<?xml version="1.0" encoding="UTF-8"?>

<fwFacialClipSetGroupManager>
<facialClipSetGroups>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_p_c_horse_01">
     <requestGroup>Horse</requestGroup>
     <baseClipSet>face_creatures@horse@base</baseClipSet>
     <OneShots>
     <Item>
       <OneShot>OneShotDying</OneShot>
       <clipSet>face_creatures@horse@dying</clipSet>
	   <filter>FacialOnly_filter</filter>
     </Item>
     <Item>
       <OneShot>OneShotFlinch</OneShot>
       <clipSet>face_creatures@horse@flinch</clipSet>
	   <filter>FacialOnly_filter</filter>
     </Item>
     <Item>
       <OneShot>OneShotPain</OneShot>
       <clipSet>face_creatures@horse@pain</clipSet>
	   <filter>FacialOnly_filter</filter>
     </Item>
   </OneShots>
   <Moods>
    <Item>
		<Mood>MoodAgitated</Mood>
		<Base>
			<clipSet>face_creatures@horse@base@agitated</clipSet>
		</Base>
		<Variation>
		  <clipSet />
		  <nonLoopingClipSet>face_creatures@horse@variations@agitated</nonLoopingClipSet>
		  <minimumResidentTime value="10.000000" />
		  <baseMinimumPlaybackTime value="4.000000" />
		  <baseMaximumPlaybackTime value="8.000000" />
		  <minimumPlaybackTime value="4.000000" />
		  <maximumPlaybackTime value="8.000000" />
		  <minimumNonLoopingIntervalTime value="1.000000" />
		  <maximumNonLoopingIntervalTime value="1.000000" />
		  <blendInTime value="0.250000" />
		  <blendOutTime value="0.350000" />
		</Variation>
    </Item>
    <Item>
      <Mood>MoodAgitatedLow</Mood>
      <Base>
        <clipSet>face_creatures@horse@base@agitated_low</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodBlizzard</Mood>
      <Base>
        <clipSet>face_creatures@horse@base@blizzard</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodBucking</Mood>
      <Base>
        <clipSet>face_creatures@horse@base@mood_bucking</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodCanterStop</Mood>
      <Base>
        <clipSet>face_creatures@horse@base@mood_canter_stop</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodSwim</Mood>
      <Base>
       <clipSet>face_creatures@horse@base@mood_swim</clipSet>
     </Base>
   </Item>
   <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhaustedMild</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@exhausted_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodGallopStop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@mood_gallop_stop</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodGroom</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@groom</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@horse@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShunting</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@mood_shunting</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSlope</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@slope</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSubmissive</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@submissive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSwim</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@swim</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@tired</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@tired_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormalWalk</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_walk</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormalTrot</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_trot</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormalCanter</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_canter</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormalGallop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_gallop</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAgitatedWalk</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_walk</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAgitatedTrot</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_trot</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAgitatedCanter</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_canter</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAgitatedGallop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_gallop</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSliding</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@mood_sliding</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStopping</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@mood_stopping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTrotStop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@mood_trot_stop</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWalkStop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@mood_walk_stop</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_prey_fallback">
  <requestGroup>Horse</requestGroup>
  <baseClipSet>face_creatures@horse@base</baseClipSet>
   <OneShots>
      <Item>
       <OneShot>OneShotFlinch</OneShot>
       <clipSet>face_creatures@horse@flinch</clipSet>
	   <filter>FacialOnly_filter</filter>
     </Item>
     <Item>
       <OneShot>OneShotPain</OneShot>
       <clipSet>face_creatures@horse@pain</clipSet>
	   <filter>FacialOnly_filter</filter>
     </Item>
	 <Item>
	   <OneShot>OneShotDying</OneShot>
	   <clipSet>face_creatures@horse@base@dying</clipSet>
	   <filter>FacialOnly_filter</filter>
	 </Item>
   </OneShots>
   <Moods>
    <Item>
      <Mood>MoodAgitated</Mood>
      <Base>
        <clipSet>face_creatures@horse@base@agitated</clipSet>
      </Base>
    </Item>
	<Item>
    <Mood>MoodAgitatedCanter</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_canter</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodAgitatedGallop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_gallop</clipSet>
    </Base>
	</Item>
    <Item>
      <Mood>MoodAgitatedLow</Mood>
      <Base>
        <clipSet>face_creatures@horse@base@agitated_low</clipSet>
      </Base>
    </Item>
	<Item>
    <Mood>MoodAgitatedTrot</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_trot</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodAgitatedWalk</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@agitated_walk</clipSet>
    </Base>
	</Item>
   <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@dead</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@exhausted</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@injured_mild</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodNone</Mood>
    <Base>
      <clipSet>face_creatures@generic@base@normal</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@horse@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
	</Item>
	<Item>
    <Mood>MoodNormalCanter</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_canter</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodNormalGallop</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_gallop</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodNormalTrot</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_trot</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodNormalWalk</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@normal_walk</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@panic</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@sleeping</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@stressed</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodSubmissive</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@submissive</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodSwim</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@swim</clipSet>
    </Base>
	</Item>
	<Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@horse@base@tired</clipSet>
    </Base>
	</Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_alligator_01">
 <requestGroup>Basic</requestGroup>
 <fallbackGroupId>facial_clipset_group_a_c_generic_01</fallbackGroupId>
 <baseClipSet>face_creatures@alligator@base</baseClipSet>
 <OneShots>
 </OneShots>
 <Moods>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@alligator@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@alligator@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_bear_01">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@bear@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@bear@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@bear@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
 <Item>
  <Mood>MoodAngry</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@angry</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@bear@variations@angry</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="1.000000" />
    <maximumNonLoopingIntervalTime value="1.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.350000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodDead</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@dead</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodExhausted</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@exhausted</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodInjuredMild</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@injured_mild</clipSet>
  </Base>
  <Variation>
    <clipSet>face_creatures@bear@variations@injured_mild</clipSet>
    <nonLoopingClipSet />
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="1.000000" />
    <maximumNonLoopingIntervalTime value="1.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.350000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodNormal</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@normal</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@bear@variations@normal</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="1.000000" />
    <maximumNonLoopingIntervalTime value="1.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.350000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodPanic</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@panic</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSleeping</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@sleeping</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStalking</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@stalking</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStressed</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@stressed</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSubmissive</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@submissive</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodTired</Mood>
  <Base>
    <clipSet>face_creatures@bear@base@exhausted</clipSet>
  </Base>
</Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_bird_01">
 <requestGroup>Basic</requestGroup>
 <fallbackGroupId>facial_clipset_group_a_c_generic_01</fallbackGroupId>
 <baseClipSet>face_creatures@bird@base</baseClipSet>
 <OneShots>
 </OneShots>
 <Moods>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@bird@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@bird@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_boar_01">
 <requestGroup>Prey</requestGroup>
 <fallbackGroupId>facial_clipset_group_prey_fallback</fallbackGroupId>
 <baseClipSet>face_creatures@boar@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@boar@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@boar@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>face_creatures@boar@variations@injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@boar@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@boar@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_buffalo_01">
 <requestGroup>Prey</requestGroup>
 <fallbackGroupId>facial_clipset_group_prey_fallback</fallbackGroupId>
