=========== Installing ===================
- Move ScriptHookRDR2.dll into your RDR2 installation directory

FAQ:
	Q: Do I need to download your own dinput8.dll for this to work?
	A: No, you can use any mod loader for .asi mods.

	Q: Can I have dinput8.dll and version.dll in the same directory?
	A: Theoretically yes, but it is highly advised to only have one mod loader.

	Q: How can I open the Interface?
	A: CTRL + F12 to open and close

	Q: My game crashes when I press "Unload All"?
	A: Some mods may not cleanup everything properly, try to unload every mod on its own and report back to the developer
	   of the mod that he can fix it.

Future updates:

- export: createTexture
- draw textures with DRAW_SPRITE
- auto load config for mods (choose which mods you want to load by default)
- scripthook config


=========== Developers ===================
- If you wish to use the exports that V2 provides make sure to link the ScriptHookRDR2.lib file located in the /sdk directory
- Don't forget to also include the main.h file which is also located in the /sdk directory
	- If you don't want to replace your main.h file for any reason copy the import definitions you need over to your main.h file.