What is this?

 - This is an add-on that lets you tweak a few values to your liking.

 - More specifically, these values are: Weapon Damage, Range and Reload Speed.
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How do I install this?

1) For this to work at all you must be using 'version.dll' asi loader, and not 'dinput8.dll'
 - The main mod works with either asi loaders but this add-on only works with version.dll

2) Install 'Maverick Weapons' or 'Maverick Weapons - No Infinite Ammo'

3) Copy & overwrite 'weapons_mp.meta' & the other '.meta' files from the 'Tunables' folder into 'lml\Maverick Weapons\' folder.

4) Open these files in a text editor and edit them however you like.
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How do I uninstall\revert these changes?

 - If you've made changes you don't like and want to revert them do not just delete these .meta files.

 - Either Copy & overwrite the files from the 'Tunables' folder again, or copy the ones in the original 'Maverick Weapons' mod.
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How can I edit these values exactly?

 - Open weapons_mp.meta with notepad, notepad++, or any text editor you like.

 - By default all values are the same as in weapon.ymt file in my mod.

 - All values should be pretty self explanatory but I'll try to explain them here as well.

 - You have to edits the values you want for each weapon separately.

 - DLC weapons are each in a separate .meta file.
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What does each value mean?

WeaponDamageModifiers:

- PlayerDamagedByAIModifier

Multiplies damage player receives from each weapon.

By default this is set to 1.0 for most weapons, and 0.5 for shotguns, snipers & bows.

Higher values will cause you to take more damage. (2.0 = double damage)

Lower values will cause you to take less damage. (0.5 = half damage)

Setting this value to 0 under any weapon means you will not recieve any damage from this specific weapon.

Setting all of them to 0 will practically make you unkillable.
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- AIDamagedByPlayerModifier

Multiplies damage player does to enemies with each weapon.

By default this is set to 1.0 for all weapons.

Higher values will let you do more damage. (2.0 = double damage)

Lower values will make you do less damage. (0.5 = half damage)

Setting this value to 0 under any weapon will make this weapon do no damage whatsoever,
 which can actually be usefull because it still disarms and ragdolls enemies normally but can't kill them.
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- PlayerDamagedByPlayerModifier

Multiplies player self damage.

You will only see this value under weapons that can do self harm (Dynamites, Molotovs, ... etc)
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DamageModes:

Sets damage done by each ammo type for each weapon.

Under DamageModes you will see all ammo types used by each weapon, do not change ammo 'Name'.
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- Damage

You can change 'Damage value' to any value you like per ammo type per wepaon.

This isn't a multiplier this is the actual damage the weapon will do.

The damage multiplier values from earlier will be applied to it.
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WeaponReload:

- AnimReloadRate

Reload speed multiplier.

By default this is set to 1.0 for most weapons, and 1.3 for a few weapons (repeaters & rifles).

Higher values will speed up the reload animations of a weapon. (2.0 = twice as fast)

Lower values will slow down the reload animations of a weapon. (0.5 = 50% slower)
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- DegradationInfo

Dictates degradation profile for each weapon.

The Default Profiles are:
Revolvers:	<DegradationInfo>DEGRADATION_REVOLVER</DegradationInfo>
Pistols:	<DegradationInfo>DEGRADATION_PISTOL</DegradationInfo>
Repeaters:	<DegradationInfo>DEGRADATION_REPEATER</DegradationInfo>
Varmint Rifle:	<DegradationInfo>DEGRADATION_REPEATER</DegradationInfo>
Rifles:		<DegradationInfo>DEGRADATION_RIFLE</DegradationInfo>
Snipers:	<DegradationInfo>DEGRADATION_RIFLE</DegradationInfo>
Shotguns:	<DegradationInfo>DEGRADATION_SHOTGUN</DegradationInfo>

To remove degradation from a specific weapon replace its <DegradationInfo>...</DegradationInfo> line with <DegradationInfo />
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WeaponRanges:

- WeaponRange

Sets max range for each weapon on foot.
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- WeaponRangeInVehicle

Sets max range for each weapon in vehicless.
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By default both values are set to:
 - 50 for Shotguns
 - 85 for Sidearms
 - 120 for Repeaters & Varmint Rifle.
 - 225 for Bows
 - 300 for Rifles & Snipers

Higher values will increase the weapon's range.

Lower values will decrease the weapon's range.

Setting this value to -1 will remove range limit alltogether.
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Examples:

 - I've included a few fun examples so you can see what can be changed an how.

 - Note that in these examples the files only include the values I edited not the entire file.
   This is to show that this file is only an add-on, and any values removed will just revert to the values in weapons.ymt

 - You can install one of these examples to test if the add-on method works for you or if this is just what you wanted.
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Unkillable:

 - Become invulnerable to all weapons.

 - This even removes drowning, fall damage, fire damage, collision damange... etc.

 - Doesn't work on animal attacks but it can be made to.
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Unlimited Range:

 - Gives all firearms unlimited range.

 - NPCs will be able to benefit from this so take care (Although they will still have damage falloff)
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Slower Reload:

 - Reduces reload speed on all firearms by 50%.
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No Degradation:

 - Removes degradation from all firearms.
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