TYPE"] = "SUN",
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON",
["SPACESHIPS_TRAILS_TYPE"] = "REALISTIC",
["SPACE_COLOURS_TYPE"] = "REALISTIC",
["ASTEROIDS_FIELDS_TYPE"] = "FANTASY",
["FIGHTERS_SPACESHIPS_REPAINT"] = "ON",
["DROPSHIPS_SPACESHIPS_REPAINT"] = "ON",
["SHUTTLE_SPACESHIPS_REPAINT"] = "ON",
["HELLO_GAMES_SPASH_SCREEN"] = "FANTASY_REBORN",
["ENGINE_SPASH_SCREEN"] = "FANTASY_REBORN2",
["NMS_TITLE"] = "TITLE-ATLAS",
["MENU_SPLASH_SCREEN"] = "SCIFI-BGM",
["TRANSPARENT_OPTIONS_MENU"] = "ON",
["CAMERA_OVERHAUL_FEATURE"] = "ON",
["CAMERA_NO_SHAKE_FEATURE"] = "ON",
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "10", -- 2 to 10 (10 = REDMAS INSTANT MINING mod)
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON",
["LONGER_STEALTH_FEATURE"] = "ON",
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON",
["ONFOOT_COMBAT_REVISON_BETA_FEATURE"] = "ON",
["HOVER_MODE"] = "ON",
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON",
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON",
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON",
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "MAKO-A" ( "Mass Effect" Inspired skin" ( put "OFF" to disable the feature )
["CUSTOM_ROAMER_EXOCRAFT"] = "ON",
["GIANT_MECHS_BETA_FEATURE"] = "ON",
["MECHS_SIZE_MULTIPLIER"] = 3,
["CREATURES_OVERHAUL"] = "ON",
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps
["FIENDS_SCARY_COMBAT_FEATURE"] = "ON",
["GIANTS_CREATURES_FEATURE"] = "ON",
["GIANTS_MAX_SIZE"] = "34", -- 8 <-> 94 (8 ( vanilla ) / 114 (very huge.))
["ULTRA_DIVERSE_SPACE_COLOURS"] = "ON",
["HUGE_WATER_COLORS_DIVERSITY_FEATURE"] = "ON",
["PLANETSKY_COLORS_DIVERSITY_FEATURE"] = "ON",
["MODDED_TERRAIN_SHAPES_FEATURE"] = "ON",
["E3_STYLE_RESSOURCES_DEPOSITS"] = "ON",
["TERRAIN_HEIGHT_MAX"] = "40",
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON", -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON",
["SKY_BIOMES_FEATURE"] = "OFF",
["STORM_BIOMES_FEATURES"] = "ON",
["GIANTS_BIOMES_FEATURE"] = "ON",
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",
["MONTAINS_BIOMES_FEATURE"] = "ON",
["CAVE_BIOMES_FEATURE"] = "ON",
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_CRYSTALS_ASSETS_FEATURE"] = "OFF",
["E3_FANTASY_PLANETS_COLORS_FEATURE"] = "ON",
["REDMAS_RUINS_FEATURES"] = "OFF",
["LARGE_BUILDINGS_TRADINGPOSTS_FEATURE"] = "ON",
["REDMAS_SPACE_GENERATION"] = "ON",
["TRADING_ROUTES"] = "OFF",
["MASSIVE_FLEET"] = "ON",
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SHUTTLE_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FIGHTERS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCIENTICS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SCLASS_SPACESHIPS"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_FREIGHTERS_SPACESHIPS"] = "ON",
["CHARACTERS_SKINS_FEATURE"] = "ON",
["DRONE_PET_SKIN_FEATURE"] = "ON",
["DRONE_PET_SKIN"] = "E3-DAMAGED",
["CHAR_PRESETS_SKINS"] = "TRAVELLER"
["EASY_MODE"] = "ON",
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( 1 < - > 4 ( too much will be glitchy when entering planets' atmosphere))
["LAUNCH_COST_REDUCTION"] = 5 , -- In %
["WARPCELL_USAGE_MULTIPLIER"] = 5,
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000,
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON"
--------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 100
--------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "FANTASY_COLOURS"
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____REDMAS_NMS_FANTASY_ORIGINS_GAME-OVERHAUL ["VISUAL_OVERHAUL"] = "ON",
["REDMAS_WATER_REFLECTIONS"] = "ON",
["SPACE_BLUR_FEATURE"] = "ON",
["FILTERS_SWAP_FEATURE"] = "ON",
["BINOCULARS_TYPE"] = "SUN", -- SUN / CLEAR
