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          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TORSO_MR1_000_UNBUTTONED</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>0xB7E396A7</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="254"/>
          <tint1 value="254"/>
          <tint2 value="254"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x70FCFD99</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_AMBIENTCOAT_MR1_020_WESTERNRIGHT</drawable>
          <albedo>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_MR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="63"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTCOMBOVEST_MR1_023_UNDERCOAT</drawable>
          <albedo>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANT_MR1_017</drawable>
          <albedo>PANT_MR1_017_C0_999_AB</albedo>
          <normal>PANT_MR1_017_C0_000_NM</normal>
          <material>PANT_MR1_017_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VIPSEASON3_BUCKLE_MR1_004</drawable>
          <albedo>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_AB</albedo>
          <normal>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_NM</normal>
          <material>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTBELT_MR1_016</drawable>
          <albedo>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="60"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_050</drawable>
          <albedo>HAT_MR1_050_C1_999_AB</albedo>
          <normal>HAT_MR1_050_C3_000_NM</normal>
          <material>0x28DD68AB</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TORSO_MR1_000_UNBUTTONED</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>0xB7E396A7</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="254"/>
          <tint1 value="254"/>
          <tint2 value="254"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x64BA68C8</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>MP_GLOVES_MR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="63"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_CLOSECOAT_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_CLOSECOAT_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_CLOSECOAT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_CLOSECOAT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_SPATS_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_SPATS_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_SPATS_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_SPATS_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_PONCHO_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_PONCHO_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_PONCHO_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_PONCHO_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_BOOT_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_BOOT_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_BOOT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_BOOT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_PANT_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_PANT_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_PANT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_PANT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_BANDOLIER_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_BANDOLIER_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_BANDOLIER_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_BANDOLIER_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_BELT_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_BELT_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_BELT_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_BELT_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_T1_OUT03_NL_SPURS_MR1_001</drawable>
          <albedo>MP_T1_OUT03_NL_SPURS_MR1_001_C1_999_AB</albedo>
          <normal>MP_T1_OUT03_NL_SPURS_MR1_001_C1_999_NM</normal>
          <material>MP_T1_OUT03_NL_SPURS_MR1_001_C1_999_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>MP_HAND_MR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_MR1_000_C0_002_NM</normal>
          <material>MP_HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_holster_cup_001</drawable>
          <albedo>CS_DUTCH_MS1_HOLSTER_CUP_000_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_HOLSTER_CUP_000_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_HOLSTER_CUP_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x65DFEF04</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_AMBIENTCOAT_MR1_020_WESTERNRIGHT</drawable>
          <albedo>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_MR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="63"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTCOMBOVEST_MR1_023_UNDERCOAT</drawable>
          <albedo>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANT_MR1_017</drawable>
          <albedo>PANT_MR1_017_C0_999_AB</albedo>
          <normal>PANT_MR1_017_C0_000_NM</normal>
          <material>PANT_MR1_017_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VIPSEASON3_BUCKLE_MR1_004</drawable>
          <albedo>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_AB</albedo>
          <normal>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_NM</normal>
          <material>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTBELT_MR1_016</drawable>
          <albedo>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="60"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_050</drawable>
          <albedo>HAT_MR1_050_C1_999_AB</albedo>
          <normal>HAT_MR1_050_C3_000_NM</normal>
          <material>0x28DD68AB</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TORSO_MR1_000_UNBUTTONED</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>0xB7E396A7</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="254"/>
          <tint1 value="254"/>
          <tint2 value="254"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x84793D7F</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0xAFE56DB9</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_boot_002</drawable>
          <albedo>CS_DUTCH_MS1_BOOT_002_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_BOOT_002_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_BOOT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_boutonniere_000</drawable>