 <baseClipSet>face_creatures@buffalo@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@buffalo@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@buffalo@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>face_creatures@buffalo@variations@injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="10.000000" />
      <maximumNonLoopingIntervalTime value="20.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodLassoed</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@lassoed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@buffalo@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="10.000000" />
      <maximumNonLoopingIntervalTime value="20.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@buffalo@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_cougar_01">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@cougar@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@cougar@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@cougar@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
 <Item>
  <Mood>MoodAngry</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@angry</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@cougar@variations@angry</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="15.000000" />
    <maximumNonLoopingIntervalTime value="30.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.250000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodDead</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@dead</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodExhausted</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@exhausted</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodInjuredMild</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@injured_mild</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodNormal</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@normal</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@cougar@variations@normal</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="1.000000" />
    <maximumNonLoopingIntervalTime value="1.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.350000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodPanic</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@panic</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSleeping</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@sleeping</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStalking</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@stalking</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStressed</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@stressed</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSubmissive</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@submissive</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodTired</Mood>
  <Base>
    <clipSet>face_creatures@cougar@base@tired</clipSet>
  </Base>
</Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_coyote_01">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@coyote@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@coyote@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@coyote@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
 <Item>
  <Mood>MoodAngry</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@angry</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@coyote@variations@angry</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="15.000000" />
    <maximumNonLoopingIntervalTime value="30.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.250000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodDead</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@dead</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodExhausted</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@exhausted</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodInjuredMild</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@injured_mild</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodNormal</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@normal</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@coyote@variations@normal</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="1.000000" />
    <maximumNonLoopingIntervalTime value="1.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.350000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodPanic</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@panic</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSleeping</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@sleeping</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStalking</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@stalking</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStressed</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@stressed</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSubmissive</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@submissive</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodTired</Mood>
  <Base>
    <clipSet>face_creatures@coyote@base@tired</clipSet>
  </Base>
</Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_deer_01">
 <requestGroup>Prey</requestGroup>
 <fallbackGroupId>facial_clipset_group_prey_fallback</fallbackGroupId>
 <baseClipSet>face_creatures@deer@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@deer@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@deer@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>face_creatures@deer@variations@injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@deer@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@deer@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_doglab_01">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@doglab@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@doglab@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@doglab@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
 <Item>
  <Mood>MoodDead</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@dead</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodAngry</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@angry</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@doglab@variations@angry</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="15.000000" />
    <maximumNonLoopingIntervalTime value="30.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.250000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodExhausted</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@exhausted</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodInjuredMild</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@injured_mild</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodNormal</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@normal</clipSet>
  </Base>
  <Variation>
    <clipSet />
    <nonLoopingClipSet>face_creatures@doglab@variations@normal</nonLoopingClipSet>
    <minimumResidentTime value="10.000000" />
    <baseMinimumPlaybackTime value="4.000000" />
    <baseMaximumPlaybackTime value="8.000000" />
    <minimumPlaybackTime value="4.000000" />
    <maximumPlaybackTime value="8.000000" />
    <minimumNonLoopingIntervalTime value="1.000000" />
    <maximumNonLoopingIntervalTime value="1.000000" />
    <blendInTime value="0.250000" />
    <blendOutTime value="0.350000" />
  </Variation>
</Item>
<Item>
  <Mood>MoodPanic</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@panic</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSleeping</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@sleeping</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStalking</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@stalking</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodStressed</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@stressed</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodSubmissive</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@submissive</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodTired</Mood>
  <Base>
    <clipSet>face_creatures@doglab@base@tired</clipSet>
  </Base>
</Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_generic_01">
 <requestGroup>Basic</requestGroup>
 <baseClipSet>face_creatures@generic@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@generic@base@normal</clipSet>
   <filter>FacialOnly_filter</filter>
  </Item>
  <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@generic@base@normal</clipSet>
   <filter>FacialOnly_filter</filter>
  </Item>
 </OneShots>
 <Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@generic@base@normal</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>face_creatures@generic@base@normal</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@generic@base@normal</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@generic@base@normal</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@generic@base@normal</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_goat_01">
 <requestGroup>Prey</requestGroup>
 <fallbackGroupId>facial_clipset_group_prey_fallback</fallbackGroupId>
 <baseClipSet>face_creatures@goat@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@goat@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@goat@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>face_creatures@goat@variations@injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="1.000000" />
      <maximumNonLoopingIntervalTime value="1.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@goat@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="10.000000" />
      <maximumNonLoopingIntervalTime value="20.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@goat@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_moose_01">
 <requestGroup>Prey</requestGroup>
 <fallbackGroupId>facial_clipset_group_prey_fallback</fallbackGroupId>
 <baseClipSet>face_creatures@moose@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@moose@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFlinch</OneShot>
   <clipSet>face_creatures@moose@flinch</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@moose@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@moose@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="10.000000" />
      <maximumNonLoopingIntervalTime value="20.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@moose@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_rabbit">
  <requestGroup>Prey</requestGroup>
  <baseClipSet>face_creatures@rabbit@base</baseClipSet>
  <fallbackGroupId>facial_clipset_group_prey_fallback</fallbackGroupId>
  <OneShots>
    <Item>
      <OneShot>OneShotDying</OneShot>
      <clipSet>face_creatures@rabbit@dying</clipSet>
	  <filter>FacialOnly_filter</filter>
    </Item>
    <Item>
      <OneShot>OneShotPain</OneShot>
      <clipSet>face_creatures@rabbit@pain</clipSet>
	  <filter>FacialOnly_filter</filter>
    </Item>
  </OneShots>
  <Moods>
    <Item>
      <Mood>MoodDead</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@dead</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodExhausted</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@exhausted</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodInjuredMild</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@injured_mild</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodNormal</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@normal</clipSet>
      </Base>
      <Variation>
        <clipSet />
        <nonLoopingClipSet>face_creatures@rabbit@variations@normal</nonLoopingClipSet>
        <minimumResidentTime value="10.000000" />
        <baseMinimumPlaybackTime value="4.000000" />
        <baseMaximumPlaybackTime value="8.000000" />
        <minimumPlaybackTime value="4.000000" />
