;Remove these to re-enable Auto-Aim:
setgs fAutoAimMaxDegrees 0.00
setgs fAutoAimMaxDegrees 0.00
setgs fAutoAimMaxDegrees3rdPerson 0.00
setgs fAutoAimScreenPercentage 0.00

;Legendary enemy spawn chance (sorted from Very Easy to Very Hard)
setgs fDiffMultLegendaryChance_VE 1.50
setgs fDiffMultLegendaryChance_E 1.50
setgs fDiffMultLegendaryChance_N 1.50
setgs fDiffMultLegendaryChance_H 1.50
setgs fDiffMultLegendaryChance_VH 1.50

;Maximum and Minimum delay for character eye blinking (vanilla 5/3)
setgs fBlinkDelayMax 4
setgs fBlinkDelayMin 2

;How long gun shells stay visible (vanilla 5)
setgs fGunShellLifetime 60

;Maximum amount of gun shells and other debris (vanilla 25)
setgs iDebrisMaxCount 250

;Maximum pickpocket chance (vanilla = 90)
setgs fPickPocketMaxChance 100

;Vendor selling price (vanilla = 0.125)
setgs fVendorSellPriceMult 0.100

;The distance your spaceship needs to have to the targeted ship to be able to dock (vanilla 500)
setgs fSpaceshipMaxDockingDistance 250

;Days it requires for Vendors to restock their inventory (vanilla 2)
setgs iDaysToRespawnVendor 1

;Days that NPCs stay angry for commiting a crime (vanilla 3)
setgs iAINumberDaysToStayAngryforCrime 7

;The multiplier how fast CO2 is filled up after using all your O2 (vanilla 2)
setgs fOxygenToCarbonDioxideMult 3

;Floating Quest markers are more visible if you're near them, the Max value sets the distance to the player required to start making the markers more visible and the Min value is the distance at which the marker is fully visible (vanilla 130/117)
setgs fFloatQuestMarkerMaxDistance 100
setgs fFloatQuestMarkerMinDistance 99

;NPC health gained per level, only counts for leveled enemies (vanilla 20)
setgs fNPCHealthLevelBonus 5

;Chance that NPCs drop armor pieces (vanilla 0.1)
setgs fEquippedArmorChanceToDrop 0.4

;The delay when throwing a mine until it explodes(vanilla 0.2)
setgs fMinesDelayMin 1.0

;Player health gained per level (vanilla 20)
setgs fHealthEnduranceOffset 5

;The damage players need to do to an enemy to gain XP if they're killed (vanilla 0.25)
setgs fXPDeathRewardHealthThreshold 0.01

;Determines the speed of the sleep/wait menus (vanilla 1800)
setgs iSecondsToSleepPerUpdate 4000

;Base XP required to level up (vanilla 200)
setgs fXPStart 225

;XP increment for each level in addition to the base XP, e.g. +70 at level 2, +140 at level 3 (vanilla 75)
setgs fXPBase 72

;Multiplicative XP increment for each level, this hardly has any effect on early levels (vanilla 0.0015)
setgs fXPExpMult 0.00125
