Features :

- creatures density reworked ( more birds & fishes , less  casual creatures  encounters)
- creatures behaviour polishing ( flight & swiming heigths reworked , giant creatures move slower, etc )
 - pets riding improved ( ride longer ) trot speed reworked to look like horses
- pets stay closer to the player
- sandworms slide and roam on planets surface
- gigantic creatures are possible
- all timers are reduced to 2 hours ( instead of 24 hours )
- creatures spawn disatances are increased ( for creatures that you are expecting to see from far, like giant ccreatures, fishes and birds )
- space trading routes are no more visible
- Adds custom made procedural crash sites for space derelic mission - ( derelic freighters rescue missions )
- busy traffic : Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.
- reduces the speed lines effects when at high speed in space
- removes the contrails lines effects
- remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
- Asteroid fields have better lod , are more sparse and are more realistic looking.
- reduces the speed lines effects when at high speed in space
- removes the contrails lines effects
- remove spaceships trails ( depending on that pak versions , i sometimes replace the default trail by a E3 looking trails, that choice depends on how that change will look on the latest updates of the game
- multiplicates space colors possibilities by 1000 
- Asteroid fields have better lod , are more sparse and are more realistic looking.
- more skins bones not possible in the vanilla game, giving you more customisation possibilities, like for instance human sized geks, giants , children size models for all races ...
- it also have gek head shapes not possible by editing in game, but that you can edit on top of it, giving very unique gek head shapes .
- adds living frigates to NPC's fleets ( not recruitable )
- adds Normandy frigates to NPC's fleets ( not recruitable )
- adds unused E3 trailer's Frigate models ( not recruitable ) to NPC's fleets
- increase spaceships npc traffics :  Makes Sentinels spaceships , Sail Spaceships, Living ships & Royal space ships often be buyable / encountered at all landing zones.
- trading routes are no more visible
- Adds custom made procedural crash sites for space derelic mission - ( derelic freighters rescue missions )
- more options for body shapes customisations
- mining speed x10 / x5
- capes movements are improved
- overhaul improvements of character movements ( more acurate turns, jetpack can be use to travel )
- jetpack have an emergency tank ( will still work for few seconds before stopping )
- rocket boots jetpack upgrade is more efficient ( combined with the feature , it makes you able to freely fly )
- player is swiming faster
- jetpack tanks are improved
- spaceship launch cost reduction (5% )
- classic warp cells usage x5
- pulse warp speed x 4
- all spaceships have hover mode
- rework of players and NPCs spaceships controls ( allowing cruising )
- space combat is more dynamic
- all exocrafts controls are reworked to be fun to control, and to allow travel on very complex / vertical terrain
- Mech have precise flight controls and almost unlimited tanks ( making it the flying exocraft )
- far cam while using the jetpack
- far cam while using rocket boots
- Improved cam for all exocrafts, easing the mining from an exocraft
- Improved Cam for all spaceships, easing view in space combat + Larger cam rotation in 3rd person
- increased F.O.V.in general
- Better Cam Placement during system warps
- reduced shakes option (it keeps the shake for big events ( volcano, sandworms, pain hits, etc ) )"
- hyperdrive range x1000
- Unused dragonfly exocraft geobays spawn at trading posts
- the dragonfly exocraft is replaced by a custom model that you can edit from the geobay
- NPCs on setlements are now able to give missions
- NPCs on freighters can now teach you language
- Freighters hangars have ship customisations ( the ones from space stations )
- Freighters hangars have trading terminals
- Freighters hangars have nexus portals
- Freighters bridges are reworked ( with less props and drapping ) 
- Freighter's Warp terminal is placed in a more convinient way ( to me )
- Exocrafts geobays are buildable on planets
- Trading posts have new interactive assets that are portals, savepoints, missions givers + an interactive prop specific to a race ( ship customiser, suit upgrades, weapon terminal )
Redmas Interactive objects:
- Farm more easily from your bases and spacestations :
o Plants pot decorations Generates Sodium, Salt, Carbone, or Oxygen.
o Fan Ventilation generates oxygene .
o Collect All ferrite substances in Large Flat Crates.
o Collect Silver, Copper, Platine & more in Cubic Crates.
o Collect Chromatic Metal, Ionised Cobalt,Nanites and more in Freighters Hangars & Space stations Crates.
o Collect Chlore on sea plants Decorations
o Scan environement from anywhere ( freighters or bases ). Large Computer Desks are signal scanners.
o Customise character skin from anywhere ( freighters or bases ). Lockers & Draws open character customization.
o Save from anywhere. Beds & Light Tables are save points. ( /!\ dont save while freighters derelic missions, you are not meant to do it /!\  )
o Upgrade your suit from your base. Roof Monitors open upgrade suit interface. (same costs that on space stations - this is only to avoid the travel).
o Weaponrack allows to buy infinitly new multitools (the seed depends on the weaponrack ‘s location).
Electro Magnetic generators always give power ( can be turned off in the lua script )
- you can decorate your setlements & place decorations anywhere on planets
( for example, you can use the drawers decoration to change apparence from anywhere on the planet )
- almost every objects can be resized ( not geobays ) 
- underwater structures can be build anywhere
- older freighters rooms can be built on freighters bases
- geobays and other player's technology can be picked inside the inventories
- more objects are buildable on planets bases
- you can build any base tech anywhere on planets ( for example, shield generators, or health stations, that can also be picked inside inventories )
- almost all planet's base building objects are available to build in freighters bases
- nomad is now a wheel exocraft ( very fun and different handling ) ( picture on the left )
- roamer looks more like a rallye car
- pilgrim is redesigned using the vanilla nomad cockpit ( picture on the left )
- Collossus is redesigned with a Mass Effect Mako inspired custom model
- all exocrafts controls are reworked to be fun to control, and to allow travel on very complex / vertical terrain
- Mech size is x2
- Mech have precise flight controls and almost unlimited tanks ( making it the flying exocraft )
- mech slides longer ( can be used to glide on slopes )
- Walk animation as default one ( option )
- Controlled falling ( instead of panic animation ) 
- Onfoot fighting is more dynamic
- Shield gives unlimited sprint
- Longer stealth use
- jetpack have an emergency tank ( will still work for few seconds before stopping )
- player walk as default ( it is balanced by the very high flying abilities & the better exocrafts controls from others paks )
- short view range underwater