        <maximumPlaybackTime value="8.000000" />
        <minimumNonLoopingIntervalTime value="15.000000" />
        <maximumNonLoopingIntervalTime value="30.000000" />
        <blendInTime value="0.250000" />
        <blendOutTime value="0.350000" />
      </Variation>
    </Item>
    <Item>
      <Mood>MoodNormalCanter</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@normal_canter</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodNormalTrot</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@normal_trot</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodPanic</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@panic</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodRun</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@run</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodSleeping</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@sleeping</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodStressed</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@stressed</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodSubmissive</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@submissive</clipSet>
      </Base>
    </Item>
    <Item>
      <Mood>MoodTired</Mood>
      <Base>
        <clipSet>face_creatures@rabbit@base@tired</clipSet>
      </Base>
    </Item>
  </Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_raccoon">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@raccoon@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@raccoon@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@raccoon@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>face_creatures@raccoon@variations@angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@raccoon@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStalking</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@stalking</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSubmissive</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@submissive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@raccoon@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_snake_01">
 <requestGroup>Basic</requestGroup>
 <fallbackGroupId>facial_clipset_group_a_c_generic_01</fallbackGroupId>
 <baseClipSet>face_creatures@snake@base</baseClipSet>
<OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@snake@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
 <Item>
  <Mood>MoodAngry</Mood>
  <Base>
    <clipSet>face_creatures@snake@base@angry</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodDead</Mood>
  <Base>
    <clipSet>face_creatures@snake@base@dead</clipSet>
  </Base>
</Item>
<Item>
  <Mood>MoodNormal</Mood>
  <Base>
    <clipSet>face_creatures@snake@base@normal</clipSet>
  </Base>
</Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_squirrel">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@squirrel@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@squirrel@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@squirrel@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@squirrel@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSubmissive</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@submissive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@squirrel@base@tired</clipSet>
    </Base>
  </Item>
  </Moods>
  </Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_toad">
 <requestGroup>Basic</requestGroup>
 <fallbackGroupId>facial_clipset_group_a_c_generic_01</fallbackGroupId>
 <baseClipSet>face_creatures@toad@base</baseClipSet>
 <OneShots />
<Moods>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@toad@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@toad@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_a_c_wolf">
 <requestGroup>Predator</requestGroup>
 <baseClipSet>face_creatures@wolf@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>face_creatures@wolf@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>face_creatures@wolf@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>face_creatures@wolf@variations@angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>face_creatures@wolf@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@sleeping</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStalking</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@stalking</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSubmissive</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@submissive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>face_creatures@wolf@base@tired</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_gen_female">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@gen_female@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@gen_female@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@gen_female@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@gen_female@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@gen_female@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotSniff</OneShot>
   <clipSet>facials@gen_female@sniff</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@gen_female@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBitchy</Mood>
    <Base>
      <clipSet>facials@gen_female@base@bitchy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_female@variations@bitchy</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodCower</Mood>
    <Base>
      <clipSet>facials@gen_female@base@cower</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSeductive</Mood>
    <Base>
      <clipSet>facials@gen_female@base@seductive</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_seductive</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@seductive</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@gen_female@base@exertion_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_exertion_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@gen_female@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_exertion_medium</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@exertion_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@gen_female@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_exertion_extreme</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@exertion_extreme</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@gen_female@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@gen_female@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@gen_female@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_female@variations@aiming_lasso</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrowning</Mood>
    <Base>
      <clipSet>facials@gen_female@base@drowning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@gen_female@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@gen_female@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@gen_female@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBrave</Mood>
    <Base>
      <clipSet>facials@gen_female@base@brave</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_brave</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@brave</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@gen_female@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@gen_female@base@scared</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>facials@gen_female@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDefuse</Mood>
    <Base>
      <clipSet>facials@gen_female@base@defuse</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_defuse</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@defuse</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@gen_female@base@intimidated</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodCurious</Mood>
    <Base>
      <clipSet>facials@gen_female@base@curious</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_curious</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@curious</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@gen_female@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@gen_female@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodSmug</Mood>
    <Base>
      <clipSet>facials@gen_female@base@smug</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodHappy</Mood>
    <Base>
      <clipSet>facials@gen_female@base@happy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_female@variations@happy</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@gen_female@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_female@variations@mood_angry</clipSet>
      <nonLoopingClipSet>facials@gen_female@variations@angry</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@gen_female@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@gen_female@base@injured_medium</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@gen_female@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_female@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@gen_female@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@gen_female@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShocked</Mood>
    <Base>
      <clipSet>facials@gen_female@base@mood_shocked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>facials@gen_female@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSulk</Mood>
    <Base>
      <clipSet>facials@gen_female@base@sulk</clipSet>
    </Base>
  </Item>		
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_gen_male_melee">
  <context>COMBAT</context>
  <requestGroup>Human</requestGroup>
  <baseClipSet>facials@gen_male@melee@base</baseClipSet>
  <variationClipSet>facials@gen_male@melee@variations</variationClipSet>
  <OneShots>
  <Item>
    <OneShot>OneShotMeleeAttackExtreme</OneShot>
    <clipSet>facials@gen_male@melee@variations@melee_attack_extreme</clipSet>
    <filter>FacialOnly_filter</filter>
  </Item>
  <Item>
    <OneShot>OneShotMeleeAttackMedium</OneShot>
    <clipSet>facials@gen_male@melee@variations@melee_attack_medium</clipSet>
    <filter>FacialOnly_filter</filter>
  </Item>
  <Item>
    <OneShot>OneShotMeleeAttackMild</OneShot>
    <clipSet>facials@gen_male@melee@variations@melee_attack_mild</clipSet>
    <filter>FacialOnly_filter</filter>
  </Item>
  <Item>
    <OneShot>OneShotMeleeReactExtreme</OneShot>
    <clipSet>facials@gen_male@melee@variations@melee_react_extreme</clipSet>
    <filter>FacialOnly_filter</filter>
  </Item>
  <Item>
    <OneShot>OneShotMeleeReactMedium</OneShot>
    <clipSet>facials@gen_male@melee@variations@melee_react_medium</clipSet>
    <filter>FacialOnly_filter</filter>
  </Item>
  <Item>
    <OneShot>OneShotMeleeReactMild</OneShot>
    <clipSet>facials@gen_male@melee@variations@melee_react_mild</clipSet>
	<filter>FacialOnly_filter</filter>
  </Item>
  </OneShots>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_gen_male">
 <requestGroup>Human</requestGroup>
 <overrideGroupIds>
  <Item>facial_clipset_group_gen_male_melee</Item>
 </overrideGroupIds>
 <baseClipSet>facials@gen_male@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@gen_male@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotBump</OneShot>
   <clipSet>facials@gen_male@bump</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotCover</OneShot>
   <clipSet>facials@gen_male@cover</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotExertion</OneShot>
   <clipSet>facials@gen_male@exertion</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFiring</OneShot>
   <clipSet>facials@gen_male@firing</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFiringGun</OneShot>
   <clipSet>facials@gen_male@firing_gun</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFiringRifle</OneShot>
   <clipSet>facials@gen_male@firing_rifle</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@gen_male@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFlinch</OneShot>