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON",
["SPACESHIPS_TRAILS_TYPE"] = "E3", -- (REALISTIC / VANILLA / E3 )
["SPACE_COLOURS_TYPE"] = "ON", -- (REALISTIC / VANILLA / FANTASY )
["ASTEROIDS_FIELDS_TYPE"] = "REALISTIC", -- ("FANTASY" / "REALISTIC" / "GLUED")
["FIGHTERS_SPACESHIPS_REPAINT"] = "ON",
["DROPSHIPS_SPACESHIPS_REPAINT"] = "ON",
["SHUTTLE_SPACESHIPS_REPAINT"] = "ON",
["HELLO_GAMES_SPASH_SCREEN"] = "PRE-RELEASE2",
["ENGINE_SPASH_SCREEN"] = "FANTASY_ORIGINS",
["MENU_SPLASH_SCREEN"] = "PRE-RELEASE6",
["CAMERA_OVERHAUL_FEATURE"] = "ON",
["CAMERA_NO_SHAKE_FEATURE"] = "ON",
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "10", -- 2 to 10 (10 = REDMAS INSTANT MINING mod)
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON",
["LONGER_STEALTH_FEATURE"] = "ON",
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON",
["HOVER_MODE"] = "ON",
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON",
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON",
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON",
["CUSTOM_NOMAD_EXOCRAFT"] = "OFF",
["CUSTOM_PILGRIM_EXOCRAFT"] = "OFF", -- "KANEDA BIKE INSPIRED SKIN"
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "MAKO-A" ( "Mass Effect" Inspired skin" ( put "OFF" to disable the feature )
["CUSTOM_ROAMER_EXOCRAFT"] = "ON",
["ROAMER_BIGWHEELS_FEATURE"] = "ON", -- LARGER BEHIND WHEELS
["ROAMER_ADDITIONAL_LAMPS_FEATURE"] = "ON",
["GIANT_MECHS_BETA_FEATURE"] = "ON",
["MECHS_SIZE_MULTIPLIER"] = 6, -- ( 2 to 10 -- adviced size : 3 )
["CREATURES_OVERHAUL"] = "ON",
["CREATURES_HIGH_DENSITY_FEATURE"] = "OFF",
["MAX_CREATURES_NUMBER"] = 10, -- 10 < - > 20
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps
["FIENDS_SCARY_COMBAT_FEATURE"] = "ON",
["GIANTS_CREATURES_FEATURE"] = "ON",
["GIANTS_MAX_SIZE"] = "54", -- 8 <-> 94 (8 ( vanilla ) / 114 (very huge.))
-- The script will procedurally generate new colours possibilties
-- different each time the overhaul is generated ( x100 by default).
["ULTRA_DIVERSE_SPACE_COLOURS"] = "ON",
["HUGE_WATER_COLORS_DIVERSITY_FEATURE"] = "ON",
["PLANETSKY_COLORS_DIVERSITY_FEATURE"] = "ON",
["MODDED_TERRAIN_SHAPES_FEATURE"] = "SCI_FI_FANTASY",
["E3_STYLE_RESSOURCES_DEPOSITS"] = "ON",
["TERRAIN_HEIGHT_MAX"] = "10",
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON", -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON",
["STORM_BIOMES_FEATURES"] = "ON",
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",
["MONTAINS_BIOMES_FEATURE"] = "ON",
["CAVE_BIOMES_FEATURE"] = "ON",
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PLANETS_COLORS_FEATURE"] = "ON",
["REDMAS_SPACE_GENERATION"] = "ON",
["TRADING_ROUTES"] = "OFF",
["MASSIVE_FLEET"] = "ON",
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON",
["ADDITIONAL_VARIATIONS_FOR_SHUTTLE_SPACESHIPS"] = "OFF",
["ADDITIONAL_VARIATIONS_FOR_FIGHTERS_SPACESHIPS"] = "OFF",
["ADDITIONAL_VARIATIONS_FOR_SCIENTICS_SPACESHIPS"] = "OFF",
["ADDITIONAL_VARIATIONS_FOR_SCLASS_SPACESHIPS"] = "OFF",
["ADDITIONAL_VARIATIONS_FOR_FREIGHTERS_SPACESHIPS"] = "OFF",
["CHARACTERS_SKINS_FEATURE"] = "ON",
["DRONE_PET_SKIN_FEATURE"] = "ON",
["CHAR_PRESETS_SKINS"] = "TRAVELLER"
["EASY_MODE"] = "ON",
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( 1 < - > 4 ( too much will be glitchy when entering planets' atmosphere))
["LAUNCH_COST_REDUCTION"] = 5 , -- In %
["WARPCELL_USAGE_MULTIPLIER"] = 5,
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000,
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON"
--------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 100
--------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "FANTASY_COLOURS"
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____REDMAS_NMS_FANTASY_SYNTHESIS_GAME-OVERHAUL ["VISUAL_OVERHAUL"] = "ON",