          <albedo>CS_DUTCH_MS1_BOUTONNIERE_000_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_BOUTONNIERE_000_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_BOUTONNIERE_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_DUTCH_MS1_COAT_002</drawable>
          <albedo>CS_DUTCH_MS1_COAT_002_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_COAT_002_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_COAT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_gloves_001</drawable>
          <albedo>CS_DUTCH_MS1_GLOVES_001_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_GLOVES_001_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_GLOVES_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_DUTCH_MS1_HAT_001</drawable>
          <albedo>CS_DUTCH_MS1_HAT_001_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_HAT_001_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_HAT_001_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_pants_002</drawable>
          <albedo>CS_DUTCH_MS1_PANTS_002_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_PANTS_002_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_PANTS_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_tie_000</drawable>
          <albedo>CS_DUTCH_MS1_TIE_000_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_TIE_000_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_TIE_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_tuxshirt_000</drawable>
          <albedo>CS_DUTCH_MS1_TUXSHIRT_000_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_TUXSHIRT_000_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_TUXSHIRT_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_vest_002</drawable>
          <albedo>CS_DUTCH_MS1_VEST_002_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_VEST_002_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_VEST_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>meta_outfit_heist</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x316AC9BE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VEST_MR1_004_CO</drawable>
          <albedo>MP_VEST_MR1_004_FULL_C3_997_AB</albedo>
          <normal>MP_VEST_MR1_004_FULL_C3_000_NM</normal>
          <material>MP_VEST_MR1_004_FULL_C3_000_M</material>
          <palette>METAPED_TINT_HAT_WEATHERED</palette>
          <tint0 value="93"/>
          <tint1 value="20"/>
          <tint2 value="131"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTCOAT_MR1_020_WESTERNRIGHT</drawable>
          <albedo>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_MR1_006_C_B_CO_VEST</drawable>
          <albedo>MP_UPPR_MR1_006_FULL_C1_999_AB</albedo>
          <normal>MP_UPPR_MR1_006_O_FULL_C1_000_NM</normal>
          <material>MP_UPPR_MR1_006_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTBELT_MR1_016</drawable>
          <albedo>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VIPSEASON3_BUCKLE_MR1_004</drawable>
          <albedo>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_AB</albedo>
          <normal>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_NM</normal>
          <material>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>UPPERTORSO_MR1_000</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>player_zero_pants_003</drawable>
          <albedo>PLAYER_ZERO_PANTS_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_PANTS_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_PANTS_003_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xE4C90656</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>SLOD_MALE</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>player_zero_pants_003</drawable>
          <albedo>PLAYER_ZERO_PANTS_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_PANTS_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_PANTS_003_C0_000_M</material>
          <palette/>
          <tint0 value="255"/>
          <tint1 value="255"/>
          <tint2 value="255"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_MR1_000_C_B_FULL</drawable>
          <albedo>MP_UPPR_MR1_000_C_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_MR1_000_C_FULL_C1_000_NM</normal>
          <material>MP_UPPR_MR1_000_C_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>MP_HAND_MR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_MR1_000_C0_002_NM</normal>
          <material>MP_HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x168669D0</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>player_zero_pants_003</drawable>
          <albedo>PLAYER_ZERO_PANTS_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_PANTS_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_PANTS_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_MR1_000_C_B_FULL</drawable>
          <albedo>MP_UPPR_MR1_000_C_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_MR1_000_C_FULL_C1_000_NM</normal>
          <material>MP_UPPR_MR1_000_C_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>MP_HAND_MR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_MR1_000_C0_002_NM</normal>
          <material>MP_HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x6427B614</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>player_zero_pants_003</drawable>
          <albedo>PLAYER_ZERO_PANTS_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_PANTS_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_PANTS_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_MR1_000_C_B_FULL</drawable>
          <albedo>MP_UPPR_MR1_000_C_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_MR1_000_C_FULL_C1_000_NM</normal>
          <material>MP_UPPR_MR1_000_C_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>MP_HAND_MR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_MR1_000_C0_002_NM</normal>
          <material>MP_HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>meta_outfit_island_holster</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>player_zero_pants_003</drawable>
          <albedo>PLAYER_ZERO_PANTS_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_PANTS_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_PANTS_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_MR1_000_C_B_FULL</drawable>