   <clipSet>facials@gen_male@fidget</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKillCam</OneShot>
   <clipSet>facials@gen_male@base@killcam</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotNormalSick</OneShot>
   <clipSet>facials@gen_male@normal_sick</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@gen_male@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@gen_male@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotReins</OneShot>
   <clipSet>facials@gen_male@hitreins</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@gen_male@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotSniff</OneShot>
   <clipSet>facials@gen_male@sniff</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackExtreme</OneShot>
   <clipSet>facials@gen_male@MeleeAttackExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackMedium</OneShot>
   <clipSet>facials@gen_male@MeleeAttackMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackMild</OneShot>
   <clipSet>facials@gen_male@MeleeAttackMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactExtreme</OneShot>
   <clipSet>facials@gen_male@MeleeReactExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMedium</OneShot>
   <clipSet>facials@gen_male@MeleeReactMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMild</OneShot>
   <clipSet>facials@gen_male@MeleeReactMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtAngryDefuse</OneShot>
   <clipSet>facials@gen_male@base@mt_angry_defuse</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtAngryIntimidated</OneShot>
   <clipSet>facials@gen_male@base@mt_angry_intimidated</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtAngryScared</OneShot>
   <clipSet>facials@gen_male@base@mt_angry_scared</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtBraveNervous</OneShot>
   <clipSet>facials@gen_male@base@mt_brave_nervous</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtBravePanic</OneShot>
   <clipSet>facials@gen_male@base@mt_brave_panic</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtBraveScared</OneShot>
   <clipSet>facials@gen_male@base@mt_brave_scared</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtBraveSmug</OneShot>
   <clipSet>facials@gen_male@base@mt_brave_smug</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtIntimidatedNervous</OneShot>
   <clipSet>facials@gen_male@base@mt_intimidated_nervous</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalAngry</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalBrave</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalCower</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_cower</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalCurious</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_curious</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalDefuse</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_defuse</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalDisgust</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_disgust</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalHappy</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_happy</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalIntimidated</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_intimidated</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalPanic</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_panic</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtNormalSad</OneShot>
   <clipSet>facials@gen_male@base@mt_normal_sad</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMtPanicScared</OneShot>
   <clipSet>facials@gen_male@base@mt_panic_scared</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodAction</Mood>
    <Base>
      <clipSet>facials@gen_male@base@action</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@gen_male@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@mood_angry</clipSet>
      <nonLoopingClipSet>facials@gen_male@variations@angry</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
    <Transitions>
      <Item>
        <TargetMood>MoodDefuse</TargetMood>
        <TransitionClip>mt_angry_defuse</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodIntimidated</TargetMood>
        <TransitionClip>mt_angry_intimidated</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodScared</TargetMood>
        <TransitionClip>mt_angry_scared</TransitionClip>
      </Item>
    </Transitions>
  </Item>
  <Item>
    <Mood>MoodAngryInjured</Mood>
    <Base>
      <clipSet>facials@gen_male@base@angry_injured</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@gen_male@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male@variations@aiming_lasso</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@gen_male@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@gen_male@base@aiming_rifle</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBitchy</Mood>
    <Base>
      <clipSet>facials@gen_male@base@bitchy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBlizzard</Mood>
    <Base>
      <clipSet>facials@gen_male@base@blizzard</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBlizzrdFrozen</Mood>
    <Base>
      <clipSet>facials@gen_male@base@blizzardfrozen</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBrave</Mood>
    <Base>
      <clipSet>facials@gen_male@base@brave</clipSet>
    </Base>
    <Transitions>
      <Item>
        <TargetMood>MoodNervous</TargetMood>
        <TransitionClip>mt_brave_nervous</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodPanic</TargetMood>
        <TransitionClip>mt_brave_panic</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodScared</TargetMood>
        <TransitionClip>mt_brave_scared</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodSmug</TargetMood>
        <TransitionClip>mt_brave_smug</TransitionClip>
      </Item>
    </Transitions>
  </Item>
  <Item>
    <Mood>MoodBracing</Mood>
    <Base>
      <clipSet>facials@gen_male@base@bracing</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCalmHorse</Mood>
    <Base>
      <clipSet>facials@gen_male@base@calmhorse</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCarryLarge</Mood>
    <Base>
      <clipSet>facials@gen_male@base@carrylarge</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCautious</Mood>
    <Base>
      <clipSet>facials@gen_male@base@cautious</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodConfused</Mood>
    <Base>
      <clipSet>facials@gen_male@base@confused</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCharging</Mood>
    <Base>
      <clipSet>facials@gen_male@base@charging</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male@variations@charging</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodChoked</Mood>
    <Base>
      <clipSet>facials@gen_male@base@choked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodChokedMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@choked_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodChokedRear</Mood>
    <Base>
      <clipSet>facials@gen_male@base@choked_rear</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCocky</Mood>
    <Base>
      <clipSet>facials@gen_male@base@cocky</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCold</Mood>
    <Base>
      <clipSet>facials@gen_male@base@cold</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCombatMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@combatLow</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCombatMedium</Mood>
    <Base>
      <clipSet>facials@gen_male@base@combatMedium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodConcentration</Mood>
    <Base>
      <clipSet>facials@gen_male@base@mood_concentration</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodConcentrationExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male@base@mood_concentration_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCower</Mood>
    <Base>
      <clipSet>facials@gen_male@base@cower</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCurious</Mood>
    <Base>
      <clipSet>facials@gen_male@base@curious</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@gen_male@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDefuse</Mood>
    <Base>
      <clipSet>facials@gen_male@base@defuse</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDisgust</Mood>
    <Base>
      <clipSet>facials@gen_male@base@disgust</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrowning</Mood>
    <Base>
      <clipSet>facials@gen_male@base@drowning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@drunk_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@drunk_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@gen_male@base@drunk_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@drunk_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@exertion_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@mood_exertion_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@gen_male@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@mood_exertion_medium</clipSet>
      <nonLoopingClipSet>facials@gen_male@variations@exertion_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@mood_exertion_extreme</clipSet>
      <nonLoopingClipSet>facials@gen_male@variations@exertion_extreme</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>facials@gen_male@base@exhausted</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodFallLarge</Mood>
    <Base>
      <clipSet>facials@gen_male@base@fallLarge</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodFallSmall</Mood>
    <Base>
      <clipSet>facials@gen_male@base@fallSmall</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodFoliage</Mood>
    <Base>
      <clipSet>facials@gen_male@base@foliage</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodHappy</Mood>
    <Base>
      <clipSet>facials@gen_male@base@happy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male@variations@happy</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodHot</Mood>
    <Base>
      <clipSet>facials@gen_male@base@hot</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@gen_male@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodIntimidate</Mood>
    <Base>
      <clipSet>facials@gen_male@base@intimidate</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@gen_male@base@intimidated</clipSet>
    </Base>
    <Transitions>
      <Item>
        <TargetMood>MoodNervous</TargetMood>
        <TransitionClip>mt_intimidated_nervous</TransitionClip>
      </Item>
    </Transitions>
  </Item>		
  <Item>
    <Mood>MoodInvestigate</Mood>
    <Base>
      <clipSet>facials@gen_male@base@investigate</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@gen_male@base@knockedout</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodLowDeadeye</Mood>
    <Base>
      <clipSet>facials@gen_male@base@lowDeadEye</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodLowHealth</Mood>
    <Base>
      <clipSet>facials@gen_male@base@lowHealth</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodLowStamina</Mood>
    <Base>
      <clipSet>facials@gen_male@base@lowStamina</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@gen_male@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNearFire</Mood>
    <Base>
      <clipSet>facials@gen_male@base@nearFire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@gen_male@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
    <Transitions>
      <Item>
        <TargetMood>MoodAngry</TargetMood>
        <TransitionClip>mt_normal_angry</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodBrave</TargetMood>