["REDMAS_WATER_REFLECTIONS"] = "ON",
["SPACE_BLUR_FEATURE"] = "OFF",
["FILTERS_SWAP_FEATURE"] = "ON",
["BINOCULARS_TYPE"] = "SUN", -- CLEAR / CLEAR
["SPEED_EFFECTS_REDUCER_FEATURE"] = "ON",
["SPACESHIPS_TRAILS_TYPE"] = "E3", -- (REALISTIC / VANILLA / E3 )
["SPACE_COLOURS_TYPE"] = "FANTASY", -- (REALISTIC / VANILLA / FANTASY )
["ASTEROIDS_FIELDS_TYPE"] = "REALISTIC", -- ("FANTASY" / "REALISTIC" / "GLUED")
["FIGHTERS_SPACESHIPS_REPAINT"] = "OFF",
["DROPSHIPS_SPACESHIPS_REPAINT"] = "OFF",
["SHUTTLE_SPACESHIPS_REPAINT"] = "OFF",
["HELLO_GAMES_SPASH_SCREEN"] = "FANTASY_SYNTHESIS",
["ENGINE_SPASH_SCREEN"] = "PRE-RELEASE4",
["NMS_TITLE"] = "", --"TITLE-WAYPOINT"
["MENU_SPLASH_SCREEN"] = "LIBERTEUS",
["CAMERA_OVERHAUL_FEATURE"] = "ON",
["CAMERA_NO_SHAKE_FEATURE"] = "ON",
["CENTERED_CAMERA_FEATURE"] = "OFF",
["ADVANCED_BODY_SHAPES_FEATURE"] = "ON",
["MINING_SPEED"] = "10", -- 2 to 10 (10 = REDMAS INSTANT MINING mod)
["NEW_INTERACTIONS_FEATURE"] = "ON",
["ADVANCED_BUILDS_FEATURE"] = "ON",
["FREE_POWER_ON_EM_GENERATORS"] = "ON",
["ONFOOT_CONTROLS_REVISON_FEATURE"] = "ON",
["LONGER_STEALTH_FEATURE"] = "OFF",
["FASTER_WALK_WHILE_SHIELDING_FEATURE"] = "ON",
["PLAYER_IS_WALKING_INSTEAD_OF_JOGGING_FEATURE"] = "OFF",
["CONTROLLED_FALL_ANIMATION_REPLACEMENT"] = "OFF",
["ONFOOT_COMBAT_REVISON_BETA_FEATURE"] = "ON",
["HOVER_MODE"] = "ON",
["SANKUKAI_SPACESHIPS_COMBAT"] = "ON",
["EXOCRAFTS_CONTROLS_REVISON_FEATURE"] = "ON",
["ADDITIONAL_EXOCRAFT_DRAGONFLY"] = "ON",
["CUSTOM_COLOSSUS_EXOCRAFT"] = "ON", -- "MAKO-A" ( "Mass Effect" Inspired skin" ( put "OFF" to disable the feature )
["CUSTOM_ROAMER_EXOCRAFT"] = "ON",
["GIANT_MECHS_BETA_FEATURE"] = "ON",
["MECHS_SIZE_MULTIPLIER"] = 4,
["CREATURES_BEHAVIOURS_IMPROVEMENTS_FEATURE"] = "ON",
["SANDWORM_OVERHAUL_FEATURE"] = "ON",
["PETS_BEHAVIOURS_AND_RIDING_IMPROVEMENTS_FEATURE"] ="ON",
["OVERHAUL_TIMER"] = 2, --( In Hours ) ( 24 H in vanilla ) ( timer used for creatures evolutions steps
["FIENDS_SCARY_COMBAT_FEATURE"] = "ON",
["GIANTS_CREATURES_FEATURE"] = "ON",
["GIANTS_MAX_SIZE"] = "64", -- 8 <-> 94 (8 ( vanilla ) / 114 (very huge.))
["CONSTRUCTS_BY_MSSP_SPAWNER"] = "ON", -- ( Requires "_MOD.MSSP.ConstructsVisions.Core.pak" from https://www.nexusmods.com/nomanssky/mods/323)
["FANTASY_BIOMES_FEATURE"] = "ON",
["STORM_BIOMES_FEATURES"] = "ON",
["LOWWATER_AND_BEACH_BIOMES_FEATURE"] = "ON",
["MONTAINS_BIOMES_FEATURE"] = "ON",
["CAVE_BIOMES_FEATURE"] = "ON",
["E3_FANTASY_WORSTONES_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_BEACONS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PORTALS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_DEPOTS_ASSETS_FEATURE"] = "ON",
["E3_FANTASY_PLANETS_COLORS_FEATURE"] = "ON",
["MASSIVE_FLEET"] = "ON",
["PROCEDURAL_SPACE_CRASHSITE_FOR_SCAVENGING_MISSION"] = "ON",
["CHARACTERS_SKINS_FEATURE"] = "ON",
["DRONE_PET_SKIN_FEATURE"] = "ON",
["DRONE_PET_SKIN"] = "E3-DAMAGED",
["CHAR_PRESETS_SKINS"] = "ANOMALY"
["EASY_MODE"] = "ON",
["PULSE_ENGINE_SPEED_MULTIPLIER"] = 2 , -- ( 1 < - > 4 ( too much will be glitchy when entering planets' atmosphere))
["LAUNCH_COST_REDUCTION"] = 5 , -- In %
["WARPCELL_USAGE_MULTIPLIER"] = 5,
["HYPERDRIVE_RANGE_MULTIPLIER"] = 1000,
--------------------------------------------------------------------------------------------------------------
HQ_SPACESTATIONS = "ON" --------------------------------------------------------------------------------------------------------------
PROCEDURALMAX = 100
--------------------------------------------------------------------------------------------------------------
COLORS_GENERATION_REWORK = "FANTASY_COLOURS"
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