V1.5 changelog:


• Updated falling & rolling reactions to be more flexible and varied. Also allowing more self preservation like eg. balancing/stumbling, protecting their head

• Updated bleeding out reactions

• Improved headshot reactions

• Reverted the Instant Fall On Headshots alternative back to V1.4 and improved it further to be more realistic

• Fixed an issue with arm posing when shooting an unarmed NPC

• Fixed an issue with behaviours freezing when falling in a wrong angle

• Fixed an audio issue(?) where some sound effects wouldn't play if the character hit a cliff/slope/hill etc

• Improved melee reactions. When an NPC gets punched in the face and NaturalMotion gets executed (in common words, NPC ragdolls), they will now put arms in front of their face


And more changes