        <TransitionClip>mt_normal_brave</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodCower</TargetMood>
        <TransitionClip>mt_normal_cower</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodCurious</TargetMood>
        <TransitionClip>mt_normal_curious</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodDefuse</TargetMood>
        <TransitionClip>mt_normal_defuse</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodDisgust</TargetMood>
        <TransitionClip>mt_normal_disgust</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodHappy</TargetMood>
        <TransitionClip>mt_normal_happy</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodIntimidated</TargetMood>
        <TransitionClip>mt_normal_intimidated</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodPanic</TargetMood>
        <TransitionClip>mt_normal_panic</TransitionClip>
      </Item>
      <Item>
        <TargetMood>MoodSad</TargetMood>
        <TransitionClip>mt_normal_sad</TransitionClip>
      </Item>
    </Transitions>	
  </Item>	
  <Item>
    <Mood>MoodNormalNeutral</Mood>
    <Base>
      <clipSet>facials@gen_male@base@mood_normal_neutral</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodNormalSick</Mood>
    <Base>
      <clipSet>facials@gen_male@base@mood_normal_sick</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@normal_sick</clipSet>
      <nonLoopingClipSet></nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@gen_male@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>facials@gen_male@base@panic</clipSet>
    </Base>
    <Transitions>
      <Item>
        <TargetMood>MoodScared</TargetMood>
        <TransitionClip>mt_panic_scared</TransitionClip>
      </Item>
    </Transitions>		
  </Item>
  <Item>
    <Mood>MoodRecovery</Mood>
    <Base>
      <clipSet>facials@gen_male@base@recovery</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodRiding</Mood>
    <Base>
      <clipSet>facials@gen_male@base@riding</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodRidingRelaxed</Mood>
    <Base>
      <clipSet>facials@gen_male@base@riding_relaxed</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodRapids</Mood>
    <Base>
      <clipSet>facials@gen_male@base@rapids</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStealth</Mood>
    <Base>
      <clipSet>facials@gen_male@base@stealth</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSad</Mood>
    <Base>
      <clipSet>facials@gen_male@base@sad</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSadExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male@base@sad_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@gen_male@base@scared</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSearchHigh</Mood>
    <Base>
      <clipSet>facials@gen_male@base@searchHigh</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSearchLow</Mood>
    <Base>
      <clipSet>facials@gen_male@base@searchLow</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShockedMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@shockSmall"</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSeductive</Mood>
    <Base>
      <clipSet>facials@gen_male@base@seductive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShocked</Mood>
    <Base>
      <clipSet>facials@gen_male@base@mood_shocked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@gen_male@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@gen_male@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodSlide</Mood>
    <Base>
      <clipSet>facials@gen_male@base@slide</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSmug</Mood>
    <Base>
      <clipSet>facials@gen_male@base@smug</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>facials@gen_male@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSulk</Mood>
    <Base>
      <clipSet>facials@gen_male@base@sulk</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSwamp</Mood>
    <Base>
      <clipSet>facials@gen_male@base@swamp</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTalking</Mood>
    <Base>
      <clipSet>facials@gen_male@base@talking</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTalkingHappy</Mood>
    <Base>
      <clipSet>facials@gen_male@base@talkingHappy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>facials@gen_male@base@tired</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@gen_male@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@underfire_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWater</Mood>
    <Base>
      <clipSet>facials@gen_male@base@water</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@gen_male@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWindExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male@base@wind_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWindMedium</Mood>
    <Base>
      <clipSet>facials@gen_male@base@wind_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWindMild</Mood>
    <Base>
      <clipSet>facials@gen_male@base@wind_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDeadAndMouthLooted</Mood>
    <Base>
      <clipSet>facials@gen_male@base@mouth_looted</clipSet>
    </Base>
  </Item>		
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_gen_male_agro">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@gen_male_agro@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@gen_male_agro@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotBump</OneShot>
   <clipSet>facials@gen_male_agro@bump</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotCover</OneShot>
   <clipSet>facials@gen_male_agro@cover</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotExertion</OneShot>
   <clipSet>facials@gen_male_agro@exertion</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@gen_male_agro@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFlinch</OneShot>
   <clipSet>facials@gen_male_agro@fidget</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@gen_male_agro@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@gen_male_agro@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@gen_male_agro@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackExtreme</OneShot>
   <clipSet>facials@gen_male_agro@MeleeAttackExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackMedium</OneShot>
   <clipSet>facials@gen_male_agro@MeleeAttackMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackMild</OneShot>
   <clipSet>facials@gen_male_agro@MeleeAttackMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactExtreme</OneShot>
   <clipSet>facials@gen_male_agro@MeleeReactExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMedium</OneShot>
   <clipSet>facials@gen_male_agro@MeleeReactMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMild</OneShot>
   <clipSet>facials@gen_male_agro@MeleeReactMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCold</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@cold</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodChoked</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@choked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodChokedMild</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@choked_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCower</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@cower</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSeductive</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@seductive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@exertion_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@mood_exertion_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@mood_exertion_medium</clipSet>
      <nonLoopingClipSet>facials@gen_male_agro@variations@exertion_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@mood_exertion_extreme</clipSet>
      <nonLoopingClipSet>facials@gen_male_agro@variations@exertion_extreme</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDisgust</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@disgust</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male_agro@variations@aiming_lasso</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrowning</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@drowning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@drunk_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@drunk_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@drunk_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@drunk_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBrave</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@brave</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@scared</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodRecovery</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@recovery</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSad</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@sad</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDefuse</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@defuse</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@intimidated</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@knockedout</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@intimidated</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodCurious</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@curious</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@gen_male_agro@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodSmug</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@smug</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodHappy</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@happy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male_agro@variations@happy</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@mood_angry</clipSet>
      <nonLoopingClipSet>facials@gen_male_agro@variations@angry</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngryInjured</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@angry_injured</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male@base@injuredCritical</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_agro@variations@normal</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireMild</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@underfire_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShocked</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@mood_shocked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSulk</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@sulk</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@tired</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDeadAndMouthLooted</Mood>
    <Base>
      <clipSet>facials@gen_male_agro@base@mouth_looted</clipSet>
    </Base>
  </Item>		
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_gen_male_timid">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@gen_male_timid@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@gen_male_timid@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotBump</OneShot>
   <clipSet>facials@gen_male_timid@bump</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotCover</OneShot>
   <clipSet>facials@gen_male_timid@cover</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotExertion</OneShot>
   <clipSet>facials@gen_male_timid@exertion</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@gen_male_timid@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFlinch</OneShot>
   <clipSet>facials@gen_male_timid@fidget</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@gen_male_timid@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@gen_male_timid@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@gen_male_timid@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackExtreme</OneShot>