          <albedo>MP_UPPR_MR1_000_C_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_MR1_000_C_FULL_C1_000_NM</normal>
          <material>MP_UPPR_MR1_000_C_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_DUTCH_MS1_HOLSTER_BELT_004</drawable>
          <albedo>CS_DUTCH_MS1_HOLSTER_BELT_004_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_HOLSTER_BELT_004_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_HOLSTER_BELT_004_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>MP_HAND_MR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_MR1_000_C0_002_NM</normal>
          <material>MP_HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x40CF0214</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>player_zero_pants_003</drawable>
          <albedo>PLAYER_ZERO_PANTS_003_C0_000_AB</albedo>
          <normal>PLAYER_ZERO_PANTS_003_C0_000_NM</normal>
          <material>PLAYER_ZERO_PANTS_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPR_MR1_000_C_B_FULL</drawable>
          <albedo>MP_UPPR_MR1_000_C_FULL_C3_999_AB</albedo>
          <normal>MP_UPPR_MR1_000_C_FULL_C1_000_NM</normal>
          <material>MP_UPPR_MR1_000_C_FULL_C1_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="16"/>
          <tint1 value="15"/>
          <tint2 value="37"/>
          <probability value="255"/>
        </Item>
		<Item>
          <drawable>CS_DUTCH_MS1_BELTCHAIN_000</drawable>
          <albedo>CS_DUTCH_MS1_BELTCHAIN_000_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_BELTCHAIN_000_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_BELTCHAIN_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_CHAINPRISONER_01_MS1_SHACKLES_000</drawable>
          <albedo>CS_CHAINPRISONER_01_MS1_SHACKLES_000_C0_000_AB</albedo>
          <normal>CS_CHAINPRISONER_01_MS1_SHACKLES_000_C0_000_NM</normal>
          <material>CS_CHAINPRISONER_01_MS1_SHACKLES_000_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>MP_HAND_MR1_000_C0_008_AB</albedo>
          <normal>MP_HAND_MR1_000_C0_002_NM</normal>
          <material>MP_HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0x75CB8A41</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0xAFE56DB9</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>cs_dutch_ms1_coat_004</drawable>
          <albedo>CS_DUTCH_MS1_COAT_004_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_COAT_004_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_COAT_004_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_hat_002</drawable>
          <albedo>CS_DUTCH_MS1_HAT_002_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_HAT_002_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_HAT_002_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_pants_005</drawable>
          <albedo>CS_DUTCH_MS1_PANTS_005_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_PANTS_005_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_PANTS_005_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_boot_003</drawable>
          <albedo>CS_DUTCH_MS1_BOOT_003_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_BOOT_003_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_BOOT_003_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_gloves_002</drawable>
          <albedo>CS_DUTCH_MS1_GLOVES_002_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_GLOVES_002_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_GLOVES_002_C0_000_M</material>
          <palette>METAPED_TINT_GENERIC</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>CS_DUTCH_MS1_HOLSTER_BELT_003</drawable>
          <albedo>CS_DUTCH_MS1_HOLSTER_BELT_003_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_HOLSTER_BELT_003_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_HOLSTER_BELT_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>cs_dutch_ms1_holster_cup_003</drawable>
          <albedo>CS_DUTCH_MS1_HOLSTER_CUP_003_C0_000_AB</albedo>
          <normal>CS_DUTCH_MS1_HOLSTER_CUP_003_C0_000_NM</normal>
          <material>CS_DUTCH_MS1_HOLSTER_CUP_003_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
    </Item>
    <Item>
      <name>0xD2D8EAA6</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
      <cutsceneScale value="0.00000000"/>
      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_US_MR1_000_C_D_FULL_HIGH</drawable>
          <albedo>MP_UST_MR1_000_C_FULL_C3_999_AB</albedo>
          <normal>MP_UST_MR1_000_C_FULL_C3_000_NM</normal>
          <material>MP_UST_MR1_000_C_FULL_C3_000_M</material>
          <palette>METAPED_TINT_GENERIC_CLEAN</palette>
          <tint0 value="64"/>
          <tint1 value="49"/>
          <tint2 value="67"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_BOOT_MR1_002_FULL</drawable>
          <albedo>MP_BOOT_MR1_002_C3_999_AB</albedo>
          <normal>MP_BOOT_MR1_002_C3_000_NM</normal>
          <material>MP_BOOT_MR1_002_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="75"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
          <tint1 value="57"/>
          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_UPPERTORSO_MR1_000_O_B</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>HAND_MR1_000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>META_OUTFIT_WARM_WEATHER</name>
      <ethnicity>Caucasian</ethnicity>
      <slodDwd>0x2B7C2870</slodDwd>
      <voiceGroup/>
      <damagePack/>
      <goreType/>
      <scale value="1.00000000"/>
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      <scaleRandomOffset value="0.00000000"/>
      <coatShine value="0.00000000"/>
      <coatShineBase value="0.00000000"/>
      <coatShineMin value="0.00000000"/>
      <coatShineMax value="1.00000000"/>
      <eyeRedness value="0.00000000"/>
      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_AMBIENTCOAT_MR1_020_WESTERNRIGHT</drawable>
          <albedo>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_MR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="63"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTCOMBOVEST_MR1_023_UNDERCOAT</drawable>
          <albedo>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_COMBOVEST_MR1_023_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="17"/>
          <tint1 value="60"/>