   <clipSet>facials@gen_male_timid@MeleeAttackExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackMedium</OneShot>
   <clipSet>facials@gen_male_timid@MeleeAttackMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeAttackMild</OneShot>
   <clipSet>facials@gen_male_timid@MeleeAttackMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactExtreme</OneShot>
   <clipSet>facials@gen_male_timid@MeleeReactExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMedium</OneShot>
   <clipSet>facials@gen_male_timid@MeleeReactMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMild</OneShot>
   <clipSet>facials@gen_male_timid@MeleeReactMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCold</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@cold</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodChoked</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@choked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodChokedMild</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@choked_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCower</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@cower</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSeductive</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@seductive</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@exertion_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@mood_exertion_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@mood_exertion_medium</clipSet>
      <nonLoopingClipSet>facials@gen_male_timid@variations@exertion_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@mood_exertion_extreme</clipSet>
      <nonLoopingClipSet>facials@gen_male_timid@variations@exertion_extreme</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDisgust</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@disgust</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male_timid@variations@aiming_lasso</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrowning</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@drowning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@drunk_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@drunk_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@drunk_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@drunk_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBrave</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@brave</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@scared</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodRecovery</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@recovery</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSad</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@sad</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDefuse</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@defuse</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@intimidated</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@knockedout</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@intimidated</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodCurious</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@curious</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@gen_male_timid@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodSmug</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@smug</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodHappy</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@happy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@gen_male_timid@variations@happy</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@mood_angry</clipSet>
      <nonLoopingClipSet>facials@gen_male_timid@variations@angry</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngryInjured</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@angry_injured</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@injured</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@gen_male_timid@variations@normal</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireMild</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@underfire_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShocked</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@mood_shocked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@stressed</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSulk</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@sulk</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@tired</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDeadAndMouthLooted</Mood>
    <Base>
      <clipSet>facials@gen_male_timid@base@mouth_looted</clipSet>
    </Base>
  </Item>		
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_p_m_zero">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@p_m_zero@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@p_m_zero@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@p_m_zero@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFiring</OneShot>
   <clipSet>facials@p_m_zero@firing</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFiringGun</OneShot>
   <clipSet>facials@p_m_zero@firing_gun</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFiringRifle</OneShot>
   <clipSet>facials@p_m_zero@firing_rifle</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotFlinch</OneShot>
   <clipSet>facials@p_m_zero@fidget</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@p_m_zero@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotNormalSick</OneShot>
   <clipSet>facials@p_m_zero@normal_sick</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@p_m_zero@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactExtreme</OneShot>
   <clipSet>facials@p_m_zero@MeleeReactExtreme</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMedium</OneShot>
   <clipSet>facials@p_m_zero@MeleeReactMedium</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotMeleeReactMild</OneShot>
   <clipSet>facials@p_m_zero@MeleeReactMild</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotReins</OneShot>
   <clipSet>facials@p_m_zero@hitreins</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKillCam</OneShot>
   <clipSet>facials@p_m_zero@base@killcam</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodAction</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@action</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBlizzard</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@blizzard</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBlizzrdFrozen</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@blizzardfrozen</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBracing</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@bracing</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCalmHorse</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@calmhorse</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCarryLarge</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@carrylarge</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCautious</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@cautious</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCocky</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@cocky</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCold</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@cold</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodConcentration</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@mood_concentration</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@exertion_medium</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@exertion_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExhausted</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@exhausted</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@aiming_lasso</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodFallLarge</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@fallLarge</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodFallSmall</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@fallSmall</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodFoliage</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@foliage</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@knockedout</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@p_m_zero@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@p_m_zero@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@p_m_zero@variations@angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@p_m_zero@variations@injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodHot</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@hot</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodIntimidate</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@intimidate</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodLowDeadeye</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@lowDeadEye</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodLowHealth</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@lowHealth</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodLowStamina</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@lowStamina</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@p_m_zero@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNearFire</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@nearFire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormalNeutral</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@mood_normal_neutral</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormalSick</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@mood_normal_sick</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@p_m_zero@variations@normal_sick</clipSet>
      <nonLoopingClipSet>facials@p_m_zero@variations@normal_sick</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="4.000000" />
      <maximumNonLoopingIntervalTime value="8.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodRiding</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@riding</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodRapids</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@rapids</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodRidingRelaxed</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@riding_relaxed</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodSlide</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@slide</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodStealth</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@stealth</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodSwamp</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@swamp</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodTired</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@tired</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireMild</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@underfire_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWater</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@water</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWindExtreme</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@wind_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWindMedium</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@wind_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodWindMild</Mood>
    <Base>
      <clipSet>facials@p_m_zero@base@wind_mild</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_abigail">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_female</fallbackGroupId>
 <baseClipSet>facials@abigail@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@abigail@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@abigail@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@abigail@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@abigail@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@abigail@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@abigail@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSeductive</Mood>
    <Base>
      <clipSet>facials@abigail@base@seductive</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_seductive</clipSet>
      <nonLoopingClipSet>facials@abigail@variations@seductive</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@abigail@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@abigail@base@exertion_medium</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@abigail@base@exertion_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@abigail@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@abigail@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@abigail@base@aiming_lasso</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrowning</Mood>
    <Base>
      <clipSet>facials@abigail@base@drowning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@abigail@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@abigail@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@abigail@base@drunk_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_drunk_extreme</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@abigail@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>facials@abigail@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@abigail@base@scared</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodRecovery</Mood>
    <Base>
      <clipSet>facials@abigail@base@recovery</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@abigail@base@intimidated</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@abigail@base@knockedout</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@abigail@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@abigail@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@abigail@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="5.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodHappy</Mood>
    <Base>
      <clipSet>facials@abigail@base@happy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@abigail@variations@happy</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@abigail@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@abigail@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@abigail@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_injured_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@abigail@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@abigail@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@abigail@base@underfire</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@abigail@variations@mood_underfire</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfireMild</Mood>
    <Base>
      <clipSet>facials@abigail@base@underfire_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@abigail@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShocked</Mood>
    <Base>
      <clipSet>facials@abigail@base@mood_shocked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>facials@abigail@base@stressed</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_bill">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@bill@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@bill@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@bill@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@bill@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@bill@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@bill@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@bill@base@exertion_mild</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@exertion_mild</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@bill@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@exertion_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@bill@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@exertion_extreme</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@bill@base@aiming_pistol</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@aiming_pistol</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@bill@base@aiming_rifle</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@aiming_rifle</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@bill@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@aiming_lasso</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@bill@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@bill@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@bill@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@bill@base@knockedout</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@bill@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@bill@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>		  
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@bill@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@angry</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@bill@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@bill@base@injured_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@bill@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@bill@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@bill@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@bill@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@bill@base@underfire_heavy</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_charles">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@charles@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@charles@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@charles@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@charles@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@charles@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@charles@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodCold</Mood>
    <Base>
      <clipSet>facials@charles@base@cold</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@charles@base@exertion_mild</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@exertion</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@charles@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_exertion_medium</clipSet>
      <nonLoopingClipSet>facials@charles@variations@exertion</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@charles@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_exertion_extreme</clipSet>
      <nonLoopingClipSet>facials@charles@variations@exertion</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@charles@base@aiming_pistol</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_aiming_pistol</clipSet>
      <nonLoopingClipSet>facials@charles@variations@aiming</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@charles@base@aiming_rifle</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_aiming_rifle</clipSet>
      <nonLoopingClipSet>facials@charles@variations@aiming</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@charles@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_aiming_lasso</clipSet>
      <nonLoopingClipSet>facials@charles@variations@aiming</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@charles@base@drunk_mild</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@drunk</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@charles@base@drunk_medium</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@drunk</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@charles@base@drunk_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@drunk</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@charles@base@knockedout</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@charles@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@charles@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@charles@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_angry</clipSet>
      <nonLoopingClipSet>facials@charles@variations@angry</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@charles@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@charles@base@injured_medium</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@charles@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@charles@variations@mood_normal</clipSet>
      <nonLoopingClipSet>facials@charles@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@charles@base@nervous</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@charles@base@underfire</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@underfire</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@charles@base@underfire_heavy</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@charles@variations@underfire</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_dutch">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@dutch@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@dutch@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@dutch@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@dutch@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@dutch@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@dutch@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodBlizzard</Mood>
    <Base>
      <clipSet>facials@dutch@base@blizzard</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@dutch@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@dutch@base@exertion_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@exertion_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@dutch@base@exertion_extreme</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@exertion_extreme</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@dutch@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@dutch@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@dutch@base@aiming_lasso</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@dutch@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@dutch@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@dutch@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@dutch@base@knockedout</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@dutch@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@dutch@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@mood_sleeping</clipSet>
      <nonLoopingClipSet>facials@dutch@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@dutch@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@dutch@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@injured_mild</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@dutch@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@injured_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@dutch@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@mood_normal</clipSet>
      <nonLoopingClipSet>facials@dutch@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@dutch@base@scared</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@scared</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@dutch@base@nervous</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@dutch@variations@nervous</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@dutch@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@dutch@base@underfire_heavy</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_hosea">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@hosea@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@hosea@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@hosea@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@hosea@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@hosea@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@hosea@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@hosea@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@hosea@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@hosea@base@exertion_medium</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@hosea@base@exertion_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@hosea@base@aiming_pistol</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@hosea@variations@mood_aiming_pistol</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@hosea@base@aiming_rifle</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@hosea@variations@mood_aiming_rifle</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@hosea@base@aiming_lasso</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@hosea@variations@mood_aiming_lasso</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodDrowning</Mood>