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          <probability value="255"/>
        </Item>
        <Item>
          <drawable>PANT_MR1_017</drawable>
          <albedo>PANT_MR1_017_C0_999_AB</albedo>
          <normal>PANT_MR1_017_C0_000_NM</normal>
          <material>PANT_MR1_017_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>BOOT_MR1_039_UNDER</drawable>
          <albedo>BOOT_MR1_039_C3_999_AB</albedo>
          <normal>BOOT_MR1_039_C0_000_NM</normal>
          <material>BOOT_MR1_039_C3_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="28"/>
          <tint1 value="29"/>
          <tint2 value="28"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_VIPSEASON3_BUCKLE_MR1_004</drawable>
          <albedo>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_AB</albedo>
          <normal>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_NM</normal>
          <material>MP_VIPSEASON3_BUCKLE_MR1_004_C1_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_AMBIENTBELT_MR1_016</drawable>
          <albedo>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_AB</albedo>
          <normal>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_NM</normal>
          <material>MP_AMBIENT_BELT_MR1_016_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_COMBINED_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="60"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>HAT_MR1_050</drawable>
          <albedo>HAT_MR1_050_C1_999_AB</albedo>
          <normal>HAT_MR1_050_C3_000_NM</normal>
          <material>0x28DD68AB</material>
          <palette>METAPED_TINT_HAT_CLEAN</palette>
          <tint0 value="15"/>
          <tint1 value="15"/>
          <tint2 value="15"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
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          <tint2 value="2"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>TEETH_MR1_0000</drawable>
          <albedo>TEETH_GEN_0000_C0_000_AB</albedo>
          <normal>TEETH_GEN_0000_C0_000_NM</normal>
          <material>TEETH_GEN_0000_C0_000_M</material>
          <palette/>
          <tint0 value="0"/>
          <tint1 value="0"/>
          <tint2 value="0"/>
          <probability value="255"/>
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        <Item>
          <drawable>TORSO_MR1_000_UNBUTTONED</drawable>
          <albedo>HAND_MR1_000_C0_008_AB</albedo>
          <normal>HAND_MR1_000_C0_000_NM</normal>
          <material>0xB7E396A7</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="254"/>
          <tint1 value="254"/>
          <tint2 value="254"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_HEAD_MR1_LBT_009</drawable>
          <albedo>MP_HEAD_MR1_SC08_LBT_009_C0_000_AB</albedo>
          <normal>MP_HEAD_MR1_SC08_LBT_009_C0_000_NM</normal>
          <material>MP_HEAD_MR1_SC08_LBT_009_C0_000_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
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          <probability value="255"/>
        </Item>
        <Item>
          <drawable>EYES_MR1_0000</drawable>
          <albedo>EYES_GEN_0000_C0_999_AB</albedo>
          <normal>EYES_GEN_0000_C0_000_NM</normal>
          <material>EYES_GEN_0000_C0_000_M</material>
          <palette>METAPED_TINT_EYE</palette>
          <tint0 value="2"/>
          <tint1 value="45"/>
          <tint2 value="45"/>
          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_STACHE_MR1_LBT_009</drawable>
          <albedo>BEARD_MR1_000_C0_005_AB</albedo>
          <normal>BEARD_MR1_000_C0_000_NM</normal>
          <material>BEARD_MR1_000_C0_000_M</material>
          <palette>METAPED_TINT_HAIR</palette>
          <tint0 value="68"/>
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          <probability value="255"/>
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      </explicitAssets>
      <expressions/>
      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0x1BB5E76A</name>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="true"/>
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      <explicitAssets>
        <Item>
          <drawable>MP_AMBIENTCOAT_MR1_020_WESTERNRIGHT</drawable>
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          <material>MP_AMBIENT_COAT_MR1_020_C1_LBT_009_999_M</material>
          <palette>METAPED_TINT_ANIMAL</palette>
          <tint0 value="0"/>
          <tint1 value="0"/>
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          <probability value="255"/>
        </Item>
        <Item>
          <drawable>MP_GLOVES_MR1_002_FULL</drawable>
          <albedo>MP_GLOVES_MR1_002_FULL_C1_999_AB</albedo>
          <normal>MP_GLOVES_MR1_002_FULL_C1_000_NM</normal>
          <material>MP_GLOVES_MR1_002_FULL_C1_000_M</material>
          <palette>METAPED_TINT_LEATHER</palette>
          <tint0 value="0"/>
          <tint1 value="63"/>
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      <subOutfits/>
      <variations/>
      <tags/>
      <UNK_MEMBER_0x645032CC/>
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    <Item>
      <name>0xBE61FA14</name>
      <ethnicity/>
      <slodDwd/>
      <voiceGroup/>
      <damagePack/>
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      <removeLimbBone>ID_INVALID</removeLimbBone>
      <fullOutfit value="false"/>
      <priorityLoad value="false"/>
      <preStream value="false"/>
      <assets/>
      <explicitAssets>
        <Item>
          <drawable>MP_HAIR_MR1_LBT_009</drawable>
          <albedo>HAIR_GEN_999_C0_999_AB</albedo>
          <normal>HAIR_GEN_999_C0_999_NM</normal>
          <material>HAIR_GEN_999_C0_999_M</material>
          <palette>METAPED_TINT_HAIR</palette>
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        <Item>
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      <variations/>
      <tags/>
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    <Item>
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      <assets/>
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        <Item>
          <drawable>CS_MONEYBAG_DUTCH_01</drawable>
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  <pulverizeVfx/>
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  <allowRandomExpressions value="false"/>
</0x04BD672F>