    <Base>
      <clipSet>facials@hosea@base@drowning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@hosea@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@hosea@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@hosea@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@hosea@base@nervous</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodPanic</Mood>
    <Base>
      <clipSet>facials@hosea@base@panic</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodScared</Mood>
    <Base>
      <clipSet>facials@hosea@base@scared</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodIntimidated</Mood>
    <Base>
      <clipSet>facials@hosea@base@intimidated</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@hosea@base@knockedout</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@hosea@base@dead</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@hosea@base@angry</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@hosea@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@hosea@variations@mood_injured_mild</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@hosea@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@hosea@variations@mood_injured_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@hosea@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@hosea@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.350000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@hosea@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireMild</Mood>
    <Base>
      <clipSet>facials@hosea@base@underfire_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@hosea@base@underfire_heavy</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodShocked</Mood>
    <Base>
      <clipSet>facials@hosea@base@mood_shocked</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodStressed</Mood>
    <Base>
      <clipSet>facials@hosea@base@stressed</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_javier">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@javier@base</baseClipSet>
 <OneShots />
 <Moods>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@javier@base@normal</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_john">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_p_m_zero</fallbackGroupId>
 <baseClipSet>facials@john@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@john@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@john@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@john@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@john@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@john@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@john@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@john@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@john@base@exertion_medium</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@john@base@exertion_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@john@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@john@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@john@base@aiming_lasso</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@john@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@john@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@john@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@john@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@john@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@john@variations@angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@john@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@john@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@john@variations@injured_medium</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@john@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@john@variations@mood_normal</clipSet>
      <nonLoopingClipSet>facials@john@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@john@base@nervous</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@john@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@john@variations@sleeping</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>	
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@john@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@john@base@underfire_heavy</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_micah">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@micah@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@micah@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@micah@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@micah@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@micah@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotShocked</OneShot>
   <clipSet>facials@micah@shocked</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodBlizzard</Mood>
    <Base>
      <clipSet>facials@micah@base@blizzard</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@micah@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@micah@base@exertion_medium</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@micah@base@exertion_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@micah@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@micah@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@micah@base@aiming_lasso</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@micah@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@micah@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@micah@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@micah@base@knockedout</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@micah@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@micah@base@angry</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@micah@variations@angry</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@micah@base@injured_mild</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@micah@variations@injured_mild</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@micah@base@injured_medium</clipSet>
    </Base>
    <Variation>
      <clipSet />
      <nonLoopingClipSet>facials@micah@variations@injured_medium</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@micah@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@micah@variations@normal</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@micah@base@nervous</clipSet>
    </Base>
  </Item>	
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@micah@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@micah@base@underfire_heavy</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_mrsadler">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_female</fallbackGroupId>
 <baseClipSet>facials@mrsadler@base</baseClipSet>
 <OneShots />
 <Moods>
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@mrsadler@base@normal</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
<Item type="fwFacialClipSetGroup" key="facial_clipset_group_uncle">
 <requestGroup>Human</requestGroup>
 <fallbackGroupId>facial_clipset_group_gen_male</fallbackGroupId>
 <baseClipSet>facials@uncle@base</baseClipSet>
 <OneShots>
  <Item>
   <OneShot>OneShotAngry</OneShot>
   <clipSet>facials@uncle@base@angry</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotDying</OneShot>
   <clipSet>facials@uncle@dying</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotKnockOut</OneShot>
   <clipSet>facials@uncle@knockout</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
 <Item>
   <OneShot>OneShotPain</OneShot>
   <clipSet>facials@uncle@pain</clipSet>
   <filter>FacialOnly_filter</filter>
 </Item>
</OneShots>
<Moods>
  <Item>
    <Mood>MoodOnFire</Mood>
    <Base>
      <clipSet>facials@uncle@base@burning</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodExertionMild</Mood>
    <Base>
      <clipSet>facials@uncle@base@exertion_mild</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionMedium</Mood>
    <Base>
      <clipSet>facials@uncle@base@exertion_medium</clipSet>
    </Base>
  </Item>	  
  <Item>
    <Mood>MoodExertionExtreme</Mood>
    <Base>
      <clipSet>facials@uncle@base@exertion_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodAimingPistol</Mood>
    <Base>
      <clipSet>facials@uncle@base@aiming_pistol</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingRifle</Mood>
    <Base>
      <clipSet>facials@uncle@base@aiming_rifle</clipSet>
    </Base>
  </Item>			
  <Item>
    <Mood>MoodAimingLasso</Mood>
    <Base>
      <clipSet>facials@uncle@base@aiming_lasso</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMild</Mood>
    <Base>
      <clipSet>facials@uncle@base@drunk_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkMedium</Mood>
    <Base>
      <clipSet>facials@uncle@base@drunk_medium</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodDrunkExtreme</Mood>
    <Base>
      <clipSet>facials@uncle@base@drunk_extreme</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodNervous</Mood>
    <Base>
      <clipSet>facials@uncle@base@nervous</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodKnockedOut</Mood>
    <Base>
      <clipSet>facials@uncle@base@knockedout</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodDead</Mood>
    <Base>
      <clipSet>facials@uncle@base@dead</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodSleeping</Mood>
    <Base>
      <clipSet>facials@uncle@base@sleeping</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@uncle@variations@sleeping</clipSet>
      <nonLoopingClipSet />
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodAngry</Mood>
    <Base>
      <clipSet>facials@uncle@base@angry</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMild</Mood>
    <Base>
      <clipSet>facials@uncle@base@injured_mild</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodInjuredMedium</Mood>
    <Base>
      <clipSet>facials@uncle@base@injured_medium</clipSet>
    </Base>
  </Item>		
  <Item>
    <Mood>MoodNormal</Mood>
    <Base>
      <clipSet>facials@uncle@base@normal</clipSet>
    </Base>
    <Variation>
      <clipSet>facials@uncle@variations@mood_normal</clipSet>
      <nonLoopingClipSet>facials@uncle@variations@normal</nonLoopingClipSet>
      <minimumResidentTime value="10.000000" />
      <baseMinimumPlaybackTime value="4.000000" />
      <baseMaximumPlaybackTime value="8.000000" />
      <minimumPlaybackTime value="4.000000" />
      <maximumPlaybackTime value="8.000000" />
      <minimumNonLoopingIntervalTime value="15.000000" />
      <maximumNonLoopingIntervalTime value="30.000000" />
      <blendInTime value="0.250000" />
      <blendOutTime value="0.250000" />
    </Variation>
  </Item>
  <Item>
    <Mood>MoodUnderfire</Mood>
    <Base>
      <clipSet>facials@uncle@base@underfire</clipSet>
    </Base>
  </Item>
  <Item>
    <Mood>MoodUnderfireHeavy</Mood>
    <Base>
      <clipSet>facials@uncle@base@underfire_heavy</clipSet>
    </Base>
  </Item>
</Moods>
</Item>
</facialClipSetGroups>
</fwFacialClipSetGroupManager>